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Blog: Out of Weakness, Strength - The Three Ds of Narrative Design  
by Gamasutra Community [04.05.21]
An analysis of what makes for compelling storytelling in games, and a proposed set of guidelines for maximizing the intrinsic advantages of video game narration.
Console/PC, Art, Design

Here are your juries for the IGF 2021 Audio, Narrative, and Nuovo Awards  
by Staff [04.05.21]
Meet the fine folks who will be voting on the nominees for the IGF Audio, Narrative, and Nuovo Awards!
Console/PC, Design

Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [04.05.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Production

Blog: How to write and use game pillars and values in game development 1
by Staff [04.05.21]
How to write and use game pillars and values to ease original game development. Subnautica pillars and values used as an example.
Design

Devs have until July 20 to release games on Vita before its digital store goes dark  
by Alissa McAloon [04.02.21]
IGN's larger report about how the store closure news blindsided some developers with Vita games in the works also sheds light on the short deadlines devs have to get their Vita games out the door.
Console/PC

Get a job: Insomniac Games is looking for a Character TD  
by Staff [04.02.21]
This role is responsible for creating character setups, including the rigging of various heroes, enemies, weapons, vehicles and props, and support Animators and other developers with scripts and tools.
Programming, Recruitment

Apple Arcade now includes a selection of classic and award-winning iOS games  
by Alissa McAloon [04.02.21]
Apple is expanding the subscription library's offerings by adding premium games already found elsewhere on the App Store.
Smartphone/Tablet

Don't Miss: A Classic Postmortem of The Sims 2 and how Maxis avoided sequel-itis 1
by Staff [04.02.21]
In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Programming, Art, Design, Production

Video: Using sketches to fuel your passion project  
by Staff [04.02.21]
In this 2018 GDC talk, Joseph Sanabria explains how developers, designers and artists can use sketches to help create a vision and bring teams together.
Console/PC, Art, Video

How some indies are approaching photography mechanics in their games 1
by Jack Yarwood [04.02.21]
We interviewed creators of photography-centric games to learn about techniques and challenges when making a game where the main mechanic is snapping pics.
Console/PC, Indie, Art, Design

Controversial Hololens military deal moves into production phase at $22B 1
by Kris Graft [04.01.21]
Once demoed as augmented reality hardware for use with video games like Minecraft, Microsoft is moving forward with a $22 billion Hololens deal with the U.S. Army that will put the militarized version of the headset into production.
VR, Business/Marketing

Video: Three tips for becoming a better artist immediately  
by Staff [04.01.21]
In this 2018 GDC session, ArenaNet's Horia Dociu shares three, simple, honest, and actionable steps that anyone can apply right now to become a better artist instantly.
Console/PC, Art, Video

Blog: Analysing the new Magic: The Gathering MMO, Magic Legends 1
by Gamasutra Community [04.01.21]
Quick analysis and predictions about Magic Legends, the latest MMORPG by Cryptic Studios & Perfect World Entertainment based on the Magic: The Gathering universe.
Design

Demon's Souls remake director Gavin Moore has left SIE Japan Studio 1
by Chris Kerr [04.01.21]
The news comes as the Gravity Rush, Ape Escape, and The Last Guardian developer is wound down, with Sony choosing to absorb the studio into Astro's Playroom dev Team Asobi.
Console/PC, Business/Marketing

Game market analyst SuperData Research has been shut down by Nielsen  
by Chris Kerr [04.01.21]
Nielsen Holdings is shutting down game market intelligence company SuperData Research.
Business/Marketing

Gameplay capture platform Lowkey raises $7 million and launches new mobile app  
by Chris Kerr [04.01.21]
Gameplay capture platform Lowkey has raised $7 million through a Series A funding round led by Andreessen Horowitz.
Production, Business/Marketing

Certain Affinity's new VP of Canadian operations is Halo veteran Dan Ayoub  
by Chris Kerr [04.01.21]
Certain Affinity has appointed industry veteran Dan Ayoub as VP of Canadian operations and general manager of its Toronto studio.
Console/PC, Business/Marketing

Which YouTubers are the right ones for your game?  
by Gamasutra Staff [03.31.21]
We know just how many games there are out there, and how tricky it can be to get featured by notable streamers. So let's talk about 'variety' streamers and the best targets for your game.
Indie, Design, Production, Business/Marketing

Get a job: Join Talofa Games as a Unity Software Engineer  
by Staff [03.31.21]
Talofa is seeking a Mobile (iOS/Android) Unity Software Engineer to join the team for our new social running game in development.
Programming, Recruitment

16 backward compatible Xbox games are now playable via The Cloud  
by Alissa McAloon [03.31.21]
Amid various PlayStation-ignited conversations about game preservation and digital longevity, Xbox has announced that it is uniting two of its big initiatives: cloud-based gaming and backward compatibility.
Console/PC, Social/Online