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August 14, 2020
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Microsoft is adding xCloud to Xbox Game Pass Ultimate in September  
by Chris Kerr [07.16.20]
As rumored earlier this year, Microsoft is bringing Xbox Game Pass and Project xCloud together under the Xbox Game Pass Ultimate membership.
Console/PC, Business/Marketing

A new skull has been added to Halo 3 after 13 years  
by Chris Kerr [07.16.20]
The revamped PC version of Halo 3 features some notable technical improvements, but what's really got fans talking is the inclusion of a new skull. 
Console/PC, Design, Business/Marketing

Blog: 13 free tools to develop and manage your game remotely 1
by Gamasutra Community [07.16.20]
Having a good set of tools to help your remote team work and communicate is imperative. My team has worked together remotely for over two years now - these are the free tools we've found success with.
Design, Production, Business/Marketing

Designing the real-time stealth and combat of Desperados III 1
by John Harris [07.16.20]
Mimimi Games creative director Dominik Abé sits down with Gamasutra to share the secrets of Desperados III's real-time stealth, and explore how predictability and randomness interact in its level design.
Console/PC, Design

Media Molecule's Dreams named GOTY at 2020 Games for Change Awards  
by Alissa McAloon [07.15.20]
The awards aim to highlight games throughout the industry that "[redefine] the boundaries of technology, empowering an ever-diversifying audience, and exemplifying what it means to use technology for good."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Don't Miss: Building an audience early with visuals-first development in Ooblets 1
by Staff [07.15.20]
Early in development, Ooblets already had a large following and many Patreon backers. The makers of the game explain why publicly sharing their game's development from day one helped them.
Console/PC, Indie, Art, Business/Marketing

Reggie Fils-Aimé is now a strategic adviser for indie publisher Rogue Games  
by Alissa McAloon [07.15.20]
Former Nintendo of America president Reggie Fils-Amié has adopted another retirement pastime: acting as a strategic adviser for indie publisher Rogue Games.
Console/PC, Indie

Video: A guide to creating high-resolution pixel art and animation  
by Staff [07.15.20]
In this GDC 2018 talk Firaxis Games' Kyle Bunk demonstrates the process of creating high-resolution pixel art with fluid and appealing motion for the purposes of game development.
Console/PC, Indie, Art, Video, Vault

Valve, Oculus veteran Anna Sweet signs on as Bad Robot Games CEO  
by Alissa McAloon [07.15.20]
Anna Sweet, former senior product & business manager at Valve and Oculus’ previous head of dev strategy, is now the CEO of filmmaker J.J. Abrams’ game dev studio.
Console/PC, Smartphone/Tablet

GDC Summer attendees, look forward to a Q&A with veteran producer Rod Fergusson!  
by Staff [07.15.20]
A veteran game producer and closer who's helped ship everything from BioShock Infinite to Gears 5, Rod Fergusson will answer your questions at GDC Summer next month!
Console/PC, Production, GDC

Huuuge Games has purchased interactive ad company Playable Platform  
by Chris Kerr [07.15.20]
Mobile studio Huuuge Games has purchased Dutch advertising company Playable Platform for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Tilting Point acquires Plamee Studios and FTX Games assets  
by Chris Kerr [07.15.20]
Tilting Point has acquired Plamee Studios along with the assets and games of publisher FTX Games from gambling technology company Playtech.
Smartphone/Tablet, Business/Marketing

A 'nod' to Command and Conquer's Construction Yard 2
by Gamasutra Community [07.15.20]
Command and Conquer is built around a number of systems that I absolutely love, from its resource harvesting system to how it handles base building. And it's that I want to talk about right now: base building. In particular, the Construction Yard/MCV.
Console/PC, Design

Report: Sony increasing PlayStation 5 production by 50 percent  
by Chris Kerr [07.15.20]
Sony will increase PlayStation 5 production by up to 50 percent to capitalize on demand created by the coronavirus pandemic.
Console/PC, Production, Business/Marketing

Don't Miss: How adding 0.2 seconds to Halo 3's sniper rifle fire rate changed the game  
by Staff [07.14.20]
In this classic 2010 GDC talk, Bungie's Jaime Griesemer discusses the decision to change the reload of Halo 3's sniper rifle from .5 to .7 seconds -- and its surprising ramifications.
Console/PC, Design

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

Get a job: Join Airship Syndicate as a Junior to Mid Programmer  
by Staff [07.14.20]
If you've got the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you.
Console/PC, Recruitment

Stadia's Click to Play aims to speed up game launches with sharable, instant-play links  
by Alissa McAloon [07.14.20]
One of the nifty features meant to set the cloud-based game platform Google Stadia out from the crowd has officially gone live.
Console/PC, Social/Online

Christophe Derennes named head of Ubisoft Montreal after Yannis Mallat's resignation 1
by Alissa McAloon [07.14.20]
Ubisoft has placed Christophe Derennes at the head of Ubisoft Montreal after its previous head, Ubisoft Canada CEO Yannis Mallat, resigned in response to stories of misconduct throughout Ubisoft.
Console/PC

Video: System design advice for mobile free-to-play games  
by Staff [07.14.20]
In this GDC 2018 session Scopely's Evan Losi presents a practical take on system design, starting with the one resource that is universal to all games: time.
Smartphone/Tablet, Design, Video, Vault