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October 21, 2017
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Andromeda dev chalks up some of the game's problems to a lack of diversity 4
by Alex Wawro [10.20.17]
"This is what happens when, I think, you have a homogeneous leadership," veteran dev Manveer Heir (formerly of BioWare) told Waypoint. "The leadership of Mass Effect: Andromeda was all white men."
Console/PC, Indie, Serious

The developer of A Mortician's Tale talks death-positive game design  
by Bryant Francis [10.20.17]
See why one game developer decided to stare death in the face when making A Mortician's Tale.
Console/PC, Design, Video

Oculus SDK gains 8 new, experimental modes of VR locomotion  
by Alex Wawro [10.20.17]
Oculus' recent blog highlighting the new movement methods makes for intriguing reading, especially if you're a VR dev grappling with the problem of how to get people moving without making them sick.
VR, Design

Twitch taps Dustforce dev to make a game played inside Twitch  
by Alex Wawro [10.20.17]
It's an interesting example of what a game dev can do with Twitch's new Extensions toolset, which allows streamers to embed interactive elements into their broadcasts.
Social/Online, Design, Business/Marketing

Video: A game dev's romp through interesting 2017 game market data 1
by Staff [10.20.17]
At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Don't Miss: Deconstructing the Gothic horror music of Bloodborne  
by Staff [10.20.17]
Bloodborne audio experts Peter Scaturro, Penka Kouneva and Jim Fowler take the stage at GDC 2016 to talk about how the game's striking, haunting score was composed and produced across continents.

Get a job: Wargaming Sydney is hiring a Sr. Software Engineer  
by Staff [10.20.17]
Wargaming Sydney is seeking an experienced Sr. Software Engineer with knowledge of both low-level systems programming to high-level rendering R&D to join its team in Sydney, Australia.
Programming, Recruitment

666M tuned in to video game streams and videos last year, says SuperData  
by Alissa McAloon [10.20.17]
SuperData’s report says that video game streams now pull more viewers than streaming services like Hulu, Netflix, HBO, and ESPN combined.
Social/Online, Business/Marketing

Brawlhalla dev Blue Mammoth Games opening studio in the Netherlands  
by Alissa McAloon [10.20.17]
The Amsterdam-based operation will open its doors in January 2018 and will eventually hire a staff of 25.

Chat with the developer of A Mortician's Tale at 3PM EDT  
by Bryant Francis [10.20.17]
We're talking to the developer of the death-positive funeral home simulator A Mortician's Tale at 3PM EDT.
Console/PC, Design, Video

Blog: Can Capcom's Puzzle Fighter deliver a knock out? 2
by Gamasutra Community [10.20.17]
Renowned Japanese developer Capcom has brought back it's 90's classic Puzzle Fighter game to mobile, but how does it stack up?
Design, Business/Marketing

MAG Interactive acquires QuizDuel developer FEO Media  
by Chris Kerr [10.20.17]
Swedish mobile studio MAG Interactive has picked up QuizDuel developer FEO Media for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Developer interview: The one-man studio behind Jettomero  
by John Harris [10.20.17]
Gamasutra did a livestream chat with the solo developer of the clumsy giant robot game Jettomero: Hero of the Universe. Here are some highlights from the conversation.
Console/PC, Indie, Art, Design, Business/Marketing, Video

Devs tell tales of what happens when you give your game to pirates 2
by Alex Wawro [10.19.17]
"As game developers we can fight piracy with DRM," a Darkwood dev told Kotaku. "Or we can accept the fact that piracy is not going away...and trust that at least some people will do the right thing."
Indie, Business/Marketing

The New York Yankees are getting into the eSports business  
by Alex Wawro [10.19.17]
The New York Yankees have invested an undisclosed sum into Vision eSports, a firm that holds controlling stakes in eSports organizations Echo Fox, Vision Entertainment, and Twin Galaxies.
Social/Online, Business/Marketing

Video: Avoiding 3 common pitfalls of AI development  
by Staff [10.19.17]
At GDC 2016, Insomniac's Jan Mueller gives a great talk on the topic that used examples from Sunset Overdrive and other games to challenge 3 common misconceptions about AI in games.
Console/PC, Programming, Design, Video, Vault

Researchers expect close holiday competition between Xbox One X and PS4 Pro  
by Alissa McAloon [10.19.17]
According to research from IDC the two systems, both mid-generational hardware updates, are expected to see similar sales during the holiday season this winter.
Console/PC, Business/Marketing

Get a job: Yacht Club Games is hiring a Sr. 3D Art Generalist  
by Staff [10.19.17]
Shovel Knight dev Yacht Club Games is on the lookout for an experienced artist to join its California-based team and develop in-game art assets.
Art, Recruitment

Microsoft launches TruePlay, an anti-cheat for UWP games  
by Alissa McAloon [10.19.17]
Microsoft has launched its own anti-cheat utility to developers looking to add an extra level of cheat-stopping protection to their PC games.
Social/Online, Programming

Sumo Digital bolsters its staff and looks to expand UK-based studios  
by Alissa McAloon [10.19.17]
Snake Pass dev Sumo Digital has made a handful of notable hires as the company lays plans to expand its studios in both Nottingham and Sheffield.