Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

The Division 2 is skipping Steam in favor of the Epic Games Store  
by Alissa McAloon [01.09.19]
Ubisoft's upcoming shooter is launching on both the UPlay Store and the Epic Games Store, making it one of the first big releases to bypass Steam in favor of Epic's fledgling platform.
Console/PC, Business/Marketing

No Man's Sky, Dreams, and a game dev’s journey come to new GDC Main Stage!  
by Staff [01.09.19]
Organizers of the Game Developers Conference this year introduce the GDC Main Stage, a first-of-its-kind marquee presentation on the opening day of GDC’s Main Conference!
Console/PC, Indie, GDC

Activision Blizzard appoints company veterans as new divisional presidents 1
by Chris Kerr [01.09.19]
Activision Blizzard has appointed three company veterans to lead its main operating units, with the U.S. giant having experienced a couple of high-profile departures since the turn of the year.

Blog: A guide for optimizing audio imports in Unity 4
by Gamasutra Community [01.09.19]
Freelance game audio designer Zander Hulme has put together a guide that explains how to use Unity's audio import settings to improve game performance.
Programming, Audio, Design

Berlin museum opens exhibition exploring the queer history of games  
by Chris Kerr [01.09.19]
The major exhibition will encompass over 30 years of media history, and will spotlight playable titles, concept art, fan-made mods, and documents from notable online communities.
Design, Production

Blog: The importance of spatiality in game design  
by Gamasutra Community [01.09.19]
A strong focus on spatiality can lead to a large variety of interesting situations, incentivize intuitive decision-making and foster depth and emergence.
Design, Production

Conan Exiles dev Funcom acquires majority stake in Zona Paradoxal  
by Chris Kerr [01.09.19]
Funcom has purchased a 50.1 percent majority stake in Portuguese work-for-hire studio Zona Paradoxal for an undisclosed fee.
Production, Business/Marketing

Photogrammetry case study: Scanning the iconic Treasury at Petra
by Gamasutra Community [01.09.19]
I needed to give a presentation in Jordan on photogrammetry, and I challenged myself to scan the iconic Al-Khazneh of Petra, put it in a game engine, and prepare a presentation, all in the span of three days.

Video: A classic postmortem of Bejeweled  
by Staff [01.08.19]
In this GDC 2011 talk, PopCap Games' Jason Kapalka delivers a postmortem of Bejeweled, one of the most popular puzzle games of all time.
Console/PC, Design, Video

The Sims is integrating with Amazon Alexa devices  
by Emma Kidwell [01.08.19]
The Sims development team announced earlier today that The Sims will be integrated into Amazon Alexa devices, and is scheduled to launch next week. 
Console/PC, Design

Gris trailer rejected from Facebook for being 'sexually suggestive' 3
by Emma Kidwell [01.08.19]
Facebook has rejected a trailer for Gris after deeming its imagery "sexually suggestive," a decision which publisher Devolver Digital calls "really stupid." 
Indie, Business/Marketing

Robot Entertainment closing servers for Orcs Must Die! Unchained and Hero Academy games  
by Alissa McAloon [01.08.19]
Robot Entertainment is all at once closing down three games, saying that it's no longer sustainable to continue to keep them online and playable.
Console/PC, Social/Online

Get a job: Disbelief is looking for a Junior Programmer  
by Staff [01.08.19]
Disbelief is hiring junior and senior programmers for its teams in both Massachusetts and Illinois.
Programming, Recruitment

HTC unveils two new standalone VR headsets  
by Emma Kidwell [01.08.19]
HTC revealed two new VR headsets during the Consumer Electronics Show (CES) yesterday, with the first being Vive Cosmos, pitched as a standalone device made for home or mobile use. 
VR, Business/Marketing

Don't Miss: How Capcom tackled Western fantasy with Dragon's Dogma 6
by Staff [01.08.19]
In this notable 2011 interview, Dragon's Dogma director Hideaki Itsuno & producer Hiroyuki Kobayashi explain how the team that made Devil May Cry 4 ended up on a road inspired by Lord of the Rings.
Console/PC, Design

Splash Damage is cutting monetization from its free-to-play game Dirty Bomb  
by Alissa McAloon [01.08.19]
Dirty Bomb is going free-to-play, in the most literal interpretation of the term. Following an update next week, all monetization will be patched out of the game.

Viveport Infinity is an unlimited spin on HTC's Viveport subscription  
by Alissa McAloon [01.08.19]
HTC is looking to expand its existing Vive subscription service through a new flavor that, starting April 5, offers subscribers unlimited access to a library of virtual reality games.

Come to GDC 2019 and learn to help more people find (and play!) your game  
by Staff [01.08.19]
Knowing how to get your game in front of the people who will enjoy it most has never been more important, and if you want to sharpen your skills, GDC 2019 in March is the place to be!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: Squeaky Wheel's 2018 Year in Review  
by Gamasutra Community [01.08.19]
I reflect on Squeaky Wheel's 2018, opining on conventions, keeping up motivation, and how the Steam algorithm changes affected us.
Design, Production, Business/Marketing

Sony Interactive Entertainment to acquire Wwise owner Audiokinetic 1
by Alissa McAloon [01.08.19]
Sony Interactive Entertainment has penned an agreement that will see the company pick up full ownership of Audiokinetic, the company behind game dev tools like the widely used audio middleware product Wwise.