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May 16, 2021
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Video: Obsidian's tools for authoring branching dialogue  
by Staff [05.05.21]
In this 2019 GDC session, Obsidian Entertainment's Carrie Patel & David Szymczyk discuss how narrative designers and game writers can get the most use out of conversation editors.
Console/PC, Programming, Design, Video

Three key discoverability takeaways from the Epic/Apple lawsuit  
by Gamasutra Staff [05.05.21]
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?
VR, Console/PC, Indie, Design, Production, Business/Marketing

Xbox adds FPS Boost to 74 more backward compatible games on Xbox Series X|S  
by Alissa McAloon [05.05.21]
The Xbox team has rolled FPS Boost out to more backward compatible games, bringing framerates to older Xbox games without any additional legwork on the part of game developers.
Console/PC

Finnish studio Metacore secures $180 million from Supercell  
by Chris Kerr [05.05.21]
Finnish mobile studio Metacore has secured ‚ā¨150 million in funding from Clash of Clans maker Supercell.
Business/Marketing

Discover how ZA/UM crafted Disco Elysium's outstanding narrative at GDC 2021  
by Staff [05.05.21]
Justin Keenan, one of the writers at ZA/UM who worked on the revered RPG Disco Elysium, will be on-hand at the all-virtual GDC 2021 to talk about shaping the game's outstanding narrative. GDC 2021 takes place July 19-23.
Console/PC, Indie, Design, GDC

A host of Stadia developers have left Google to join Jade Raymond at Haven Studios 1
by Chris Kerr [05.05.21]
Updated:After Google Stadia shut down first-party game development operations, a number of developers have reemerged at former Stadia games boss Jade Raymond at her new Sony-backed Haven Studios.
Console/PC, Production, Business/Marketing

Activision betting big on mobile after CoD Mobile player spending tops $1 billion  
by Chris Kerr [05.05.21]
Activision Blizzard intends to bring all of its franchises to mobile platforms in some form, according to company COO and president Daniel Alegre.
Smartphone/Tablet, Business/Marketing

Call of Duty developer Sledgehammer Games opens new Toronto studio  
by Chris Kerr [05.05.21]
Call of Duty developer Sledgehammer Games has opened a new studio in Toronto, Canada.
Console/PC, Production, Business/Marketing

Get a job: Join PlayStation as a Sound Designer  
by Staff [05.04.21]
PlayStation is looking for a Senior Sound Designer to join its award-winning team to craft high-quality audio content for 1st party product development projects.
Console/PC, Audio, Recruitment

Call of Duty Warzone, Mobile drive 70% jump in Activision revenue, record Q1 MAUs  
by Alissa McAloon [05.04.21]
Call of Dutys expansion into both mobile and free-to-play is doing great things for Activision as the company reports new records in MAUs and, for parent Activision Blizzard, revenue.
Console/PC, Social/Online, Smartphone/Tablet

Sweeney asked Xbox to time free multiplayer launch with Epic's first Apple attack  
by Alissa McAloon [05.04.21]
Day one of the Epic v. Apple trial granted us insight into Epic Games' financial history, and it looks like day two is giving us a peek at Epic CEO Tim Sweeney's email outbox.
Console/PC, Social/Online

The Witcher 3 director resigns, denies bullying accusations  
by Alissa McAloon [05.04.21]
Konrad Tomaszkiewicz departs CD Projekt but denies workplace bullying took place.
Console/PC

Don't Miss: A classic postmortem of BioWare's Star Wars: Knights of the Old Republic 2
by Staff [05.04.21]
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic.
Console/PC, Design

Epic v. Apple trial surfaces Walmart's rumored 'Project Storm' streaming service  
by Chris Kerr [05.04.21]
Walmart's unannounced cloud gaming service codenamed 'Project Storm' has been detailed in confidential emails shown during the Epic Games vs. Apple trial.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Storytelling through skill trees 3
by Gamasutra Community [05.04.21]
Discussing observations in developmental psychology vs how development is presented in video game skill trees, and how those things can help us tell stories.
Console/PC, Indie, Design

What do devs really think of game platform cut?  
by Gamasutra Staff [05.04.21]
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!
Console/PC, Indie, Design, Production, Business/Marketing

Stadia VP and head of product John Justice has left Google  
by Chris Kerr [05.04.21]
Stadia vice president and head of product John Justice has left Google after less than three years.
Console/PC, Production, Business/Marketing

Learn how Naughty Dog designed The Last of Us Part II's interactive guitar at GDC 2021  
by Staff [05.04.21]
Learn all about the design goals, challenges, and lessons from designing the interactive guitar mechanic in Naughty Dog's The Last of Us: Part II, both from a musical and technical perspective.
Console/PC, Design, GDC

Blog: Store page marketing tips for game devs  
by Gamasutra Community [05.04.21]
Perfecting your store page is arguably the most important marketing activity you can focus on. Good store pages facilitate conversions (wish lists and buys), while bad pages render greatly hinder your marketing efforts.
Console/PC, Indie, Business/Marketing

Sony wasn't sold on Fortnite cross-play until 'compensation' policy sweetened the deal  
by Chris Kerr [05.04.21]
Sony charged Fortnite developer Epic Games cross-play 'compensation' to ensure letting PlayStation owners play with friends on other platforms worked in its favor.
Console/PC, Business/Marketing