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Don't Miss: A Level Design Deep Dive into Dishonored 2's Clockwork Mansion 2
by Christophe Carrier [01.13.20]
"Having the walls move in an elegant and credible way is very difficult in itself, but making sure the player wouldn't be lost was one of the biggest challenges for us."
Console/PC, Programming, Design

Blog: A TILTit postmortem (or how to not publish a game in today's market) 2
by Gamasutra Community [01.13.20]
A postmortem of my physics based, falling blocks, puzzle game TILTit, including some marketing lessons learned the hard way.
Design, Production, Business/Marketing

Riot Games sets up Riot Tabletop to take another stab at board games  
by Alissa McAloon [01.13.20]
Riot set up Riot Tabletop to focus on the creation of new tabletop games, and announced the first title the team plans to release.
Console/PC

Video: Art direction advice for crafting triple-A game UI  
by Staff [01.13.20]
In this 2018 GDC talk, DICE LA's Omer Younas explains how to create consistent, engaging UI art for triple-A games using relevant theory and best practice.
Console/PC, Art, Video, Vault

GDC YouTube Top 5: Mipumi Games' Eline Muijres  
by Kris Graft [01.13.20]
For January, we bring you the top picks from Eline Muijres, producer at indie studio Mipumi Games who also worked on the IGF-nominated game Bounden.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Rockstar says defunct Games for Windows Live to blame for GTA IV delisting 1
by Alissa McAloon [01.13.20]
Grand Theft Auto IV vanished from Steam this month, but the usual delisting suspects don’t seem to be at fault this time around.
Console/PC

Get live game-pitching advice at GDC Pitch during GDC 2020!  
by Staff [01.13.20]
If you're coming to GDC 2020 don't miss your chance to participate in GDC Pitch, an event designed to help select GDC Play participants practice their game-pitching skills in front of a live audience!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Go behind the scenes of Jedi: Fallen Order's design at GDC 2020 1
by Staff [01.13.20]
At GDC in March you'll have a rare opportunity to hear how Respawn navigated the pitfalls of making a great Star Wars game -- along with all the practical lessons they learned along the way!
Console/PC, Design, GDC

Blog: The importance of the new player's experience 3
by Gamasutra Community [01.13.20]
Every video game is someone's first, and it's important for every designer to think about their title from the new player's experience as a way of improving playability.
Design

Nintendo looking at 'interesting' ways it can use AR technology 1
by Chris Kerr [01.13.20]
Nintendo president Shuntaro Furukawa has revealed the company is looking at "interesting" ways it can use augmented reality technology.
VR, Design, Business/Marketing

Awesome Games Done Quick 2020 raises a record $3.13 million for charity  
by Chris Kerr [01.13.20]
Charity speedrunning event Awesome Games Done Quick 2020 has raised $3.13 million for the Prevent Cancer Foundation, breaking the previous fundraising record by over $100,000.
Console/PC, Business/Marketing

Blog: A Kirby Super Star retrospective 1
by Gamasutra Community [01.13.20]
A deep dive into one of the more unique game releases on the SNES. Kirby Super Star managed to redefine what it means to be a Kirby game.
Console/PC, Design

Designing Manifold Garden's believably unbelievable world and puzzles  
by John Harris [01.13.20]
At the start, Manifold Garden appears to be a simple block-moving puzzle game, but before long there are impossible sights at play that demonstrate the strange implications of the world
Indie, Design, Video

Video Game Deep Cuts: Punk Nomad Disco Elysium Switch  
by Gamasutra Staff [01.11.20]
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Evening Star is hiring a Technical Artist  
by Staff [01.10.20]
Evening Star is looking for a LA-based Technical Artist to join the team.
Art, Recruitment

More game studios step in to raise funds for those affected by Australian fires 1
by Alissa McAloon [01.10.20]
Two more studios have put plans into motion to help those affected by bush fires that still burn across Australia.
Social/Online

Xbox won't kick off the Series X generation with next-gen exclusives 4
by Alissa McAloon [01.10.20]
Xbox Game Studios head Matt Booty says the plan is to be more PC like in the first few years of the next generation.
Console/PC

Video: Understanding the bottom-up design philosophy behind Crashlands  
by Staff [01.10.20]
In this 2018 GDC talk Butterscotch Shenanigans' Seth Coster breaks down the studio's bottom-up design approach & discusses the implications for project and team management on games like Crashlands.
Console/PC, Indie, Design, Video, Vault

Come to GDC for the inside track on how Riot re-imagines League of Legends music  
by Staff [01.10.20]
Come to GDC in March and learn all the tricks and techniques Riot uses to remix and re-imagine League of Legends champion themes to complement their alternate skins!
Console/PC, Audio, GDC

Analyst: With $894 million in revenue, 2019 marked Pokemon Go's best year so far  
by Alissa McAloon [01.10.20]
Sensor Tower estimates clock 2019 as Pokemon Go’s best year so far, surpassing even the year of its landmark launch.
VR, Smartphone/Tablet