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September 19, 2017
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Blog: Using the Agential Structure Model to classify fun 4
by Gamasutra Community [08.31.17]
The Agential Structure Model classifies the fun of games into 8 types or 19 subtypes. Based on this, it's possible to graphically represent the structure of the objectives of a whole game.

GameMaker Studio 2 is now available on Mac 1
by Chris Kerr [08.31.17]
The Mac version†includes†all the same features as its Windows counterpart, and will retail at the standard starting price of $99.99.
Production, Business/Marketing

Retro revival: Capcom re-releasing Street Fighter II on the SNES  
by Chris Kerr [08.31.17]
Proving that what is dead may never die, Capcom has teamed up with iam8bit to resurrect Street Fighter II on the SNES.
Console/PC, Business/Marketing

Games Done Quick supporting those affected by Hurricane Harvey 3
by Chris Kerr [08.31.17]
Charity speedrunning event Games Done Quick is organising an impromptu fundraiser this weekend to help support those affected by Hurricane Harvey.†

Blog: How the 'Data Implosion' will trigger the 'Great Game Dev Correction' 53
by Gamasutra Community [08.31.17]
Despite advances in technology and business intelligence, the gaming industry is faltering and layoffs are accelerating. Here Ramin Shokrizade explains why it's happening, and why we can't stop it.

Blog: How funding sources dictate design
by Gamasutra Community [08.31.17]
Solo indie developer Wick Perry shares some notes on getting money, and the strings that come with it.
Design, Business/Marketing

Game Design Deep Dive: Making Spartaga, a VR twin-stick shooter 1
by Russ McMackin [08.31.17]
"Spartaga set out to translate the staples of the twin-stick/bullet hell shooter genre into VR. Here's the 3 goals that we set at the beginning on how we'd do it, and how they went."
VR, Design, Video, Deep Dive

Why Call of Duty (probably) won't convert to the games-as-service model  
by Bryant Francis [08.30.17]
The CEO of Activision explains why releasing a new game every year is still good business for the Call of Duty franchise.
Console/PC, Business/Marketing

Video: Producing animated content quickly while working with indie resources  
by Staff [08.30.17]
Learn how the animation team at Phoenix Labs is producing triple-A sized content on an indie budget.
Console/PC, Art, Video

Get a job: Naughty Dog is hiring a UI Designer/Scripter  
by Staff [08.30.17]
Naughty Dog is looking for an experienced UI Designer/Scripter to ensure successful UI implementation in its games as a member of its Santa Monica-based development team.
Design, Recruitment

I Expect You To Die has pulled in $1M in revenue across 3 VR platforms  
by Alissa McAloon [08.30.17]
Schell Gamesí escape-the-room virtual reality game has now brought in over $1 million in revenue since its first launch just eight months.
VR, Console/PC, Business/Marketing

Don't Miss: Punk's not dead - Why No More Heroes matters 3
by Steve Gaynor [08.30.17]
"Above all, No More Heroes is gleefully absurd and self-referential. It lampoons the standard pretenses of video games as well as its own audience," writes Steve Gaynor in this 2008 opinion piece.

Nintendo introduces 20 more Switch-bound 'Nindie' indie games  
by Alissa McAloon [08.30.17]
Nintendo consoles havenít always been the most indie-friendly platforms on the market, but the company is hard at work to make the Nintendo Switch a strong home for indie games and developers alike.
Console/PC, Indie, Video

We're streaming Mario + Rabbids: Kingdom Battle at 3PM EDT  
by Bryant Francis [08.30.17]
We're playing the latest collaboration between Ubisoft and Nintendo today at 3PM EDT for your viewing enjoyment.
Console/PC, Design, Video

Blog: 8 questions about dynamic pricing in games 4
by Gamasutra Community [08.30.17]
This article is a FAQ about dynamic pricing, and helps set the record straight by providing explanations and addressing the underlying concerns associated with dynamic pricing in games.

Learn VR/AR best practices with these sponsored sessions at VRDC Fall 2017  
by Emma Kidwell [08.30.17]
One of the key missions for VRDC is bringing attendees together with industry leaders who have achieved success in the VR/AR/MR industries.
VR, Design, Business/Marketing, VRDC

For most women and girls, female protagonists matter, says survey 16
by Chris Kerr [08.30.17]
How important are female protagonists to players? That's the quandary posed by research outfit Quantic Foundry, who looked to provide an answer through a recent survey.†

Blog: Let's talk about Alien Soldier and sex-positivity  
by Gamasutra Community [08.30.17]
S.R. Holiwell presents the best-written essay about Alien Soldier and sex-positivity you've ever seen.

Blizzard will toughen up to tackle toxic behavior in Overwatch community 1
by Chris Kerr [08.30.17]
Blizzard has promised to toughen up after one Overwatch player claimed the game's reporting system is a "failure" and branded its community "toxic."
Console/PC, Design

How the makers of SpaceChem ported a modern PC game to MS-DOS 2
by Zach Barth [08.30.17]
Keith Holman and Zach Barth of Zachtronics--known for programmer-friendly puzzle games like SpaceChem, Infinifactory and TIS-100--talk in-depth about porting Shenzhen Solitaire to a dead OS.
Console/PC, Programming, Production