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May 19, 2019
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Nintendo Switch lifetime sales outstripping the PS4 in Japan  
by Chris Kerr [05.15.19]
The Nintendo Switch has outsold the PlayStation 4 in Japan, despite having being on shelves for three years less.
Console/PC, Business/Marketing

'Record high' investments see profits fall at Paradox  
by Chris Kerr [05.15.19]
Revenues and profits are down at Paradox Interactive for the first quarter ended March 31, 2019, but that's largely because of the company's ongoing investment efforts.
Console/PC, Production, Business/Marketing

Blog: The challenges of teamwork and game design  
by Gamasutra Community [05.15.19]
Designing games in a team is a huge challenge. Despite the fact that we try to follow the same universal principles of design theory, we often disagree. So, what can we do to overcome our differences?
Design, Production

Art Design Deep Dive: The gorgeous voxel creatures of Fugl 1
by Marco Peschiera [05.15.19]
Marco Peschiera, art director on the upcoming free-roaming sandbox game Fugl, explains the method of modeling and animating beautiful voxel creatures.
Indie, Art, Video

Don't Miss: Animating the spy fantasy in Splinter Cell: Blacklist  
by Staff [05.14.19]
Splinter Cell: Blacklist dev Kristjan Zadziuk offers an inside look at the game's animation pillars, the technical challenges faced by the animation team, and how they overcame them.
Console/PC, Art, Design

Nier: Automata has shipped over 4 million copies  
by Alissa McAloon [05.14.19]
Platinum Games’ Nier: Automata has officially surpassed 4 million in shipments and digital downloads.
Console/PC

Video: The making of Larian Studios' Divinity: Original Sin 2  
by Staff [05.14.19]
In this 2019 GDC talk, Larian Studios' Swen Vincke takes a look at all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin, and how they worked out.
Console/PC, Indie, Art, Audio, Design, Production, Video, Vault

Get a Job: Qualcomm is hiring an experienced Environment Artist  
by Staff [05.14.19]
Qualcomm Game Studio is seeking an experienced environment game artist to help design, create, and implement environments, props, and vehicles for games and mobile showcase demos. 
Art, Recruitment

Square Enix-founded RPG dev Studio Istolia closes down  
by Alissa McAloon [05.14.19]
Studio Istolia has been closed down following the cancelation of Project Prelude Rune.
Console/PC

Take-Two CEO: Subscriptions not a 'foregone conclusion' for game industry 1
by Alissa McAloon [05.14.19]
Take-Two Interactive CEO Strauss Zelnick is keeping an eye on the rise of game subscription services but isn't fully convinced the model will have the same impact on games as it did on music and movies.
Social/Online, Business/Marketing

Valve breaks down different tools for marketing games on Steam 2
by Alissa McAloon [05.14.19]
Valve has updated its Steamworks developer portal to include some handy tips for developers on how to get the most out of their marketing efforts Steam.
Console/PC, Social/Online, Business/Marketing

GTA V is nearing 110 million sales worldwide  
by Chris Kerr [05.14.19]
Grand Theft Auto V has sold in close to 110 million units worldwide since launching in September 2013.
Console/PC, Business/Marketing

Blog: Lessons learned working full-time for co-op credit  
by Gamasutra Community [05.14.19]
A student reflects on his experiences after dedicating six months to working full-time on his own startup for co-op credit and with funding from his university.
Production, Business/Marketing

Epic Games to receive BAFTA Special Award for contribution to game development  
by Chris Kerr [05.14.19]
BAFTA will honor Epic Games with the esteemed Special Award at this year's awards ceremony in London on June 12.
Programming, Production, Business/Marketing

Epic bolsters Unreal Engine with Twinmotion acquisition  
by Chris Kerr [05.14.19]
Epic has announced its new version of Twinmotion will be absolutely free to download and use for all customers until November 2019.
Design, Production

Blog: We're looking at accessibility all wrong  
by Gamasutra Community [05.14.19]
Here are some explicit strategies in how to design accessibility into your game's core, and all the different ways you'll benefit from doing so.
Design

Rockstar acquires Indian art studio Dhruva from Starbreeze 1
by Chris Kerr [05.14.19]
Rockstar has purchased Indian art production studio Dhruva from Starbreeze for an undisclosed fee.
Art, Production, Business/Marketing

When grinding is fun: Forager's compelling approach to 'idle game' design  
by Jupiter Hadley, Kris Graft [05.14.19]
Mariano "Hopfrog" Cavallero's hit Steam game Forager mashes adventure and crafting elements with the relaxing appeal of idle games. Here's how he made Forager an "idle game that you want to actively keep playing."
Console/PC, Indie, Design, Video

Get a job: Digital Extremes is hiring a Layout Artist  
by Staff [05.13.19]
Here is just one of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Recruitment

Take-Two sees record net bookings thanks to flagship franchises  
by Alissa McAloon [05.13.19]
Take-Two Interactive has closed out its 2018-2019 fiscal year with record net bookings, more than half of which came from digital goods.
Console/PC, Social/Online, Business/Marketing