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March 19, 2018
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Rovio shutters London studio and lays off entire team 3
by Chris Kerr [03.02.18]
Rovio is shutting down its London studio and laying off all seven team members, less than a year after it set up shop.
Smartphone/Tablet, Business/Marketing

Blog: Dealing with love and hate from your fans 1
by Gamasutra Community [03.02.18]
When your house gets stalked by fans, you know you have a very passionate audience, but dealing with their love and hate can be an emotional rollercoaster and a business minefield.
Console/PC, Business/Marketing

Ubisoft acquires Brawlhalla dev Blue Mammoth Games  
by Chris Kerr [03.02.18]
The vibrant free-to-play online brawler is currently the most played fighting game on Steam, and has also been making waves on the esports circuit. 
Console/PC, Business/Marketing

Designing Florence to convey the ineffable feeling of being in love  
by Joel Couture [03.02.18]
"I learned a lot about storytelling during this," says creative director Ken Wong. "So much of it is about making the characters relatable, getting [players] to feel like they've been in this moment."
Smartphone/Tablet, Indie, Art, Audio, Design, Video

Video: The physics behind Blizzard's character controller  
by Emma Kidwell [03.01.18]
In this 2014 GDC talk, Blizzard Entertainment's Erin Catto discusses how to write and implement a character controller using swept collision and an iterative solver.
Console/PC, Programming, Video

Get a job: Sanzaru Games seeks a UI Artist  
by Staff [03.01.18]
Sanzaru Games is looking for a talented UI Artist to join its team in Foster City, CA to take part in crafting visually stunning and immersive worlds.
Console/PC, Art, Design, Recruitment

Don't Miss: Video games and gun violence, a year after Sandy Hook 63
by Michael Rose [03.01.18]
Following the horrific 2012 Sandy Hook school shooting, the game industry sat down with the Vice President to talk gun violence. A year later we asked: What's come of that? Here's what we found out.

Trump plans to meet with game industry over violent video games 9
by Alex Wawro [03.01.18]
Updated: White House press secretary Sarah Sanders announced today that Donald Trump plans to meet with unnamed representatives of the game industry next week to discuss gun violence & school safety.

Blog: Leaving my dream job to start my own business - Part 1
by Gamasutra Community [03.01.18]
This is the story of how I entered the games industry, and why I decided to leave my dream job at CD Projekt Red to start my own business.

Researchers push back against WHO's planned 'gaming disorder' 1
by Alex Wawro [03.01.18]
The article in question is co-authored by over 30 scientists and researchers from institutions around the world, and is being publicized by publisher trade bodies in the U.S., Europe, Korea, and more.

Road to the IGF: Infinite Fall's Night in the Woods  
by Joel Couture [03.01.18]
Night in the Woods aims to capture that feeling of trying to go home to a place that no longer exists, following Mae back to her old town and friends to find it all very different now.
Indie, Video, IGF

Play these 24 games in the Indie Megabooth Showcase at GDC 2018  
by Staff [03.01.18]
GDC 2018 is this month, and today organizers share the full list of games and devs that are coming to GDC 2018 as part of the Indie MEGABOOTH Showcase!
Indie, Business/Marketing, GDC

Blog: Game level generation using neural networks  
by Gamasutra Community [03.01.18]
Here's how we generated game levels using an artificial neural network in our game Fantasy Raiders.
Programming, Design

Get to grips with Alt.Ctrl.GDC's unique controllers in these dev Q&As!  
by Gamasutra Staff [03.01.18]
Funky games with even funkier controllers! Find out all about this year's Alt.Ctrl.GDC showcase by checking out these developer interviews.

Blog: Finding the fun in VR-centric design 1
by Gamasutra Community [03.01.18]
VR is all about iteration and experimentation, but uncovering and locking down the fun of your design a tricky challenge.
VR, Design

Sony reorganizing PlayStation business to improve dev and marketing ops  
by Chris Kerr [03.01.18]
On the development side of things, the shake up is designed to help Sony woo customers by creating a "broad spectrum" of first-party experiences.
Console/PC, Production, Business/Marketing

Doing an HD remake the right way: Chrono Trigger edition 16
by Gamasutra Community [03.01.18]
"The Chrono Trigger 'HD re-make' has all the same problems as FFV and FFVI," writes longtime game dev Lars Doucet in this in-depth blog post on remastering games faithfully. "Let's talk about it."
Console/PC, Programming, Art, Audio, Design

Video: Identifying useful data for Halo 1
by Emma Kidwell [02.28.18]
In this 2016 GDC talk, 343 Industries' Tom Mathews discusses the challenge in identifying the most useful information from big data.
Console/PC, Programming, Video

3D Realms resurrects 22 year old Build engine for Ion Maiden  
by Emma Kidwell [02.28.18]
3D Realms announced Ion Maiden is being developed using the Build engine, which was used to make previous titles like Duke Nukem 3D and Shadow Warrior 22 years ago.  
Console/PC, Design

Don't Miss: A game dev postmortem of Ratchet & Clank 2016 3
by Staff [02.28.18]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production