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September 21, 2019
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Don't Miss: Tackling network programming for Age of Empires' demanding battles - in 1996 5
by Staff [08.30.19]
When the multiplayer code for Age of Empires was started in early 1996 there were some very specific goals that had to be met to deliver the kind of game experience we had in mind.
Console/PC, Social/Online, Programming

Google open sources real-time hand and finger tracking tech  
by Alissa McAloon [08.30.19]
Google has made its hand detection and tracking tech open-source, giving developers the opportunity to poke around in the tech’s code and see what makes it tick.
VR, Programming

Fate/Grand Order dev Type-Moon opens new studio  
by Alissa McAloon [08.30.19]
Type-Moon, the developer behind the fighting game series Melty Blood and the mobile gatcha Fate/Grand Order, has opened a new subsidiary studio called Type-Moon Studio BB.
Console/PC, Smartphone/Tablet

IGF 2020 Inspiration: 2015 Grand Prize winner Outer Wilds!  
by Staff [08.30.19]
If you need a little inspiration as you prepare for the 2020 Independent Games Festival, consider the underdog story of Mobius Digital’s cozy space exploration game Outer Wilds!
Indie, Design, IGF

Opinion: Can World of Warcraft Classic capture the MMO's original glory? 5
by Katherine Cross [08.30.19]
Commentator Katherine Cross returns to Azeroth in World of Warcraft Classic to evaluate if it can capture the game's original magic.
Console/PC, Design

Blizzard is suing Chinese studio Sina Games for ripping off Warcraft series  
by Chris Kerr [08.30.19]
Blizzard Entertainment is suing Chinese developer Sina Games for allegedly copying its Warcraft series with free-to-play mobile title Glorious Saga.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: How onboarding should be applied to tutorials 1
by Gamasutra Community [08.30.19]
Tutorials are often overlooked by designers; especially indie developers, but today's post looks at how onboarding and the new player's experience is a vital part of the development process.
Design

Lucky's Tale dev Playful secures $23 million to create viewer-friendly games  
by Chris Kerr [08.30.19]
Lucky's Tale developer Playful Studios has netted $23 million in funding to create viewer-friendly games.
Console/PC, Production, Business/Marketing

Sales revenue up at CD Projekt thanks to evergreen The Witcher series 2
by Chris Kerr [08.30.19]
The Witcher franchise is still driving revenue at Polish company CD Projekt, which is busy preparing for the launch of Cyberpunk 2077 next year.
Console/PC, Production, Business/Marketing

Blog: 50 mistakes to avoid when developing an advergame 2
by Gamasutra Community [08.30.19]
This is a list of 50 mistakes businesses make when commissioning or building an advergame.
Design

Producer Keith Fuller on business realities of crunch, how to overcome them  
by Gamasutra Community [08.30.19]
Veteran producer and consultant Keith Fuller speaks with Gamasutra about what it takes to push back against cultures of overwork in game studios, especially studios that are supporting living, evolving games.
Production

Video: Conquering the creative challenges in Marvel's Spider-Man  
by Staff [08.29.19]
In this GDC 2019 talk, Insomniac Games' Bryan Intihar discusses how the team overcame three major hurdles in order to hit the creative/narrative goals that were set for Marvel's Spider-Man.
Console/PC, Production, Video, Vault

Get a job: Join the Insomniac Games team as a Character TD  
by Staff [08.29.19]
Insomniac is looking for a Sr Character TD to work with the team to design, implement and maintain the animation and rigging pipeline, and create character setups.
Art, Recruitment

Report: Valve is pushing back against accusations it violated EU trade rules 1
by Alissa McAloon [08.29.19]
Valve is one of six game companies that have been under investigation in the EU and, according to a Reuters report, it is the only of the six that is now pushing back against accusations of wrongdoing.
Console/PC, Social/Online

Day of the Devs is looking for indie games for its 2019 showcase  
by Alissa McAloon [08.29.19]
The folks behind Day of the Devs are now taking submissions for indie games to join the Day of the Devs 2019 event this November.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

GDC 2020 opens call for Summits submissions!  
by Staff [08.29.19]
Informa Tech, the organizers of the Game Developers Conference 2020, are now accepting submissions for the Summits part of the event, taking place on Monday and Tuesday of GDC week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: The pros and cons of procedural generation in Overland 3
by Staff [08.29.19]
"There are a few things that we get from procedural generation: more emergence and unpredictability, as opposed to being a roller coaster for the player to only experience the things I wanted them to feel," says dev Adam Saltsman.
Indie, Design

Facebook is using Minecraft to train an AI Assistant  
by Alissa McAloon [08.29.19]
Facebook is using Mojang’s Minecraft to train an AI that it hopes will eventually be molded into an AI assistant in the vein of Apple’s Siri, but with more flexibility to help people with day-to-day tasks.
Console/PC, Social/Online

Viveport Infinity rolls out support for the Valve Index  
by Alissa McAloon [08.29.19]
Viveport’s subscription service Viveport Infinity can now be accessed by Valve Index owners, a rollout that comes just months after the Index’s original release this June.
VR

Master the art of giving great VR demos at XRDC this October!  
by Staff [08.29.19]
Come to XRDC in San Francisco and get an expert-level primer on planning and executing live VR events, including everything from setup to hygiene to making sure every demo is a great one!
VR, Business/Marketing, XRDC