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June 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Blog: A mini-retrospective on Cultist Simulator 2
by Gamasutra Community [06.12.18]
This post looks at what happened when we launched Cultist Simulator, and why we think it happened.
Design, Production

LawBreakers shutting down in September following Boss Key closure  
by Chris Kerr [06.12.18]
The news comes shortly after Boss Key founder Cliff Bleszinski announced the studio would be closing its doors.
Console/PC, Business/Marketing

Killing Floor developer Tripwire launches new publishing division  
by Chris Kerr [06.12.18]
The studio claims its publishing model will be "truly collaborative," and will encompass multiple genres across a variety of platforms. 
Production, Business/Marketing, E3

Blog: Creating a type-safe object pool for Unity 4
by Gamasutra Community [06.12.18]
In this article I discuss object pooling and generics, and present a simple type-safe object pool for Unity.
Programming, Design

The sales & design thinking that gave SpyParty a strong launch  
by Bryant Francis [06.12.18]
We chatted with Chris Hecker, lead developer on SpyParty to explore what other developers can learn from the game's launch on Steam Early Access.
Console/PC, Design, Business/Marketing

Obituary: Bomberman dev and Hudson Soft vet Shoji Mizuno  
by Alex Wawro [06.11.18]
Word is spreading today that Shoji Mizuno, a longtime game dev and Hudson Soft staffer best known for his work on the Bomberman franchise, has passed away.

Valve partners with Perfect World to bring Steam to China 2
by Emma Kidwell [06.11.18]
Steam China is in development thanks to a partnership between Perfect World and Valve.
Console/PC, Business/Marketing, E3

Video: How environment artists can learn from modern interior design  
by Staff [06.11.18]
In this GDC 2014 session, Ubisoft Toronto's Dan Cox discusses the parallels between interior design techniques and how they intersect with level art and design.
Console/PC, Design, Video

Ubisoft works with HitRECord to crowdsource assets for Beyond Good & Evil 2  
by Emma Kidwell [06.11.18]
Ubisoft is collaborating with the creative platform HitRECord to let developers contribute assets for Beyond: Good and Evil 2.
Console/PC, Business/Marketing, E3

Don't Miss: Using Assassin's Creed III to trace the dos and don'ts of open world design 2
by Staff [06.11.18]
Ubisoft game designer Stanislav Costiuc on the dos and don'ts of open-world game design.
Console/PC, Design

Get a job: Telltale Games is hiring a Sr. Designer  
by Staff [06.11.18]
Telltale is looking to hire an effective leader in the role of Sr. Designer to help its team in San Rafael create unique episodic games.
Design, Recruitment

'This is not okay': EA minces no words on backlash against women in Battlefield 12
by Kris Graft [06.11.18]
"These are people who are uneducated—they don't understand that this is a plausible scenario," EA's Patrick Soderlund tells Gamasutra. "And today gaming is gender-diverse, like it hasn't been before."
Console/PC, E3

Game Advocacy introduces '50 Over 50' list to combat industry ageism 4
by Alissa McAloon [06.11.18]
Game Advocacy has debuted its "50 Over 50" list that highlights 50 exceptional game developers over the age of 50 in the hopes of combating ageism in the game industry.

Devs say no Friday the 13th DLC due to copyright dispute  
by Emma Kidwell [06.11.18]
Future DLC for Friday the 13th: The Game is put on indefinite hold due to a long-running copyright dispute.
Console/PC, Business/Marketing

Two weeks in, Detroit: Become Human surpasses 1M sold  
by Staff [06.11.18]
Quantic Dream’s latest PlayStation exclusive narrative-based adventure has surpassed 1 million copies sold worldwide.
Console/PC, Business/Marketing

EA adds new releases to Origin Access via $100 Premier membership tier  
by Alissa McAloon [06.11.18]
EA is expanding its existing Origin Access program with a new $100-per-year membership tier that grants subscribers full access to new releases in addition to the company’s Access catalog.
Console/PC, Business/Marketing, E3

We Are initiative hopes to connect and inspire women in games  
by Chris Kerr [06.11.18]
The Entertainment Software Association has established the 'We Are' initiative to connect women with diverse backgrounds in the video game industry. 
Business/Marketing, E3

Xbox using machine learning to load Game Pass titles 'twice as fast' 1
by Chris Kerr [06.11.18]
The new feature uses machine learning to understand how people play, allowing it to identify which files are essential when starting a new game.
Console/PC, Business/Marketing, E3

Ninja Theory joined Microsoft to 'fly without the threat of falling down' 3
by Chris Kerr [06.11.18]
The Hellblade developer believes the move will allow it to "aim higher than we've ever dared, to really fly, without the threat of falling down."
Console/PC, Production, Business/Marketing, Video, E3

Keywords acquires game production outfit Blindlight  
by Chris Kerr [06.11.18]
Keywords Studios has acquired Hollywood-based game production outfit Blindlight for an undisclosed fee.
Production, Business/Marketing