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February 25, 2021
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Blog: Lessons learned from teaching game design 2
by Gamasutra Community [02.17.21]
In this blog post, I want to share five practical rules you can apply to improve your own teaching in the field of game development and game design.

Obituary: Game composer and orchestrator Stan LePard has passed away  
by Chris Kerr [02.17.21]
Veteran game composer and orchestrator Stan LePard, who worked on the scores for titles including Guild Wars 2 and Destiny, has passed away.

Report: Stadia boss praised first-party studios for 'great progress' days before closure 1
by Chris Kerr [02.17.21]
Google Stadia vice president and general manager Phil Harrison praised the company's first-party studios for making "great progress," before shutting them down a few days later.
Production, Business/Marketing

Blog: Video game music concerts in 2021  
by Gamasutra Community [02.17.21]
In this article, game composer Winifred Phillips discusses how video game concert tours and other video game music events have coped with COVID-19.
Audio, Business/Marketing

Get a job: Join Guerrilla Games as a Technical Animator  
by Staff [02.16.21]
You will work closely with the Animation, Code, and Design teams to help define goals and implement them accordingly.

A North Dakota bill aiming to loosen Apple's tight grip on iOS has failed  
by Alissa McAloon [02.16.21]
A bill aiming to loosen Apple's iOS app publishing restrictions has been rejected by North Dakota's state senate.

IGDA Foundation launches $300,000 Diverse Game Developers Fund  
by Alissa McAloon [02.16.21]
The IGDA Foundation has teamed up with Grant for the Web to launch a $300,000 fund that aims to empower marginalized developers and students.
Console/PC, Indie

Blog: How developers are dealing with toxic behaviour in social VR  
by Gamasutra Community [02.16.21]
Managing new behaviors emerging from the freedom that VR brings has many challenges for developers. I tried to find out more about these behaviors in my survey.
VR, Production, Business/Marketing

Broaden your grasp of level design in Chris Totten’s GDC Masterclass  
by Staff [02.16.21]
Christopher Totten wants to help you expand your level design skills in his upcoming GDC Masterclass course.
Console/PC, Design, GDC

Go behind the scenes of The Walking Dead: Saints and Sinners at GDC Showcase  
by Staff [02.16.21]
Check out a postmortem of The Walking Dead: Saints and Sinners at GDC Showcase next month!
VR, Programming, Art, Audio, Design, Production

Blog: Designing touch controls for Human: Fall Flat  
by Gamasutra Community [02.16.21]
In this blog post we will explain how we designed the touch controls for mobile version of Human: Fall Flat.
Smartphone/Tablet, Design

Colossi Games nets $2.5 million to boost production on debut mobile game  
by Chris Kerr [02.16.21]
Mobile studio Colossi Games has secured $2.5 million in seed funding to continue developing its debut project.
Smartphone/Tablet, Business/Marketing

Report: Microsoft testing web-based xCloud streaming ahead of public preview  
by Chris Kerr [02.16.21]
Microsoft has reportedly begun testing the browser-based version of its xCloud streaming service.
Console/PC, Business/Marketing

Valheim has topped 2 million sales in under two weeks 1
by Chris Kerr [02.16.21]
Valheim has surpassed 2 million sales in under two weeks, according to developer Iron Gate Studio. 
Console/PC, Business/Marketing

What are your game's pre-release 'story beats'?  
by Gamasutra Staff [02.15.21]
For your in-development game, story beats are the 3 or 4 ‘big pre-release announcements’ that you actually expect to get wider press and notice. What should you pick, and why?
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Sponsored Content
5 reasons to join the games industry in Germany
by Staff [02.15.21]
Sponsored: Moving a game studio is a monumental change. All the information about Germany may seem daunting, but Games Germany can guide you through it and make the process much easier.
Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Nintendo claims additional damages in White Cat Project lawsuit  
by Chris Kerr [02.15.21]
Nintendo is seeking more damages from White Cat Project developer Colopl as part of an ongoing patent-related lawsuit.
Smartphone/Tablet, Business/Marketing

Remedy had a record financial year despite lack of new releases  
by Chris Kerr [02.15.21]
Remedy delivered a record breaking financial year during 2020, despite the lack of a major new game launch.
Console/PC, Business/Marketing

Valheim has crossed 367,000 concurrent players on Steam  
by Chris Kerr [02.15.21]
The fledgling survival title managed to attract more users than heavy hitters like Apex Legends, Grand Theft Auto V, and Rust.
Console/PC, Business/Marketing

Blog: Designing for a sense of mystery and wonder 2
by Gamasutra Community [02.15.21]
This article examines the sense of mystery and wonder that's tied not to story or themes, but to exploration.