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June 25, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Chat with Cultist Simulator devs Alexis Kennedy & Lottie Bevan at 4PM EDT  
by Bryant Francis [06.06.18]
We're talking to two of the developers behind Cultist Simulator starting at 4PM EDT.
Console/PC, Design, Video

New XRDC Healthcare Report offers insight into how AR/VR/MR is shaping medicine  
by Staff [06.06.18]
This insight-laden survey of experts offers fresh insight into how AR/VR/MR is being applied in cutting-edge medical efforts like drug discovery and therapy. Download your copy for free!
VR, Serious, VRDC

Rare Japanese games rediscovered after 67GB folder leaks online  
by Chris Kerr [06.06.18]
Around 70 rare Japanese video games have surfaced online after being leaked from a private file-sharing directory. 

Nier: Automata has shipped 3M copies worldwide  
by Chris Kerr [06.06.18]
Nier: Automata has reached 3 million in worldwide shipments and digital downloads since launching back in February 2017.
Console/PC, Business/Marketing

Blog: Building the world of Pastorate  
by Gamasutra Community [06.06.18]
This blog explains how I constructed a game world from scratch, showing how I transformed my initial concept into an interactive novel over 15 months.
Design, Production

How an ex-DreamWorks animator imbued Ghost of a Tale with character  
by Joel Couture [06.06.18]
“A lot of it is based on having worked on movies for many years," says DreamWorks animator turned game developer Lionel Gallat of the art and world design of his debut game, ​Ghost of a Tale
Indie, Design

Noclip doc charts a path from Bethesda's Terminator game to Fallout & beyond  
by Bryant Francis [06.05.18]
Sit back, grab a Nuka-Cola, and watch Bethesda's veteran game-makers discuss their experiences making some of the company's most successful role-playing games.
Console/PC, Design, Video, E3

Square Enix now has a dev group devoted to making Switch games  
by Alex Wawro [06.05.18]
Square Enix vet Tomoya Asano tells Game Informer the company effectively now has a division working on games for the Switch, starting with its upcoming Nintendo-published Switch RPG Octopath Traveler.
Console/PC, Business/Marketing

Video: How Media Molecule squashed its open bug counts  
by Staff [06.05.18]
As part of GDC 2018's Tools Tutorial Day, Media Molecule's Amy Phillips showcased how the Tearaway and Dreams dev has built and iterated on a range of tools and tech that optimize its bug flow.
Console/PC, Production, Video, Vault

Get a job: Funcom is looking for an Animation Programmer  
by Staff [06.05.18]
Funcom is looking for an enthusiastic, talented and versatile Gameplay and Animation Programmer to work on a new cooperative online shooter game.
Programming, Recruitment

Don't Miss: Building and balancing Battletech's procedural missions 3
by Staff [06.05.18]
Lead designer Kiva Maginn digs into the details of how Harebrained Schemes' giant robot strategy game reliably dishes up procedurally-generated side missions that are believable and challenging.
Console/PC, Design

New iOS App Store guidelines ok timed demos but put the kibosh on the Steam Link App  
by Alissa McAloon [06.05.18]
Apple has updated its App Store guidelines following its WWDC keynote this week, offering new rules for free trials and screen mirroring apps like Valve’s rejected Steam Link iOS app in the process.

Paradox Interactive to acquire Battletech dev Harebrained Schemes  
by Alissa McAloon [06.05.18]
Paradox Interactive has entered into a $7.5 million deal that will ultimately see the company acquire Harebrained Schemes parent company Harebrained Holdings.

Keywords Studios grabs $88M credit line for new acquisitions and investments  
by Alissa McAloon [06.05.18]
Keywords Studios has secured a €75 million (~$88 million) line of revolving credit that it intends to use to further build up its businesses over the next three years.

State of Decay 2 exceeds 2M players in under two weeks  
by Chris Kerr [06.05.18]
While the player-count might seem impressive at first glance, it's worth remembering that figure doesn't translate directly into sales. 
Console/PC, Business/Marketing

Blog: Exploring the retro design philosophy of Hyper Sentinel  
by Gamasutra Community [06.05.18]
If retro gaming is collecting and enjoying classic games, then Neo-Retro is the equivalent of Stranger Things: a modern entertainment product which weaves nostalgia throughout the experience.

App Store devs have made $100B in revenue since store launched 2
by Chris Kerr [06.05.18]
Apple's decade-old App Store is now home to over 20 million developers, and collectively they've pulled in around $100 billion in lifetime revenue. 
Smartphone/Tablet, Business/Marketing

Florence and Alto's Odyssey honored at Apple Design Awards 2018
by Chris Kerr [06.05.18]
Florence and Alto's Odyssey were among five games to be honored at the annual Apple Design Awards yesterday.
Smartphone/Tablet, Design, Production

Blog: Some more fundamentals for producers  
by Gamasutra Community [06.05.18]
I this post I wanted to revisit my fundamentals for producers, the toolkit I try and use everyday, to see what new points I can bring to the table.

How a whip came to define City of Brass' combat  
by Alex Wiltshire [06.05.18]
Uppercut Games' Ed Orman opens up about how the studio's Arabian Nights-inspired roguelike City of Brass was designed around the BioShock-esque "one-two punch" of a whip and a scimitar.
Console/PC, Indie, Design