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Deep Dive: Inside King Of Crabs' Steam F2P success 3
by Gamasutra Staff [03.10.21]
We check out King Of Crabs' Steam download, user & wishlist data, in a rare look behind the scenes of a free-to-play game on Steam.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: An essential guide to live ops - Part 2  
by Gamasutra Community [03.10.21]
A comprehensive guide to designing, planning, and implementing a winning live ops cadence for your game to maximize user engagement.
Production

Don't Miss: How the developers of New Vegas took back Fallout 17
by Staff [03.10.21]
In this 2010 chat, Obsidian chief (and key team member on the original Fallout games) Feargus Urquhart discusses his team's approach to crafting Fallout: New Vegas and returning to their roots.
Console/PC, Design

Roblox goes public and kicks off its long-awaited direct listing  
by Alissa McAloon [03.10.21]
Roblox officially listed on the New York Stock exchange this morning, though notably no additional stock will be issued as trading opens due to the fact that it did so under a direct listing.
Console/PC, Social/Online

Watch live recordings of the GDC Podcast at GDC Showcase!  
by Staff [03.10.21]
Check out five days of live podcast recordings for the GDC Podcast at GDC Showcase!
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

HTC launches Vive Facial Tracker and third-generation Vive Tracker 1
by Chris Kerr [03.10.21]
HTC has launched an upgraded Vive Tracker and brand new Vive Facial Tracker to expand its range of VR tech.
VR, Console/PC, Programming, Design

Data center blaze wipes out Rust player data across 25 EU servers 1
by Chris Kerr [03.10.21]
A large amount of Rust player data has been lost after a fire broke out at the OVH data center in Strasbourg.
Console/PC, Business/Marketing

Rogue Games raises $2.5 million to expand multi-platform publishing business  
by Chris Kerr [03.10.21]
Rogue Games has raised $2.5 million in funding to expand its indie publishing efforts on PC, mobile, and consoles.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Join DNABLOCK (remotely!) as a Lead Unreal Engine Developer  
by Staff [03.09.21]
DNABLOCK are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development.
Programming, Recruitment

Don't Miss: What was it like programming Skyrim? 1
by Bryant Francis [03.09.21]
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too.
Programming

Analyst: iOS games are 76% larger now than five years ago 1
by Alissa McAloon [03.09.21]
Mobile games are getting bigger as the years go by, both in terms of the overall market and filesize.
Smartphone/Tablet, Business/Marketing

Video: Building the soundtrack for Life is Strange  
by Staff [03.09.21]
In this 2019 GDC session, Dontnod Entertainment's Raoul Barbet & Sebastien Gaillard explain how they approach the use of music in narrative-driven games like Life is Strange.
Console/PC, Audio, Video

Ask Shovel Knight programmer David D'Angelo Anything at GDC Showcase  
by Staff [03.09.21]
Join Yacht Club Games' David D'Angelo for an Ask Me Anything session at GDC Showcase!
Console/PC, Programming, GDC

Hello Neighbor publisher TinyBuild goes public with $474 million valuation  
by Chris Kerr [03.09.21]
TinyBuild has gone public on the London Stock Exchange's AIM market with a valuation of $474 million.
Business/Marketing

Blog: Rendered #3 - Meshes and metahumans  
by Gamasutra Community [03.09.21]
Let's talk about Epic's plans for digital humans in Unreal and Microsoft's plans for digital humans everywhere else.
Programming, Design, Production

Epic Games acquires photogrammetry software developer Capturing Reality  
by Chris Kerr [03.09.21]
Photogrammetry software developer Capturing Reality has been acquired by Epic Games for an undisclosed fee.
Production, Business/Marketing

Microsoft seals $7.5 billion Bethesda deal, hints at future Xbox and PC exclusives 1
by Chris Kerr [03.09.21]
Microsoft has revealed that some future Bethesda titles will be exclusive to Xbox and PC players, and called the deal "the next step in building an industry-leading first party studios team."
Console/PC, Production, Business/Marketing

Blog: 15 lessons I learned from Bioshock Infinite  
by Gamasutra Community [03.09.21]
This is a standalone article recapping everything I learned from 'Bioshock Infinite: A level analysis from a gameplay point of view,' my previous publications series.
Console/PC, Design

Omeda Studio nets $2.2 million to create new MOBA using Epic's Paragon assets  
by Chris Kerr [03.09.21]
Omeda Studio has secured $2.2 million in funding to develop a new cross-platform MOBA using the assets of Epic's defunct MOBA, Paragon.
Console/PC, Production, Business/Marketing

Opinion: When choice becomes a metric, narrative design suffers 12
by Nicholas O'Brien [03.09.21]
Professor and game developer Nicholas O'Brien argues for subtlety in player choice and consequence, versus the "Clementine will remember that" route: "By overtly validating a players choice as 'mattering' you unintentionally subvert their agency," he says.
Design