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August 14, 2020
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Video: An architectural approach to video game level design  
by Staff [06.30.20]
In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the art of level design, and sharing those approaches with the world.
Console/PC, Indie, Design, Video, Vault

Ubisoft CEO sanctions formation of 'multidisciplinary working group' to tackle abuse  
by Chris Kerr [06.30.20]
Ubisoft has detailed some of the actions it will take to address the rampant abuse allegations that have rocked the company.
Production, Business/Marketing

Get hands-on guidance from game dev experts in GDC Summer's new Skill-Building Series  
by Staff [06.30.20]
When GDC Summer debuts in August there will be a new series of interactive sessions which promise to guide attendees through the practical steps of key game dev projects.
Console/PC, Indie, Art, Design, Business/Marketing, GDC

Discord is pivoting away from games to become 'your place to talk' 1
by Chris Kerr [06.30.20]
"Today, many of you use Discord for day-to-day communication. You’re sharing thoughts about books, music, and art, creating servers to just be yourself and share moments with friends."
Console/PC, Business/Marketing

Nintendo Switch game sales: the three biggest misconceptions 1
by Gamasutra Staff [06.30.20]
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Console/PC, Indie, Production, Business/Marketing

EA pledges to investigate allegations of abuse and support victims 1
by Chris Kerr [06.30.20]
EA has asked employees to come forward if they've ever experienced abuse or harassment during their time at the company, and outlined its position by reiterating "these behaviors are never okay." 
Production, Business/Marketing

Get a job: Join the Digital Extremes team as a Intermediate/Sr. FX Artist  
by Staff [06.29.20]
You will be utilizing traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality special effects.
Art, Recruitment

Don't Miss: Blizzard's postmortem of Diablo II 5
by Gamasutra Community [06.29.20]
20 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months.
Console/PC, Programming, Design

Report: Latest Xbox Lockhart rumors point towards an August announce  
by Alissa McAloon [06.29.20]
These latest rumblings suggest that Xbox is looking to reveal a sister system for the Series X via online showcase in August.
Console/PC

Video: Devs share their experiences going from corporate to indie and back again  
by Staff [06.29.20]
In this 2018 GDC session Peter Drescher, Damian Kastbauer, Wilbert Roget II, Caron Weidner, and Guy Whitmore discuss the pros and cons of working full-time in corporate game dev vs. life as an indie.
Console/PC, Indie, Business/Marketing, Video, Vault

Obituary: AIAS founding director and former Sunsoft EVP Rita Zimmerer  
by Alissa McAloon [06.29.20]
Rita Zimmerer, once EVP at Sunsoft and a Academy of Interactive Arts and Science founding director, has passed away at the age of 64. 

Learn to better design game communities for kindness at GDC Summer  
by Staff [06.29.20]
Kitfox Games' Victoria Tran will be at GDC Summer to present a talk which will equip you with practical, specific community design strategies that encourage kindness among members.
Console/PC, Social/Online, GDC

Report: Ubisoft suspends two executives accused of sexual and physical abuse  
by Bryant Francis [06.26.20]
According to a report from Bloomberg, executives Tommy François and Maxime Béland have been suspended from Ubisoft after allegations of sexual and physical abuse.
Console/PC, Business/Marketing

Video Game Deep Cuts: SpongeBob's Death Come True  
by Gamasutra Staff [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Klang Games GmbH is hiring a Technical Producer  
by Bryant Francis [06.26.20]
Klang is looking for a Technical Producer who enjoys a collaborative and creative work environment to join them in one of the most exciting cities on the planet!
Console/PC, Production, Recruitment

Don't Miss: The evolution of CD Projekt's quest design for Cyberpunk: 2077 3
by Bryant Francis [06.26.20]
The quest director of Cyberpunk 2077 discusses how his team has adapted to making content for a nonlinear RPG in this 2019 E3 interview.
Console/PC, Design

Microsoft exiting the retail store business, closing 83 locations  
by Bryant Francis [06.26.20]
Update:Most Microsoft Stores will be no more after the spread of COVID-19. Microsoft has told Gamasutra that all employees "will have the opportunity" to stay with the company.
Console/PC, Business/Marketing

Sonic the Hedgehog film producer snaps up Disco Elysium screen rights 2
by Bryant Francis [06.26.20]
The production company dj2, which has shown up frequently in this newsfeed, has announced a collaboration with ZA/UM to adapt Disco Elysium for the small screen.
Console/PC, Business/Marketing

Get inspired at GDC Summer's Experimental Gameplay Workshop  
by Staff [06.26.20]
Come and be inspired by innovative game designs from around the world when a perennial GDC favorite, the Experimental Gameplay Workshop, takes place this August during the all-digital GDC Summer!
Console/PC, Indie, Design, GDC

What are Steam Points? What were Summer Festival's lessons?  
by Gamasutra Staff [06.26.20]
What the heck is this new Steam Points system? How did devs fare in the Steam Summer Games Festival with their pre-release demos? All this info, and more, within.
Console/PC, Indie, Design, Production, Business/Marketing