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November 11, 2019
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Starbreeze resumes Payday 2 development, new paid DLC on the horizon  
by Alissa McAloon [10.25.19]
Starbreeze is walking back plans to stop creating DLC and updates for the long-running game Payday 2 as the company works to emerge from turbulent financial difficulties.
Console/PC, Social/Online

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.25.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

New budget ends IDM tax credit for video game studios in Alberta, Canada  
by Alissa McAloon [10.25.19]
The budget revealed by Alberta's United Conservative Party government this week a program that aimed to encourage the growth of Alberta's game industry through a refundable tax credit.

Now's the time: Apply to be a GDC 2020 Conference Associate!  
by Staff [10.25.19]
Consider applying now to be a volunteer Conference Associate (CA), because you can earn the equivalent of an All-Access Pass by putting in roughly 25 hours of (paid) on-site work!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Ubisoft is suing Rainbox Six Siege cheat provider MizuSoft  
by Chris Kerr [10.25.19]
Ubisoft is suing cheat provider Mizusoft for allegedly selling "hundreds of thousands of dollars" worth of Rainbow Six Siege cheats.
Console/PC, Business/Marketing

Welcome Back, Koster: Why an MMORPG vet is back building a new virtual world 7
by Alex Wawro [10.25.19]
Raph Koster shares his thoughts on how to best design healthy virtual worlds, and how he's applying lessons learned on Ultima Online Star Wars Galaxies to his new MMORPG project at Playable Worlds.
Social/Online, Design

Get a job: The Pokemon Company is hiring a Senior Software Engineer  
by Staff [10.24.19]
The Senior Software Engineer contributes to the development, polish, and optimization of new Pokémon mobile game services.
Smartphone/Tablet, Programming, Recruitment

Don't Miss: The tricky design problem of Soma's memorable monsters 2
by Kris Graft [10.24.19]
Mechanical and strict, or random and fuzzy? Frictional Games creative director Thomas Grip shares his approach to creating the unique monsters of existential nightmare, Soma.
Indie, Design

Another top Twitch streamer has switched over to Mixer 1
by Alissa McAloon [10.24.19]
The major Twitch streamer Shroud has announced he is switching streaming platforms and will stream exclusively on Mixer moving forward.

Blog: The client-to-cloud revolution -- A 3D view of how we got here  
by Gamasutra Community [10.24.19]
Computing is heading towards an era of any place, any time, and any device user experiences with information delivered through write-once reach-many content and applications across all platforms. Neil discusses the choice the industry is facing.

Google sets up first Stadia game studio in Montreal  
by Alissa McAloon [10.24.19]
Google has picked Montreal as the home of its inaugural first-party Stadia game development studio.
Console/PC, Social/Online

Video: Inside the graphics tech of Remedy's Northlight engine 1
by Staff [10.24.19]
In this 2018 GDC talk Remedy's Taatu Aalto discusses the in-engine implementation and results of some recent rendering tech advances in the Northlight engine, which powers Quantum Break and Control.
Console/PC, Programming, Art, Video, Vault

Blog: Examining the design and UX of Miniclip's 8 Ball Pool  
by Gamasutra Community [10.24.19]
Product and UX deconstruction of an all time favourite 8 Ball Pool along with a deep dive into the psychology of skill and chance-based gratification loops and how they affect player perception.
Smartphone/Tablet, Design

Ubisoft severely cuts 2019-20 targets in wake of delays and underperforming games 3
by Alissa McAloon [10.24.19]
Ubisoft has sharply lowered its 2019-20 financial targets, due to a number of recent delays announced for its coming releases and the underperformance of its September release Ghost Recon Breakpoint
Console/PC, Social/Online

DragonVale dev Backflip Studios is closing down 2
by Alissa McAloon [10.24.19]
The Hasbro-owned mobile developer Backflip Studios is closing its doors, according to posts from developers laid off in wake of the closure.

Bethesda looks to bolster its mobile game offerings with Alpha Dog Games acquisition  
by Alissa McAloon [10.24.19]
Bethesda itself isn’t entirely a stranger to developing mobile games, but this acquisition shows that the studio is looking to expand its dealings on mobile platforms.

Former Xbox exec Mike Ybarra joins Blizzard as EVP and GM  
by Alissa McAloon [10.24.19]
Former Xbox Live, Game Pass, and Mixer corporate vice president Mike Ybarra has announced that he is joining Blizzard as the company’s new executive vice president and general manager

Designing interesting and informative conversations in Heaven's Vault 2
by Jon Ingold [10.24.19]
Conversations should be dramatic, but maybe the player wants to just get some answers. How do you design a scene to balance both character and gameplay?
Console/PC, Indie, Design

Xbox software and services revenue remains flat as hardware continues to slow 3
by Alissa McAloon [10.23.19]
Microsoft's Q1 earnings report sheds some light on how the company's video game business is faring as a new console generation looms on the horizon.
Console/PC, Social/Online

Get a job: Sucker Punch Productions is hiring a QA Manager  
by Staff [10.23.19]
Here at Sucker Punch we’re hard at work on Ghost of Tsushima, and we’re looking for an experienced manager for our QA Team.
Production, Recruitment