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April 9, 2020
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Blog: Designing the art of Damaged In Transit  
by Gamasutra Community [04.08.20]
A deep dive into the process of designing/animating all of the in-game elements from our new puzzle game, Damaged In Transit.
Art, Design

Designing around panic in The Walking Dead: Saints & Sinners  
by Aron Garst [04.08.20]
"We wanted you to be on the razor's edge of death at all times, that's what makes survival horror good," says The Walking Dead: Saints & Sinners director Todd Adamson.
VR, Design

Get a job: Be a Gameplay Designer at Remedy Entertainment  
by Staff [04.07.20]
The team at Control developer Remedy Entertainment seek a Gameplay Designer to take a key role on a project currently in development at the studio's offices in Finland.
Console/PC, Design, Recruitment

Don't Miss: Mark Cerny's 2013 'no holds barred' PlayStation 4 hardware deep dive 71
by Staff [04.07.20]
With PlayStation unveiling more and more about the next-generation PS5 and its controller, take a look back at what system architect Mark Cerny had to say ahead of the current-gen PS4's reveal.
Console/PC

The PS5 DualSense gamepad doubles down on dream of next-gen immersion 2
by Alissa McAloon [04.07.20]
Sony Interactive Entertainment has unveiled its next generation controller, and, at face value, is leaving many of the familiar features of past controllers behind including PlayStation’s long running DualShock branding.
Console/PC

Video: Overcoming creative block on Super Crush KO  
by Staff [04.07.20]
In this 2020 GDC virtual talk, DrinkBox Studios' Gabby DaRienzo talks about her experience with a year-long creative block, how she overcame it, and how it affected her work on Super Crush KO.
Indie, Art, Design, Video, Vault

The ESA isn't planning to replace E3 2020 with a digital event 1
by Alissa McAloon [04.07.20]
The Entertainment Software Association isn't planning on filling the void left by E3 2020’s cancellation with a comparable digital summer event.
Console/PC, Social/Online, Business/Marketing

Valve's breakdown of Steam launch earnings says 'success' is on the rise 3
by Alissa McAloon [04.07.20]
The Steam team over at Valve has poked at the platform's earnings data to paint a picture of how earnings trends on the digital storefront have shifted over the years.
Console/PC, Business/Marketing

Blog: A/B tests for analyzing live ops  
by Gamasutra Community [04.07.20]
How to choose the right metric to run an A/B test. What options do you have while testing (just A and B or multiple variants). Important notes on preparing a sample for the test.
Design, Production

Japanese game rating board CERO suspends operations due to COVID-19  
by Chris Kerr [04.07.20]
Japanese entertainment rating organization CERO (Computer Entertainment Rating Agency) will be shutting down for a month as a result of the COVID-19 pandemic. 
Console/PC, Business/Marketing

SteelSeries acquires game audio software developer A-Volute  
by Chris Kerr [04.07.20]
A-Volute is best known for creating a range of 3D sound processing solutions, and is the owner of immersive audio tool Nahimic.
Audio, Production, Business/Marketing

Report: Animal Crossing has sold over 2.6 million retail copies in Japan alone 1
by Chris Kerr [04.07.20]
Animal Crossing: New Horizons surpassed 2.6 million physical sales in Japan after just 10 days on shelves.
Console/PC, Business/Marketing

Blog: Learning resources for Unity addressables in 2020 1
by Gamasutra Community [04.07.20]
With so much content out there, you might be confused about where to start learning Unity addressables. To help you there, here's a list of resources to help you learn Unity addressables in 2020.
Programming, Design

Game discoverability: to demo, or not to demo?  
by Simon Carless [04.07.20]
How should you position your game demo on Steam? We look at a couple of options, as well as a whole bunch of other news around game discoverability - how people find and play your game.
Console/PC, Indie, Design, Production, Business/Marketing

How height, audio cues, and trust sculpted VR locomotion in Half-Life: Alyx  
by Alissa McAloon [04.06.20]
Creating comfortable and believable movement for players in virtual reality is one of those game development puzzles where there isn’t a one-size-fits-all answer
VR, Console/PC, Design, Video

Get a job: Join the Infinity Ward team as a Technical Multiplayer Designer  
by Staff [04.06.20]
Infinity Ward, developer of Call of Duty: Modern Warfare, is seeking an experienced Technical Multiplayer Designer.
Programming, Design, Recruitment

Video: Writing great ensemble casts (instead of lone heroes) in games  
by Staff [04.06.20]
In this 2020 GDC virtual talk, Die Gute Fabrik's Hannah Nicklin discusses the key techniques, challenges and potential of writing for ensemble casts compared to 'heroes' tales' in video games.
Console/PC, Indie, Design, Video, Vault

Don't Miss: 7 JRPGs game developers should study 6
by Staff [04.06.20]
We reached out to some game makers and asked them to name some JRPGs that they believe all devs should study.
Console/PC, Design

After over 300 weeks of releases, Ubisoft is ending work on new Rocksmith DLC  
by Alissa McAloon [04.06.20]
Ubisoft's Rocksmith team is getting to work on something new, and ending the creation of new Rocksmith DLC as a result.
Console/PC

Analgesic has open-sourced its 'Zelda-like' adventure game Anodyne  
by Chris Kerr [04.06.20]
The studio has uploaded the game's source code, art, level editor, and music to Github, and has implored fans to get creative.
Console/PC, Programming, Design, Production