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Updates » VR
Game Design Deep Dive: Mixing VR and non-VR in Lola and the Giant 1
by Matt Duff [09.19.17]
"VR, especially mobile VR, can be an isolating experience. We decided to try and create some way that the adventure could be enjoyed by both the player using the VR device and by everyone else in the room."
VR, Smartphone/Tablet, Design, Video, Deep Dive

VRDC Speaker Q&A: Survios' Mike McTyre discusses developing Raw Data  
by Emma Kidwell [09.18.17]
Mike McTyre of Survios discusses the practical lessons learned from building VR title Raw Data.
VR, Design, VRDC

Former Valve dev Chet Faliszek joins Bossa Studios 1
by Alissa McAloon [09.18.17]
Previously, Faliszek spent over a decade at Valve working as the studio's VR liaison and writing the stories for games in Half-Life, Left 4 Dead, and Portal series.
VR, Social/Online, Production, Business/Marketing

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

VRDC adds Fallout 4 VR, DOOM VFR demos in HTC VIVE Pavilion  
by Emma Kidwell [09.15.17]
The HTC VIVE Partner Pavilion will be showing off the VR arcade platform manager Viveport Arcade, horror action game HordeZ, and showcase Fallout 4 VR and DOOM VFR.
VR, Business/Marketing, VRDC

Someone has created a VR headset for the Commodore 64 3
by Chris Kerr [09.15.17]
A particularly industrious Commodore 64 owner, who goes by the name 64Jim64, has whipped up a truly affordable VR solution for the retro console.
VR, Console/PC, Video

PSA: Pitch your talks now for the GDC 2018 Educators Summit! 1
by Staff [09.14.17]
Next March, GDC 2018 will again have a Summit of talks dedicated specifically to game education, this time with a new name: the GDC Educators Summit! Make sure to pitch your talks for the Summit now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

VRDC Speaker Q&A: Richard Ludlow on crafting audio for interactive VR experiences  
by Emma Kidwell [09.14.17]
Richard Ludlow is the audio Ddirector at Hexany Audio, and will be at VRDC 2017. His talk aims educate and empower VR developers by exploring advanced immersion techniques with regards to audio.
VR, Audio, Design, VRDC

Smartphones are only the tip of the AR iceberg, argues Niantic CEO  
by Alissa McAloon [09.13.17]
John Hanke explains how focusing too heavily on smartphones and camera-driven AR overlays risks missing the point of augmented reality and limits its future applications.
VR

Discuss the future of VR storytelling with Tom Sanocki at 3PM EDT  
by Bryant Francis [09.13.17]
We're discussing the ins and outs of VR storytelling development today at 3PM EDT.
VR, Design, Video

Apple shows off the iPhone's ARKit in action with The Machines  
by Alissa McAloon [09.12.17]
After describing the iPhone 8 as the first smartphone designed for AR, Apple demonstrated how its ARKit and Metal 2 API can open the door for devs looking to build an iOS AR game.
VR

The GDC 2018 Game Narrative Summit needs your best talks!  
by Staff [09.12.17]
Submit your talks for next year's GDC Game Narrative Summit, which addresses interactive narrative in all its forms, from AAA blockbusters to indie games to mobile/social projects.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Speaker Q&A: Arno Hartholt discusses the use of Virtual Humans and VR/AR for clinicians  
by Emma Kidwell [09.12.17]
Arno Hartholt is Director for R&D Integration at USC Institute for Creative Technologies and will be at VRDC 2017 to present his talk 'Immersive Medical Care with VR/AR and Virtual Humans'.
VR, Design, VRDC

Video Game Deep Cuts: The Secret World Of Dad Of Light  
by Gamasutra Staff [09.10.17]
This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Submit your pitch for a great GDC 2018 Community Management talk!  
by Staff [09.08.17]
Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

VRDC Speaker Q&A: Christina Heller discusses the potential of VR as a healthcare tool  
by Emma Kidwell [09.08.17]
Christina Heller will be discussing how leveraging the medium of VR can provide a unique opportunity for patients who experience physical pain and mental tumult of illnesses.
VR, Design, VRDC

Now's the time to submit your talks for the GDC 2018 AI Summit!  
by Staff [09.07.17]
Submit your talk pitches for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Rockstar revisiting L.A. Noire on current-gen consoles and VR  
by Chris Kerr [09.07.17]
Detective thriller L.A. Noire is heading to current-gen consoles including the Nintendo Switch, while Rockstar is also working on a unique VR experience.  
VR, Console/PC, Business/Marketing

Pokemon Company CEO sees a bright, rumbly future for AR games post-Pokemon Go 1
by Alex Wawro [09.06.17]
"With current AR, even if you say Pikachu is there, no one really thinks that," The Pokemon Company chief Tsunekazu Ishihara recently told Bloomberg. "But that reality is just one step away."
VR, Business/Marketing

Learn how engineers are utilizing VR in their field at VRDC Fall 2017  
by Emma Kidwell [09.06.17]
These panels will discuss cases for applying VR/AR/MR to engineering a product, whether it be a machine, building or pharmaceutical drugs.
VR, Design, VRDC