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October 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Tencent testing facial recognition to enforce playtime restrictions in China  
by Alissa McAloon [10.02.18]
Tencent is testing out a new method of identifying Honour of Kings players in order to enforce playtime restrictions for underage players that uses some level of facial recognition tech.
Social/Online, Smartphone/Tablet

Don't Miss: Mega Man 9's producer on making a NES game -- in 2008 10
by Staff [10.02.18]
In this classic 2008 interview, Capcom's Hironobu Takeshita speaks to the difficulties (and freedoms) of crafting a true retro experience, and to his vision for the future of video game development.
Console/PC, Business/Marketing

Valve kicks 179 rule-breaking games off Steam  
by Alissa McAloon [10.02.18]
Valve is keeping rule-breakers from getting too comfortable on its massive digital game platform, even as Steam shifts toward a more open platform.
Console/PC

How Quest for Glory's creators give players room to be themselves in Hero-U 1
by Joel Couture [10.02.18]
Veteran game devs Lori and Corey Cole (Quest for Glory series) open up about how they designed their new game, Hero-U: Rogue to Redemption, with an emphasis on player agency and role-playing.
Indie, Design

Report: Netflix's Black Mirror is getting the choose-your-own-adventure treatment 2
by Alissa McAloon [10.02.18]
Sources speaking to Bloomberg say that Netflix’s sci-fi series Black Mirror is set to kick off an initiative announced by the company late last year.
Console/PC, Smartphone/Tablet

John Carmack's advice for mobile VR devs: Iterate, iterate, iterate 3
by Alissa MCAloon [10.02.18]
"It is possible to check all the boxes and still wind up with a competently implemented game that just doesn’t have any soul,” cautions Oculus CTO John Carmack.
VR, Smartphone/Tablet

Hone your UX design skills for VR/MR games and apps at XRDC!  
by Staff [10.02.18]
How do you design the same app for both Hololens and VR? What do you do about the two different input systems? Get the answers from a Microsoft expert at XRDC in San Francisco this month!
VR, Design

The Witcher author wants $16 million in royalties from CD Projekt Red 10
by Chris Kerr [10.02.18]
The Witcher author Andrzej Sapkowski has demanded $16 million in additional royalties from CD Projekt Red, and the Polish game studio has politely declined. 
Console/PC, Business/Marketing

Blog: How does The Messenger make you a master?  
by Gamasutra Community [10.02.18]
What can we learn about The Messenger from it's opening hour of gameplay? A level and game design deconstruct of the initial experience of this action platformer with a twist.
Design

Block party: Minecraft has over 90 million monthly active players  
by Chris Kerr [10.02.18]
Minecraft might be approaching it seventh birthday, but the evergreen game is proving that age really is just number.
Console/PC, Business/Marketing

How EVE Online has evolved in the era of F2P 6
by Nate Ralph [10.02.18]
We chat with some recently-promoted leads of EVE Online to learn how the long-running space spreadsheet MMORPG is faring as it transitions to F2P -- and experiments with new "Abyssal Deadspace" zones.
Console/PC, Social/Online, Design

Seattle police try new opt-in registry system to combat SWATting 4
by Alex Wawro [10.01.18]
This week Seattle's police department is launching a new opt-in registry system aimed at making it harder for people to harass and endanger others by filing hoax emergency reports (aka "SWATting").
Social/Online

Video: Crafting the narrative of Reigns: Her Majesty  
by Staff [10.01.18]
At GDC 2018, Reigns: Her Majesty writer (and former Gamasutra editor) Leigh Alexander shared her own process for designing narratives that walk the tricky political tightrope of women's power.
Smartphone/Tablet, Design, Video, Vault

California's net neutrality legislation met with DOJ lawsuit  
by Alissa McAloon [10.01.18]
California enacted a law that offered what the state called “the strongest net neutrality protections in the nation,” something the Department of Justice has taken issue with.
Social/Online

Blog: Turning food into architecture makes for great game design 1
by Deborah Han [10.01.18]
Concept artist Deborah Han walks through the art process that inspires Cookie Jam Blast.

Get a job: PuzzleNation is hiring a Sr. Mobile Developer  
by Staff [10.01.18]
PuzzleNation is looking for a Sr. Mobile Developer to work remotely with its team and oversee development on its new puzzle game.
Smartphone/Tablet, Programming, Recruitment

Even a decade in, GOG doesn't want to try and be the Steam-slayer 1
by Alissa McAloon [10.01.18]
GOG's managing director and global communications head reflect on the platform’s growth and its differences from Steam in an interview with Eurogamer.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Crafting the visuals of 20XX for maximum comprehensibility  
by Staff [10.01.18]
"The game's second visual iteration took on a very colorful, Saturday-morning-cartoon kind of vibe, which ended up working really well with the game's quick pace and need for instant player reactions."
Console/PC, Indie, Art, Design

Google is testing an in-Chrome game streaming service with Assassin's Creed Odyssey  
by Alissa McAloon [10.01.18]
Google has unveiled Project Stream, a Chrome-based streaming service that aims to let players dive into triple-A caliber games while armed with only a web browser and powerful internet connection.
Console/PC, Social/Online, Video

XRDC speaker Q&A: Sarah Hill on the power of well-being XR tech  
by Bryant Francis [10.01.18]
XRDC panelist Sarah Hill breaks down the potential of well-being tech in XR in advance of her panel at XRDC 2018.
VR, Design