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August 9, 2020
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Google cuts Stadia Premiere Edition price from $130 to $100 2
by Alissa McAloon [06.16.20]
Stadia has dropped the price of its TV-centric starter kit by $30, reducing the price tag for that Stadia Premiere bundle from $129.99 to $99.99.
Console/PC, Social/Online

Hulu is ending Hulu VR support for most (but not all) virtual reality headsets  
by Alissa McAloon [06.16.20]
Hulu has (quietly) announced that it's ending Hulu VR support for a number of platforms on June 17, a discontinuation that leaves only the Oculus Rift and the Samsung Gear VR with access to the Hulu VR app.
VR

Video: Golden rules for designing chatbot games  
by Staff [06.16.20]
In this 2018 GDC session, Emmanuel Corno defines some "golden rules" for designing chatbot games using his own experience working on the IGF award-nominated narrative exploration game Event[0].
Console/PC, Indie, Design, Video, Vault

PAX pivots to digital show after canceling PAX West and PAX Aus over COVID-19  
by Alissa McAloon [06.16.20]
PAX organizers Penny Arcade and ReedPOP have announced that two of its remaining 2020 PAX shows have officially been called off.
Console/PC, Social/Online, Indie

Here's what to expect from GDC Summer's expanded all-digital schedule  
by Staff [06.16.20]
Taking place August 4-6, GDC Summer will have an expanded daily schedule to better accommodate attendees in different time zones around the world. Here's what to expect when you log on to attend!
Console/PC, GDC

Report: Fortnite maker Epic could sell stake at $17 billion valuation 3
by Chris Kerr [06.16.20]
Fortnite developer Epic Games is reportedly looking to raise $750 million in a deal that would value the company at $17 billion. 
Console/PC, Business/Marketing

Blog: Reducing stress when you own a game company 1
by Gamasutra Community [06.16.20]
When you own a game company your decisions can result in success or failure. Here are five things I do that help me reduce stress while (hopefully) helping others do the same.
Business/Marketing

Tomb Raider and Deus Ex dev Eidos Montreal opens new R&D studio  
by Chris Kerr [06.16.20]
Deus Ex and Tomb Raider developer Eidos Montreal has opened a new research and development studio called Eidos Sherbrooke with parent company Square Enix.
Console/PC, Business/Marketing

Latest Fortnite event attracts 12M in-game players, another 8.4M via streams  
by Chris Kerr [06.16.20]
Fortnite's latest season-ending event attracted a mammoth 12 million in-game players, with another 8.4 million watching it live on Twitch and YouTube.
Console/PC, Business/Marketing

Blog: Understanding Dead by Daylight's engagement cycle 2
by Gamasutra Community [06.16.20]
In this article we will look at what happens after and between matches in Dead by Daylight to hook players and pull them into the next one.
Console/PC, Design

Dissecting the dual-genre design of Disintegration  
by Bryant Francis [06.16.20]
V1 Interactive CEO Marcus Lehto discusses the hybridization of first-person shooter and real-time strategy design behind Disintegration.
Console/PC, Design

Don't Miss: A look at the data-driven AI framework behind Destroy All Humans 2  
by Staff [06.15.20]
This 2009 article describes the framework that holds the data-defined behaviors that characters perform, and how those behaviors are created, pieced together, and customized in Destroy All Humans 2.
Console/PC, Programming, Design

Get a job: Join Insomniac Games as a Lead Level Designer  
by Staff [06.15.20]
The Lead Level Designer will lead the Level Design team in the operation of designing, developing, and polishing game levels including level geometry, enemy encounters, puzzles, and unique gameplay.
Design, Recruitment

An EVE Online mini-game is helping researchers better analyze COVID-19 data  
by Alissa McAloon [06.15.20]
CCP Games has brought Project Discovery back online to help scientists better understand how COVID-19 impacts human immune systems during a pandemic that has weighed on much of the world's population.
Console/PC, Social/Online

Devs can now dig around in the source code for three games from Blendo Games 4
by Alissa McAloon [06.15.20]
The source code for Gravity Bone, Thirty Flights of Loving, and Quadrilateral Cowboy have all been uploaded to the Blendo Games Github page
Console/PC, Indie, Programming

Video: Designing text UX for effortless reading  
by Staff [06.15.20]
In this 2018 GDC session, inkle's Joseph Humfrey demonstrates the design techniques they use to make the text frictionless and easy to interact with in games like 80 Days and Heaven's Vault.
Console/PC, Indie, Design, Video, Vault

Xbox expands on Smart Delivery, confirms game progress will carry forward  
by Chris Kerr [06.15.20]
Xbox has shared more details about its new Smart Delivery system, which will allow players to pay once to access supported games on multiple consoles across different generations.
Console/PC, Business/Marketing

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Ziggurat has acquired the BloodRayne franchise and other Majesco licenses  
by Chris Kerr [06.15.20]
Ziggurat Interactive has acquired the rights to the BloodRayne franchise and plans to "further explore and expand" the dormant series.
Console/PC, Production, Business/Marketing

Sponsored Content
Sponsored: Embracing the future of open-source game servers with Nakama  
by Heroic Labs [06.15.20]
Whether you're building a realtime intensive game with server authoritative physics to detect bullet pathing and collision or a Merge style game with deeply social player accounts, Nakama can do it all.
Console/PC, Social/Online, Sponsored Article