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April 9, 2020
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Blog: Building a historical game based on real-world struggles  
by Gamasutra Community [03.19.20]
Jörg Friedrich of Paintbucket Games discusses the process behind the studio's historical strategy title Through the Darkest of Times.
Console/PC, Design, Production

GameStop bumps up Doom Eternal release to cut back on in-store crowds  
by Alissa McAloon [03.19.20]
Doom Eternal was previously slated for a March 20 launch alongside Animal Crossing: New Horizons, but game retailer GameStop has opted to release the game a day early in the interest of promoting social distancing.
Console/PC, Business/Marketing

Road to the IGF: No Code's Observation  
by Joel Couture [03.19.20]
Observation casts players as a ship's AI, helping a distressed member of the crew survive while also dealing with your own newly-growing consciousness.
Indie, Video, IGF

Blog: Project management in the time of COVID-19  
by Gamasutra Community [03.19.20]
Squeaky Wheel cofounder Ryan Sumo describes his process for project management of remote teams.
Production, Business/Marketing

Razer will start manufacturing surgical masks to help fight COVID-19 2
by Chris Kerr [03.19.20]
Game peripheral maker Razer, best known for creating neon-drenched keyboards, mice, and headsets, will start making surgical masks to assist in the fight against COVID-19.
Production, Business/Marketing

Mobile studio Scopely nets $200 million for more acquisitions  
by Chris Kerr [03.19.20]
Mobile studio Scopely has raised $200 million in Series D funding to accelerate its investment and acquisition strategy.
Smartphone/Tablet, Business/Marketing

Thatgamecompany opening new San Francisco office to support Sky  
by Chris Kerr [03.19.20]
Journey and Flower developer thatgamecompany is preparing to expand with the opening of a new office in the San Francisco Bay Area.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Untitled Goose Game nabs Game of the Year at the 2020 Game Developers Choice Awards!  
by Staff [03.18.20]
The goose is loose, and it took home top prize for developer House House at this year's prestigious Game Developers Choice Awards! Other big winners include Control, Disco Elysium, and Baba Is You!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

A Short Hike wins Grand Prize at the 2020 Independent Games Festival! 2
by Staff [03.18.20]
Adam Robinson-Yu’s A Short Hike won the Seumas McNally Grand Prize for Best Independent Game at the 22nd annual Independent Games Festival (IGF) Awards tonight!
Indie, Business/Marketing, GDC, IGF

Get a job: Visual Concepts is hiring a Software Engineer  
by Staff [03.18.20]
We are seeking Software Engineers to join our ongoing and best-in-industry development efforts across a multitude of platforms.
Programming, Recruitment

Don't Miss: Naughty Dog's Jak and Daxter: the Precursor Legacy postmortem 1
by Staff [03.18.20]
"For Jak & Daxter, one of our earliest desires was to immerse the player in a single, highly detailed world, as opposed to the discrete levels of Crash Bandicoot."
Design

Nexon to close down MapleStory 2 global servers this spring  
by Alissa McAloon [03.18.20]
MapleStory 2, the 2015 sequel to the original 2D MMO game MapleStory, is going offline for good on May 27, 2020.
Console/PC, Social/Online

Video: Making better games by understanding human error  
by Staff [03.18.20]
To err is human, and in this 2018 GDC talk Epic Games' Ben Lewis-Evans discusses the science of human error and how error can be prevented or encouraged to help create your intended game experience.
Console/PC, Indie, Design, Video, Vault

5 highlights from PlayStation's big PS5 system architecture deep dive 2
by Alissa McAloon [03.18.20]
PlayStation 5 lead architect ​Mark Cerny offered an incredibly in-depth look at what'll be powering the next generation of PlayStation hardware when the console debuts later this year.
Console/PC, Audio, Design, Video

Road to the IGF: Goblin Rage's BORE DOME  
by Joel Couture [03.18.20]
BORE DOME is a game of the dull, tedious, awkward moments in our lives, asking players to examine and reflect on the less-than-amazing things that happen to us all.
Indie, Video, IGF

Sony details PlayStation 5 tech specs in extensive 'deep dive' 1
by Chris Kerr [03.18.20]
Sony has unveiled what sort of tech will be powering the PlayStation 5 in a 'deep dive' reveal hosted by system architect Mark Cerny.
Console/PC, Business/Marketing, Video

PlayStation's switch to a SSD for the PS5 aims to 'give the game designer freedom' 1
by Alissa McAloon [03.18.20]
Going into the next generation of PlayStation, PlayStation 5 lead architect Mark Cerny says that the plan this time around is to build a console that puts the need of game developers first.
Console/PC, Design, Video

Road to the IGF: Nyamyam's Astrologaster  
by Joel Couture [03.18.20]
Astrologaster takes players back to Renaissance London to have them practice medicien using astrology, seeking answers to your patients' problems in the stars.
Indie, Video, IGF

The coronavirus pandemic has sparked a rise in online gaming in the U.S. 1
by Chris Kerr [03.18.20]
The spread of the coronavirus and subsequent self-isolation strategy has led to a sharp rise in the number of people playing video games and using streaming platforms.
Business/Marketing

Miniclip acquires UK mobile studio Eight Pixels Square  
by Chris Kerr [03.18.20]
Miniclip has acquired UK mobile studio Eight Pixels Square from Outplay Entertainment for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing