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August 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Fallout 76 won't be launching on Steam 8
by Chris Kerr [08.07.18]
The PC version of the post-apocalyptic multiplayer effort will only be available for purchase through the Bethesda.net website.
Console/PC, Business/Marketing

How Doom 2016's AI reinforces its 'push forward' combat design 2
by Gamasutra Community [08.07.18]
AI expert Dr. Tommy Thompson examines the AI toolchain adopted in id's 2016 revamp of Doom, where it comes from and the secrets that reinforce the game's 'Push Forward Combat' philosophy.
Console/PC, Programming

Blog: How to do cost-effective QA for your mobile games  
by Gamasutra Community [08.07.18]
From successful planning to test execution, the blog gives exclusive insights into how to approach cost-effective QA for your mobile project.
Smartphone/Tablet, Production

Video: Developing the stylized art of Fortnite  
by Staff [08.06.18]
In this GDC 2018 session, Epic Games' Peter Ellis covers the evolution of art style used in Fortnite and best practices used to create a triple-A free-to-play game with a small art team.
Console/PC, Art, Video

SNK artist discusses discrimination in the Japanese games industry 3
by Emma Kidwell [08.06.18]
Japanese game developer Hiroko Yokoyama discusses how the climate of the games industry in the '90s pushed women away from being able to learn new technology to advance their careers.
Console/PC, Business/Marketing

Get a job: Crystal Dynamics is hiring an External Lead Designer  
by Staff [08.06.18]
Tomb Raider dev Crystal Dynamics is looking for an experienced designer to join its team in Redwood City, California.
Design, Recruitment

Don't Miss: Giving back colors to cryptic worlds in Dead Cells 5
by Staff [08.06.18]
"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." - Gwenaël Massé, artist on Dead Cells.
Console/PC, Indie, Art, Production

Google not at fault for clones and unsanctioned apps on Google Play, says Epic CEO 1
by Alissa McAloon [08.06.18]
...and those unofficial apps aren't to blame for Fortnite's decision to bypass the official store either, according to an interview with Polygon.
Social/Online, Smartphone/Tablet

Looking beyond League: Riot discusses the ideal qualities of its second game  
by Alissa McAloon [08.06.18]
Riot Games co-founder Marc Merrill details how the company is approaching a potential second game in an interview with Variety.
Console/PC, Social/Online, Production

Opinion: Battle for Azeroth and the death of nuance 6
by Katherine Cross [08.06.18]
Gamasutra contributor Katherine Cross examines World of Warcraft's latest expansion, Battle for Azeroth, and how it may have been too quick to set fire to one of its few truly unique ideas.
Console/PC, Social/Online, Design

Blog: How to create amazing effects with animation curves in Unity
by Gamasutra Community [08.06.18]
The main objective of this blog post is to show you some simple ways to create cool and simple animations using animation curve in the script easily.
Programming, Design

GDC 2019 organizers are looking for smart Business & Marketing talks!  
by Staff [08.06.18]
If you have a great talk that would fit in the Business & Marketing track at Game Developers Conference 2019, organizers want to hear it, and they're taking submissions - but only through August 16th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: An art assets guide for building your social media presence 4
by Gamasutra Community [08.06.18]
It took ages to create assets to publish our game on various online services such a Steam, Twitter, Discord, and more. Each one has different specs, so I compiled a complete list and made templates
Business/Marketing

Here's how the furry denizens of Animal Crossing read player mail 1
by Chris Kerr [08.06.18]
Security researcher James Chambers, who's spent plenty of time digging into the inner-workings of the franchise, has explained exactly how the animals parse letters written by players. 
Programming, Design

Kakao Games sinks $16.8M into esports studio Neptune 1
by Chris Kerr [08.06.18]
The deal marks the third time Kakao has sunk cash into the studio, and will see Kakao Games' stake in Neptune rise to 11 percent.
Business/Marketing

Blog: Diegesis and designing for immersion 1
by Gamasutra Community [08.06.18]
A deep dive analysis of how diegesis is used in the gaming medium and how it may be used to create immersion and meaningful connections between the player and the characters.
Design

Inside the technical art design of Sausage Sports Club 1
by Gamasutra Community [08.06.18]
One of the devs offers a breakdown of the best shaders and effects used in Sausage Sports Club with gifs and explanations.
Indie, Programming, Art

Video Game Deep Cuts: It's VGDC Issue #100!  
by Gamasutra Staff [08.06.18]
This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch the Narcosis devs explain how they sold their unusual game  
by Bryant Francis [08.03.18]
We talked to the developers of Narcosis about their experience making and selling a niche horror game.
Console/PC, Design, Video

Video: How Ubisoft reinvented Rayman  
by Staff [08.03.18]
In this GDC 2013 talk Anais Dusautois and Christophe Villez (animators on Rayman Origins and Rayman Legends) walk through the process of reinventing a classic franchise for modern audiences.
Console/PC, Art, Design, Video, Vault