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August 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Blog: The Dream IS the Product 4
by Bryant Francis [08.13.18]
One futurist attempts to analyze the expensive investments pouring into companies like Magic Leap.
Console/PC, Business/Marketing

Mobile-focused Tencent is reportedly on the outs with Riot  
by Emma Kidwell [08.13.18]
Riot Games' relationship with parent company Tencent Holdings is reportedly on thin ice over declining profits and differences over mobile gaming.
Console/PC, Business/Marketing

Exploring PICO-8 and what makes a design space 'cozy'  
by Alissa McAloon [08.13.18]
“Something that a cozy design space is not, or is fighting against, is decision fatigue." PICO-8 creator Joseph White outlines the goals of his fantasy console at Practice 2018.
Console/PC, Design, Video

Games4EU launches, highlights Brexit's negative impact on UK games industry 3
by Emma Kidwell [08.13.18]
The anti-Brexit organization Games4EU has launched today, campaigning to demonstrate the negative impact leaving the European Union will have on the UK games industry.
Serious, Business/Marketing

Get a job: Wargaming Chicago-Baltimore is hiring a Gameplay Engineer  
by Staff [08.13.18]
Wargaming Chicago-Baltimore is looking for a Gameplay Engineer to code, debug, and manage gameplay systems and more.
Programming, Recruitment

Devs corroborate claims of sexist culture as Riot looks for way forward  
by Bryant Francis [08.13.18]
After Kotaku's story on a climate of sexism and sexual harassment at Riot Games, more Rioters have shared their experiences, while the company says it's making an outreach effort to former staffers.
Console/PC, Business/Marketing

Don't Miss: Heartache and compassion in Undertale 1
by Joel Couture [08.13.18]
This excerpt from Gamasutra contributor Joel Couture's eBook, Fallen Down: Heartache and Compassion in Undertale explores designer/composer Toby Fox's unique approach to character design.
Console/PC, Indie, Design

Bethesda reluctant to bring Elder Scrolls: Legends to systems that don't offer cross-play 1
by Alissa McAloon [08.13.18]
"We can't be talking about one version of Legends, where you take your progress with you, and another version where you stay within that ecosystem or its walled off from everything else," said Hines.
Console/PC, Social/Online, Smartphone/Tablet

Crystal Dynamics opens new studio, Crystal Northwest, in Washington  
by Alissa McAloon [08.13.18]
Headed up by longtime industry veterans Chad Queen and James Loe, the new outfit aims to bolster the company’s overall game development efforts, specifically in regards to its unnamed 'Avengers Project.'
Business/Marketing

Bethesda hits Amazon seller with legal threat over reselling pre-owned game as 'new' 2
by Alissa McAloon [08.13.18]
The company has since clarified that the letter was in response to the reseller's product being listed as ‘new’ rather than a crackdown on the used game reselling business as a whole.
Console/PC

New initiative aiming to boost diversity among games industry speakers 1
by Chris Kerr [08.13.18]
The IGDA has launched the Speaker Diversity Initiative to help spotlight a broader selection of talent and foster speaker diversity at games industry events.
Business/Marketing

Tencent has pulled Monster Hunter: World from sale in China  
by Chris Kerr [08.13.18]
It's not clear what Monster Hunter did to ruffle feathers in the region, but there's been some suggestion the move could be connected to China's tight restrictions on online content.
Console/PC, Business/Marketing

Fallout 76 avoiding Steam so Bethesda can form 'direct relationships' with players 10
by Chris Kerr [08.13.18]
"We've done online games before, we've done some games-as-service, and with Fallout 76, it was just really important to us to have that direct relationship with the customer."
Console/PC, Production, Business/Marketing

How Baldi's Basics taps into the real horror of '90s edutainment  
by Joel Couture [08.13.18]
Developer Micah McGonigal talks about the design and development of his edutainment horror game Baldi's Basics, in the process reminding us how weird and messed up old edutainment games could be.
Indie, Design

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Salt and Sanctuary devs explain how XNA shaped their game-making ways  
by Bryant Francis [08.10.18]
We talked to the makers of Salt and Sanctuary about how XNA game development has shaped their game dev careers.
Console/PC, Design, Video

Video: How different mediums influence storytelling  
by Staff [08.10.18]
In this GDC 2013 session, Schell Games' Jesse Schell examines the history of how different mediums have shaped and re-shaped storytelling.
Console/PC, Design, Video

Over a year later, South Korean devs still aren't allowed to publish games in China  
by Emma Kidwell [08.10.18]
South Korean game developers and publishers are still not able to release games in China after the Chinese government instituted a full ban on the release of new South-Korea developed games in 2017.
Smartphone/Tablet, Business/Marketing

Get a job: Obsidian Entertainment is hiring a Junior Lighting Artist  
by Staff [08.10.18]
Obsidian Entertainment is seeking a skilled, self-motivated Junior Lighting Artist to create visually compelling and imaginative artwork for its next RPG.
Art, Recruitment

Google Play searches now warn that Fortnite isn't hosted in the store 3
by Alissa McAloon [08.10.18]
Google has added a small disclosure at the top of Google Play searches for Fortnite, cautioning players that the game they’re probably searching for isn’t actually hosted on Google Play.
Smartphone/Tablet