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April 25, 2018
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Updates » VRDC
What's the human element of designing for VR?  
by Bryant Francis [11.04.16]
We talked with virtual reality designers Robin Hunicke and Ben Vance about considering the human element in designing for VR
VR, Design, Video, VRDC

VRDC successfully wraps its sold-out inaugural event, will return next year  
by Staff [11.04.16]
"We could not be more pleased with the outcome of VRDC and are thrilled to grow the events in 2017 on the heels of such successful launches," said GDC and VRDC general manager Meggan Scavio.
VR, Business/Marketing, VRDC

Devs of Job Simulator, Audiosurf and more join Valve's Steam VR Arcade effort  
by Alex Wawro [11.03.16]
The company's little-known but burgeoning Steam VR Arcade licensing initiative is expanding to include games likeTilt Brush, AudioshieldandJob Simulator.
VR, Business/Marketing, VRDC

Eagle Flight dev shares lessons learned about making comfy VR games 2
by Alex Wawro [11.03.16]
Ubisoft Montreal's Olivier Palmieri took the stage at VRDC in San Francisco to talk in more depth about theEagle Flightdev process and what he's learned about designing comfortable VR games.
VR, Design, VRDC

Cameras, HUDs and WTF: Improving the usability of your next VR game  
by Alex Wawro [11.02.16]
XEODesign founder Nicole Lazzaro took the stage at VRDC in San Francisco today to share some key lessons he and her team have learned about creating usable, approachable VR games.
VR, Design, VRDC

Lessons on VR motion and interactivity from leading VR devs  
by Kris Graft [11.02.16]
A panel of virtual reality developers on notable VR games including Job Simulator, Star Trek: Bridge Crew, and others shared lessons about interactivity and motion in VR at the Virtual Reality Developers Conference.
VR, Design, VRDC

'Text looks rubbish' and other VR design lessons learned on EVE: Valkyrie  
by Alex Wawro [11.02.16]
You have to dial everything up to 11 in terms of feedback, said CCP's Andrew Willans today in a talk about VR game design lessons learned during EVE: Valkyrie's development. Also: Text sucks in VR.
VR, Design, VRDC

It took more than 50 years of innovation to create modern VR  
by Alissa McAloon [11.02.16]
Learn more about the shockingly deep and complex origins of virtual reality through an in-depth look at the 25 most influential creators that helped bring VR technology to where it is today.
VR, Design, Production, VRDC

'Less poking, more stroking' - Hunicke's nuanced ideas on VR interactivity 1
by Kris Graft [11.02.16]
For Robin Hunicke, CEO and designer for San Francisco-based game studio Funomena, paying attention to what your physical body is doing in VR is of the utmost importance.
VR, Video, VRDC

HoloLens dev shares advice on developing mixed-reality games 1
by Alex Wawro [11.02.16]
Its called mixed reality for a reason," Flarb founder and HoloLens developer Ralph Barbagallo said today at VRDC. When youre planning your HoloLens content...you can use the real world.
VR, Production, VRDC

7 tips for VR game designers, from Google's Noah Falstein 1
by Alex Wawro [11.02.16]
Today Falstein came to VRDC to share what hes learned about the many ways VR confounds traditional design expectations. His top lesson? We don't know enough -- so go out there and learn, then share!
VR, Design, VRDC

See you tomorrow at the inaugural standalone Virtual Reality Developers Conference!  
by Staff [11.01.16]
The first-everstandaloneVirtual Reality Developers Conferencestarts tomorrow! Passes are sold out, so for those of you attending, show organizers have one message: get ready to have a good time!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC

Get cutting-edge info from Microsoft, Google and Qualcomm at VRDC!  
by Staff [10.26.16]
The makers of HoloLens, Tango and other cutting-edge technologies are sponsoring in-depth talks about how developers can make the most of the latest VR/AR tech at VRDC next week!
VR, VRDC

Get ready -- VRDC is happening next week!  
by Staff [10.25.16]
If you haven't already, there's still time to register online for a VRDC pass that grants you access to a wide variety of talks, demosand workshops during the show, which is happening next week!
VR, VRDC

Learn to build mixed realities for HoloLens, Tango and beyond at VRDC!  
by Staff [10.24.16]
At VRDC, Rabbx'sAaron Pulkka & Ant Hives Games'Cyrus Lum will share critical lessons learned from creating award-winning mixedreality experiences for Microsoft's HoloLens and Google's Project Tango.
VR, Design, VRDC

Come out to VRDC and get tips on telling great stories in VR  
by Staff [10.21.16]
At the inaugural standaloneVirtual Reality Developers Conference this November, Soap Collective's Logan Dwight will be presenting an engaging presentation about VR tale-telling. Don't miss it!
VR, Design, VRDC

Learn about the future of VR/AR from HTC, Intel and ARM at VRDC!  
by Staff [10.20.16]
Cutting-edge companies like HTC, Microsoft and Intel are sponsoring in-depth talks about everything from where VR is now to where it's going -- and how developers can make the most of it -- at VRDC!
VR, Programming, Design, Production, VRDC

Making third-person VR game HUDs is hard -- learn to do it right at VRDC!  
by Staff [10.19.16]
Experienced UI designer Joost Peters will be speaking at the Virtual Reality Developers Conference next month and sharing critical lessons learned about designing the UI for third-person VR games.
VR, Design, VRDC

Get VR game dev tips from Ubisoft, Double Fine, CCP and more at VRDC!  
by Staff [10.18.16]
Come out to the first-ever Virtual Reality Developers Conference next month to get behind-the-scenes VR/AR game dev insight from leading game makers at Double Fine, Ubisoft, CCP Games, and more!
VR, Design, Production, VRDC

Learn how to design better mixed-reality experiences at VRDC!  
by Staff [10.17.16]
Omer Shapira is a lead technical artist with Nvidia, and at VRDC he'll be sharing some lessons learned by Framestore, Nvidia and more about solving complicated mixed-reality development problems.
VR, Design, VRDC