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November 11, 2019
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Get a job: Free Range Games is hiring a Senior Engineer  
by Staff [11.06.19]
Free Range Games is looking for a Senior Engineer to help jump-start its transition to Unreal for AAA console games.
Console/PC

Video: How Inkle created a dynamic detective story in Heaven's Vault  
by Staff [11.06.19]
In this 2018 GDC talk, inkle's Jon Ingold outlines the strategies the team employed to design their sci-fi detective game Heaven's Vault.
Console/PC, Indie, Design, Video, Vault

Don't Miss: Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3  
by Staff [11.06.19]
Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele. She joined us to talk about how she takes autobiographical topics and turning those into brilliantly evocative games.
Indie, Design, Podcast, GDC

Zordix secures $1.4 million in funding, acquires Dimfrost Studio  
by Alissa McAloon [11.06.19]
Moto Racing developer Zordix has acquired fellow game developer Dimfrost Studio, the Swedish team behind the in-development Bramble: The Mountain King.
Console/PC

Check out this highlight reel of remarkable games submitted to Alt.Ctrl.GDC  
by Staff [11.06.19]
Want to see some inspired game design? Organizers have collected 60+ Alt.Ctrl.GDC videos showcasing many of the zany creations pitched to GDC's alternative controller game showcase over the years.
Indie, Design, alt ctrl gdc

Niantic opens up Pokemon Go sponsored location program for smaller businesses  
by Alissa McAloon [11.06.19]
Niantic’s location-based AR game Pokemon Go will soon let a wider variety of businesses set up sponsored in-game Pokestops.
Smartphone/Tablet, Business/Marketing

Niantic opens Niantic Creator Program to fund and support AR-minded devs  
by Alissa McAloon [11.06.19]
Pokemon Go developer Niantic has unveiled the Niantic Creator Program, a multipronged initiative that aims to support developers working in real-world augmented reality.
VR, Social/Online, Smartphone/Tablet

Supercell scraps upcoming title Rush Wars after failing to find the fun 1
by Chris Kerr [11.06.19]
Supercell has scrapped upcoming "build and battle" title Rush Wars after the beta was met with a  lukewarm reception. 
Smartphone/Tablet, Design, Production, Business/Marketing

Vainglory dev Super Evil Megacorp raises $10.5 million as it refocuses on next project  
by Alissa McAloon [11.06.19]
Vainglory developer Super Evil Megacorp is turning its attention toward its next project and handing off day-to-day management of Vainglory to a different studio.
Console/PC, Social/Online, Smartphone/Tablet

How Blasphemous' level design iterates on classic Metroidvanias  
by Jack Yarwood [11.06.19]
The Game Kitchen's Enrique Colinet, level designer on Blasphemous, gives a behind the scenes look at the design and iteration of levels, from whiteboard to final product.
Console/PC, Indie, Design, Video

Get a job: Simutronics is hiring a UI/UX Designer  
by Staff [11.05.19]
Simutronics is expanding its awesome team and we are looking for a UX/UI Designer who can develop user interfaces from concept to completion.
Design, Recruitment

Fabulous investigating after Devolver Digital accuses its app of ripping off Gris  
by Alissa McAloon [11.05.19]
The makers of the self-help app Fabulous are looking into a video created a few months back that, as pointed out by publisher Devolver Digital earlier today, bore similarities to Nomada Studio's Gris.
Smartphone/Tablet, Indie, Art

Don't Miss: Composing the music of Red Dead Redemption  
by Jeriaska [11.05.19]
In this 2010 interview, Red Dead Redemption composers Bill Elm and Woody Jackson discuss developing the Western game's sound, comparing the experience to working on film score.
Console/PC, Audio

Video: Game preservation lessons learned on EA's biggest sports games  
by Staff [11.05.19]
In this 2019 GDC talk EA's Garrett Fredley discusses the struggles and challenges of his work preserving releases for AAA sports franchises, detailing processes nearly every team can benefit from.
Console/PC, History, Video, Vault

Industry veterans form 'diverse and inclusive' studio Brass Lion Entertainment 2
by Chris Kerr [11.05.19]
A group of games industry veterans have joined forces to establish a new "diverse and inclusive entertainment studio" called Brass Lion Entertainment.
Production, Business/Marketing

Learn what makes Apex Legends' ranked leagues tick at GDC 2020!  
by Staff [11.05.19]
Respawn's Apex Legends is one of the biggest games in the world, and at the Game Developers Conference next year you'll have an opportunity to learn how its rock-solid Ranked leagues work!
Social/Online, Design

The Nintendo Switch has sold over 10 million units in Japan  
by Chris Kerr [11.05.19]
The Nintendo Switch has sold over 10 million units in Japan, according to the latest official figures from Nintendo.
Console/PC, Business/Marketing

Net sales down at Starbreeze as company readies for Payday-centric future  
by Chris Kerr [11.05.19]
Sales have again dipped at struggling Payday 2 developer Starbreeze, which was recently granted an extended reconstruction period to give it more time to steady the ship.
Business/Marketing

Blog: Kickstarter lessons learned from a 300 percent funded solo project 2
by Gamasutra Community [11.05.19]
I’m a solo developer from Germany and I ran a Kickstarter campaign for my game last year that ended up getting over 300 percent funded with a pledge total of over $100,000 USD.
Production, Business/Marketing

Hong Kong protesters shine, but don't quite spark at BlizzCon 3
by Bryant Francis [11.05.19]
Pro-Hong Kong shared their stories with Gamasutra this weekend, but it's unclear if their presence will spark change in how Blizzard approaches the ban of Hearthstone pro player Blitzchung.
Console/PC, Business/Marketing