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February 16, 2019
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Updates » VR
Get a job: Spatialand is hiring a Lead Technical Artist  
by Staff [09.06.18]
Spatialand is looking for a Lead Technical Artist with a skill set that includes some Unity expertise to help shape the future of immersive experiences, global V-Commerce, and interactive media. 
VR, Console/PC, Art, Recruitment

Submit your talks now for the GDC 2019 Community Management Summit!  
by Staff [09.06.18]
Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Good news, everyone: XRDC early reg deadline extended to Friday!  
by Staff [09.06.18]
XRDC's discounted early registration period has been extended to this Friday, September 8th at 11:59 PM Pacific, so don't miss this fresh opportunity to register now at a discounted rate!
VR

See how XR and 3D scanning is improving home improvement at XRDC!  
by Staff [09.05.18]
Come out to XRDC in San Francisco next month and learn all about how a company like Lowe's makes innovative use of 3D scanning and XR technologies!
VR, Design

Now's the time to pitch your talk for the GDC 2019 Narrative Summit!  
by Staff [09.05.18]
Game makers, pitch your talks for next year's GDC Game Narrative Summit, which addresses interactive narrative in all its forms -- from triple-A blockbusters to indie games to mobile/social projects.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

XRDC speaker Q&A: Tony Aube on making VR/AR software for kids  
by Bryant Francis [09.05.18]
Designer Tony Aube discusses his work with children's VR and AR games as part of his upcoming XRDC session.
VR, Console/PC, Design

PSA: Discounted early registration for XRDC ends this Wednesday!  
by Staff [09.04.18]
With just over a day left before XRDC early registration closes Wednesday, September 6th, conference organizers are encouraging anyone interested in coming to register now at a discounted rate!
VR, Console/PC, Indie, Business/Marketing

GDC 2019 is looking for great AI talks, so submit yours today!  
by Staff [09.04.18]
Hey devs, submit your pitches for talks for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Come to XRDC and learn all about how to better use haptics in your work!  
by Staff [09.04.18]
Come to XRDC next month, where Sense Glove's chief will bring you up to speed on the different types of haptics and how to implement them into XR projects, using real examples!
VR, Design

Video Game Deep Cuts: That Donut Exapunks Mooncrash  
by Gamasutra Staff [09.02.18]
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2019 welcomes a wonderful group of new Summit advisors!  
by Staff [08.31.18]
GDC 2019 welcomes Emily Short, Grace Carroll, Miguel Sicart, Tanya X. Short, Steve Swink, and Katrina Wolfe as advisory board members for the GDC 2019 Summits!
VR, Console/PC, Smartphone/Tablet, Indie, GDC

Sharpen your VR demo-giving skills and get expert advice at XRDC!  
by Staff [08.30.18]
At XRDC in October SVVR's Jon Oakes intends to show you exactly what a good VR demo can do for building your community of fans, what makes a killer demo experience, and what to avoid at all costs!
VR, Business/Marketing

Submissions for GDC 2019 Summits are now open!  
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through October 5th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Overcoming AR design challenges with HoloLens  
by Staff [08.29.18]
In this GDC 2018 talk, AR designer Bart Trzynadlowski discusses the design and technical challenges of augmented reality after a year of game prototype development on Microsoft's HoloLens platform.
VR, Design, Video

XRDC speaker Q&A: Douglas North Cook explores the boundaries of VR  
by Bryant Francis [08.29.18]
Doug North Cook will be joining a panel of design experts at XRDC 2018 to discuss more about his work.
VR, Design

Come to XRDC for a postmortem look at the making of Beat Saber!  
by Staff [08.28.18]
Built by 3 devs working remotely, Beat Saber's success proves you don't need outside funding, a big budget, or a large team to make a great VR game. Attend XRDC in October to find out how they did it!
VR, Design, Production

XRDC speaker Q&A: IBM's Reena Ganga on using AR to analyze data  
by Bryant Francis [08.27.18]
IBM UX designer Reena Ganga discusses how data visualization in augmented reality is helping companies across the globe.
VR, Design

Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Tech teardown dissects the innards powering the $2300 Magic Leap One  
by Alissa McAloon [08.23.18]
The tech site iFixit has posted a breakdown of Magic Leap’s recently launched AR headset that literally breaks down the goggles piece-by-piece to explore what makes the $2300 Magic Leap One Creator Edition tick.
VR

At XRDC, see how Unity bridges the gap between AR design & engineering  
by Staff [08.21.18]
At XRDC Unity's Andrew Maneri will reveal the company's new augmented reality tech called "reasoning APIs": equal parts coding, puzzle solving, and adventure-game-style ingredient substitution.
VR, Design