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March 4, 2021
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Video: The story behind competitive speedcubing  
by Staff [02.22.21]
In this 2019 GDC session, Spry Fox's Andrew Fray explains how in 2003, a group of independent players and organizations took the Rubik's Cube toy and turned it into a competitive sport.
Console/PC, Design, Production, Business/Marketing, Video

Valheim tops 500,000 concurrent players on Steam in under three weeks  
by Chris Kerr [02.22.21]
Valheim has surpassed 500,000 concurrent players on Steam in under three weeks. 
Console/PC, Business/Marketing

Sponsored Content
Deconstructing Epic's cross-play approach: Paragon, Fortnite, and what comes next
by Epic Games [02.22.21]
Sponsored: Seamless cross-play across competing platforms once seemed like a pipedream. Now, it's not just a reality, it's becoming the industry norm, and at the forefront of championing this change has been Epic Games.
Console/PC, Social/Online, Programming, Design, Production, Sponsored Article

CD Projekt issues DMCA takedowns to halt spread of illegally obtained source code  
by Chris Kerr [02.22.21]
CD Projekt Red has begun issuing DMCA takedowns to halt the spread of stolen game data on social media.
Console/PC, Business/Marketing

Get a job: Join Ringtail Interactive as a Junior UI Artist  
by Staff [02.19.21]
Ringtail Games is looking for a talented UI/UX Artist to help it with its current game.
Art, Recruitment

Netmarble US to acquire NBA Ball Stars dev Kung Fu Factory  
by Alissa McAloon [02.19.21]
The new deal builds on previous partnerships between the two studios and sees Kung Fu Factory join Netmarble as a subsidiary.
Smartphone/Tablet

Don't Miss: Blizzard's postmortem of Diablo II 5
by Staff [02.19.21]
20 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months.
Console/PC, Social/Online, Programming, Design

Valve pushes back against Apple's attempt to rope it into the big Epic v. Apple dispute  
by Alissa McAloon [02.19.21]
Apple argues that sales data from Steam, including annual revenues and sales figures, is crucial for its case against Epic Games. Valve doesn't quite agree.
Console/PC, Social/Online, Smartphone/Tablet

Introducing GDC Showcase's Platinum Sponsors: Bring your vision to life with Unity  
by Staff [02.19.21]
Check out what GDC Showcase Platinum Sponsor Unity has to offer at GDC Showcase!
Console/PC, Programming, Art, Audio, Design, Production, GDC

Valheim has sold over 3 million copies in 17 days  
by Chris Kerr [02.19.21]
Valheim has now sold over 3 million copies in under three weeks, according to developer Iron Gate Studio.
Console/PC, Business/Marketing

Paradox rolls out Crusader Kings II subscription plan to make DLC more accessible  
by Chris Kerr [02.19.21]
Paradox is launching a new subscription service for Crusader Kings II in a bid to make its mountain of DLC more accessible. 
Console/PC, Business/Marketing

Larian opens UK development studio to work on Baldur's Gate 3  
by Chris Kerr [02.19.21]
The new opening will help with the development of Baldur's Gate 3, which launched in early access form on October 6, 2020.
Console/PC, Production, Business/Marketing

Get a job: Join Game Circus as a Development Manager  
by Staff [02.18.21]
An effective communicator, team player and planner, the Development Manager is a key position, a multiplier for the company who will work with our Central Technology team and help them deliver their goals on time and to the highest standards.
Production, Recruitment

The secret to Final Fantasy XIV's longevity lies in the room its devs are given to innovate  
by Alissa McAloon [02.18.21]
A recent chat with The Washington Post offers insight into Final Fantasy XIV's content development and why efficiency shouldn't prevent creativity.
Console/PC, Social/Online, Production

Don't Miss: In It To Minit - Designing a world of one-minute adventures  
by Staff [02.18.21]
Minit devs Kitty Calis and Jan Willem Nijman open up about how they designed their one-minute adventure game to be fun but not frustrating, and why time limits are great for emphasizing player choice.
Indie, Design

Minit devs launch Minit Fun Racer, with all proceeds to go to charity  
by Alissa McAloon [02.18.21]
The four-person team behind Minit have all at once announced and launched a new game, and promised that all proceeds from it will forever be directed to charity.
Console/PC, Indie

A new approach to 2021 with a family of GDC events and more!  
by Katie Stern [02.18.21]
GDC GM Katie Stern updates the community on what to expect from the team in 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Improving the AI of Mafia III  
by Staff [02.18.21]
In this 2018 GDC talk, Hangar 13 Games' Sergio Ocio Barriales and Kate Johnson explain the methods crafted at Hangar 13 to improve the AI of Mafia III.
Console/PC, Design, Video

Bungie scaling up to expand Destiny 'into additional media' and create new IPs  
by Chris Kerr [02.18.21]
Destiny developer Bungie has detailed some major expansion plans designed to prepare the company for "expected and rapid future growth."
Console/PC, Production, Business/Marketing

Blog: How game developers can tackle the climate crisis 3
by Gamasutra Community [02.18.21]
We as game makers and players have significant power to take truly meaningful action against the existential climate threat. Learn more about what's happening in 2021.
Business/Marketing