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March 25, 2018
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Don't Miss: Postmortem: Fatshark's Warhammer: End Times - Vermintide 4
by Staff [03.12.18]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Learn more about the state of Steam from SteamSpy's creator at GDC 2018! 1
by Staff [03.12.18]
At GDC 2018, SteamSpy creator Sergey Galyonkin will walk you through (among other things) the significant changes that happened to Steam in 2017 and their effect on new games sales.
Console/PC, Social/Online, Business/Marketing, GDC

Valve adds optional 'Plus' paid subscription to free-to-play Dota 2  
by Alissa McAloon [03.12.18]
Valves free to play MOBA now offers a $3.99 paid subscription that offers additional in-game progression and perks to paying players.
Console/PC, Business/Marketing

Digging into In the Valley of Gods' thoughtful hair design 1
by Chris Kerr [03.12.18]
"We ended up adding individual controls for each type of lighting we wanted the hair to respond to, based on Claire's specific concept art."
Console/PC, Design

Road to the IGF: Asymmetric's West of Loathing  
by Joel Couture [03.12.18]
RPG West of Loathing takes players to a ridiculous stick figure old West, having players duke it out as Snake Oilers, Beanslingers, and Cow Punchers.
Indie, Video, IGF

Blog: Pricing considerations for your game 1
by Gamasutra Community [03.12.18]
Putting a price on a years work is super hard. Let's explore some basic pricing stuff you should consider and think about.

ModDB has restored and relaunched GameFront  
by Chris Kerr [03.12.18]
The much loved database folded (not for the first time) back in April 2016, but ModDB swooped in to save the day, claiming it couldn't sit back and watch GameFront "slowly fade into obscurity."
Console/PC, Programming, Production

Kixeye raises $20M to blend machine learning and game marketing  
by Chris Kerr [03.12.18]
Online and mobile game studio Kixeye has secured $20 million in funding to use machine learning to honeits approach to marketing, monetization, and retention.
Console/PC, Smartphone/Tablet, Business/Marketing

Sponsored: Defining the next generation of user interfaces 3
by Noesis [03.12.18]
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, Sponsored Article

Devs weigh in on the best ways to use (but not abuse) procedural generation 3
by Alan Bradley [03.12.18]
Devs on Into the Breach, Astroneer, and Moon Hunters chat with Gamasutra about how they've learned to best use proc-gen techniques in their games -- and what other devs looking to start should know.
Console/PC, Indie, Programming, Design, Production

Video Game Deep Cuts: A Jump Scare Soda Machine  
by Gamasutra Staff [03.11.18]
This week's best longform articles & videos include devs on the effectiveness of jump scares in horror game, a unique in-game soda machine documenting project, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Now you can muck around with the Build engine successor: Build2  
by Alex Wawro [03.09.18]
Update Roughly twelve years after he started working on it, Build engine creatorKen Silverman has published a working version of its unfinished successor:Build2.
Console/PC, Programming, History, Video

Video: How to design NPCs that will increase player empathy  
by Emma Kidwell [03.09.18]
In this 2016 GDC talk, Polyhedron Productions' CJ Kershner suggests best practices for writers and designers interested in increasing the narrative value of NPCs.
Console/PC, Design, Video

Writer Drew Karpyshyn leaves Bioware a second time to pursue freelancing  
by Emma Kidwell [03.09.18]
Drew Karpyshyn announces his departure from Bioware today, marking this as the second time he has left the studio.
Indie, Business/Marketing

Google Maps transforms into Mario Kart for Mario Day  
by Emma Kidwell [03.09.18]
In celebration of Mario Day, Google and Nintendo partner up to bring Mario Kart to Google Maps.
Smartphone/Tablet, Business/Marketing

Happy Wars shutting down Xbox 360 and PC servers this year  
by Emma Kidwell [03.09.18]
Happy Wars will be endingits service forXbox 360 and Windows 10 marketplaces beginningJune 14 2018, but will still be activeon the Xbox One.
Console/PC, Business/Marketing

Get a job: GameHouse is looking for a Sr. Unity Game Developer  
by Staff [03.09.18]
GameHouse is hiring a Sr. Unity Game Developer to work on its upcoming mobile games in the Netherlands.
Smartphone/Tablet, Programming, Recruitment

Indie devs weigh the pros and cons of forgoing a Steam release 14
by Alissa McAloon [03.09.18]
'When you're a small, focused game with a small, focused team, getting to put an extra 10-20 percent of your revenue back into development has the potential to produce a much better game later on.'
Console/PC, Indie, Business/Marketing

Road to the IGF: Karina Popp's 10 Mississippi  
by Joel Couture [03.09.18]
10 Mississippi explores a life through interactive photographs of mundane parts of their day, having players get to know someone through the bits and pieces of their everyday life.
Indie, Video, IGF

Don't Miss: The buzzer-beating bug fix that saved Crash Bandicoot 33
by Gamasutra Community [03.09.18]
A coder on the original Crash Bandicoot explains how his first big game almost shipped with a destructive save-wiping bug -- and how he and the team at Naughty Dog eventually solved it.
Console/PC, Programming