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March 24, 2018
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Meet the dev who sold his house to make a 100% for-charity game 5
by Brandon Sheffield [03.09.18]
"Once you go to a hospital and a child who has cancer touches the controller of your game, that’s it," says I, Hope dev Kenny Roy. "You forfeited the right to stop working on that game anymore."
Indie, Serious, Business/Marketing

Neil Druckmann is now the vice president of Naughty Dog  
by Alissa McAloon [03.09.18]
Naughty Dog has announced a handful of notable promotions within its company that include the naming of a new vice president and key staff for The Last of Us Part II.

IGDA: Blaming gun violence on games is a distraction, but a chance to educate  
by Alissa McAloon [03.09.18]
Jen MacLean told MSNBC that blaming video games for gun violence was 'clearly a distraction,' but that the reopened discussion presents an excellent chance for the industry to educate the public.
Social/Online, Serious, Video

Check out the winners of GDC Play 2018!  
by Staff [03.09.18]
GDC organizers have revealed the 'Best in Play' awards for exhibitors in the on-site GDC Play 2018 event, honoring remarkable games like Furious Seas and A Fold Apart!
Indie, GDC

Attend GDC 2018 and get an Epic look at the art design of Fortnite  
by Staff [03.09.18]
At GDC 2018 Epic's Peter Ellis will cover not just the evolution of art style used in Fornite, but also general best practices used to create a triple-A quality F2P game with a small art team.
Console/PC, Social/Online, Art, GDC

Bethesda Game Studios expands with BattleCry merger  
by Chris Kerr [03.09.18]
The Elder Scrolls and Fallout developer Bethesda has expanded its development operations by officially bringing BattleCry Studios into the Bethesda Game Studios fold. 
Production, Business/Marketing

Gabe Newell: Valve has always been a 'bit jealous' of companies like Nintendo 3
by Chris Kerr [03.09.18]
Valve CEO Gabe Newell has spoken about how the company's time in the trenches of hardware development has changed its approach to making games.
Console/PC, Production, Business/Marketing

DoubleJump acquires Tiny Realms and Merc dev TinyMob  
by Chris Kerr [03.09.18]
The move will strengthen DoubleJump's own game portfolio with the addition of successful TinyMob releases like Tiny Realms and Merc
Console/PC, Smartphone/Tablet, Business/Marketing

Epic bringing Fortnite to mobile with cross-platform support  
by Chris Kerr [03.09.18]
Simply dubbed Fortnite Battle Royale, the smartphone version promises to be the same 100-player game people know from consoles and PC.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Making a multiplayer PC game playable cross-platform on PS4 5
by Gamasutra Community [03.09.18]
Guns of Icarus Alliance dev Howard Tsao writes in detail about the process and challenges of taking the multiplayer game from PC to PS4 and making cross-platform play with voice chat a reality.
Console/PC, Social/Online, Programming, Design, Business/Marketing

Nintendo inks deal with YoYo to bring GameMaker Studio 2 games to Switch  
by Alex Wawro [03.08.18]
The folks at YoYo Games confrim they've signed a deal with Nintendo aimed at making it easier for devs to export games made with YoYo's GameMaker Studio 2 toolset directly to the Switch.
Indie, Business/Marketing

Video: An inside look at the audio design of Killer Instinct  
by Staff [03.08.18]
At GDC 2014, composer Mick Gordon and Double Helix Games' Jean-Edouard Miclot walk you through how they composed the authentic-yet-forward-thinking soundscape of the modern Killer Instinct.

White House meeting over violent video games accomplished little, say attendees 13
by Emma Kidwell [03.08.18]
A roundtable discussion held at the White House today with game industry representatives discussing gun violence, violent video games, and school safety following the Parkland school shooting seems to have accomplished little.
Console/PC, Serious, Business/Marketing, Video

Devs celebrate women game devs on International Women's Day  
by Emma Kidwell [03.08.18]
AAA studios and indie game devs use the hashtag #WomenBehindTheGames to highlight the work of women in the industry.
Console/PC, Indie, Business/Marketing

How Guardian Heroes took inspiration from Capcom's Alien vs. Predator  
by Emma Kidwell [03.08.18]
Shmuplations publishes a translated interview with Guardian Heroes designer Tetsuhiko Kikuchi, where he discusses studio reputation and what games influenced his design during production.
Console/PC, Design

Get a job: Private Division is hiring a Lead QA Tester  
by Staff [03.08.18]
Las Vegas-based Private Division is looking for a Lead QA Tester to oversee product quality, manage project progress, and supervise staff as a member of its team.
Production, Recruitment

Fresh out of Early Access, H1Z1 goes free-to-play 1
by Alissa McAloon [03.08.18]
Fresh out a three year long Early Access period, Daybreak’s battle royale title H1Z1 is going free-to-play, just ahead of the game’s inaugural H1Z1 Pro League Esports event.
Console/PC, Social/Online

Road to the IGF: Guardian of the Gears  
by Joel Couture [03.08.18]
Guardian of the Gears is a puzzle platformer of giant mechanisms, letting players loose in a world of interconnected machines to tinker with.
Indie, Video, IGF

Don't Miss: How Nintendo designed the inviting mini-world of Animal Crossing 3
by Staff [03.08.18]
In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing.
Console/PC, Design

Oculus has a fix for the mass Oculus Rift outage  
by Alissa McAloon [03.08.18]
Oculus has released a patch to fix the error Oculus Rift owners encountered yesterday, but users will need to do a bit of legwork to get their headsets back online.
VR, Console/PC