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May 16, 2021
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Monster Hunter: World has sold over 17.1 million copies worldwide  
by Chris Kerr [05.13.21]
Monster Hunter: World has toppedĀ 17.1 million sales in just over three years, according to the latest figures from developer Capcom.
Console/PC, Business/Marketing

Blog: What are the legal risks of loot boxes and are they gambling?  
by Gamasutra Community [05.13.21]
The article aims to provide a brief overview of the regulation and recent court cases regarding loot boxes.
Business/Marketing

Digital software and catalog titles are driving sales at Square Enix  
by Chris Kerr [05.13.21]
Growing digital sales and "brisk" sales of catalog titles drove profits and sales in Square Enix's game division.
Console/PC, Smartphone/Tablet, Business/Marketing

Epic, Blizzard alums gather to form all-remote studio Lightforge Games  
by Bryant Francis [05.12.21]
A band of Epic Games & Blizzard Entertainment alumni have announced the formation of Lightforge Games, a new all-remote studio dedicated to ā€œchanging how RPGs are played.ā€
Console/PC, Business/Marketing

The one game rating problem you really don't want to have  
by Gamasutra Staff [05.12.21]
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: The creative challenges BioWare faced designing Mass Effect 3 17
by Staff [05.12.21]
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Console/PC, Design

Get a job: Disbelief is hiring an experienced Programmer  
by Staff [05.12.21]
Senior programmers at Disbelief are leaders and developers in their project; you should be comfortable working independently and with a team to develop, test and integrate software into a larger codebase.
Programming, Recruitment

Former Hitman, Halo devs form new AAA studio Twin Suns Corp.  
by Alissa McAloon [05.12.21]
A trio of longtime game developers have joined forces to create Twin Suns Corp., a new studio taking aim at triple-A game development (with an initial funding boost from Hiro Capital and 1Up Fund.)
Console/PC

Weapon balance in Call of Duty: Mobile: A data-based, player-centric approach 1
by Matt Lewis [05.12.21]
Matt Lewis, VP of mobile at Activision, writes about the weapon balancing process on the tremendously popular Call of Duty: Mobile, and reconciling data with qualitative player feedback.
Smartphone/Tablet, Design, Production

At GDC 2021, you can learn about the making of Resident Evil Village  
by Staff [05.12.21]
The makers of Resident Evil Village will be breaking down the gameā€™s creation at the all-digital GDC 2021!
Console/PC, Programming, Art, Design, GDC

Fledgling studio Hidden Leaf Games nets $3.2 million to create a new MOBA  
by Chris Kerr [05.12.21]
Hidden Leaf Games has raised $3.2 million to create a new MOBA and expand its fledgling studio.
Production, Business/Marketing

Embracer Group buys four more game studios for a combined $8.5 million 1
by Chris Kerr [05.12.21]
The rapidly expanding Embracer Group has acquired four studios for a combined SEK 71 million ($8.5 million).
Console/PC, Production, Business/Marketing

Blog: Optimizing Human: Fall Flat for mobile devices  
by Gamasutra Community [05.12.21]
For over a year Codeglue has been working for 505 Games on the mobile adaptations of Human: Fall Flat. In this blog post we will explain how we optimized the game to run on mobile devices.
Smartphone/Tablet, Design, Production

Ubisoft evolving production strategy to include 'high-end' freemium releases  
by Chris Kerr [05.12.21]
Ubisoft is rethinking its production strategy to bring more free-to-play titles into the fold.
Console/PC, Production, Business/Marketing

Live services push EA to $6.19 billion in full year net bookings  
by Alissa McAloon [05.11.21]
"With tremendous engagement across our portfolio, we delivered a record year for Electronic Arts," says EA CEO Andrew Wilson.
Console/PC, Social/Online

Get a job: PerBlue seeks a Director of Product Strategy  
by Staff [05.11.21]
PerBlue is looking for a talented Director of Product Strategy to join its growing independent studio.
Business/Marketing

Microsoft wants feedback on a limited lottery to help sell Xbox Series X|S consoles 1
by Alissa McAloon [05.11.21]
The focus of this new program is deliberately very narrow on Microsoft's part and aims to solicit feedback on an unusual purchasing platform.
Console/PC

Don't Miss: How Subnautica plunges deeper into rendering realistic water 2
by Staff [05.11.21]
"In the real world, it's actually pretty hard to see underwater,'" says Max McGuire of Unknown Worlds Entertainment. "There's a strong blue cast, and the sunlight doesn't penetrate very deeply."
Console/PC, Indie, Art, Design, Production

Ubisoft closes 2020-21 with $2.7 billion in net bookings as flagship franchises set records  
by Alissa McAloon [05.11.21]
Ubisoft has wrapped up the 2020-21 fiscal year with record revenue and engagement for many of its best-known properties like Just Dance, Assassin's Creed, and Rainbow Six.
Console/PC, Social/Online

John Romero is giving a Quake postmortem at GDC 2021  
by Staff [05.11.21]
id Software co-founder John Romero will take you through the rollercoaster of Quakeā€™s creation at the all-digital GDC 2021.
Console/PC, Programming, Design, Production