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April 9, 2020
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GDC 2020 talks are now available to watch for free on the GDC Vault!  
by Staff [03.24.20]
Game Developers Conference organizers are excited to announce that the insightful talks delivered by game industry experts during GDC 2020 last week are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Vault, GDC

ALT.CTRL.GDC Showcase: MAD - Mutually Assisted Destruction  
by Joel Couture [03.24.20]
MAD - Mutually Assisted Destruction has players acting as the crew of an aircraft striving to take out bombers, each using unique information to communicate enemy attacks.
Video, alt ctrl gdc

Sony will 'manage' PSN download speeds in Europe to preserve internet access  
by Chris Kerr [03.24.20]
Sony intends to "manage" PlayStation Network download traffic in Europe to "help preserve access for the entire internet community."
Console/PC, Business/Marketing

Minecraft gets free educational content to help enable distance learning  
by Chris Kerr [03.24.20]
Microsoft is bringing free educational content to Minecraft to help families who've been forced to home school as a result of the COVID-19 pandemic.
Console/PC, Business/Marketing

Plague Inc. dev Ndemic donates $250,000 to COVID-19 response funds  
by Chris Kerr [03.24.20]
Plague Inc. developer Ndemic Creations has pledged $250,000 to help in the fight against COVID-19.
Smartphone/Tablet, Business/Marketing

Big Run Studios nets $1.4 million to create mobile titles for 'underserved' audiences  
by Chris Kerr [03.24.20]
Blackout Blitz developer Big Run Studios has raised $1.4 million in funding to create casual mobile games for "traditionally underserved audiences."
Smartphone/Tablet, Production, Business/Marketing

Designing the many Easter eggs of Zombie Army 4: Dead War  
by Daniel Hollis [03.24.20]
Jordan Woodward, lead level designer on Rebellion's cult favorite Zombie Army 4: Dead War, explains his team's approach to embedding Easter eggs into the game, and how they relate to game design.
Console/PC, Design

Unity debuts new cloud-based platform for simulating game playtests  
by Alex Wawro [03.23.20]
Unity today unveiled a beta version of the Unity Game Simulation service, which is designed to remotely simulate (via Google Cloud servers) large volumes of player interactions with your game. 
Console/PC, Social/Online, Indie, Production

Don't Miss: Where next for the video game power fantasy? 15
by Alissa McAloon [03.23.20]
With VR tech becoming common, game devs can immerse & embody players in fantasy worlds like never before. What does that intimacy mean for that most common of game design tropes, the power fantasy?
VR, Console/PC, Design

Get a job: InnoGames is hiring a Concept Artist  
by Staff [03.23.20]
If you believe in open communication, delivering great results as part of a team and like to focus on Art and composition of InnoGames' most successful game, then you just might be the person we are looking for!
Art, Recruitment

Stadia to offer dev kits, funding, and more through new Stadia Makers program 1
by Alissa McAloon [03.23.20]
Google Stadia has partnered with Unity to kick off a new game developer focused initiative called Stadia Makers.
Console/PC, Social/Online

Road to the IGF: Mutiny Games' Forgotten  
by Joel Couture [03.23.20]
Forgotten is a game about being someone afflicted with Alzheimer's, having you experience the challenges and confusion that come with this terrible disease.
IGF

Game Discoverability: The Steam & Epic stores, circa early 2020  
by Simon Carless [03.23.20]
We’re back, as the world gets a little bit odder every day, with some notable game discoverability updates for the month of March, particularly looking at the Steam and Epic stores.
Console/PC, Indie, Business/Marketing

Video: How sound tells the story of Night in the Woods  
by Staff [03.23.20]
In this 2018 GDC talk Em Halberstadt explores the atmospheric audio of Night in the Woods, including the ways in which it changes over time, and brings life to that which cannot be seen.
Indie, Audio, Design, Video, Vault

HP, Valve, and Microsoft team up for 'next-gen' PC VR headset 2
by Alissa McAloon [03.23.20]
A listing for a new PC virtual reality headset has popped up on Steam, billed as a 'next gen' VR headset from PC-maker HP.
VR, Console/PC

GameStop closing U.S. storefronts to customers amid COVID-19 pandemic  
by Chris Kerr [03.23.20]
GameStop will close customer access to its U.S. storefronts and introduce a new curbside pick-up option to help combat the spread of COVID-19.
Business/Marketing

Finnish-Icelandic studio Mainframe nets $8.3 million to create cloud-native games  
by Chris Kerr [03.23.20]
Finnish-Icelandic studio Mainframe Industries has raised $8.3 million in Series A funding to make new hires and continue developing cloud-native games.
Console/PC, Production, Business/Marketing

Call of Duty: Warzone passes 30 million players in ten days  
by Chris Kerr [03.23.20]
Call of Duty: Warzone has passed 30 million players in eight days according to publisher Activision.
Console/PC, Business/Marketing

How Skookum Arts built The Pedestrian puzzles out of urban signage 1
by Jordan Oloman [03.23.20]
"In the public sign system, everything is specifically designed to be understood," explains The Pedestrian dev Daniel Lackey. "That design language, that art style fit perfectly with our priorities."
Indie, Art, Design

Video Game Deep Cuts: Animal Crossing, Animal Crossing, DOOM 1
by Gamasutra Staff [03.22.20]
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing