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January 17, 2018
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Updates » VR
Video Game Deep Cuts: Maybe Tomorrow, Everybody's Golf?  
by Gamasutra Staff [09.03.17]
This week's highlights include a piece on what happens when The Tomorrow Children goes away, a silly Everybody's Golf video, & a host of other neat articles/videos.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Blog: Making Portal Painter in ARCore 2
by Gamasutra Community [08.31.17]
Here are some tips and tricks I learned from developing an AR Experiment with Google and ARCore.
VR, Design, Production

Learn how to design immersive, interactive environments at VRDC Fall 2017!  
by Emma Kidwell [08.31.17]
This panel will discuss the critical importance of creating believable and immersive VR worlds through four unique experience lenses, products and platforms.
VR, Design, VRDC

Game Design Deep Dive: Making Spartaga, a VR twin-stick shooter 1
by Russ McMackin [08.31.17]
"Spartaga set out to translate the staples of the twin-stick/bullet hell shooter genre into VR. Here's the 3 goals that we set at the beginning on how we'd do it, and how they went."
VR, Design, Video, Deep Dive

I Expect You To Die has pulled in $1M in revenue across 3 VR platforms  
by Alissa McAloon [08.30.17]
Schell Games’ escape-the-room virtual reality game has now brought in over $1 million in revenue since its first launch just eight months.
VR, Console/PC, Business/Marketing

Learn VR/AR best practices with these sponsored sessions at VRDC Fall 2017  
by Emma Kidwell [08.30.17]
One of the key missions for VRDC is bringing attendees together with industry leaders who have achieved success in the VR/AR/MR industries.
VR, Design, Business/Marketing, VRDC

Google launches ARCore augmented reality SDK  
by Chris Kerr [08.29.17]
Google has launched a new devkit called ARCore to help budding creators start making augmented reality experiences of their own. 
VR, Smartphone/Tablet, Video

Microsoft's mixed reality headsets will work with Steam  
by Alissa McAloon [08.28.17]
Anyone picking up a Windows Mixed Reality headset is a potential new player for developers that have a project up on Steam’s robust catalog of virtual reality games and experiences.
VR, Console/PC

Sony drops PlayStation VR bundle price 1
by Emma Kidwell [08.28.17]
Sony will soon be dropping the price of the PlayStation VR Worlds bundle, and adding the PS Camera to the core PSVR bundle.
VR, Console/PC, Business/Marketing

Submit your talk to the GDC 2018 Summits!  
by Bryant Francis [08.28.17]
The 2018 Game Developers Conference is now accepting talks for summits, seminars, and much much more.
VR, Console/PC, Design, Production

Report: HTC could sell off its Vive virtual reality division 2
by Chris Kerr [08.25.17]
HTC might be about to exit the virtual reality industry, with a new report from Bloomberg suggesting the smartphone maker is mulling over the sale of its Vive VR division. 
VR, Business/Marketing

Learn to develop immersive MR experiences using Microsoft HoloLens at VRDC Fall 2017  
by Emma Kidwell [08.24.17]
At VRDC Fall 2017 next month, Rick Davis of REWIND will discuss how to develop MR experiences using Microsoft HoloLens and deconstruct the creation of branded content through examining 'Flight Deck'.
VR, Design, Production, VRDC

VR and 360-degree eSports viewer Sliver.tv raises $9.8M  
by Alissa McAloon [08.23.17]
The company has closed a round of Series A funding that seeks to boost its interactive, 360-degree eSports viewing platform.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Time's running out to register for VRDC Fall 2017 at the lowest price!  
by Staff [08.22.17]
VRDC organizers want to let you know that the deadline to register early for VRDC Fall 2017 at the lowest possible price ends tomorrow, August 23rd at 11:59 PM Pacific!
VR, VRDC

HTC Vive gets hefty $200 price cut 1
by Chris Kerr [08.21.17]
The discounted package comes with the headset, two motion controllers, and two wall-mounted sensors that're used to deliver "room-scale" virtual reality. 
VR, Business/Marketing

Video Game Deep Cuts: Vectoring In On The Hellblade Observer  
by Gamasutra Staff [08.20.17]
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Big Immersive to become dedicated VR and AR publisher  
by Chris Kerr [08.18.17]
Big Immersive has formally announced its arrival to the games industry, and spelled out its desire to become a dedicated VR and AR publisher.
VR, Business/Marketing

PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: the call for submissions to present lectures, panels, roundtables, & posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't miss out on all the great AR talks at VRDC Fall 2017!  
by Staff [08.16.17]
Working in augmented reality? Virtual Reality Developers Conference officials highlight some great AR-focused VRDC Fall 2017 talks you should see at the show next month. Register now at a discount!
VR, Smartphone/Tablet, Design, Business/Marketing, VRDC

Supercell taps Facebook's new AR tech to promote Clash of Clans  
by Alex Wawro [08.15.17]
It's an interesting example of what a game dev might do with the tools tied into AR Studio, which was announced at the company's annual F8 dev conference as part of its new Camera Effects platform.
VR, Business/Marketing