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May 7, 2021
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One-quarter of developers say their studio is not working on D&I initiatives  
by Staff [04.29.21]
One quarter of GDC State of the Industry respondents indicated their companies are not currently investing in D&I initiatives.
Console/PC, Business/Marketing, Whitepaper, GDC

Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem 3
by Staff [04.29.21]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Art, Design, Production

Rovio's game revenue grows 3.4% as Angry Birds 2, Dream Blast revenue remains flat  
by Alissa McAloon [04.29.21]
Rovio's flagship Angry Birds franchise appears to be hovering mid-air rather than soaring higher and higher, but Rovio leadership isn't terribly concerned.
Smartphone/Tablet

Activision Blizzard CEO Bobby Kotick reduces salary by 50% to $875K 5
by Alissa McAloon [04.29.21]
Activision Blizzard CEO Bobby Kotick has taken a voluntary salary reduction, lowering his base salary by 50 percent for 2021 and 2022, which also trims a couple million from his bonuses for those years.
Console/PC

Video: Using photogrammetry to scan faces for State of Decay 2  
by Staff [04.29.21]
In this 2019 GDC session, Undead Labs' Matt Heiniger shares lessons learned from 2 years and over 200 faces scanned in implementing photogrammetry in State of Decay 2.
Console/PC, Art, Video

Improve your community strategies at Victoria Tran's GDC 2021 talk  
by Staff [04.29.21]
Don't miss Victoria's GDC 2021 talk, where she'll be giving tips on how to improve your community management strategy.
Console/PC, Business/Marketing, GDC

Open Saves is a new cloud-native game storage system from Google Cloud and 2K  
by Chris Kerr [04.29.21]
Google Cloud and 2K Games have launched a new open-source cloud-native storage interface called Open Saves.
Console/PC, Smartphone/Tablet, Programming, Production

Narrative design, indie life with Oxenfree dev Night School - GDC Podcast ep. 19  
by Kris Graft [04.29.21]
On GDC Podcast episode 19 we welcomed Adam Hines and Sean Krankel, cofounders of Night School Studio, developers of games such as Afterparty and the iconic indie game Oxenfree.
Indie, Design, Production, Podcast

EA has completed its $2.1 billion Glu Mobile acquisition  
by Chris Kerr [04.29.21]
EA has completed its $2.1 billion purchase of mobile developer and publisher Glu Mobile. 
Smartphone/Tablet, Business/Marketing

PC devs will soon be offered an 88 percent revenue share on the Microsoft Store  
by Chris Kerr [04.29.21]
Microsoft plans to offer Microsoft Store developers on PC an 88 percent revenue share moving forward, up on the 70 percent share it currently offers.
Console/PC, Business/Marketing

Blog: Announcing your upcoming Steam indie game for maximum exposure 2
by Gamasutra Community [04.29.21]
So, you're about ready to announce your indie game to the world and direct fans towards that all-important Steam page. But have you thought about how to get the most out of your announcement?
Console/PC, Business/Marketing

Epic won't let Microsoft add streaming support for Fortnite on 'competitor' xCloud  
by Chris Kerr [04.29.21]
Epic Games isn't keen on letting Microsoft bring Fortnite to its xCloud game streaming service.
Console/PC, Business/Marketing

Get a job: Join Seismic Squirrel as a Senior Gameplay Designer  
by Staff [04.28.21]
The ideal candidate is driven to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
Design, Recruitment

Stadia announces & launches its next big feature: A search bar 1
by Alissa McAloon [04.28.21]
Stadia is rolling out a handful of changes to its interface, including an updated library IO, sorting options, and a search bar on Stadia for Web.
Console/PC, Social/Online

Don't Miss: Double Fine's 2005 Psychonauts postmortem  
by Alissa McAloon [04.28.21]
Take a look behind the scenes of Double Fine Production's Psychonauts in this 2005 postmortem covering what went right (and what went wrong!) during the iconic platformer's development.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Xbox Series X|S supply issues expected to continue into the summer  
by Alissa McAloon [04.28.21]
Microsoft execs noted that shortages are ongoing in forward-looking comments from its quarterly investor call.
Console/PC

Modders have made $350 million through Minecraft's official mod marketplace  
by Alissa McAloon [04.28.21]
Minecraft modders peddling wares through the game's official mod marketplace have made a combined $350 million off of their creations since the Mojang-sanctioned portal went live in 2017.
Console/PC, Social/Online

Deep dive: can new Steam browsing options help your game?  
by Gamasutra Staff [04.28.21]
We examine a new taxonomical Steam announcement, showing continued leadership from the platform in 'ways to discover new games' - and lots more discovery goodness.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: Verbal interactions with artificially intelligent NPCs  
by Staff [04.28.21]
In this 2019 GDC talk, Square Enix's Gautier Boed introduces a method that leads to more aware, expressive, and lively AI characters that can answer their own needs and interact with the player.
Console/PC, Programming, Design, Video

Blog: An approach to understanding art styles  
by Gamasutra Community [04.28.21]
Let's try to figure out what style is and how we can draw in different styles.
Console/PC, Design