Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 18, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Come to GDC 2018 for an under-the-hood look at how Riot handles eSports  
by Staff [01.02.18]
At GDC 2018 Riot engineering lead Steve Martin will walk you through the evolution of Riot eSports from inception to present day from a product and engineering perspective.
Social/Online, Business/Marketing, GDC

Enter the Gungeon sales have 'surpassed all expectations' on Switch 1
by Chris Kerr [01.02.18]
Bullet-happy roguelike Enter the Gungeon has sold 75,000 units on the Nintendo Switch in just two weeks. 
Console/PC, Business/Marketing

Blog: The making of a transformational puzzle game  
by Gamasutra Community [01.02.18]
In this article I chronicle my design process in creating an award winning transformational puzzle game about geometry, and conclude with lessons learned.
Design, Production

Here are the top grossing Steam games of 2017  
by Chris Kerr [01.02.18]
Valve has named the best selling Steam titles of 2017, giving us a glimpse at the spending habits of its enormous user base and revealing which games brought home the most bacon.
Console/PC, Business/Marketing

Blog: Three months of indie game sales and marketing stats 7
by Gamasutra Community [01.02.18]
My latest indie game has been out for almost three months, so I wanted to share some detailed statistics about sales, marketing, geography, platform and gameplay.

Sumo Digital acquires Newcastle studio from CCP Games 1
by Chris Kerr [01.02.18]
Snake Pass developer Sumo Digital has kicked off the new year by acquiring CCP Games' Newcastle studio for an undisclosed fee. 
Production, Business/Marketing

Where next for the video game power fantasy? 14
by Simon Parkin [01.02.18]
With VR tech becoming common, game devs can immerse & embody players in fantasy worlds like never before. What does that intimacy mean for that most common of game design tropes, the power fantasy?
VR, Console/PC, Design

Video Game Deep Cuts: The Best Wolpaw Of The Year  
by Gamasutra Staff [01.01.18]
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Level Design Deep Dive: Making an I Expect You To Die VR puzzle level on a budget  
by Shawn Patton [01.01.18]
"The expensive part of creating levels was iteration time. Finding the puzzle difficulty balance while keeping things interesting requires lots of tweaking. Could we do it with a smaller team on a tighter timeline?"
VR, Console/PC, Indie, Design, Production, Business/Marketing, Video, Deep Dive

Best of 2017: Game Design Deep Dive: Creating believable crowds in Planet Coaster 3
by Staff [12.29.17]
"10,000 guests was what we targeted, and simulating each seemed like a challenge. This was where using flow/potential fields became very appealing." - Owen McCarthy, principal programmer at Frontier.
Console/PC, Programming, Art, Audio, Design

Get a job: Insomniac Games is hiring Engine Programmers  
by Staff [12.29.17]
Insomniac Games is looking for mid to senior level Engine Programmers to work with the team to design, add and modify features of both runtime and tools components of the engine.
Programming, Recruitment

Battlegrounds surpasses 3M concurrent players on Steam  
by Alissa McAloon [12.29.17]
Fresh out of Early Access, PlayerUnknown’s Battlegrounds has surpassed 3 million concurrent players on Steam.

Some mobile games now report TV viewing habits back to advertisers  
by Alissa McAloon [12.29.17]
A number of mobile games and apps now use a smart device’s microphone to track the shows or advertisements its players see on TV.
Smartphone/Tablet, Business/Marketing

Gamasutra's Best of 2017: Brandon Sheffield's all-time top 10 games hidden in other games 3
by Brandon Sheffield [12.29.17]
"I’m talking about games tucked away within published games. Specifically I’m interested in games that have little to nothing to do with the games they’re hidden in."
Console/PC, Indie, Design

Blog: How we turned Orwell into an episodic game 1
by Gamasutra Community [12.29.17]
Turning Orwell into an episodic serial was a risk. It had the potential to get people talking and elevate the game experience, or create an indie game "black hole". Here's what went right, and wrong.
Design, Production

Report: Nintendo expects to sell 20M Switch consoles in the next fiscal year  
by Chris Kerr [12.29.17]
Nintendo president Tatsumi Kimishima believes the company can sell over 20 million Switch consoles during the next financial year.
Console/PC, Business/Marketing

Game devs around the world share their New Year's resolutions 1
by Staff [12.29.17]
2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

PlatinumGames to self-publish original titles in the future  
by Emma Kidwell [12.28.17]
PlatinumGames' Atsushi Inaba discusses the desire to work on self-publishing original IPs.
Console/PC, Business/Marketing

World Health Organization adds video game addiction to diagnostic manual  
by Alissa McAloon [12.28.17]
The first draft of the International Compendium of Diseases lists a description for ‘gaming disorder’ alongside gambling and other addictive disorders.

PSA: Unity Student Scholarship for GDC 2018 submissions close this Sunday  
by Staff [12.28.17]
Don't forget that the deadline to submit your Unity project and potentially win a pass to GDC 2018 is this Sunday, December 31, 2017. There is no application cost!
Console/PC, Indie, Business/Marketing, GDC