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Get a job: Tilting Point is hiring a Sr. QA Analyst  
by Staff [11.16.17]
Tilting Point is looking for an experienced QA Analyst to join it at its studio in New York, NY.
Production

How Skyrim VR devs adjusted Skyrim to make it a good fit for VR  
by Alissa McAloon [11.16.17]
"Finding that perfect balance between player comfort and immersion was one of the biggest challenges."
VR, Console/PC, Design

Facebook launches new video creation and streaming tools  
by Chris Kerr [11.16.17]
Facebook is upping its game when it comes to video creation and streaming, which is good news for game streamers and video makers who use the platform.
Business/Marketing

Obituary: Former Treyarch dev Norman Ovando 1
by Alex Wawro [11.16.17]
Gamasutra has received word this week that Norman Ovando, a former Treyarch game developer who left the industry in 2010 to become a missionary, passed away suddenly on Monday.
Console/PC

Vivendi holding off on Ubisoft takeover plans for six months  
by Alissa McAloon [11.16.17]
During its quarterly earnings report, Vivendi noted that it does not plan to acquire the additional shares necessary for a takeover within the next six months.
Business/Marketing

Blog: Check out these standout games from Day of the Devs 2017  
by Gamasutra Community [11.16.17]
A review of some of the stand-out titles from the annual indie game showcase in San Francisco held by DoubleFine and iam8Bit. Including Untitled Goose Game and UFO 50.
Design

Get tips on writing great characters from an Uncharted dev at GDC 2018  
by Staff [11.16.17]
Naughty Dog's Josh Scherr (co-writer on Uncharted: The Lost Legacy and Uncharted 4) will be speaking at GDC 2018 about how the company writes compelling, believable characters.
Console/PC, Design, GDC

Blog: So your first indie game failed? Here's what to do next 10
by Gamasutra Community [11.16.17]
Hey all your hopes of being a world famous millionaire game designer went out the window when your first game didn't sell very well. Don't freak out! Here's what to do next.
Business/Marketing

Vive Tracker bundles are now available for pre-order  
by Chris Kerr [11.16.17]
Until now, the button-like accessory had only been available to businesses and developers, but soon everyone will be able to get their mitts on the nifty add-on. 
VR, Business/Marketing

Blog: Posting Trello cards from a running UE4 game 2
by Gamasutra Community [11.16.17]
A step-by-step guide to creating a process that will enable players to create reports inside of your game. These reports are then submitted to a Trello board that you set up.
Programming

Blog: Rendering the mud and water of Spintires:MudRunner 8
by Pavel Zagrebelnyy [11.16.17]
Here we present technical details behind rendering of mud and water in Spintires:MudRunner, a driving simulation game, developed by Saber Interactive and published by Focus Home Interactive.
Console/PC, Indie, Programming, Art, Design

Battlefront II, Overwatch under scrutiny by Belgian gambling regulator 11
by Alex Wawro [11.15.17]
Update The Belgian Gaming Commission's general director has told local media that the outfit is investigating whether the loot crate systems in Battlefront II and Overwatch qualify as gambling.
Social/Online, Business/Marketing

Battlefront II dev: 'It's up to us to make sure that grind is fun and not overwhelming' 4
by Alex Wawro [11.15.17]
"Crates can be a fun addition as long as you don't feel forced to engage with them in order to progress," a Battlefront II dev wrote on Reddit. "That's where the issue is with our game right now."
Console/PC, Social/Online, Business/Marketing

How AER's fantastic flying was built off of Cubism and Minimalism 1
by Bryant Francis [11.15.17]
We discussed the unusual origins of indie game Aer: Memories of Old over on the Gamasutra Twitch channel.
Design, Production, Video

Video: How architectural design can help you build better levels  
by Staff [11.15.17]
At GDC 2016's Level Design Workshop, trained architect and game maker Claire Hosking gave a great talk about how architectural design principles can help level designers achieve their goals.
Console/PC, Indie, Design, Video, Vault

Valve is using Steam player data to power Counter-Strike: GO matchmaking 6
by Alissa McAloon [11.15.17]
The new system considers information from both a player's time in Counter-Strike and general behavior on Steam before placing them in matches.
Console/PC, Social/Online

Get a job: Bartlet Jones Supernatural Detective Agency is hiring a Lead 3D Artist  
by Staff [11.15.17]
Bartlet Jones Supernatural Detective Agency is looking for a Lead 3D Artist with a good balance of creative and technical abilities to join it at its San Diego-based game dev studio.
Art, Recruitment

Disney severs ties with Marvel Heroes dev Gazillion Entertainment 1
by Alissa McAloon [11.15.17]
Disney-owned Marvel has severed ties with game developer Gazillion Entertainment and is ending support for the free-to-play online game Marvel Heroes as a result.
Console/PC

iCandy picks up Animoca Brands mobile game portfolio for $3.8M  
by Alissa McAloon [11.15.17]
All in all, Animoca Brands' 318 casual mobile games were included in the sale.
Smartphone/Tablet, Business/Marketing

Blog: A game composers guide to understanding audio in VR  
by Gamasutra Community [11.15.17]
Video game composer Winifred Phillips offers a roundup of resources available to those interested in creating music for virtual reality games.
Audio, Production