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    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Steam devs and publishers can now create customizable homepages 3
by Chris Kerr [06.19.18]
Steam's new Creator Homepages feature has entered open beta, meaning developers and publishers using the marketplace can now create customizable homepages to better showcase their game portfolios. 
Console/PC, Business/Marketing

Blog: How we designed an erotic user-interface  
by Gamasutra Community [06.19.18]
A short essay on making an erotic game with classical user-interface elements and the challenges of avoiding a penis-centric reading of the slider.
Design

Games industry trade bodies concerned by 'gaming disorder' classification 1
by Chris Kerr [06.19.18]
A coalition of games industry trade bodies from around the world have questioned the World Health Organization's to list 'gaming disorder' as an addictive condition.
Business/Marketing

How useful errors and evolving player skills shape Fortnite's UX 6
by John Harris [06.19.18]
Ben Lewis-Evans, lead UX researcher at Epic Games, discusses his work on games like Fortnite and how UX researchers can preserve the roughness of good game design.
Console/PC, Design

Reverse-engineered Diablo source code released on GitHub 7
by Alex Wawro [06.18.18]
Someone who goes by "GalaxyHaxz" has uploaded what appears to be a reverse-engineered version of the original source code (sans game assets) for Blizzard's pioneering 1996 game Diablo to GitHub. 
Console/PC, Programming

Video: Creating the narrative of Rise of the Tomb Raider  
by Staff [06.18.18]
In this GDC 2016 talk, writers and narrative designers from Rise of the Tomb Raider discuss how they worked together to build the next stage of Lara Croft's adventures.
Console/PC, Design, Video

Sensible Object raises $3.2M for R&D toward board games using Alexa 1
by Emma Kidwell [06.18.18]
Sensible Object, developer of the voice-augmented trivia board game When in Rome, has raised $3.2 million to be used toward R&D for board games that will utilize Amazon Alexa.
Console/PC, Social/Online, Business/Marketing

Analyst: 66% of console players still prefer physical games over digital 4
by Alissa McAloon [06.18.18]
The majority of players still prefer physical games over digital on console, and Nielsen Games reports that the exact opposite is true for players on PC.
Console/PC, Social/Online, Business/Marketing

Get a job: Armature Studio is hiring a Sr. Gameplay Programmer  
by Staff [06.18.18]
Armature Studio is looking to bring a Sr. Gameplay Engineer on board at its Texas-based studio to design innovative gameplay systems for an ongoing project.
Programming, Recruitment

Don't Miss: A Game Design Deep Dive into Darkest Dungeon's Affliction System 3
by Staff [06.18.18]
Chris Bourassa & Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways."
Console/PC, Indie, Design

Valve introduces limits for new games to prevent 'fake' ones from gaming Steam 3
by Alissa McAloon [06.18.18]
“We don’t believe these constraints will negatively impact real games in any way, and the removal of fake games should improve the store experience for everyone.”
Console/PC, Social/Online, Business/Marketing

'Gaming Disorder' officially listed in World Health Organization diagnostic doc 5
by Alissa McAloon [06.18.18]
The World Health Organization has finalized the draft for the 11th International Compendium of Diseases (ICD) revision, including a disorder involving video game addiction within its pages.
Serious

Blog: Building the boss fights of X-Morph: Defense - Part 3  
by Gamasutra Community [06.18.18]
In the third article in the series, we unveil the design decisions behind the bomber boss in X-Morph: Defense, and why we decided to get rid of it completely.
Design

Rare says streamers were critical to Sea of Thieves' success 2
by Chris Kerr [06.18.18]
Sea of Thieves broke its three-month sales target in 24 hours with a little help from Game Pass, and a lot of help from streamers. 
Business/Marketing

PUBG dev says store-bought assets help teams 'work smart' 3
by Chris Kerr [06.18.18]
"Hiring an art team of 40 people to 'try a game' and 'see if it's fun' is simply not a smart way to work. This is what the asset store is for."
Console/PC, Production

Blog: Are battle royale titles the next big esport? 7
by Gamasutra Community [06.18.18]
Battle royale titles and Fortnite in particular have taken over multiplayer and streaming, but does the genre have the legs to be the next big esport?
Design, Business/Marketing

How Avalanche and id are working together to build a new Rage  
by Kris Graft [06.18.18]
Rage 2 game director Magnus Nedfors explains how Avalanche and id started collaborating, shedding some light on what he and his team have learned about making open-world games that feel dynamic.
Console/PC, Design

Video Game Deep Cuts: Another Grim E3 World  
by Gamasutra Staff [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Building the touchy-feely world of Media Molecule's Tearaway  
by Staff [06.15.18]
At GDC 2013, Tearaway creative lead Rex Crowle described the challenges of designing and building a world that can flex, fold, tear and crumple under the fingertips of players.
Console/PC, Design, Video, Vault

Sales from Fallout 76 'Country Roads' cover will be donated to charity  
by Emma Kidwell [06.15.18]
Bethesda Softworks will donate 100 percent of sales made from the song used in Fallout 76's trailer to Habitat for Humanity.
Console/PC, Business/Marketing