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July 17, 2018
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  • Editor-In-Chief:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » VR
GDC State of the Industry: HTC Vive remains the most popular target for VR devs 1
by Staff [01.31.18]
There are a number of notable findings from this year's survey of ~4,000 game makers, including a clear indication of which platform is winning the lion's share of favor among devs making VR games.
VR, Console/PC, Design, Business/Marketing, GDC

Level up your skills at the GDC 2018 Technical Artist Bootcamp!  
by Staff [01.31.18]
The GDC 2018 Technical Artist Bootcamp is shaping up to be a fantastic day-long learning opportunity, with expert sessions that offer deep dives into different facets of art & tech in game production.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, GDC

Game Design Deep Dive: Creating comfortable UI for VR strategy in Skyworld 2
by Paul van der Meer [01.31.18]
"Although there is a strong urge to use as many real-life interactions as possible, this gets physically tiresome quickly. Make sure you require the least amount of strain to play." - Paul van der Meer, VR game designer at Vertigo Games,
VR, Console/PC, Indie, Programming, Design, Production, Video, Deep Dive

SuperData: Free-to-play games led 2017, generating $15B in revenue on PC  
by Alissa McAloon [01.30.18]
PlayerUnknown’s Battlegrounds brought in $712M alone as PC’s top paid-game, but free-to-play games still came out on top.
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Make games smarter: Attend the GDC 2018 AI Summit!  
by Staff [01.30.18]
From Days Gone to neural networks to the robot AI of Horizon Zero Dawn, the GDC 2018 AI Summit is shaping up to be a smorgasbord of cool AI-focused game dev talks!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Sony patents show redesigned motion controller  
by Alissa McAloon [01.29.18]
Multiple patents seem to suggest that Sony hasn’t resigned itself to using eight-year-old tech as PlayStation VR’s only motion control option.
VR, Console/PC

GDC State of the Industry: Under 25% of devs will have a publisher on their next game  
by Staff [01.29.18]
Today we highlight another notable finding from this year's survey of nearly 4,000 game industry professionals: the fact that over 75% said they weren't working with a publisher on their next game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

PSA: 2 days left to register early for GDC 2018 at a discounted rate!  
by Staff [01.29.18]
With just over 48 hours to go before early registration for Game Developers Conference 2018 ends Wednesday, January 31st at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Gorogoa's Lair of Coziness  
by Gamasutra Staff [01.29.18]
This week's Video Game Deep Cuts includes a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of 'coziness' in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Make sure to take advantage of Business Matchmaking at GDC 2018!  
by Staff [01.26.18]
GDC 2018 is just two months away, which means now is the ideal time for registered attendees to schedule meetings using the conference's powerful GDC Connect business matchmaking tool!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Come see GDC Play devs hone their pitching skills at GDC Pitch 2018!  
by Staff [01.26.18]
If you're coming to GDC 2018 don't miss your chance to participate in GDC Pitch, a special event designed to help select participants practice their pitching skills -- in front of a live audience!
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Tencent invests in film, television, and VR producer Skydance Media  
by Chris Kerr [01.26.18]
Tencent has made 'strategic investment' in Skydance Media, the entertainment production company that plays home to triple-A virtual reality studio Skydance Interactive.
VR, Business/Marketing

PSA: GDC 2018 attendees, book your travel and accommodations!  
by Staff [01.25.18]
If you're planning on attending GDC 2018 in March, book your travel and accommodations sooner rather than later -- you can access discounted rates via the GDC Travel hub!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC State of the Industry: Dev interest in Nintendo Switch up, VR interest down 2
by Staff [01.24.18]
The 2018 Game Developers Conference survey of nearly 4,000 devs brings many findings, most notably that devs are embracing the Nintendo Switch -- and "loot box" monetization methods.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Labo On A Police Quest? 1
by Gamasutra Staff [01.21.18]
This week's Video Game Deep Cuts includes what certain editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

At GDC 2018, get tips on creating lovable characters from a Moss dev  
by Staff [01.19.18]
At GDC 2018 Moss maker Polyarc's own Brendan Walker will dig into the nuts and bolts of crafting believable and engaging VR characters and environments in your game.
VR, Console/PC, Art, Design

Blog: How does headphone tech impact virtual reality?  
by Gamasutra Community [01.18.18]
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products.
VR, Audio

Learn to build better, more accessible games for PC and VR at GDC 2018  
by Staff [01.18.18]
Funomena chief Robin Hunicke will take the stage at GDC 2018 to share tips on making games for both PC and VR, based on Funomena's own experience shipping Luna on both VR and non-VR platforms,
VR, Console/PC, Indie, Design, GDC

Game Design Deep Dive: Creating the 'spherical narrative' in The Invisible Hours 3
by Rob Yescombe [01.15.18]
"VR feels like a mansion full of unopened doors. And behind one of those doors is an undiscovered language of storytelling; an entirely new narrative structure specific to VR."
VR, Console/PC, Indie, Design, Production, Deep Dive

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing