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  • Editor:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Google's AR stickers are now Playground, exclusive to the Pixel 3  
by Emma Kidwell [10.09.18]
Google has rebranded its AR stickers today, officially changing to Playground as announced during the Pixel 3 event held in New York City. 
VR, Smartphone/Tablet, Design

Tweaking the original Borderlands 2 to make a VR-friendly game 1
by Alissa McAloon [10.09.18]
In the words of Gearbox’s Brian Burleson, bringing Borderlands 2 to PlayStation VR required more than a matter of just "[cramming] Borderlands into a headset and [calling] it a day."
VR, Console/PC

How Early Access shaped the narrative structure of We Happy Few  
by Alan Bradley [10.09.18]
Compulsion Games' narrative director Alex Epstein explores how, with a little help from Early Access feedback, the systems and world of We Happy Few evolved around its narrative.
Indie, Design

Report: Microsoft is in talks to acquire Obsidian Entertainment 3
by Alissa McAloon [10.09.18]
According to sources speaking to Kotaku, Microsoft's acquisition of the Pillars of Eternity developer is essentially a done deal.
Console/PC

The Making of GDC 2019: How conference content comes together  
by Staff [10.09.18]
In this "Making of GDC" blog post, Game Developers Conference GM Katie Stern discusses how the submissions process works for all the talks you see at the show every year.
Console/PC, Indie, GDC

Epic is bringing a physical Fortnite bundle to store shelves for the holidays  
by Alissa McAloon [10.09.18]
Epic’s free-to-play battle royale game Fortnite is the centerpiece of the $30 bundle it and Warner Bros Interactive Entertainment plan to release both digitally and physically next month.
Console/PC, Social/Online

Blog: Why Aquamarine's design needed 17 months to evolve  
by Gamasutra Community [10.09.18]
Without my 17-month process of experimentation and change, I would have never found the right structure to build around Aquamarine's core ideas.
Design, Production

Blog: Creating the S.P.E.C.I.A.L. character system in Fallout 1
by Gamasutra Community [10.09.18]
Tim Cain, Brian Fargo, and other Interplay developers reveal the origins of Fallout's S.P.E.C.I.A.L. attribute system in an excerpt from "Beneath a Starless Sky."
Design

Come to XRDC for a data-driven look at what VR devs need to know  
by Staff [10.09.18]
If you love actionable data you want to see this XRDC talk, which highlights data-driven insights into VR design best practices and how design decisions directly affect playability and retention.
VR, Design

Smash Bros. director: Play what you hate to make games great 1
by Chris Kerr [10.09.18]
"I went out of my way to play games I didn't like or find interesting. Those ended up being a lot more informative. I have literally thousands of games, and I think of them all as pearls of wisdom."
Design, Production

Sponsored Content
Catch up on Magic Leap's L.E.A.P. Conference here!  
by Staff [10.09.18]
Get inspired by visionary developers from Epic, ILMxLAB, Unity Technologies and more at Magic Leap's first creator conference. Follow Gamasutra's live coverage, in partnership with Magic Leap!
Sponsored Article

CD Projekt Red partners with multiplayer studio Digital Scapes  
by Chris Kerr [10.09.18]
Digital Scapes specializes in triple-A multiplayer console and PC game development, and is made up of industry veterans from BioWare, Radical Entertainment, and Relic. 
Console/PC, Programming, Production

Sony CEO claims next-gen hardware is 'necessary' 1
by Chris Kerr [10.09.18]
The chief exec claimed it's absolutely "necessary to have a next-generation hardware," though stopped short of christening that device the PlayStation 5.
Console/PC, Business/Marketing

Building a multiplayer real-time strategy game in Unreal Engine 10
by Gamasutra Community [10.09.18]
A detailed, but practical take on transferring bits and networking architecture for a real-time strategy game.
Console/PC, Indie, Programming

Microsoft unveils Project xCloud game streaming technology
by Chris Kerr [10.08.18]
"Our vision for the evolution of gaming is similar to music and movies -- entertainment should be available on demand and accessible from any screen."
Business/Marketing, Video

Epic Games acquires game security and player service outfit Kamu 4
by Chris Kerr [10.08.18]
Kamu offers a suite of services focusing on game security, game telemetry, and game management, while its Easy Anti-Cheat system is used by over 100 million PC players around the world.
Console/PC, Production

Skybound Games will finish work on Telltale's The Walking Dead  
by Chris Kerr [10.08.18]
While the terms of the deal are still being ironed out, Skybound has confirmed that members of the original development team will be brought back onboard to finish the project.
Production, Business/Marketing

Making Insomniac's Spider-Man do what a spider can 2
by Bryant Francis [10.08.18]
Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go).
Console/PC, Design

Video Game Deep Cuts: Uri Geller's Pessimistic Starlink  
by Gamasutra Staff [10.07.18]
This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Icons dev Wavedash Games lays off 'majority' of staff  
by Alex Wawro [10.05.18]
Update It's a rough blow for Wavedash, which set up shop in 2015 and launched its free-to-play platform fighter Icons: Combat Arena on Steam's Early Access service earlier this summer.
Social/Online, Business/Marketing