Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


How Obsidian replicated the look of an Infinity Engine game -- in 2015  
by Alex Wawro [09.05.17]
"We had no idea how the tech would even work," dev Adam Brennecke told RPS. "8 months of development was trying to figure out how to actually make a game that still looked like the Infinity Engine."
Console/PC, Art

Video: Designing Mafia III's system-driven dialogue  
by Staff [09.05.17]
At GDC 2017, Hangar 13's Remy Boicherot outlines key principles used for the relationship system with crime lieutenants, persistent characters, radio news and shows that breathe life into Mafia III.
Console/PC, Programming, Design, Video, Vault

VR dev Fast Travel Games raises $2.1M  
by Alissa McAloon [09.05.17]
This latest funding round brings the total invested in the Stockholm-based VR studio to $2.9 million.
VR, Business/Marketing

Get a job: Nintendo SDSG is hiring a Software Engineer  
by Staff [09.05.17]
Nintendo Technology Development's Software Development Support Group is looking for a Software Engineer to join its team in Redmond, Washington.
Programming, Recruitment

Don't Miss: Exploring cascaded voxel cone tracing in The Tomorrow Children 8
by James McLaren [09.05.17]
"Rather than a traditional forward or deferred lighting system, we created a system that lit everything by tracing cones through voxels," explains James McLaren, director of engine technology at Q-Games.
Console/PC, Programming, Art

Games Done Quick raises $227k for Hurricane Harvey relief 1
by Alissa McAloon [09.05.17]
Usually a bi-annual affair, speedrunning charity Games Done Quick held an impromptu event over the weekend to raise money for the Houston food bank.
Business/Marketing

Opinion: GenCon and the romance of roleplaying 1
by Katherine Cross [09.05.17]
An examination of two tabletop RPGs (Green Ronin's Blue Rose and the 2nd edition of Apocalypse World) that stand out for emphasizing the theme of relationship-building and making it central to gameplay.
Indie, Design

Battlegrounds breaks 10M sales less than 6 months into Early Access 1
by Alissa McAloon [09.05.17]
Just two weeks after crossing the 8 million sold milestone, the creator of Playerunknown’s Battlegrounds has announced that the game has sold 10 million copies.
Console/PC, Business/Marketing

Come learn about streaming VR experiences at VRDC Fall 2017!  
by Emma Kidwell [09.05.17]
This panel will provide insight for VR developers trying to figure out how to bring their content to wider audiences through spectating/live streaming.
VR, Design, VRDC

Blog: The requirements of a good matchmaking system 2
by Gamasutra Community [09.05.17]
Good matchmaking requires some deep thought about what your game really needs, and might even force you to redesign how certain elements of your game work.
Design

Minecraft Marketplace creators have earned $1M by selling user-made content  
by Chris Kerr [09.05.17]
Minecraft Marketplace creators have raked in over $1 million collectively by designing and selling (among other things) their own custom adventures, texture packs, and character skins.
Console/PC, Business/Marketing

Wargaming Mobile acquires Danish casual dev Hapiti  
by Chris Kerr [09.05.17]
Wargaming's fledgling mobile divison has continued its European expansion by picking up casual game developer Hapiti.co for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Ubisoft opens new studio to kick-start Quebec expansion  
by Chris Kerr [09.05.17]
The new opening is part of Ubisoft's larger expansion plan for the Quebec region, and the French outfit wants to invest around $780 million to create 1000 new jobs in the province by 2027. 
Console/PC, Production, Business/Marketing

Blog: A level design breakdown of 3D platformer Suzy Cube
by Gamasutra Community [09.05.17]
We are going to examine the core concepts behind one of Suzy Cube's levels and look at each individual section of the stage to see how they reinforce those ideas.
Console/PC, Design

Angry Birds maker Rovio confirms it's planning an IPO  
by Chris Kerr [09.05.17]
The move has been heavily rumored in recent months, and now the Finnish mobile studio hopes to strengthen its position after its games division experienced its best year to date.
Smartphone/Tablet, Business/Marketing

5 key lessons from the candid game dev book, Blood, Sweat, and Pixels  
by Rich Moss [09.05.17]
The new book Blood, Sweat, and Pixels digs into the making of 10 high profile AAA and indie releases. We selected 5 insightful quotes you'll find in the book that every developer can benefit from.
Console/PC, Indie, Design, Production

Blog: How I created my own 3D dungeon crawler  
by Gamasutra Community [09.04.17]
A selection of posts from my official site discussing the development of my 3D dungeon crawler, The Wayfarer.
Design, Production

Beyond good and evil: Creating relatable oppressors in Tyranny  
by Chris Kerr [09.04.17]
"Fiction that centers around good versus evil tends to be unsatisfying, as evil always exists as a strawman for the underdogs to beat up with the power of naïve violence and good intentions."
Console/PC, Design

Blog: Improving mobile performance using a custom culling solution 2
by Gamasutra Community [09.04.17]
How and why we created a custom culling system to improve the performance of our mobile game, Suzy Cube.
Programming, Design

Tricks of the trade: Devs reveal how their games fool players 2
by Chris Kerr [09.04.17]
Game designer Jennifer Scheurle threw back the game design curtain on Friday by asking her fellow devs one simple question: what brilliant game mechanics have you hidden from players? 
Console/PC, Design, Production