Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 22, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Red Dead Redemption 2 leads list of GDC 2019 Choice Awards nominees!  
by Staff [01.04.19]
Other games receiving multiple nominations include Sony Santa Monica's God of War, Insomniac's Marvel's Spider-Man, and Lucas Pope's innovative puzzle whodunnit game Return of the Obra Dinn!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: 7 great stealth encounters in games that are worth studying 4
by Staff [01.04.19]
From The Last Of Us to Deus Ex to Hitman: Blood Money, devs share some of their favorite stealth encounters in games and explain why they're so memorable -- and so worth studying.
Console/PC, Design

Eugen Systems says devs were fired for 'misuse of tools,' not strike participation 2
by Alissa McAloon [01.04.19]
Former Eugen Systems developers say their sudden firings were the result of retaliation over labor disputes, but the company says that wasn't the case.

Pokemon Go dev Niantic secures $190 million investment  
by Alissa McAloon [01.04.19]
Niantic has officially closed a rounding of funding that leaves the AR developer $190 million richer.
VR, Smartphone/Tablet

Attend GDC and see how a real escape room became an Alexa audio adventure  
by Staff [01.04.19]
At GDC 2019 veteran game dev Dave Grossman will give you a rare look at the unique game dev challenges presented by voice-controlled narrative for voice assistants and, by extension, AR/VR!
Social/Online, Audio, Design, GDC

Half-Life 2 and Portal writer Erik Wolpaw has rejoined Valve 1
by Chris Kerr [01.04.19]
Half-Life 2 and Portal writer Erik Wolpaw has rejoined Valve nearly two years after leaving the studio. 
Console/PC, Design, Business/Marketing

Star Control makers defend DMCA takedown against Star Control: Origins 14
by Chris Kerr [01.04.19]
Star Control designers Paul Reiche III and Robert Frederick Ford have defended their decision to issue a DMCA takedown against Star Control: Origins.
Production, Business/Marketing

Video: How composers can evoke powerful emotions through user research  
by Staff [01.03.19]
In this GDC 2012 session, Bungie composers Brandi House and Marty O'Donnell discuss insights uncovered through user research about how people feel in response to music in games.
Audio, Design, Video

Bethesda resolves copyright lawsuit against Westworld devs  
by Emma Kidwell [01.03.19]
Bethesda Softworks has resolved a lawsuit it brought against Behaviour Interactive and Warner Bros. last June for copyright infringement, breach of contract and unfair competition. 
Smartphone/Tablet, Business/Marketing

Black Mirror's 'Bandersnatch' was loosely inspired by a cancelled game 2
by Emma Kidwell [01.03.19]
Chris Scullion of Tired Old Hack wrote up the rise and fall behind Bandersnatch, beginning by introducing the Liverpool-based development studio behind the endeavor, Imagine Software.
Console/PC, Design

Second Dinner grabs Marvel partnership and $30M investment for inaugural game  
by Alissa McAloon [01.03.19]
Second Dinner, the Irvine, California-based studio from ex-Hearthstone devs Ben Brode and Hamilton Chu, has secured a $30 million minority investment from NetEase.

Japan has made reselling digital game keys illegal without creator's permission 4
by Emma Kidwell [01.03.19]
As of December, a new Japanese legal amendment has made it illegal to resell digital game keys without explicit consent from software makers.  
Console/PC, Business/Marketing

Get a job: Crystal Dynamics is looking for an experienced Camera Designer  
by Staff [01.03.19]
Crystal Dynamics is looking for a dev to ensure a smooth and seamless player experience through a rich and epic narrative experience.
Design, Recruitment

Don't Miss: How Everything connects the arts of animation and game design  
by Staff [01.03.19]
There's a subtle link between Everything's playable characters and the early history of animation. Watch developer David OReilly explain it in this live-streamed interview.
Console/PC, Design

CVAA accessibility rules come into effect for games as FCC waiver expires  
by Alissa McAloon [01.03.19]
Games released after the expiration date of December 31, 2018 have a set of new communication-focused rules to keep in mind to stay on the up-and-up with the FCC and dodge potential fines.

Come to GDC for an inside look at how Destiny 2 was updated to support HDR  
by Staff [01.03.19]
Come to GDC 2019 to learn the techniques used to achieve high-quality HDR output in Destiny 2 that preserves Destiny's unique look, as well as the lessons learned from the work!
Console/PC, Programming, Art, GDC

Steam data shows VR ownership doubled in 2018 -- to 0.8% of users 1
by Alissa McAloon [01.03.19]
Valve's monthly hardware surveys offer a gradual look at hardware trends, but 12 months of data suggest that VR ownership is on the rise.
VR, Console/PC

2019 Independent Games Festival reveals this year's finalists!  
by Staff [01.03.19]
From Return of the Obra Dinn to Speed Dating for Ghosts to Noita, IGF organizers are excited to announce the finalists for the 21st annual IGF Awards!
Indie, Design, GDC, IGF

Report: Nexon founder looking to sell controlling stake for $8.9 billion 1
by Chris Kerr [01.03.19]
Shares in the Tokyo-based video game company reportedly jumped by around 30 percent following the news.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: What Bandersnatch teaches about the illusion of choice 2
by Gamasutra Community [01.03.19]
Black Mirror's 'Bandersnatch' episode recently debuted, and offered viewers a lesson on the illusion of choice that developers often have to deal with.