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September 20, 2017
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Upgrading the Nemesis system for Middle-earth: Shadow of War 1
by Bryant Francis [09.18.17]
The well-received Nemesis System from Middle-earth: Shadow of Mordor, dubbed an "orc management simulator" by some, is getting upgraded to include more emergent narrative potential in the sequel.
Console/PC, Design, Video

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Richard Garriott remembers calling his parents to settle a fight over Ultima IV's design 2
by Alex Wawro [09.15.17]
In a USGamer excerpt from a new book on Apple II game history, Garriott recalls how he and his brother called their parents to settle an argument over a single controversial Ultima IV encounter.
Console/PC, Production

Gamasutra plays the new Dishonored adventure with Harvey Smith  
by Bryant Francis [09.15.17]
Dishonored: Death of the Outsider creative director Harvey Smith sat down to talk with us about the development of the new DLC.
Console/PC, Design, Video

How the Tekken team has been working for a decade to knock out lag  
by Alex Wawro [09.15.17]
"10 years ago, we started to gradually change the base game," Tekken series producer/director Katsuhiro Harada tells Gamasutra. ""I think many games/genres will need to be fundamentally reevaluated."
Social/Online, Design

Video: How game communities build eSports scenes from the ground up  
by Staff [09.15.17]
At GDC 2017 qualitative sociologist T.L. Taylor digs into the history and value of eSports communities, exploring how community engagement in your game can be a form of transformative work.
Social/Online, Business/Marketing, Video, Vault

Get a job: WRKSHP is hiring a Sr. Game Artist  
by Staff [09.15.17]
WRKSHP is looking for a Sr. Game Artist to create high-quality production art assets for its mobile MMO Beat Fever.
Art, Recruitment

How Carmen Sandiego accidentally became an educational game icon  
by Alissa McAloon [09.15.17]
We didnt want to call it 'educational'. We wanted to call it 'exploration'," explains programmer and Carmen Sandiego co-creator Dane Bigham.
Console/PC

Emerging scene on display at Brazilian Independent Game Festival  
by Jason Johnson [09.15.17]
We have a responsibility to foster indie games, because were never going to have triple-A development in Brazil. If games are going to be strong here, its going to be an indie industry.
Console/PC, Indie, Design, Business/Marketing

Humble has now raised over $100M for charity  
by Alissa McAloon [09.15.17]
Since first setting up shop in 2010, pay-what-you-want game shop Humble Bundle has raised over $100 million for charities across the globe.
Social/Online, Business/Marketing, Video

We're streaming the Dishonored 2 DLC with Harvey Smith today at 3PM EDT  
by Bryant Francis [09.15.17]
We're talking about the art and business of assassinating mysterious godlike entities today at 3PM EDT.
Console/PC, Design, Video

Blog: How real-world politics could improve your game 6
by Gamasutra Community [09.15.17]
Many game developers shy away from real-world politics in their virtual worlds, but taking inspiration from contemporary politics, history, and culture can make narratives richer and more compelling.
Art, Design

VRDC adds Fallout 4 VR, DOOM VFR demos in HTC VIVE Pavilion  
by Emma Kidwell [09.15.17]
The HTC VIVE Partner Pavilion will be showing off the VR arcade platform manager Viveport Arcade, horror action game HordeZ, and showcase Fallout 4 VR and DOOM VFR.
VR, Business/Marketing, VRDC

Someone has created a VR headset for the Commodore 64 3
by Chris Kerr [09.15.17]
A particularly industrious Commodore 64 owner, who goes by the name 64Jim64,has whipped up a truly affordable VR solution for the retro console.
VR, Console/PC, Video

Blog: The life and merciful death of the fad controller 14
by Gamasutra Community [09.15.17]
Brave game designers are never satisfied with the mere perfection of the game console controller. They're always coming up with new, weird fad controllers to tempt us.
Console/PC, Design

Bungie explains how a hate symbol ended up in Destiny 2 16
by Chris Kerr [09.15.17]
Bungie has opened up about its vetting process to explain how a white supremacist symbol was cleared to appear in Destiny 2.
Design, Production

Between a rock and a 'Harada' place: The massive Tekken interview 2
by Brandon Sheffield [09.15.17]
Bandai Namco game director Katsuhiro Harada discusses how Tekken is always arcade first, how the series made preparations for input lag, and how to please competitive and casual players simultaneously.
Console/PC, Design, Video

Blizzard chief explains how he raised money to start the company  
by Alex Wawro [09.14.17]
To raise the $10,000 he was expected to put in, Blizzard cofounder Mike Morhaime says he got a $15,000 loan -- from his grandmother.
Console/PC, Business/Marketing

How one man turns Garry's Mod scenes into art  
by Alex Wawro [09.14.17]
"In short: it was the perfect canvas I could project myself onto," says 10-year Garry's Mod player and artist Michael "Vioxtar" Efraim. "Today, posing in Gmod is my number one creative outlet."
Indie, Art

Video: Carmack's 2004 GDC talk about game dev on the bleeding edge  
by Staff [09.14.17]
13 years ago, id's John Carmack took the stage to talk about where the industry was at & what he found challenging/inspiring about making games. Video of his talk has been hard to find -- until now.
Console/PC, Programming, Design, Production, Video, Vault