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March 19, 2019
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Mapping out the subtle social cues throughout Hitman's level design  
by Alissa McAloon [03.19.19]
“Apart from mocking everything up one of the most important things that we do in a game like Hitman is making life, making drama situations as we call them. We borrow a little bit from the world of theater.”
Console/PC, Design, GDC

How simple mechanics and vignettes inspired Florence  
by Emma Kidwell [03.19.19]
Creative director of Mountains Ken Wong delivers a postmortem of the studio's debut game, Florence.
Indie, Design, GDC

'Care more about your streamers' advises Magic: The Gathering Arena dev  
by Alex Wawro [03.19.19]
“When you have happy streamers...you will get so much more than you could ever imagine," said Wizards of the Coast's Michelle Sutterfield today in a GDC talk on Wizards' community-building efforts.
Indie, Business/Marketing, GDC

How indie devs can form their own worker cooperative  
by Emma Kidwell [03.19.19]
Given the current state of the games industry, there needs to be alternative ways to run indie and midsize studios. Worker cooperatives could be the solution.
Console/PC, Indie, Business/Marketing, GDC

Pokemon Go's PvP was designed to appeal to players new and old--and it worked  
by Alissa McAloon [03.19.19]
"Pokemon Go's always been about real-world social connections. We looked to this as a way to compliment our gameplay of players walking around and catching Pokemon together."
Smartphone/Tablet, Design, GDC

Google unveils first-party game studio led by Jade Raymond  
by Kris Graft [03.19.19]
As Google took the wraps off its streaming game platform Stadia, the company also announced Stadia Games and Entertainment -- a new game studio headed up by industry vet Jade Raymond.
Console/PC, Social/Online, Business/Marketing

'No console required': Google unveils streaming game platform, 'Stadia' 3
by Kris Graft [03.19.19]
At GDC 2019 this morning, Google detailed its long-awaited streaming game platform, dubbed Stadia.
Console/PC, Social/Online, GDC

How The Haunted Island: A Frog Detective Game subverted genre for laughs  
by Emma Kidwell [03.19.19]
The Haunted Island: A Frog Detective Game developer Grace Bruxner discusses the process behind writing jokes for games without feeling stiff.
Indie, Design, GDC

Watch Google's highly anticipated GDC 2019 keynote right here
by Chris Kerr [03.19.19]
Google has been teasing a massive game-related announcement all week, and the big reveal is taking place in a matter of minutes at GDC 2019. Watch it live right here.
Console/PC, Smartphone/Tablet, Business/Marketing, Video, GDC

Games for Change debuts new accelerator program for 'social impact' games  
by Alex Wawro [03.19.19]
New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'.
Indie, Serious, Business/Marketing, GDC

Unity partnering with Tencent to help its devs make waves in China  
by Chris Kerr [03.19.19]
Unity has partnered with Tencent to support Tencent Cloud, and hopes the move will give its developers a better shot at penetrating the lucrative Chinese games market.
Production, Business/Marketing, GDC

The Culling: Origins' servers are being switched off in May  
by Chris Kerr [03.19.19]
"Even with thousands of active daily users, the revenue was only a fraction of what our dev team required to continue daily operations."
Console/PC, Design, Business/Marketing

Report: Snapchat's rumored game platform to be announced in April  
by Alissa McAloon [03.19.19]
More information has cropped up about the game platform Snapchat parent company Snap Inc has reportedly had in the works for some time.
Smartphone/Tablet

Unity partners with Havok to roll out new physics systems  
by Alex Wawro [03.18.19]
Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine.
Console/PC, Indie, Programming, Design, GDC

Rohrer: Make fewer consumable games, more 'unique situation generators' 7
by Alex Wawro [03.18.19]
Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games.
Indie, Business/Marketing, GDC

Designing AI to do anything a spider can in Marvel's Spider-Man  
by Alissa McAloon [03.18.19]
Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game.
Console/PC, Programming, GDC

A Dream Daddy dev's guide to survive being always online  
by Emma Kidwell [03.18.19]
Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon.
Indie, Business/Marketing, GDC

Devs share an inside look at Armello's games-as-a-service success  
by Alex Wawro [03.18.19]
At GDC 2019 today League of Geeks lead producer Lisy Kane took to the stage to share some of what the Armello team learned while hustling to treat the game like a service.
Indie, Production, GDC

Unity and Nvidia partner to launch real-time raytracing tech  
by Alissa McAloon [03.18.19]
Unity and Nvidia have joined forces to launch real-time raytracing tech thanks to Nvidia’s RTX platform and Unity's High Definition Render Pipeline.
Console/PC, GDC

Oculus grabs Beat Saber as an Oculus Quest launch title  
by Alissa McAloon [03.18.19]
Oculus has announced that the VR rhythm game Beat Saber will be landing on its upcoming standalone VR headset when it launches at some yet unannounced point this year.
VR, GDC