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November 11, 2019
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Nintendo has sold over 15 million Switch systems in North America 1
by Alissa McAloon [10.17.19]
The Nintendo Switch has officially crossed 15 million sales in North America, a milestone that includes sales of the original model as well as the recently released Nintendo Switch Lite.
Console/PC

Get a job: The Pokemon Company is hiring a Software Engineer  
by Staff [10.17.19]
The Software Development Engineer in Online Services will work with other engineers on selection, customization, and integration of a multi-tenant Content Management System (CMS) solution.
Programming, Recruitment

Blog: My three year journey to create Don't Give Up 5
by Chris Kerr [10.17.19]
I spent three years making my first commercial game, a 7-hour RPG that told a very charming and personal story. In this blog, I reflect on my efforts from start to finish.
Programming, Design, Production

Call of Duty drops loot boxes in favor of battle passes in Modern Warfare  
by Alissa McAloon [10.17.19]
Past Call of Duty games have included loot boxes, a now-controversial monetization practice, but Modern Warfare publisher Activision says the latest game is taking a different approach.
Console/PC, Social/Online, Business/Marketing

Video: Tuning the Halo plasma rifle's muzzle velocity on Legendary difficulty  
by Staff [10.17.19]
In this classic 2011 GDC talk Bungie's Jaime Griesemer dives into the nitty-gritty decisions of tuning one particular gun across the Halo series' many games (on the hardest difficulty mode, no less!)
Console/PC, Design, Video, Vault

Don't Miss: A 2012 look at the creation and launch of Alan Wake's American Nightmare 13
by Staff [10.17.19]
Matias Myllyrinne talks about bouncing back from the surprise slump of the original Alan Wake with American Nightmare -- an Xbox Live Arcade title with shifts in tone designed to win an audience unconvinced by the original.
Console/PC, Design, Business/Marketing

Red Thread Games' methods for story-centric game design  
by Bryant Francis [10.17.19]
Red Thread Games creative director and co-founder Ragnar Tørnquist discussed the methods the company uses to make unique storytelling games.
Console/PC, Design

Blog: A UI development diagram for Unity  
by Gamasutra Community [10.17.19]
What to do when you lose hope with Unity UI? Dozens of projects with Unity UI in mobile and console platforms taught me what I will share with you in just a few minutes.
Design, Production

Stadia's wireless controller needs a cord to play on everything but TV at launch  
by Alissa McAloon [10.17.19]
Google Stadia’s November 19 debut isn’t the game streaming service’s full rollout, and news of how some features will be limited at launch serves as a reminder of that as the Founders Edition release draws near.
Console/PC, Social/Online, Smartphone/Tablet, Video

How Crows Crows Crows launches games multiple times for max marketing impact  
by Bryant Francis [10.17.19]
Crows Crows Crows marketing director has some advice for indies looking to boost their sales by creating multiple "launches" for their games.
Console/PC, Business/Marketing

Designing for disaster in Finji's Overland 1
by Bryant Francis [10.17.19]
Game designer and Finji co-founder Adam Saltsman discusses some of the design ideas that brought Overland to life.
Console/PC, Design

College Hearthstone team hit with 6-month ban after showing 'Free Hong Kong' sign 4
by Alissa McAloon [10.16.19]
One week after the original infraction took place, Blizzard has issued bans to the members of the American University Hearthstone team that held up a 'Free Hong Kong' sign during an event stream.
Console/PC, Social/Online

Video: Building & animating characters in Supergiant's Transistor & Pyre  
by Staff [10.16.19]
In this 2018 GDC talk, Supergiant Games' Camilo Vanegas discusses the animation process that brings the company's memorable characters to life.
Console/PC, Indie, Art, Design, Video, Vault

Get a job: Disbelief is hiring a Junior Programmer  
by Staff [10.16.19]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

Blog: A postmortem of our js13kGames entry 1
by Gamasutra Community [10.16.19]
I made a game for js13k, in which you have to deliver a 13kb browser game. I talk about how I designed around this limitation in my entry Backflipped.
Design, Production

The Analogue Pocket offers a modern way to play and make Game Boy games 1
by Alissa McAloon [10.16.19]
The system's creators say that the upcoming handheld offers creation tools for composers and developers looking to tap into that era of games with their own projects as well.
Console/PC

Don't Miss: How the Surviving Mars devs built a city-builder on a barren planet 2
by Joel Couture [10.16.19]
Lead designer Boian Spasov chats about how Haemimont Games' Surviving Mars breaks with the city-builder genre in key ways to make players feel scared and uncertain while colonizing a barren world.
Indie, Design

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A guide for devs to battle (and convert) their online haters 1
by Bryant Francis [10.16.19]
Hanna Fogelberg, CCO of Landfall Games, offers a guidebook for how developers can handle online haters based on the development of Totally Accurate Battle Simulator.
Console/PC, Business/Marketing

Blog: How game composers can enhance virtual presence - Part 4  
by Gamasutra Community [10.16.19]
In this four-part series, video game composer Winifred Phillips shares ideas from her GDC 2019 talk entitled 'How Music Enhances Virtual Presence.'
Audio, Design