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September 20, 2017
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Toys 'R' Us files for bankruptcy protection in the U.S. and Canada  
by Chris Kerr [09.19.17]
Retail giant Toys 'R' Us has voluntarily filed for bankruptcy protection in the U.S. and Canada in an attempt to restructure its debt and secure its future.
Business/Marketing

Automaton nets $10M to create survival game using Improbable tech
by Chris Kerr [09.19.17]
Automaton, a fledgling developer based in Cambridge, has secured $10 million in funding to create an online survival game that lets up to 1000 players fight for supremacy.
Production

Blog: How I created two games with a stranger from Reddit  
by Gamasutra Community [09.19.17]
Interested in making a new artist contact and in making a few small-scope games; I reached out to the /r/INAT subreddit with an open request for a collaboration.
Design, Production

Blog: Finding the fun in advanced UX prototyping  
by Gamasutra Community [09.19.17]
Here's how we rapidly prototyped and play tested a high fidelity match-3 game from scratch, and all without writing a single line of code.
Production, Business/Marketing

Game Design Deep Dive: Mixing VR and non-VR in Lola and the Giant  
by Matt Duff [09.19.17]
"VR, especially mobile VR, can be an isolating experience. We decided to try and create some way that the adventure could be enjoyed by both the player using the VR device and by everyone else in the room."
VR, Smartphone/Tablet, Design, Video, Deep Dive

Mind the gap: Fortnite error briefly allowed cross-platform PS4/XB1 play 2
by Alex Wawro [09.18.17]
This is kind of a big deal because to date, no major game has allowed for cross-platform PS4/XB1 play; an Epic rep told Polygon that this was due to a "configuration issue" that has since been fixed.
Console/PC, Social/Online, Production

Tracing the path an Israeli folk song took to end up in Japanese video games 1
by Alex Wawro [09.18.17]
The folks at PRI dig into an old mystery:how did the old Israeli folk song "Mayim, Mayim"make its way into Japanese pop culture --and from there, into Japanese video games likeSexy Parodius?
Console/PC, Audio

Video: Designing competitive game AI the Killer Instinct way  
by Staff [09.18.17]
At GDC 2016, two of the key devs behind fighting gameKiller Instinct'sintriguing Shadow system share knowledge and offer tips on addressing common problems with AI in competitive games.
Console/PC, Programming, Design, Video, Vault

The iPhone X's 'notch' is powered by the same tech as the Kinect  
by Alissa McAloon [09.18.17]
The tech that let a generation of players fill their living rooms with virtual lava is powering the FaceID feature on the iPhone X.
Smartphone/Tablet

Get a job: Insomniac Games is hiring an experienced UI Artist  
by Staff [09.18.17]
Insomniac Games is looking for a Mid to Sr. UI Artist to develop art content and motion graphics for its upcoming Spider-Man game in Burbank, CA.
Art, Recruitment

Now out of Early Access, Divinity: Original Sin 2 nears 500k sold  
by Alissa McAloon [09.18.17]
The game only recently emerged from a year-long Early Access period but is already close to crossing the 500k sold threshold.
Console/PC

Don't Miss: Creating compelling puzzles in Rise of the Tomb Raider 3
by Staff [09.18.17]
Crystal Dynamics' senior designer Jeff Wajcs discusses the different elements that go into creating the perfect puzzle in this interview following the release of Rise of the Tomb Raider.
Console/PC, Design

VRDC Speaker Q&A: Survios' Mike McTyre discusses developing Raw Data  
by Emma Kidwell [09.18.17]
Mike McTyre of Survios discusses the practical lessons learned from building VR title Raw Data.
VR, Design, VRDC

Blog: Design tips for creating your game's opening level 2
by Gamasutra Community [09.18.17]
A game's opening level is like a first impression and needs a different design approach. In this article, I'll go through what sets Level 1-1 apart from other levels in 3D platformer, Suzy Cube.
Design

Former Valve dev Chet Faliszek joins Bossa Studios 1
by Alissa McAloon [09.18.17]
Previously, Faliszek spent over a decade at Valve working as the studio's VR liaison and writing the stories for games in Half-Life, Left 4 Dead, and Portal series.
VR, Social/Online, Production, Business/Marketing

Blog: Creating a dynamic tile system in Fossil Hunters 9
by Gamasutra Community [09.18.17]
What is a dynamic tile system, what solutions exist, and why did we create our own custom solution for Fossil Hunters? I explain the thinking behind our choices and detail our unique approach.
Design

Jen MacLean appointed interim executive director of IGDA  
by Chris Kerr [09.18.17]
"The IGDA must take a leadership position in empowering developers to succeed through connecting them to peers, resources, and opportunities in their local communities and around the world."
Business/Marketing

Moving on: Gearbox wraps up active development on Battleborn  
by Chris Kerr [09.18.17]
Gearbox Software'shero-shooter Battleborn is effectively being laid to rest, as the studio prepares to wind down development.
Console/PC, Production

Battlegrounds breaks the all-time Steam concurrent player record 2
by Chris Kerr [09.18.17]
The Early Access game was on course to break the record since passing the 1 million mark, and it eventually delivered the goods over the weekend.
Console/PC, Business/Marketing

Blog: Bringing Cursed Castilla to the Nintendo 3DS 1
by Gamasutra Community [09.18.17]
When we started working on Cursed Castilla, the 3DS was the platform we were targeting, but getting it there wouldn't be exactly straightforward.
Console/PC, Programming, Production