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November 11, 2019
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Get a job: Bit Fry Game Studios is looking for a Gameplay Engineer  
by Staff [10.21.19]
Bit Fry Game Studios is looking for a Gameplay Engineer to join its team in Portsmouth, New Hampshire.
Programming, Recruitment

Video: How changing Halo 3's sniper rifle fire rate by 0.2 seconds changed the game  
by Staff [10.21.19]
In this classic 2010 GDC talk, Bungie's Jaime Griesemer discusses the decision to change the reload of Halo 3's sniper rifle from .5 to .7 seconds -- and its surprising ramifications.
Console/PC, Design, Video, Vault

Don't Miss: 7 influential immersive sims that all devs should play 5
by Richard Moss [10.21.19]
Gamasutra checks in with some devs from around the industry to highlight some key games in the genre that all developers should study, in an effort to understand the strengths of the immersive sim.
Console/PC, Indie, Art, Audio, Design

Steam launches beta for Remote Play Together, taking couch co-op online  
by Alissa McAloon [10.21.19]
Valve has launched its Steam Remote Play Together feature into beta, a program that aims to make local multiplayer games playable through an online connection.
Console/PC, Social/Online

Dash Valley dev MadBox raises $16.5 million  
by Alissa McAloon [10.21.19]
MadBox, the Paris-based game studio behind Dash Valley and a suite of other casual games, has raised $16.5 million to continue to tackle development, publishing, and promotion of its games.
Smartphone/Tablet

Obituary: Former Eidos president Keith Boesky has passed away  
by Chris Kerr [10.21.19]
Keith Boesky, the former president of Tomb Raider and Deus Ex publisher Eidos, has passed away after struggling with cancer.
Business/Marketing

THQ Nordic expands into Japan with new distribution office  
by Chris Kerr [10.21.19]
Austrian publisher THQ Nordic has expanded into Japan with the official incorporation of THQ Nordic Japan KK.
Business/Marketing

Key design lessons devs can learn from The Church in the Darkness  
by Bryant Francis [10.21.19]
Here's how morality, reliability, and "choices per second" influenced the design of The Church in the Darkness.
Console/PC, Design

Video Game Deep Cuts: Fortnite's End In Jedi's Order 2
by Gamasutra Staff [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Get a job: Insomniac Games, Deep Silver Volition, and more are hiring now!  
by Staff [10.18.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Design, Production, Recruitment

Legislators condemn action against Hearthstone pro in letter to Activision Blizzard CEO 6
by Alissa McAloon [10.18.19]
United States senators and representatives have penned a letter to Activision Blizzard CEO Bobby Kotick, condemning Blizzard's decision to punish a Hearthstone player's pro-Hong Kong comments.
Social/Online

Don't Miss: My Friend Pedro's journey from Flash cult hit to indie success 2
by Cian Maher [10.18.19]
"The game grew very organically and it was all about discovering as I went along," creator Victor Agren explains in this inside look at how My Friend Pedro went from Flash cult hit to indie success.
Indie

Building a basic story bible for your game  
by Bryant Francis [10.18.19]
Ubisoft Massive lead writer Anna Megill shares explains how to build a story bible for your game that can help communicate core narrative elements to the rest of your team.
Console/PC, Design

Bigmoon Entertainment acquired by World War Z dev Saber Interactive  
by Alissa McAloon [10.18.19]
Bigmoon Entertainment, the Portugal-based studio behind the racing game Dakar 18, has been acquired by Saber Interactive and rebranded as Saber Porto.
Business/Marketing

Humble Monthly is lightly rebooting as Humble Choice later this year  
by Alissa McAloon [10.18.19]
Humble is giving its monthly game subscription plan Humble Monthly a fresh coat of paint, and a new tiered approach that removes the mystery from the service.
Console/PC, Social/Online, Business/Marketing

A look at the studio-building process at Avalanche Malmo  
by Bryant Francis [10.18.19]
Avalanche Malmö studio manager Sara Ponnert discusses the process of building a studio from the ground up.
Console/PC, Business/Marketing

Unity is raising Pro and Plus prices for new subscriptions in 2020  
by Alissa McAloon [10.18.19]
Developers with existing Unity subscriptions won’t be affected by the change, but those that sign up after January 1, 2020 will end up paying a little bit extra.
Console/PC, Social/Online, Smartphone/Tablet

Downscaling, upscaling, same-scaling: Porting to Switch and under-powered consoles 2
by Andrew King [10.18.19]
We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch.
Console/PC, Indie, Programming, Design, Production

Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3  
by Kris Graft [10.17.19]
Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele. She joined us to talk about how she takes autobiographical topics and turning those into brilliantly evocative games.
Indie, Design, Podcast, GDC

Capcom plans to 'revive dormant IP' as Resident Evil, Monster Hunter take off 2
by Alissa McAloon [10.17.19]
Capcom has plans to dip into its library of older intellectual properties and breathe new life into long-dormant franchises.
Console/PC