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Blending the rules of combat in The Legend of Bum-bo  
by Diego Arguello [12.30.19]
Gamasutra spoke with the brains behind The Legend of Bumbo to find out how its genre-blending combat system came together.
Indie, Design

Video Game Deep Cuts: Anchors, Glitches & Unknown Pleasures  
by Gamasutra Staff [12.28.19]
The latest link round-up includes pieces on your game's 'anchor' (as opposed to hook), the best game glitches of the year, and the original Wolfenstein's creator, as well as more year/decade round-ups.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2019: Chris Kerr's Top 5 Games  
by Chris Kerr [12.28.19]
Despite having played fewer games than I'd have liked over the past 12 months, I've somehow managed to sample more than five. That means it's finally time for my 2019 round-up. Jerry, hit the lights!
Console/PC, Smartphone/Tablet, Design, Production

Gamasutra's Best of 2019: 8 standout Apple Arcade games 1
by Staff [12.27.19]
Apple Arcade's curated library launched with a number of captivating titles, and those ever-growing ranks include several titles that wormed their way into the daily lives of Gamasutra's editorial team.
Console/PC, Smartphone/Tablet, Indie

Attend GDC for key community management lessons from the Dwarf Fortress team!  
by Staff [12.27.19]
Game Developers Conference organizers have confirmed that GDC 2020 will play host to a unique talk about the care and cultivation of the amazing Dwarf Fortress community!
Console/PC, Indie, Business/Marketing, GDC

Gamasutra's Best of 2019: Bryant Francis' Top 10 Games 1
by Bryant Francis [12.26.19]
Contributing editor Bryant Francis lays out his top 10 games that were released in 2019.
Console/PC, Design

Catch Blizzard at GDC sharing game design lessons learned from 15 years of WoW!  
by Staff [12.26.19]
The game director of World of Warcraft is coming to GDC 2020 in March to share 15 years' worth of key game design insights and lessons learned from working on this industry-shaking game -- don't miss it!
Console/PC, Social/Online, Design, GDC

Watch GDC Play devs practice pitching their games at GDC Pitch 2020!  
by Staff [12.26.19]
GDC 2020 will again host GDC Pitch, a live event in which 10 GDC Play dev teams practice pitching their game in front of a live audience! Sign up now to pitch your game, or register for GDC to attend!
Console/PC, Indie, Business/Marketing, GDC

Get a job: PlayStation is hiring a Character Rigging Supervisor  
by Staff [12.24.19]
This role requires expert Maya rigging/scripting skills as well as strong knowledge of anatomy and realistic deformation to deliver the industry-leading quality PlayStation’s award-winning lineup is known for.
Console/PC, Art, Recruitment

Every major older version of Dead Cells is now preserved and playable on Steam 2
by Alissa McAloon [12.23.19]
Motion Twin's latest update to the Steam version of Dead Cells gives its players the option to roll back their game to any major iteration of Dead Cells, all the way back to its early access days.
Console/PC, Indie

Get a job: Moon Studios is hiring remote Senior Game Designers  
by Staff [12.23.19]
Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - is looking for Senior Game Designers.
Design, Recruitment

Best of 2019: Level design patterns in 2D games 6
by Gamasutra Community [12.23.19]
This post discusses six common level design patterns present in 2D video games that we found from analyzing over thirty 2D games.
Design

The Witcher 3 sees jump in Steam players after debut of The Witcher Netflix show 1
by Alissa McAloon [12.23.19]
The Witcher 3 typically maintains a steady string of active players, the debut of Netflix's show based on the same property brought a noticeable bump to the game’s concurrent player counts on Steam.
Console/PC, Social/Online

Gamasutra's Best of 2019: Katherine Cross' Top 5 Games  
by Katherine Cross [12.23.19]
Video games had an incredibly strong year, casting a bright spotlight on some genuine artistic beauty amidst a burning world.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Learn how the Just Cause 4 physics systems were built at GDC 2020!  
by Staff [12.23.19]
From boat physics to weather systems, enjoy a rare postmortem look at the design of Just Cause 4's physics systems during GDC 2020 in San Francisco this March!
Console/PC, Programming, GDC

Analyst: Red Dead Redemption 2 sold 400k copies on Epic Games Store 1
by Alissa McAloon [12.23.19]
Looking at just those Epic Games Store sales, analyst SuperData says the launch failed to make as much of a splash on the storefront, at least compared to other titles that came to the store before Steam.
Console/PC

Blog: Improving resource harvesting in real-time strategy games 1
by Gamasutra Community [12.23.19]
How do we improve resource harvesting in real-time strategy games?
Design

Ethics in the video game industry: A mythbusting and scientific approach  
by Celia Hodent [12.23.19]
This article offers a perspective on ethics in the game industry from a cognitive science standpoint, while debunking certain claims. Addiction (and attention economy), loot boxes, dark patterns, and violence are discussed.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

Video Game Deep Cuts: 2019's Best Best Best Best & Other Animals  
by Gamasutra Staff [12.21.19]
The latest highlights include yet more best-of lists, both for 2019 and for the whole decade - as well as neat pieces on hypercasual, Trico, video game cookbooks, creepy collectibles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Kongregate is hiring a Business Development Manager  
by Staff [12.20.19]
The Business Development Manager is an integral member of the Business Development team driving growth in Kongregate's publishing program.
Business/Marketing, Recruitment