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January 24, 2021
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Don't Miss: The story behind Remedy's viral dog mocap star 1
by Staff [11.23.20]
In this classic piece, Some folks from Control dev Remedy recap how they began experimenting with mocapping a dog, what they learned about putting pups in mocap suits, and how to use the results!
Console/PC, Production

Aiming to curb DMCAs, CDPR builds copyrighted music toggle into Cyberpunk 2077 1
by Alissa McAloon [11.23.20]
Its soundtrack features a good amount of licensed music which unfortunately leads to complications once the game starts showing up on streaming platforms.
Console/PC, Audio

Blog: The art of compelling quest design in Ghost of Tsushima  
by Gamasutra Community [11.23.20]
This article explores how Ghost of Tsushima's side quests are structured and what designers can learn from them.
Console/PC, Design

Former Ubisoft, EA, and BioWare devs set up shop as indie dev Yellow Brick Games  
by Alissa McAloon [11.23.20]
Four devs from the likes of Ubisoft, Electronic Arts, and BioWare have teamed up to form Yellow Brick Games and take aim at developing indie games with a "craftsmanship approach".
Console/PC, Indie

Video: A deep dive into Ubisoft's VR escape rooms  
by Staff [11.23.20]
In this 2019 VRDC session, Ubisoft Blue Byte's Cyril Voiron discusses the development of Ubisoft's new VR escape room games.
VR, Design, Video

Sponsored: Building subscriptions that boost player loyalty (and revenue!)  
by Xsolla [11.23.20]
Learn how to reward loyal fans and realize consistent revenue through carefully crafted subscription fans in this free guide from the experts at Xsolla.
Social/Online, Business/Marketing, Whitepaper

Does Apple's 15% platform cut change the game? 4
by Gamasutra Staff [11.22.20]
Apple has announced the App Store Small Business Program, a major change to the flat 30% platform cut for apps and games on iOS App Store. What does it mean for Apple & other game platforms?
VR, Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Hi-Rez Studios is hiring a Level Designer for Paladins 1
by Staff [11.20.20]
Hi-Rez Studios is looking for a Level Designer to work at our studio in Alpharetta, Georgia on Paladins.
Design, Recruitment

Nintendo lawsuit takes aim at yet another Nintendo Switch hack seller  
by Alissa McAloon [11.20.20]
Nintendo has filed a lawsuit against another person selling hack hardware for its Nintendo Switch, this time against a seller on Amazon it had previously tried to stop via a DMCA.
Console/PC

Don't Miss: Defining direction, writing, art and music on Yakuza 4  
by Staff [11.20.20]
In this 2011 interview, the developers behind Yakuza 4's art, music, and story talk with Gamasutra about crafting the acclaimed game's ensemble cast, dangerous but exciting environments, and more.
Console/PC, Art, Audio, Design

Desert Bus for Hope raises $986k for charity over 164 hours of play  
by Alissa McAloon [11.20.20]
Annual variety fundraiser Desert Bus for Hope has raised a record $986,793 for Child's Play during this year's event.
Console/PC

Blog: Power of storytelling in blockbuster casual games?  
by Gamasutra Community [11.20.20]
This data driven analysis looks at newly emerging player needs, fuelling the appetite for narrative & storytelling. We analyse common trends & patterns emerging in modern day storytelling of blockbuster casual games.
Console/PC, Business/Marketing

Deep Dive: Evolving the UX/UI of A Total War Saga: Troy using player feedback 1
by Alex Tokmakchiev [11.20.20]
With the latest content drop for A Total War Saga: Troy, I figured it was a good time to talk about how user testing and community feedback have helped us evolve the UI/UX of Troy both pre- and post-release.
Console/PC, Art, Production, Deep Dive

A quick UX lesson from GDC Masterclass teacher Celia Hodent  
by Staff [11.20.20]
UX expert Celia Hodent answers a couple of questions about UX design in advance of her December GDC Masterclass.
Console/PC, Design

Blog: General tips for 'Games as a Service' indie games  
by Gamasutra Community [11.20.20]
Indies games tend to follow the "Games as a Service" trend. They release, then push out updates or DLCs to make the game lively over time. Check out those tips on how to implement this yourself.
Design, Business/Marketing

Seattle mobile studio Lightfox nets $3.3 million to bring debut title to market  
by Chris Kerr [11.20.20]
Seattle-based mobile developer Lightfox Games has secured $3.3 million in seed funding to bring its debut title, Super Battle League, to market.
Smartphone/Tablet, Business/Marketing

Twitch co-founder Kevin Lin is departing the company  
by Chris Kerr [11.20.20]
Twitch co-founder and former COO Kevin Lin is leaving the streaming giant after nearly 13 years.
Business/Marketing

Blog: Is Apple's platform fee reduction a PR move or sound investment?  
by Gamasutra Community [11.20.20]
A small cost for Apple creates a large investment in small companies, keeping those companies around longer to make more and better apps & games.
Smartphone/Tablet, Business/Marketing

Nintendo axes fan-run Smash tournament over online play mod 6
by Bryant Francis [11.19.20]
Organizers for an online Super Smash Bros. tournament have called off the event after Nintendo issued a cease-and-desist order over use of a mod enabling online play.
Console/PC, Business/Marketing

Get a job: Gearbox is hiring a Senior Game Designer  
by Staff [11.19.20]
Gearbox Software is seeking a passionate Senior Game Designer to join our Character, Camera, and Control team (3C).
Design, Recruitment