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July 19, 2019
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Updates » VR
Gamasutra's Best of 2018: The top 10 games of the year 3
by Staff [12.28.18]
There were so many games that were great in 2018. Here are the 10 games that stood out in the minds of Gamasutra's writers this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Learn to do game environment design the Rockstar way at GDC 2019  
by Staff [12.27.18]
Come out to GDC in March and catch this cool talk from Rockstar North's Miriam Bellard that's all about how to think of 3D environment design as "spatial cinematography" to improve your game.
VR, Console/PC, Art, Design

Gamasutra's Best of 2018: The top 10 game developers of the year  
by Staff [12.27.18]
The achievements we saw from game developers, from indie to triple-A, were incredible. Here are the game developers that left an indelible mark on 2018, and pushed the art of game development forward.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Best Of The Best Of The Year  
by Gamasutra Staff [12.23.18]
This week's highlights include a multitude of 'best of' lists of the top games of the year - from video through group round-ups to individual highlights.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Magic Leap will share cutting-edge spatial audio techniques at GDC 2019!  
by Staff [12.21.18]
Attend GDC in March and get the inside scoop on spatial audio techniques, designing for a wearable experience, and more from the talented folks at augmented reality headset maker Magic Leap!
VR, Smartphone/Tablet, Audio, GDC

Niantic launches $1M AR game dev contest  
by Emma Kidwell [12.20.18]
Niantic announced its Beyond Reality Developer Contest earlier today and is encouraging AR devs to enter to create a game using the studio's Real World Platform for a chance at a prize pool of $1M.
VR, Design

Take advantage of Business Matchmaking to make connections at GDC 2019!  
by Staff [12.19.18]
As we say goodbye to 2018, now is a great time for attendees and exhibitors of Game Developers Conference 2019 to start arranging on-site meetings with each other via GDC Connect business matchmaking!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

5 trends that defined the game industry in 2018 1
by Kris Graft [12.17.18]
The year 2018 lasted approximately 30 normal years. From studio closures to the Fortnite phenomenon, here are the trends that defined the game industry in the longest year in the history of humankind.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Gamasutra Staff [12.17.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

ZeniMax Media agrees to settle lawsuit against Facebook VR  
by Chris Kerr [12.12.18]
It marks the end of a legal battle that's been raging for over four years, with ZeniMax initially suing the Oculus all the way back in May 2014. 
VR, Business/Marketing

UK Parliament launches inquiry into 'immersive and addictive' tech  
by Chris Kerr [12.11.18]
The inquiry will touch on various topical issues such as the future of eSports in the UK, the wider uses of gamification, and the potential links between gaming and gambling.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Catch new & classic GDC talks broadcasting live on the GDC Twitch channel  
by Staff [12.10.18]
The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Gamasutra Staff [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

StarVR puts dev program on hold as company shifts from public to private  
by Alissa McAloon [12.07.18]
StarVR, a joint VR venture from Acer and Starbreeze, has temporary suspended its StarVR developer program as the company undergoes the operational shift of going from a publicly traded company to a private one.
VR

Opinion: It's 'Store Wars' in the 21st century 3
by Joost van Dreunen [12.05.18]
In this opinion piece, SuperData Research founder Joost van Dreunen examines the new digital store rivalries between Steam, Epic and a host of others - who will reign supreme?
VR, Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Ubiquity6 is looking for an Augmented Reality Prototyper  
by Staff [12.04.18]
Ubiquity6 is looking for an experienced dev to rapidly prototype and refine augmented reality experience features and prototypes as a member of its team in San Francisco.
VR, Programming, Recruitment

GDC 2019's new Game Discoverability Day will help you get your game noticed!  
by Staff [12.04.18]
Next year's Game Developers Conference will debut a special Game Discoverability Day, a full day of talks discussing practical case studies and strategies for devs to get their games noticed.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: It's Spooky, It's Idle  
by Gamasutra Staff [12.03.18]
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Why I lost $42,500 making a VR game 12
by Gamasutra Community [11.30.18]
In the changing landscape of VR, indies burden a lot of risk while searching for innovation more than triple-A companies. This is a burden that will lead to indie devs vanishing.
VR, Design, Production, Business/Marketing

Opinion: 'Winter is coming' for the video game biz 7
by Joost van Dreunen [11.28.18]
In this opinion piece, SuperData Research founder Joost Van Dreunen looks at the state of the game industry in late 2018 & predicts a markedly darker future for the game industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing