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January 24, 2021
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Video: Bugsnax's devs discuss launching on the PS5  
by Staff [11.19.20]
Young Horses' Kevin Geisler and John Murphy discuss the development of Bugsnax on the GDC YouTube channel.
Console/PC, Design, Video

Roblox moves toward IPO, discloses revenue and net losses for last three years 1
by Alissa McAloon [11.19.20]
According to the data shared in the filing, revenue at Roblox has increased since 2018 though it has reported net losses for that same period.
Console/PC, Social/Online

Yakuza: Like a Dragon's turn-based combat came from an April Fools joke that went too well 1
by Alissa McAloon [11.19.20]
It was originally pitched--and developed--with traditional Yakuza combat, but the team made a mid-development switch after an RPG-inspired April Fools joke was received better than expected.
Console/PC, Design, Video

Stadia plans to bypass App Store with web app iOS launch  
by Alissa McAloon [11.19.20]
Stadia has, like other cloud-based game streaming services, planned a somewhat unconventional launch for iOS platforms.
Social/Online, Smartphone/Tablet

Video: Making compelling character interactions for VR NPCs  
by Staff [11.19.20]
In this 2019 XRDC session, Beast Inc.'s Vivian Tan explains how to create compelling AI characters FOR vr.
VR, Design, Video

Don't Miss: How GoldenEye 007 set a new standard for video game AI 1
by Staff [11.19.20]
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.
Programming, Design

Analysis: Nvidia GeForce Now cloud gaming service comes to iOS  
by George Jijiashvili [11.19.20]
Today Nvidia launched its GeForce Now cloud gaming service on iOS in beta. Due to App Store’s restrictions on cloud gaming services, it will be delivered as a web app though the Safari browser.
Social/Online, Smartphone/Tablet

Report: Activision Blizzard laying off staff at Asia-Pacific offices  
by Chris Kerr [11.19.20]
Activision Blizzard is preparing to lay off another 100 employees following the closure of its Versailles office in October.
Console/PC, Production, Business/Marketing

Blog: Musical approaches to timed challenges - Part 1  
by Gamasutra Community [11.19.20]
Part one of this two-part article series explores musical approaches to timed challenges in Call of Champions, Hades' Star and Sports Scramble.
Audio, Design

Nvidia sidesteps the App Store to bring GeForce Now game streaming to iOS  
by Chris Kerr [11.19.20]
Nvidia has worked around App Store rules to bring its GeForce Now cloud streaming service to iOS devices.
Smartphone/Tablet, Business/Marketing

Nintendo issues new Animal Crossing guidelines to keep politics out of the game  
by Chris Kerr [11.19.20]
Nintendo wants Animal Crossing: New Horizons users to keep politics out of the cushy capitalism simulator, and has released a new set of guidelines to help organisations play within the rules.
Console/PC, Design, Business/Marketing

5 years below minimum wage: the financial history of Awesomenauts dev Ronimo  
by Gamasutra Community [11.19.20]
It took us two years to make any money from Ronimo at all, four years to earn (almost) minimum wage and six years to receive a more decent monthly salary from our own company.
Design, Production, Business/Marketing

Epic CEO: App Store changes offer 'no relief to customers' from 'Apple Tax'  
by Alissa McAloon [11.18.20]
Tim Sweeney says that Apple's 2021 changes to its fee structure are great for indie developers, but largely won't fix the core of his complaints against the App Store's "Apple Tax".
Smartphone/Tablet, Business/Marketing

Video: VR demos - Dos and don'ts for making great first impressions  
by Staff [11.18.20]
In this 2019 VRDC talk, FarBridge Inc.'s Melissa Swanepoel and Patrick Curry share their best practices for making your software demo-ready for all audiences.
VR, Video

Don't Miss: Inside the development of Supergiant Games' Hades  
by Staff [11.18.20]
Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades.
Console/PC, Design

The Last of Us Part II and Hades lead The Game Awards 2020 nominations  
by Alissa McAloon [11.18.20]
This year's roster of nominees includes 95 different games, with categories covering everything from best score and game direction to titles with standout accessibility innovations.
VR, Console/PC, Indie

GDC Masterclass instructor Jason Della Rocca has some pitching advice for you  
by Staff [11.18.20]
Get some pitching advice in advance of Jason Della Rocca's GDC Masterclass.
Console/PC, Business/Marketing, GDC

Iron Galaxy Studios names new co-CEO, communications head  
by Alissa McAloon [11.18.20]
Chicago-based Iron Galaxy Studios has lightly reshuffled its leadership team, and added a new name to that roster in doing so.

Ubisoft Singapore MD stepping down after misconduct allegations  
by Chris Kerr [11.18.20]
Hugues Ricour is stepping down as managing director of Skull & Bones developer Ubisoft Singapore after being accused of workplace misconduct -- although he'll remain at the French publisher in an unspecified role.
Console/PC, Business/Marketing

Embracer acquires 13 studios including Shadow Warrior dev Flying Wild Hog  
by Chris Kerr [11.18.20]
THQ Nordic parent company Embracer Group has announced 13 acquisitions, including Zen Studios and Flying Wild Hog.
Console/PC, Smartphone/Tablet, Production, Business/Marketing