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Don't Miss: Indie game marketing tips with Failbetter's Hannah Flynn  
by Staff [01.03.20]
Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at London-based Failbetter Games. She shares her marketing tips on the latest GDC Podcast.
Console/PC, Indie, Business/Marketing

Blog: How Disco Elysium's interjections turn information into gameplay 3
by Artur Ganszyniec [01.03.20]
A look at how Disco Elysium's interjection mechanic reflects the Kuleshov effect.
Console/PC, Indie, Design

GDC welcomes new talk on how side projects help with game dev burnout  
by Staff [01.03.20]
Veteran game developer Laralyn McWilliams returns to GDC 2020 in March to deliver an important talk about how you can battle burnout by cultivating healthy, creative rituals around a side project!
Console/PC, Indie, GDC

Blog: Luring players with gratification  
by Chirag Chopra [01.03.20]
Dive into one of the most crucial ingredients in mobile games called gratification, and how you can use this 'dark' art to create fun & delightful experiences.
Smartphone/Tablet, Art, Design

Ragnarok acquires Rune II source code and assets following legal complaint  
by Chris Kerr [01.03.20]
Rune II publisher Ragnarok Game has secured the game’s source code and assets weeks after filing a legal complaint against developer Human Head Studios.
Production, Business/Marketing

These are the highest grossing Steam games of 2019  
by Chris Kerr [01.03.20]
Valve has revealed which games made the most bank on Steam in 2019, and there are more than a few familiar names at the top of the list.
Console/PC, Business/Marketing

Gamasutra's Best of 2019: The top 10 games of the year  
by Staff [01.03.20]
2019 was an incredible year for games--a year so flush with work worth celebrating that it will surely be remembered for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: VtM: Bloodlines 2 dev Hardsuit Labs is hiring a Technical Artist  
by Staff [01.02.20]
Hardsuit Labs is currently looking for a technical artist specializing in VFX to join the Bloodlines 2 team.
Art, Recruitment

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [01.02.20]
With AGDQ on the horizon, take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games.
Programming, Design, Production, Business/Marketing

Respawn co-founder Vince Zampella steps in to head DICE LA  
by Alissa McAloon [01.02.20]
Current plans see Zampella remaining at Respawn while also heading up, and later rebranding, Respawn’s sister company DICE LA.

The Witcher 3 hits new peak player record on Steam in wake of Netflix show 1
by Alissa McAloon [01.02.20]
The Witcher 3 continues to see a rise in interest following the debut of a Netflix series based on the same source material.

Nexon sells off mobile dev Gloops for a single yen  
by Alissa McAloon [01.02.20]
Nexon's latest deal sees it selling off the mobile studio it acquired back in 2012 after the acquisition failed to yield results.

Come to GDC and learn the secrets of Manifold Garden's impossible geometry  
by Staff [01.02.20]
It's a remarkable feat of level design, and GDC organizers are excited to confirm that Manifold Garden creator William Chyr will be at GDC 2020 in March to show you exactly how he pulled it off!
Console/PC, Design, GDC

Superhot VR grossed over $2 million in the final weeks of 2019  
by Alissa McAloon [01.02.20]
The VR version of the studio’s stylized shooter, Superhot VR, grossed over $2 million between December 22 or so and December 29, 2019.
VR, Console/PC

Team 17 acquires UK studio Yippee Entertainment for $1.85 million  
by Chris Kerr [01.02.20]
Worms developer-publisher Team 17 has acquired UK studio Yippee Entertainment for $1.85 million.
Production, Business/Marketing

Untitled Goose Game has topped 1 million sales in three months  
by Chris Kerr [01.02.20]
Internet-breaking puzzler Untitled Goose Game has amassed over 1 million sales in its first three months on shelves.
Console/PC, Business/Marketing

Gamasutra's Best of 2019: Kris Graft's top 10 games  
by Kris Graft [01.02.20]
2019 was a really good year for games. Exceptional. Maybe the best ever. I've said similar things about previous years, but now (I promise) I mean it.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2019: How Steam users see your game 42
by Chris Zukowski [12.31.19]
If you have wondered what you should put on your Steam store page, I have completed a research project to identify exactly what the average Steam user is looking for.
Console/PC, Social/Online

Gamasutra's Best of 2019: Alissa McAloon's top 5 games (from 2018's backlog)  
by Alissa McAloon [12.30.19]
Rather than add to my backlog, I took some time to circle back and spend some time with games from 2018 that I might've overlooked during yet another year packed with wonderful releases.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Blog: Scalable content management with Unity addressables  
by Gamasutra Community [12.30.19]
Memory crashes happen when greedily using countless assets from the store. Don't dump the assets, just adopt a clever strategy with Unity Addressables Prefabs.