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December 6, 2019
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A group of senior Ubisoft devs have joined Google's in-house Stadia studio  
by Chris Kerr [11.28.19]
Google has expanded its Stadia development team by hiring a group of senior Ubisoft developers.
Console/PC, Production, Business/Marketing

An inside look at one indie dev-publisher relationship (with contract details!) 2
by Gamasutra Community [11.28.19]
Squeaky Wheel shares details of their publishing contract with Maccima Games to help guide devs on future contract negotiations.
Production, Business/Marketing

Come to GDC for a postmortem look at the making of Apex Legends!  
by Staff [11.27.19]
Respawn's Apex Legends is one of the big games of 2019, and at GDC 2020 the team will share a rare look at how it went from a Titanfall 2 battle royale mode to a hugely popular standalone game.
Console/PC, Social/Online, Design, GDC

Friday is your last day to submit unique controller games to Alt.Ctrl.GDC 2020!  
by Staff [11.27.19]
Just a quick update today that if you're interested in submitting your game to the 2020 Alt.Ctrl.GDC showcase, you'd better hurry: the deadline for submissions is this Friday, November 29th!
Console/PC, Design, Business/Marketing, GDC, alt ctrl gdc

Get a job: Wevr is hiring an Environment Artist  
by Staff [11.26.19]
We have an exciting, groundbreaking, multiplayer, story driven VR project in the works. We are looking for an Environment Artist to help use make it a reality.
VR, Art, Recruitment

Valve is clearing out the last of its Steam Controller inventory 3
by Alissa McAloon [11.26.19]
A deep discount on the Steam Controller has popped up alongside other advertised deals in Steam’s Autumn Sale and, as reported by the Verge, Valve has no plans to make more once stock is depleted.
Console/PC

Don't Miss: The legacy of Street Fighter II, in the words of the experts 6
by Chris Baker [11.26.19]
What is the lasting legacy of Street Fighter II? We asked the designers of SFV, Guilty Gear, Dead or Alive, Skullgirls, Aztez, Divekick, Yomi, and many other luminaries of the fighting game scene.
Console/PC, Design, Business/Marketing

Beat Saber dev Beat Games acquired by Facebook  
by Alissa McAloon [11.26.19]
Oculus-parent company Facebook has acquired VR developer Beat Games, and is rolling the studio into its first-party Oculus Studios
VR, Console/PC, Business/Marketing

Toadman Interactive acquires publisher Sold Out  
by Alissa McAloon [11.26.19]
The Stockholm-based game dev studio Toadman Interactive has acquired the UK based game publisher Sold Out Sales & Marketing, a move that aims to bolster Toadman's own distribution and publishing chops.
Business/Marketing

Video: Embracing the co-op model in indie games  
by Staff [11.26.19]
In this 2019 GDC panel, developers Scott Benson, Ted Anderson, Steve Fillby, Ian Thomas and Bethany Hockenberry discuss life as indie devs and share their experiences forming workers co-ops.
Indie, Production, Business/Marketing, Video, Vault

Analyst: Roblox revenue on mobile alone surpasses $1 billion  
by Alissa McAloon [11.26.19]
Estimates from the market analyst firm Sensor Tower say Roblox Mobile, the iOS and Android version of the online game platform, has surpassed $1 billion lifetime gross revenue.
Social/Online, Smartphone/Tablet

See how Control's Ashtray Maze was made at the GDC 2020 Summits! 1
by Staff [11.26.19]
The GDC 2020 Session Scheduler has been updated with a smorgasbord of planned Summit sessions, including a fantastic look at how Control's striking Ashtray Maze level was designed!
Console/PC, Design, GDC

Phil Spencer: VR is isolating, isn't a priority for Project Scarlett 3
by Chris Kerr [11.26.19]
Microsoft has no intention of diving headfirst into the virtual reality waters with its next home console, Project Scarlett.
VR, Console/PC, Business/Marketing

Blog: The community-driven development of Vecter 2
by Gamasutra Community [11.26.19]
Listening to players can be somewhat controversial within the game-dev world, but I'm doing just that and it's turning Vecter into a popular game with high approval ratings.
Social/Online, Indie, Business/Marketing

Valve issues string of Steam bans after publishers caught abusing Steamworks 2
by Chris Kerr [11.26.19]
Valve has pulled around 1000 games from Steam after publishers were caught abusing Steamworks.
Console/PC, Business/Marketing

NetEase has purchased a stake in Surgeon Simulator dev Bossa Studios  
by Chris Kerr [11.26.19]
Chinese internet and game company NetEase has secured a minority stake in Surgeon Simulator and I Am Bread developer Bossa Studios.
Production, Business/Marketing

Blog: Combining film and comics to create the noir aesthetic of Interrogation 1
by Gamasutra Community [11.26.19]
A written and visual history of the iterative process that we used to create the noir aesthetic of Interrogation
Art, Production

Reworking the combat system in Vampire: The Masquerade Bloodlines 2 2
by Aron Garst [11.26.19]
"Something we focused on very early in development was making sure that your attack would always go hand-in-hand with movement" Florian Schwarzer, senior producer at Paradox Interactive, tells Gamasutra.
Console/PC, Design

The Pokemon Company is suing unknown parties over Sword and Shield leaks  
by Alissa McAloon [11.25.19]
The Pokemon Company is taking legal aim at a handful of individuals it believes leaked images from the then-unreleased Pokemon Sword and Shield strategy guide online ahead of its release.
Console/PC

Get a job: Join Counterplay Games as a Next-Gen Platform Engineer  
by Staff [11.25.19]
Counterplay Games is looking for a Next-Gen Platform Engineer responsible for platform development for our PC and Console AAA video game.
Console/PC, Programming, Recruitment