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January 24, 2021
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Inside the Xbox Series X|S with Microsoft's Jason Ronald - GDC Podcast ep 15  
by Kris Graft [11.18.20]
On GDC Podcast episode 15 we're featuring Jason Ronald, director of program management for the Xbox Platform Team, where he leads development of the new Xbox Series X and S hardware.
Console/PC, Production, Business/Marketing

Apple will halve App Store platform fees for smaller developers in 2021  
by Chris Kerr [11.18.20]
Apple is halving its iOS platform fees to 15 percent from 30 percent for smaller developers through a new initiative called the App Store Small Business Program.
Smartphone/Tablet, Business/Marketing

Prototypes, publishing, pitching, oh my!  
by Gamasutra Staff [11.17.20]
What's a fair percentage for no-advance publisher deals? Which games are easily prototypable to a level that publishers will fund them? This and other notable game discovery stories within...
Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Petroglyph Games is hiring a Graphics Engineer  
by Staff [11.17.20]
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine.
Programming, Recruitment

Freshly founded Gunzilla Games aims to take on triple-A shooter development  
by Alissa McAloon [11.17.20]
Former Far Cry, Crysis, and Assassin's Creed developers have come together under the recently founded Gunzilla Games, with an eye on creating a new IP in the triple-A shooter genre.
Console/PC

Don't Miss: How games like Super Mario Galaxy and Demon's Souls handle subjective difficulty 14
by Josh Bycer [11.17.20]
Josh Bycer takes a look at how Nintendo designs the Super Mario Galaxy games to allow for players of all levels to be challenged and contrasts that with the punishing Demon's Souls.
Design

Video: Lessons in developing functional artificial intelligence using VR  
by Staff [11.17.20]
In this 2019 XRDC session, NVIDIA's Omer Shapira discusses lessons learned in three years of developing human-robot collaboration using virtual reality.
VR, Console/PC, Programming, Video

Assassin's Creed Valhalla debuts with record launch week sales for the franchise  
by Alissa McAloon [11.17.20]
Assassin's Creed Valhalla's launch has made the biggest splash sales-wise of any Assassin's Creed game in the series' 13 year history.
Console/PC

Submissions are now open for GDC 2021 Core Concepts talks  
by Staff [11.17.20]
Talk submissions for GDC 2021 have begun! Submit your talk now to be considered for GDC's Core Concepts presentations.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Thunderful Group intends to go public to raise cash for further acquisitions  
by Chris Kerr [11.17.20]
Nordic development and publishing group Thunderful is preparing to go public on the NASDAQ First North Premier Growth Market.
Console/PC, Production, Business/Marketing

Blog: User acquisition tactics that improve the player experience and ROI  
by Gamasutra Community [11.17.20]
User acquisition tactics that impact the player experience in mobile games and can result in increased return of investment.
Design, Business/Marketing

Paradox reports record quarterly revenues as Crusader Kings III sales top 1 million  
by Chris Kerr [11.17.20]
Swedish publisher Paradox has reported record quarterly revenues thanks, in part, to the successful launch of Crusader Kings III.
Console/PC, Business/Marketing

Q&A: Why Assassin's Creed Valhalla did away with side quests 3
by Bryant Francis [11.17.20]
Assassin's Creed Valhalla narrative director Darby McDevitt and game director Eric Baptizat break down the process for trading sidequests for a new "World Events" system.
Console/PC, Design

Blog: What mechanics should you add to an Early Access game?  
by Gamasutra Community [11.17.20]
I share the process Squeaky Wheel used to figure out which mechanics to add to our Early Access game Academia: School Simulator.
Console/PC, Design, Business/Marketing

Fall Guys has sold over 10 million copies on Steam  
by Chris Kerr [11.17.20]
Fall Guys sold over 10 million copies on Steam alone within two months of launch, according to engine maker Unity.
Console/PC, Business/Marketing

Microsoft expects Xbox Series X and S to be in short supply until after holidays  
by Alissa McAloon [11.16.20]
A comment spotted by the folks over at VGC shows that Microsoft expects console shortages to continue after the holiday season.
Console/PC

Get a job: Join thatgamecompany as a Gameplay Engineer  
by Staff [11.16.20]
That’s why we’re looking for an exceptional gameplay engineer to join our live team to help craft the most advanced social game on earth
Indie, Programming, Recruitment

Steam's initial PS5 controller support doesn't include the controller's advanced haptics  
by Alissa McAloon [11.16.20]
Steam favoring developers looking to tap into the advanced rumble and adaptive trigger technology billed for the PlayStation 5's DualSense controller might be waiting a while to do so.
Console/PC

VR dev Resolution Games kicks off push into publishing with Odd Raven deal  
by Alissa McAloon [11.16.20]
Angry Birds VR: Isle of Pigs dev Resolution Games is moving into the game publishing business, and has signed a deal with fellow VR developer Odd Raven Studios to get that ball rolling.
VR, Business/Marketing

Don't Miss: Bad crediting hurts the game industry and muddles history 9
by Staff [11.16.20]
Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry.
Console/PC, Indie, History