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April 9, 2020
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The Last of Us Part II and Iron Man VR delayed as COVID-19 complicates release plans  
by Alissa McAloon [04.02.20]
Sony Interactive Entertainment says logistical problems spanning from the current global crisis have made delivering both games on time an impossible feat.
Console/PC

ALT.CTRL.GDC Showcase: Red Planet Games' Vincere  
by Joel Couture [04.02.20]
Vincere is a competitive chariot racing game, where players must lean in their chariot and pull on the reins to overcome the opponent beside them.
Indie, Video, alt ctrl gdc

Unity launches 'Unite Now' digital series to help devs stay in the know during pandemic  
by Chris Kerr [04.02.20]
Unity has launched a new digital programming series of talks, how-tos, demos, Q&As, and stories under the 'Unite Now' banner to help developers learn more about its tech during the COVID-19 pandemic.
Programming, Art, Design, Production, Business/Marketing

Blog: The difference between random and randomized progression 9
by Gamasutra Community [04.02.20]
Lootbox design has often been equated to randomized progression seen in ARPGs, but today's post will dispel that myth and how random and randomized progression aren't the same for the player.
Design

Activision scores First Amendment victory in Humvee trademark lawsuit 8
by Chris Kerr [04.02.20]
Activision has come out on top in a trademark lawsuit brought against it by Humvee maker AM General.
Business/Marketing

Blog: Historians discuss Through the Darkest of Times  
by Gamasutra Community [04.02.20]
Historians Bob Whitaker and Ned Richardson-Little discuss the historical strategy game Through the Darkest of Times.
Design, Production

Sony forms $100 million global relief fund to help those affected by COVID-19  
by Chris Kerr [04.02.20]
PlayStation maker Sony has established a $100 million global relief fund to help those around the world affected by the COVID-19 pandemic.
Console/PC, Business/Marketing

Interview: Tuning promotion to make Academia a success  
by Simon Carless [04.02.20]
How Squeaky Wheel co-founder Ryan Sumo helped scale his studio's game Academic: School Simulator to $1 million in gross Steam revenue.
Console/PC, Design, Production, Business/Marketing

With Half-Life: Alyx out, Valve shifts focus to its Hammer level editor  
by Alissa McAloon [04.01.20]
Hammer, which might end up being the world's only taste of Source 2 devtools, was originally planned to release alongside Alyx in March, but mention of it was noticeably absent on launch day.
VR

Get a job: Frictional Games is hiring a Tech Lead  
by Staff [04.01.20]
We are looking for a Tech Lead to have a major part in forming tech and the workflow for upcoming projects at Frictional Games.
Programming, Recruitment

Report: Gearbox overspent on Borderlands 3, and devs see bonuses cut in response 3
by Alissa McAloon [04.01.20]
Sources speaking to Kotaku say Gearbox dangled the carrot of six figure bonuses in front of underpaid developers, only cut promised profit sharing at the last minute.
Console/PC, Business/Marketing

Don't Miss: Give players a place to feel 'cozy' and they'll keep coming back  
by Alissa McAloon [04.01.20]
"It's like eating mac-and-cheese in video game form." Slime Rancher dev Nick Popovich says that capturing that comfort-food feeling is key to bringing players back to your game time and time again.
Console/PC, Indie, Design

Video: How Gearbox baked accessibility features into Borderlands 3 1
by Staff [04.01.20]
In this GDC 2020 virtual talk, Gearbox Software's Andre Bair discusses how accessibility features were embedded into the design of Borderlands 3 at an early stage in development.
Console/PC, Serious, Design, Video, Vault

ALT.CTRL.GDC Showcase: Hug Machine  
by Joel Couture [04.01.20]
Hug Machine takes players to a distant future where humanity is learning how to hug again, using a convenient person-shaped machine to practice their hugging techniques.
Indie, Video, alt ctrl gdc

COVID-19 preventing Bethesda from hosting digital E3 showcase  
by Chris Kerr [04.01.20]
Bethesda won't be hosting a digital conference in June to replace its canceled E3 showcase, which was scrapped along with the rest of E3 in March as a result of the COVID-19 pandemic.
Business/Marketing

Terraria has sold over 30 million copies across all platforms 1
by Chris Kerr [04.01.20]
Terraria has sold 30.3 million copies across all platforms since launching in 2011, according to a forum post from developer Re-Logic.
Console/PC, Smartphone/Tablet, Business/Marketing

Rockstar pledges 5% of Red Dead and GTA Online revenue to fight COVID-19  
by Chris Kerr [04.01.20]
Rockstar will be donating 5 percent of revenue from purchases made in GTA Online and Red Dead Online from April 1 to May 31 to COVID-19 relief efforts. 
Console/PC, Business/Marketing

Activision has dished out over 50,000 permabans in Call of Duty: Warzone  
by Chris Kerr [04.01.20]
Activision is clamping down on cheaters in Call of Duty: Warzone, and has already issued over 50,000 permanent bans worldwide.
Console/PC, Production, Business/Marketing

What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Get a job: Fire Hose Games is hiring a Progression and Monetization Designer  
by Staff [03.31.20]
Join Fire House Games in Cambridge, Massachusetts and help develop sustainable monetization strategies and engaging progression systems for a live game.
Design, Production, Recruitment