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Chat with the lead developer of Aer: Memories of Old at 3PM EST  
by Bryant Francis [11.15.17]
We're chatting with the lead developer of Aer: Memories of Old at 3PM EST on the Gamasutra Twitch channel.
Console/PC, Design, Video

AIAS launches new game dev podcast 'The Game Makers Notebook'  
by Chris Kerr [11.15.17]
The show will be hosted by Insomniac Games founder and CEO Ted Price, and will feature a series of in-depth, one-on-one conversations with developers.
Production, Business/Marketing

Game Developers Conference 2018 debuts 'Vision Track' with Pixar talk  
by Staff [11.15.17]
GDC 2018 is re-introducing its Vision Track - a series of mini-keynotes featuring great speakers and forward-thinking companies (like Pixar!) discussing the future of the game industry.
Serious, GDC

Patreon games: Kickstarter launches Drip to help fund individual creators  
by Chris Kerr [11.15.17]
Kickstarter has launched Drip, a new tool that enables individual artists and creators to amass funding and build a community of their own. 
Business/Marketing

Blog: Compulsion loops and dopamine in games 8
by Gamasutra Community [11.15.17]
What is gamification really about? When you talk about gamification to people, one word that comes back a lot is 'rewards.' Well, that's not what Gamification is really about! Here's why.
Console/PC, Design

Mobile games are driving revenues and profits at Tencent  
by Chris Kerr [11.15.17]
The Shenzhen-based outfit saw revenues and profits rise thanks to the performance of its smartphone and PC games.
Console/PC, Business/Marketing

UK Government promises more visas, more investment for tech sector 1
by Chris Kerr [11.15.17]
As part of the new 'support package,' the Government will look to double the number of visas handed out to the 'brightest and best talent' from around the world, including those in digital technology, to 2000. 
Console/PC, Business/Marketing

Blog: 10 tips for game dev veterans and students alike 2
by Gamasutra Community [11.15.17]
All members of the game development community share similar stories of struggle, failure, discipline and mentorship. These 10 tips are pulled from that collective hive mind.
Design

The making of 20XX: Listening well and lucking out 7
by Chris King [11.15.17]
We developed 20XX over the course of 4 years, most of which ended up being public via Early Access. We talk about the game's timeline, lessons learned, and how competition affected our development.
Console/PC, Indie, Art, Design

Ex-BioWare dev traces loot boxes back to Mass Effect 3 and FIFA 1
by Staff [11.14.17]
"There was a ton of inspiration between our two teams that we passed back and forth," former BioWare dev Jesse Houston tells Glixel. "We loved the Magic card feeling."
Console/PC, Business/Marketing

IO Interactive has cut a deal to make a Hitman TV series 1
by Alex Wawro [11.14.17]
The team behind last year's episodic hit-'em-up Hitman have confirmed they've cut a deal with Fox 21 and Hulu to produce a television series based on the game.
Indie, Business/Marketing

How Outcast: Second Contact was revived for 2017  
by Bryant Francis [11.14.17]
We talked to one of the developers who brought Outcast back from the dead, and asked how the game industry has changed from 1999 to 2017.
Console/PC, Design, Production, Video

GameStop aborts the launch of its unlimited game rental program 4
by Alex Wawro [11.14.17]
GameStop began rolling out, then abruptly stopped, the PowerPass game rental program it had planned to officially launch next week.
Console/PC, Business/Marketing

Video: Creating Stellaris' complex AI behavior via data-driven design  
by Staff [11.14.17]
At GDC 2017 Paradox's Mehrnaz Amanat Bari gave an illuminating talk about how the game's believably flawed and quirky (but hardy) leader AI was created and implemented via data-driven design.
Console/PC, Programming, Design, Video, Vault

Don't Miss: 5 tips on making great DLC from Dying Light: The Following devs 1
by Gamasutra Community [11.14.17]
The developers of the well-received expansion Dying Light: The Following share advice and lessons on the many different aspects of making great DLC.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Get a job: Wolcen Studio is hiring a Sr. 3D Animator  
by Staff [11.14.17]
Nice-based Wolcen Studio is looking for a passionate and ambitious Senior 3D Animator to bring to life the characters and creatures of its game.
Art, Recruitment

Xbox One owners can now send games as digital gifts  
by Alissa McAloon [11.14.17]
Microsoft has introduced digital gift-giving on its flagship console, just ahead of the holiday season.
Console/PC, Business/Marketing

AbleGamers is offering sponsorships to three Train Jam-curious developers  
by Alissa McAloon [11.14.17]
The AbleGamers Foundation is partnering up with Train Jam to help three game developers with disabilities attend both the mobile game jam event and, following the trip, GDC.
Indie

We're talking to Outcast: Second Contact's Franck Sauer at 3:30PM EST  
by Bryant Francis [11.14.17]
We're talking to an original developer who worked to revive the long-dormant Outcast franchise today at 3:30PM EST on Twitch.
Console/PC, Design, Video

Blog: Making your game using the 'ABC-recipe' 2
by Gamasutra Community [11.14.17]
The ABC-recipe for making games can help you and your team understand what should be done and when. It offers a guideline for working iteratively on games, minimizing stress and optimizing testing.
Design, Production