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August 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Minecraft's studio head says devs and studios benefit from generous time off policies 1
by Alissa McAloon [08.03.18]
"Whether it's parental leave, or elder care leave, or a sabbatical, we need opportunities for people to take a break and not have to start over from scratch when they come back."
Business/Marketing

Epic Games is bypassing the Google Play Store for Fortnite's Android release 6
by Alissa McAloon [08.03.18]
Instead, Android users will be tasked with downloading the game directly from Epic’s website, something not explicitly common for major Android apps.
Social/Online, Smartphone/Tablet, Business/Marketing

We're talking to the devs behind Narcosis at 3PM EDT  
by Bryant Francis [08.03.18]
We're going live with the developers of Narcosis at 3PM EDT. Come chat with us!
Console/PC, Design, Video

Blog: What men and women consider hardcore gaming are not the same 1
by Gamasutra Community [08.03.18]
Motivation differences between men and women who identify as "hardcore gamers". This is based on our dataset from over 350,000 players.
Design

GDC 2019 wants your best Production & Team Management talks!  
by Staff [08.03.18]
GDC 2019 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

New Unity report suggests 67% of indies plan to self-publish 3
by Alissa McAloon [08.03.18]
Heads up, data-hungry devs: Unity’s new survey explores the studio size, project counts, marketing platforms, monetization plans, and more of 1,445 indie studios, including some who don't use Unity.
VR, Console/PC, Smartphone/Tablet, Indie

Blog: Bizdev and marketing for Sausage Sports Club 1
by Gamasutra Community [08.03.18]
Lessons learned on the business side of Sausage Sports Club, including tips on doing market research, shaping the perception of your game, and getting the most out of social media.
Business/Marketing

GameFly to axe video game streaming service in August  
by Chris Kerr [08.03.18]
GameFly intends to shut down its video game streaming service on August 31, only a few months after EA acquired the assets to the company's cloud game tech assets and personnel. 
Console/PC, Business/Marketing

Octopath Traveler has shipped 1M copies worldwide  
by Chris Kerr [08.03.18]
As revealed in a tweet from Nintendo of Europe, that total includes Nintendo Switch eShop downloads as well as physical sales.
Console/PC, Business/Marketing

Obituary: Game programmer, designer, and interactive fiction author Stu Galley 1
by Chris Kerr [08.03.18]
Galley was perhaps best known for creating some notable works of interactive fiction during his time as a senior game designer at Infocom. 
Design

Blog: My love-hate relationship with the conception phase  
by Gamasutra Community [08.03.18]
As any production phases can be very, very demanding and stressful, but the most creative and painful period for me is the conception phase. For me, it's a dream and a nightmare.
Design, Production

RPG Maker and the value of the video game construction set  
by John Harris [08.03.18]
Looking for a new game-making tool? Writer John Harris celebrates the value and history of video game construction sets, and offers a guide to using one like RPG Maker FES to prototype your own ideas.
Console/PC, Indie, Design, Production

EA says mistake led to censorship of Colin Kaepernick's name in Madden 19's soundtrack 2
by Bryant Francis [08.02.18]
Update: An EA representative says the omission was a mistake, and Kaepernick's name will be re-added to Madden NFL 19.
Console/PC, Audio, Design

Lightfield Hyper Edition Q&A: A look back at development  
by Thomas Faust [08.02.18]
Lost in the Garden cofounder Simon Wallner chats about how things have gone for the Aussie indie team after they launched a special Hyper Edition of their trippy sci-fi racer Lightfield.
Indie, Design, Production, Video

Activision Blizzard exceeds Q2 revenue goals thanks to in-game spending  
by Bryant Francis [08.02.18]
Thanks to in-game revenue and new content releases, Activision Blizzard managed to exceed expectations for revenue in Q2 2018.
Console/PC, Business/Marketing

Video: Watch top designers dissect a single system from their games  
by Staff [08.02.18]
In this GDC 2015 talk game designers Bennett Foddy, Tanya X. Short, and Dan Cassar each took the stage to dive into a system from each of their games!
Console/PC, Indie, Design, Video, Vault

Digital sales drive Take-Two's rising profits ahead of Red Dead Redemption 2  
by Alex Wawro [08.02.18]
GTA publisher Take-Two Interactive revealed its earnings for the three months leading up to June 30th, and while revenues were down year-over-year profits went up, beating some analysts' estimates.
Console/PC, Business/Marketing

Get a job: Republique dev Camouflaj is hiring a Gameplay Programmer  
by Staff [08.02.18]
Based in Bellevue, WA, Camouflaj is looking for a dev to work closely with its engineers and designers on core AI systems and mission mechanics.
Console/PC, Programming, Recruitment

Analyst: Fortnite streams have racked up over 600M hours viewed in 2018  
by Alissa McAloon [08.02.18]
A report from the streaming tools provider StreamElements finds that Fornite’s popularity continues to swell, leading the Battle Royale genre to eclipse MOBAs on streaming platforms.
Console/PC, Social/Online

Don't Miss: A postmortem of Ska Studios' Salt & Sanctuary  
by Staff [08.02.18]
Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-like that was self-published across multiple platforms.
Console/PC, Indie, Art, Design, Production