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April 22, 2018
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Updates » VR
Blog: The importance of virtual reality headphone tech
by Gamasutra Community [12.18.17]
How does headphone technology impact a virtual reality experience? Video game music composer Winifred Phillips discusses three headphone models targeting the VR marketplace to find out.
VR, Audio

5 trends that defined the game industry in 2017  
by Kris Graft [12.18.17]
2017 in the video game industry was essentially a game of Playerunknown's Battlegrounds. Here are the trends that defined a year of fighting over a chicken dinner.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video Game Deep Cuts: Dance, Dance Aztarac!  
by Gamasutra Staff [12.18.17]
This installment of Video Game Deep Cuts includes pieces about the death and rebirth of Dance Dance Revolution, the resurrection of gorgeous vector arcade game Aztarac after its creator's death, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Attend GDC 2018 to see how Moss' endearing mouse protagonist was made  
by Staff [12.15.17]
Come to GDC 2018 for a great presentation from the makers of Moss about how they animated the game's charming mouse protagonist Quill!
VR, Console/PC, Art, GDC

Q&A: Designing Flutter VR, a game unapolegetically made for women  
by Katherine Cross [12.15.17]
Runaway Play's Zoe Hobson and Emma Johansson chat with Gamasutra about their VR game Flutter VR, what making a game for women means these days, and the state of the New Zealand game industry.
VR, Serious, Video

Q&A: Bethesda opens up about Fallout 4 VR and the plunge into VR game dev  
by Alex Wawro [12.12.17]
Fallout 4 VR is out today, and here lead producer Andrew Scharf chats with Gamasutra about the ups and downs of making Bethesda's big, sprawling games accessible to players in VR. 
VR, Console/PC, Design, Production, Video

Get a job: TheWaveVR is hiring a Game Designer  
by Staff [12.11.17]
TheWaveVR is looking for a Game Designer/Product Manager to be in charge of designing, implementing, and tuning game mechanics in its music concert platform TheWaveVR.
VR, Design, Production

Come to GDC 2018 and see how Owlchemy brought Rick & Morty into VR  
by Staff [12.11.17]
Owlchemy Labs' Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, published earlier this year by Adult Swim.
VR, Design, Production, GDC

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Old Man's Journey, Splitter Critters, and Hidden Folks among Apple's Best of 2017  
by Alissa McAloon [12.07.17]
Apple has named seven games and over fifty game developers in its annual 'Best of' app store breakdown.
VR, Console/PC, Smartphone/Tablet

PlayStation 4 surpasses 70M sales as PSVR gains traction  
by Chris Kerr [12.07.17]
The PlayStation 4 has hit another major sales milestone, with Sony confirming its flagship console has sold over 70.6 million units worldwide as of December 3. 
VR, Console/PC, Business/Marketing

VR devs need to unlearn unspoken game dev rules, says Oculus exec  
by Alissa McAloon [12.06.17]
"We don’t think about it, but it’s actually a language we use to speak to the gamer, they’re very fixed. You can’t translate that language into VR very easily."
VR, Design

Sony launches in-home PlayStation VR trial program  
by Alissa McAloon [12.04.17]
Virtual reality can be a hard sell for players unfamiliar with the tech, but Sony has launched a new promotion that could help land its PlayStation VR headset in the homes of more players.
VR, Console/PC

Video Game Deep Cuts: Dream Of A Million Onions  
by Gamasutra Staff [12.03.17]
This week's best articles and visuals around games include a podcast about Dream Daddies, a wonderful video profile of Million Onion Hotel creator Yoshiro Kimura, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ubisoft is seeking mobile AR and blockchain devs for its mentorship program  
by Alissa McAloon [11.30.17]
Through a partnership with the French start-up campus Section F, Ubisoft is looking for developers to participate in the second season of its Gaming and Entertainment program.
VR, Production

HTC brings 26 more devs into its Vive X accelerator program  
by Alissa McAloon [11.29.17]
The group of developers joins the previous 66 already receiving backing from the $100 million AR/VR accelerator fund.
VR

Weekly Jobs Roundup: Visual Concepts, Pixelberry Studios, and more are hiring now  
by Staff [11.28.17]
This week's roundup of game development job openings includes companies looking to hire animators, engineers, and more.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Production, Recruitment

Analyst: 1M VR headsets shipped last quarter, an industry first  
by Alissa McAloon [11.28.17]
The analytics firm Canalys says that, for the first time since the tech's introduction, more than 1 million virtual reality headsets were shipped in a single quarter.
VR, Business/Marketing

Blog: Tips and tricks for creating a first person shooter in VR  
by Gamasutra Community [11.28.17]
Today we’re going to continue to integrate VR into our game. We're going to deal with Unity's Event Trigger system and solving problems that occur, because of our change to VR.
VR, Design

Video: How saying 'no' can help you make a better game  
by Staff [11.27.17]
At GDC 2016, Oculus' Ruth Tomandl reminds fellow devs that, as John Carmack says, focus is a matter of deciding what you're not going to do -- and gives a great talk about how and when to say no.
VR, Console/PC, Indie, Production, Video, Vault