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February 27, 2021
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Get a job: Square Enix is hiring artists, programmers, and technical artists  
by Staff [02.26.21]
Square Enix is seeking motivated and experienced artists, programmers and technical artists to work with it in Tokyo on its next projects and push the boundaries in content creation.
Programming, Art, Recruitment

Devs offer a look inside Stadia's fall, and the mismatch of Google and games  
by Alissa McAloon [02.26.21]
"It seemed there were executive-level people not fully grasping how to navigate through a space that is highly creative, cross-disciplinary."
Console/PC, Social/Online

Luna head Marc Whitten leaves Amazon for Unity  
by Alissa McAloon [02.26.21]
Marc Whitten, VP of Amazon's Entertainment Devices and Services business and head of its game streaming service Luna, has quietly departed Amazon for another game company: Unity.
Console/PC, Social/Online

Don't Miss: How classic games like Pokemon make smart use of random number generation 2
by Staff [02.26.21]
Curious about the best way to put a bit of randomness in your game? With the help of speedrunner research, Gamasutra examines how three classic games (Final Fantasy, Super Mario 64, and Pokemon) handle RNG.
Console/PC, Programming

Blog: A case for sub-factions in strategy games 1
by Gamasutra Community [02.26.21]
Sub-factions can be used to give players an opportunity to personalize their play experience and create expandable content for a game.

Hiro Capital leads $15 million investment into three game studios  
by Chris Kerr [02.26.21]
Hiro Capital has led a $15 million investment into mobile and cross-platform studios Snowprint, Double Loop Games, and Happy Volcano.
Smartphone/Tablet, Production, Business/Marketing

Report: EA cancels new property Gaia after six years in development at EA Motive  
by Chris Kerr [02.26.21]
EA has reportedly canceled a new property codenamed 'Gaia' after six years in development.
Console/PC, Production, Business/Marketing

Valve ordered to comply with Apple's request for Steam data  
by Chris Kerr [02.26.21]
A California magistrate judge has ordered Valve to comply with Apple's recent request for financial data on over 400 Steam titles.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Join Insomniac Games as a Narrative Systems Designer  
by Staff [02.25.21]
The Narrative Systems Designer is responsible for the creative implementation of dialogue and working to maximize and improve our narrative systems.
Design, Recruitment

Report: Following Anthem struggles, EA drops multiplayer from Dragon Age 4  
by Alissa McAloon [02.25.21]
EA has abandoned plans to make the next Dragon Age a game with a "heavy multiplayer component" and will instead let it move forward as a single-player experience.
Console/PC, Social/Online

Don't Miss: Akihiro Imamura & Akira Yamaoka's Silent Hill 4: The Room postmortem 2
by Staff [02.25.21]
In this Game Developer magazine postmortem, Akihiro Imamura and Akira Yamaoka describe the making of their claustrophobic 2004 horror classic in grisly detail.
Console/PC, Programming, Art, Audio, Design

Report: PlayStation is slowly closing down its first-party SIE Japan Studio  
by Alissa McAloon [02.25.21]
SIE Japan Studio has seen its share of departures in months past, but a recent staff exodus seems to indicate that PlayStation may be close to closing down the 28 year old game development studio.

Learn about Obsidian's storytelling process from Carrie Patel at GDC Showcase  
by Staff [02.25.21]
Obsidian Entertainment narrative designer and game director Carrie Patel is doing an AMA session at GDC Showcase!
Console/PC, Design, GDC

Last call to sign up for GDC Masterclass!  
by Staff [02.25.21]
It's your last chance to register for GDC Masterclass. Don't delay!
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Video: Lessons from Warframe's community management  
by Staff [02.25.21]
In this 2018 GDC session, Digital Extremes' Rebecca Ford explains how the Warframe team has worked in tandem with the community team to make strategic decisions.
Console/PC, Business/Marketing, Video

Mobile studio BebopBee nets $2 million to boost live ops and user acquisition  
by Chris Kerr [02.25.21]
California-based mobile studio BebopBee has secured $2 million in funding to drive user acquisition and build out its live ops.
Smartphone/Tablet, Production, Business/Marketing

Octopath Traveler surpasses 2.5 million digital sales and shipments  
by Chris Kerr [02.25.21]
Octopath Traveler has topped 2.5 million digital sales and shipments in under three years.
Console/PC, Business/Marketing

Nintendo is halting original 3DS and 3DS XL repairs in Japan  
by Chris Kerr [02.25.21]
The original Nintendo 3DS and 3DS XL are about to become endangered species in Japan.
Console/PC, Business/Marketing

Blog: Creating traditional sprites with Unity's new 2D animation package  
by Gamasutra Community [02.25.21]
Diving into Unity's new 2D animation package and finding a lot to love for the creation of sprite-based 2D games.
Art, Design

Ongoing Fallout 4 DLC lawsuit could impact Microsoft's takeover of Bethesda 1
by Chris Kerr [02.25.21]
Bethesda has been dealing with a lawsuit over its handling of Fallout 4's downloadable content that could impact Microsoft's takeover of the company.