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Get a job: Sucker Punch Productions is hiring a Gameplay Programmer  
by Staff [11.06.17]
Sucker Punch Productions is looking hire a Gameplay Programmer fluent in C++ at its Bellevue, Washington-based development studio.
Programming, Recruitment

How Overwatch evolved throughout its early days of development  
by Alissa McAloon [11.06.17]
It's an especially interesting look at the competitive multiplayer game since, by game director Jeff Kaplan's own admission, Blizzard doesn't typically release footage of its early progress or prototypes.
Design, Production, Video

Xbox plans to ramp up in-house development efforts
by Alissa McAloon [11.06.17]
Xbox head Phil Spencer says that the company is looking at breathing some life back into its game development business, either through new studios or acquisitions.
Console/PC

Blog: Why Hellblade can't serve as a role model for developers 12
by Gamasutra Community [11.06.17]
Hellblade was released to widespread acclaim. As an indie game made and published with high production standards it has since been heralded as a role model, but I want to challenge that idea.
Console/PC, Production, Business/Marketing

Q&A: Alejandro González of the prolific Milkstone Studios 3
by Thomas Faust [11.06.17]
Spanish dev Milkstone Studios has released 30 games on different platforms in the last 8 years. IndieGames.com chatted with CEO/programmer/designer Alejandro González about what they're up to now.
Console/PC, Indie, Design

Blog: How to translate your game - Part 3 1
by Gamasutra Community [11.06.17]
In this final article on game translation, the scripts used to work with strongs are shared alongside an example project, made in Gamemaker Studio 2.
Audio, Production

Zen Pinball dev Zen Studios is getting into the indie publishing game  
by Alex Wawro [11.06.17]
The studio is branching out to help other indie devs market and publish their own games, starting with Rocketwerkz' Out of Ammo. Here, Zen exec Mel Kirk explains why this seems like a good idea.
Indie, Business/Marketing

Unraveling the mystery behind Phalanx's delightfully weird box art  
by Chris Kerr [11.06.17]
"If we couldn't do anything else, we'd try and get the potential purchaser to stare at the package and try and figure out what just happened."
Console/PC, Design

Microsoft could bring first-party titles to rival platforms  
by Chris Kerr [11.06.17]
Xbox chief Phil Spencer has refused to rule out bringing Microsoft's first-party titles to rival platforms in the future.
Console/PC, Smartphone/Tablet, Business/Marketing

Sales up at Capcom thanks to 'stalwart' Monster Hunter franchise  
by Chris Kerr [11.06.17]
Capcom has posted its financials for the six months ended September 30, and the Japanese outfit seems pleased with its performance. 
Console/PC, Business/Marketing

Blog: How can game devs avoid burnout? 20
by Gamasutra Community [11.06.17]
Why do so many game studios work overtime? How do you avoid burning out the passionate people working on your team?
Production

Audio Design Deep Dive: Scoring Wolfenstein II with the Baschet sonic sculptures 1
by Martin Stig Andersen [11.06.17]
A composer & sound designer on Wolfenstein II: The New Colossus takes us on a deep dive into how he used the sound sculptures at the Baschet workshop to create a unique, oppressive soundscape.
Console/PC, Audio

Video Game Deep Cuts: Donkey Crossing? Let's Observer!  
by Gamasutra Staff [11.05.17]
Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

One modder is on a quest to preserve Nintendo's forgotten Flash games  
by Alex Wawro [11.03.17]
A game maker and modder who operates under the name "Skelux" is in the middle of a quest to find and preserve "ancient relics": the many Flash games Nintendo once made and hosted on its website.
Social/Online, History, Video

Blizzard is making StarCraft II: Wings of Liberty free-to-play  
by Alex Wawro [11.03.17]
This has the potential to rejuvenate the StarCraft II community, especially those who still play the game's multiplayer component, and it may also help juice sales of other StarCraft II DLC.
Console/PC, Business/Marketing

Video: A game dev's guide to staying satisfied and mentally healthy  
by Staff [11.03.17]
At GDC 2017, psychiatric care professional Dr. Jennifer Hazel and Framed game dev Joshua Boggs  explored the issue and offered some tips on how to remain well while working in games.
Console/PC, Indie, Serious, Video, Vault

Get a job: Infinity Ward is hiring an experienced AI Engineer  
by Staff [11.03.17]
The team at Infinity Ward are looking to bring on a senior AI engineer to work on cutting-edge AI in "the world's premiere FPS franchise" at the studio's office in Woodland Hills, CA.
Console/PC, Programming, Recruitment

Don't Miss: How Overwatch conveys character through first-person animations  
by Staff [11.03.17]
At GDC 2017 Blizzard's Matthew Boehm breaks down how to convey a sense of character in a first-person game. It comes down to answering tricky questions like: How would McCree reload a revolver?
Console/PC, Art, Design

Blizzard has its own classic World of Warcraft server in the works  
by Alissa McAloon [11.03.17]
Blizzard has not announced when the server will go live, saying only that it is currently in development.
Console/PC, Social/Online

The two-man team building Disc Jam as an eSports platform  
by Connor Trinske [11.03.17]
“I'd like to say we had a marketing strategy targeting a key demographic. We were actually just playing a ton of old Pong-likes and saying, ‘Why aren't there more simple, PvP-first games like these?’”
Console/PC, Indie, Design, Business/Marketing, Video