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Square Enix now has a dev group devoted to making Switch games  
by Alex Wawro [06.05.18]
Square Enix vet Tomoya Asano tells Game Informer the company effectively now has a division working on games for the Switch, starting with its upcoming Nintendo-published Switch RPG Octopath Traveler.
Console/PC, Business/Marketing

Video: How Media Molecule squashed its open bug counts  
by Staff [06.05.18]
As part of GDC 2018's Tools Tutorial Day, Media Molecule's Amy Phillips showcased how the Tearaway and Dreams dev has built and iterated on a range of tools and tech that optimize its bug flow.
Console/PC, Production, Video, Vault

Get a job: Funcom is looking for an Animation Programmer  
by Staff [06.05.18]
Funcom is looking for an enthusiastic, talented and versatile Gameplay and Animation Programmer to work on a new cooperative online shooter game.
Programming, Recruitment

Don't Miss: Building and balancing Battletech's procedural missions 3
by Staff [06.05.18]
Lead designer Kiva Maginn digs into the details of how Harebrained Schemes' giant robot strategy game reliably dishes up procedurally-generated side missions that are believable and challenging.
Console/PC, Design

New iOS App Store guidelines ok timed demos but put the kibosh on the Steam Link App  
by Alissa McAloon [06.05.18]
Apple has updated its App Store guidelines following its WWDC keynote this week, offering new rules for free trials and screen mirroring apps like Valve’s rejected Steam Link iOS app in the process.

Paradox Interactive to acquire Battletech dev Harebrained Schemes  
by Alissa McAloon [06.05.18]
Paradox Interactive has entered into a $7.5 million deal that will ultimately see the company acquire Harebrained Schemes parent company Harebrained Holdings.

Keywords Studios grabs $88M credit line for new acquisitions and investments  
by Alissa McAloon [06.05.18]
Keywords Studios has secured a €75 million (~$88 million) line of revolving credit that it intends to use to further build up its businesses over the next three years.

State of Decay 2 exceeds 2M players in under two weeks  
by Chris Kerr [06.05.18]
While the player-count might seem impressive at first glance, it's worth remembering that figure doesn't translate directly into sales. 
Console/PC, Business/Marketing

Blog: Exploring the retro design philosophy of Hyper Sentinel  
by Gamasutra Community [06.05.18]
If retro gaming is collecting and enjoying classic games, then Neo-Retro is the equivalent of Stranger Things: a modern entertainment product which weaves nostalgia throughout the experience.

App Store devs have made $100B in revenue since store launched 2
by Chris Kerr [06.05.18]
Apple's decade-old App Store is now home to over 20 million developers, and collectively they've pulled in around $100 billion in lifetime revenue. 
Smartphone/Tablet, Business/Marketing

Florence and Alto's Odyssey honored at Apple Design Awards 2018
by Chris Kerr [06.05.18]
Florence and Alto's Odyssey were among five games to be honored at the annual Apple Design Awards yesterday.
Smartphone/Tablet, Design, Production

Blog: Some more fundamentals for producers  
by Gamasutra Community [06.05.18]
I this post I wanted to revisit my fundamentals for producers, the toolkit I try and use everyday, to see what new points I can bring to the table.

How a whip came to define City of Brass' combat  
by Alex Wiltshire [06.05.18]
Uppercut Games' Ed Orman opens up about how the studio's Arabian Nights-inspired roguelike City of Brass was designed around the BioShock-esque "one-two punch" of a whip and a scimitar.
Console/PC, Indie, Design

Porting iOS games to MacOS should be easier next year, says Apple  
by Alex Wawro [06.04.18]
At WWDC today Apple confirmed it's been working to update its UIKit framework to work well on MacOS, demonstrating by showing its own iOS apps running on MacOS and promising a 2019 release to devs.
Console/PC, Smartphone/Tablet, Business/Marketing

Apple pushes devs to adopt Metal as it deprecates MacOS OpenGL support 3
by Alex Wawro [06.04.18]
The big deal here is that the company is encouraging devs to update their MacOS games to use Apple's own Metal graphics tech, rather than OpenGL's actual successor Vulkan.
Console/PC, Business/Marketing

[email protected] chief shares tips on what makes a good Achievement  
by Alex Wawro [06.04.18]
"Brutal achievements [beat entire game without taking a hit] are going to be fun for an extremely small part of your user base," writes [email protected]'s Chris Charla. "Are you sure you want to do them?"
Console/PC, Indie, Design

Video: A postmortem look at Rocket League's language ban system  
by Staff [06.04.18]
Psyonix's Devin Connors delivers a great GDC 2018 Community Management Summit talk on the design and implementation of the language ban system in the studio's hit car soccer game Rocket League.
Console/PC, Social/Online, Indie, Design, Video, Vault

Don't Miss: Looking back at how Evolve was retrofitted for accessibility  
by Staff [06.04.18]
Though support for the multiplayer-only shooter is slowly winding down, developers can still learn from Turtle Rock's decision to implement new accessibility changes to the game post-launch.
Console/PC, Social/Online, Design

Get a job: Deep Silver Volition is hiring a Sr. System Designer  
by Staff [06.04.18]
The team is looking for a designer with a proven track record of designing systems for a third-person, open-world game and notes that experience in combat design is a plus.
Design, Recruitment

UK ad regulator hits out at gambling site for game ads of 'particular appeal to children'  
by Alissa McAloon [06.04.18]
The authority’s rulings deal with a suite of gambling-specific web games advertised on m88’s site that found to be using imagery and characters that would likely appeal to children over adults.