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March 23, 2018
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Blog: What's up with the DMCA fight over defunct online games? 7
by Gamasutra Community [03.19.18]
If you've been paying attention, you may have seen press coverage of the ESA's opposition to a proposed change to the Digital Millenium Copyright Act. But what exactly is the ESA arguing about?

Sponsored: With a name like N3TWORK, it has to be good  
by N3TWORK [03.19.18]
From its relatively flat and transparent company structure to its aggressively player-oriented approach, N3TWORK has a unique take on what game development can be -- and they're hiring!
Social/Online, Smartphone/Tablet, Business/Marketing, Sponsored Article

Epic gifts over $12M worth of Paragon assets to Unreal Engine devs  
by Chris Kerr [03.19.18]
Epic is giving Unreal Engine 4 devs access to over $12 million worth of assets from its soon-to-be shuttered online shooter, Paragon
Console/PC, Programming, Art, Production, Business/Marketing

Vive Pro to retail for $799, standard Vive gets $100 price drop 3
by Chris Kerr [03.19.18]
The premium headset was unveiled back in January, and uses duel-OLED displays to deliver a resolution of 2880 x 1600 combined, compared to the standard Vive's 2160 x 1200 offering.
VR, Business/Marketing

Amazon debuts GameOn, a new cross-platform competitive game platform  
by Alex Wawro [03.19.18]
As the Game Developers Conference kicks off today Amazon unveiled GameOn, a new platform aimed at helping devs implement cross-platform (mobile, console, PC) competitive multiplayer in their games.
Social/Online, Business/Marketing, GDC

Video Game Deep Cuts: The Exoplanets Of Trust  
by Gamasutra Staff [03.19.18]
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Combining tower defence and shooting mechanics  
by Gamasutra Community [03.19.18]
The preconceptions you have about what the final product should look like often look great on paper, but do not fare so well in reality. Here's how my game changed over time.

How devs deal with making enemies that feel 'okay' to kill 2
by Carli Velocci [03.19.18]
Gamasutra chats with devs from around the industry about good enemy design, and what's involved with creating enemies that feel 'okay' to kill -- without making killing feel okay.
Console/PC, Indie, Art, Design

Video: How SimCity's sandbox was built  
by Emma Kidwell [03.16.18]
In this 2013 GDC talk, Maxis' Dan Moskowitz explains how SimCity's sandbox was built.
Console/PC, Programming, Video

Established Japanese devs are making games under a new approach 1
by Emma Kidwell [03.16.18]
A profile published by Polygon earlier today examines how a growing number of established Japanese game developers have taken a different approach for creating new titles.
Console/PC, Indie, Design, Production

GDC 2018 is this week! Follow along on Gamasutra's official event page  
by Staff [03.16.18]
Game Developers Conference 2018 is here, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

A look at how Campo Santo created convincing water for a (cut) game trailer scene 2
by Alissa McAloon [03.16.18]
"To bring the scene to life, we'd need nice-looking water, which wouldn’t be convincing if it didn’t react to the motion of the characters and surrounding geometry."

Earnings report roundup: Game industry winners and losers in Q4 2017  
by Jon Jordan [03.16.18]
Who's up and who's down? The info is all arranged in easy-to-read charts for our quarterly rundown of the financial winners and losers in the quarter ending 31 December 2017.
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo's influence on independent devs and their games  
by Emma Kidwell [03.16.18]
Independent developers share the influence that Nintendo has had on their work.
Indie, Design, Production

Get a job: Disruptor Beam is hiring a VFX Artist  
by Staff [03.16.18]
Disruptor Beam is looking for a VFX Artist to create stunning VFX in Unity for both gameplay and UI events as a member of its Massachusetts-based team.
Smartphone/Tablet, Art, Recruitment

Don't Miss: The minimalist sound design of The Witness 2
by Staff [03.16.18]
'It's a very minimalist game,' says Andrew Lackey, 'which meant we couldn't introduce any sound that was unnecessary, or that didn't fit with the game's logic.' Like, for example, a soundtrack.
Console/PC, Indie, Audio, Design

Blog: How smart UX decisions inspired Golfclash's success 4
by Chris Kerr [03.16.18]
This post looks at the UX in mobile title Golfclash, and how it leverages 'learning from your opponents' as an effective on-boarding tool.

Though invite-only, Fortnite Battle Royale tops iOS charts at launch  
by Alissa McAloon [03.16.18]
Access to the game currently requires an invite from Epic but Fortnite Battle Royale has already climbed to the top of the iPhone’s Top Free Apps chart in the US.
Social/Online, Smartphone/Tablet

Opinion: So what *does* the science say about games and violence? 1
by Katherine Cross [03.16.18]
In the wake of renewed debate about violence and video games, Gamasutra contributor Katherine Cross dons her academic cap and examines what the sciences have to say on the subject.

UK-based Lockwood Publishing opens new studio in Newcastle  
by Alissa McAloon [03.16.18]
Lockwood Publishing, the developer behind the long-running mobile game Avakin Life, has opened up its third studio in the UK.