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January 16, 2019
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Come to GDC for an inside look at how Destiny 2 was updated to support HDR  
by Staff [01.03.19]
Come to GDC 2019 to learn the techniques used to achieve high-quality HDR output in Destiny 2 that preserves Destiny's unique look, as well as the lessons learned from the work!
Console/PC, Programming, Art, GDC

Steam data shows VR ownership doubled in 2018 -- to 0.8% of users 1
by Alissa McAloon [01.03.19]
Valve's monthly hardware surveys offer a gradual look at hardware trends, but 12 months of data suggest that VR ownership is on the rise.
VR, Console/PC

2019 Independent Games Festival reveals this year's finalists!  
by Staff [01.03.19]
From Return of the Obra Dinn to Speed Dating for Ghosts to Noita, IGF organizers are excited to announce the finalists for the 21st annual IGF Awards!
Indie, Design, GDC, IGF

Report: Nexon founder looking to sell controlling stake for $8.9 billion 1
by Chris Kerr [01.03.19]
Shares in the Tokyo-based video game company reportedly jumped by around 30 percent following the news.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: What Bandersnatch teaches about the illusion of choice 2
by Gamasutra Community [01.03.19]
Black Mirror's 'Bandersnatch' episode recently debuted, and offered viewers a lesson on the illusion of choice that developers often have to deal with.
Design

Games now account for over half of entire UK entertainment market  
by Chris Kerr [01.03.19]
"The games industry has been incredibly effective in taking advantage of the potential of digital technology to offer new and compelling forms of entertainment."
Console/PC, Business/Marketing

Blog: Four ways my video game habits changed in 2018  
by Gamasutra Community [01.03.19]
Zynga principal data scientist Ben Weber offers his alternative to a top games list for 2018.
Console/PC

TickTock Studios acquired by Rebellion and rebranded as 'Rebellion North'  
by Chris Kerr [01.03.19]
"We've worked with the team at TickTock Games for a while now, and we know they'll continue to prosper as Rebellion North."
Console/PC, Production, Business/Marketing

Opinion: Here's what 2019 will be like for the game biz 15
by Joost van Dreunen [01.03.19]
In this opinion piece SuperData Research founder Joost van Dreunen examines 10 major trends for 2019, from a fresh wave of consolidations to a fragmentation of PC game marketplaces.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: Animating expansion packs for The Witcher 3: Wild Hunt  
by Staff [01.02.19]
CD Projekt Red's Sebastian Kalemba discusses the most important upgrades in CD Projekt RED's pipeline and workflow while producing two expansions for The Witcher 3: Wild Hunt.
Console/PC, Art, Design, Production, Video

Valve shares data on Steam's most popular game/controller pairings 2
by Emma Kidwell [01.02.19]
Valve published a blog with the top controller-friendly games on Steam for 2018, and the analysis provides guides to help players find games they might enjoy with the kind of controller they own. 
Console/PC, Design

Get a job: Infinity Ward is hiring a Senior Audio Software Engineer  
by Staff [01.02.19]
Infinity Ward is looking for a Senior Audio Software Engineer, someone with a strong interest in audio processing and a passion for creating an awesome audio experience.
Audio, Recruitment

China issues 80 new game licenses, Tencent not included  
by Emma Kidwell [01.02.19]
China announced that it approved 80 new game releases in late December, but the list of approved titles does not seem to include any releases from Tencent. 
Console/PC, Smartphone/Tablet, Business/Marketing

Over 350 devs collaborate on game-a-day Meditations project  
by Alissa McAloon [01.02.19]
350+ game developers have come together to create 365 short games, each of which is only playable for 24 hours a year.
Console/PC, Indie

Don't Miss: Devs weigh in on the best ways to use (but not abuse) procedural generation 3
by Staff [01.02.19]
Devs on Into the Breach, Astroneer, and Moon Hunters chat with Gamasutra about how they've learned to best use proc-gen techniques in their games -- and what other devs looking to start should know.
Console/PC, Indie, Programming, Design, Production

Project Cars dev Slightly Mad Studios is working on a VR-friendly game console  
by Alissa McAloon [01.02.19]
Slightly Mad Studios CEO Ian Bell says the Mad Box is expected in 3 years will support most major VR headsets.
Console/PC

Fired Activision Blizzard CFO picked up by Netflix as chief financial officer  
by Alissa McAloon [01.02.19]
Netflix is hiring Spencer Neumann as its new chief financial officer, just days after he was placed on leave pending firing from that same role at Activision Blizzard.
Business/Marketing

Get expert advice on building hyper-casual mobile hits at GDC 2019!  
by Staff [01.02.19]
Come out to GDC 2019 this year to get a guided tour of what it takes to succeed in hyper-casual game design, from Double Coconut chief (and Telltale/Digital Chocolate alum) David Fox!
Smartphone/Tablet, Design, Production, Business/Marketing

Rebellion co-founder Chris Kingsley to receive OBE  
by Chris Kerr [01.02.19]
Kingsley founded Rebellion in 1992 with his brother Jason, and has grown the company from an ambitious start-up to a globally recognized game studio with over 300 employees. 
Business/Marketing

Star Control: Origins pulled from sale following DMCA takedown notice 10
by Chris Kerr [01.02.19]
Star Control: Origins has been pulled from Steam and GOG.com after Paul Reiche III and Robert Frederick Ford issued a DMCA takedown notice against the title. 
Console/PC, Production, Business/Marketing