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July 2, 2020
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Xbox is hosting a demo event for Geoff Keighley's Summer Game Fest  
by Alissa McAloon [07.01.20]
We've seen Steam rally behind the idea of digitally-hosted game demo events, and now Xbox is doing the same through a partnership with Summer Game Fest.
Console/PC, Indie

Get a job: Infinity Ward is hiring a UI Artist  
by Staff [07.01.20]
Infinity Ward is looking for a UI Artist to work closely with the UI/UX Design team and UI Engineers to establish functional, original, and attractive interfaces for our game.
Art, Recruitment

Kongregate shuts off game submissions as Flash's final days approach  
by Alissa McAloon [07.01.20]
Support for Flash is expected to cease at the end of 2020, and Kongregate is changing some of its platform features to ready for that shift.
Console/PC, Social/Online

Don't Miss: Incorporating level design in melee combat systems 3
by Staff [07.01.20]
In this article I will explore what has the most impact on melee combat and how the contribution of level design to the engagement of the combat system can be increased.
Design

Video: The mechanics of explosive growth in Roblox  
by Staff [07.01.20]
In this 2018 GDC talk, Roblox's Adam Miller dissects the explosive growth of Roblox as a company and platform and shares lessons that can help other companies looking to accomplish similar feats.
Console/PC, Social/Online, Business/Marketing, Video, Vault

PlayStation now has a dedicated initiative for indie games: PlayStation Indies  
by Alissa McAloon [07.01.20]
PlayStation has unveiled a new indie-driven initiative and the first nine games it's elevating as part of a new drive to 'spotlight and support the best of the best indie games being published on PlayStation.'
Console/PC, Indie

The Ubisoft paradox: How the publisher enabled a culture of abuse and control  
by Chris Kerr [07.01.20]
"It is such a well-functioning system of control, because there is a lot of conversation happening in the company. It just leads nowhere. An audit in Ubisoft leads nowhere 9 times out of 10."
Console/PC, Production, Business/Marketing

Learn hidden histories of women in computing with Brenda Romero at GDC Summer  
by Staff [07.01.20]
Veteran game maker Brenda Romero will be presenting a fascinating talk at GDC Summer next month about some of the overlooked but vital contributors to the history of computing and game development.
Console/PC, History, GDC

Sponsored: Learn what it takes to catch a cheater in online games in this free webinar  
by Irdeto [07.01.20]
Join in on this free webinar to learn about modern threats to multiplayer games and how Denuvo Anti-Cheat addresses those threats without requiring modification of the game's source code.
Console/PC, Social/Online, Webinar

European retailers can no longer sell download codes for Nintendo-published titles  
by Chris Kerr [07.01.20]
Nintendo said the decision was made after carefully examining the "evolving European marketplace," and came into effect today.
Console/PC, Business/Marketing

Sinespace dev partners with Unity to let Asset Store creators sell models in-game  
by Chris Kerr [07.01.20]
A new partnership will let Unity Asset Store creators sell their 3D models to players in free-to-play MMO Sandbox, Sinespace.
Console/PC, Production, Business/Marketing

Get a job: Join Ziggurat Interactive as a remote Brand and Marketing Manager  
by Staff [06.30.20]
Ziggurat is currently seeking a full-time Brand & Marketing Manager to work with its over 200 game titles and help grow its brand and digital presence in the game universe.
Business/Marketing, Recruitment

Prioritizing accessibility early on was vital for The Last of Us Part 2's robust features  
by Alissa McAloon [06.30.20]
In an interview with Can I Play That, Naughty Dog discusses how work done early in the development process laid the foundation for The Last of Us Part 2's in-depth accessibility options.
Console/PC, Design, Production

Don't Miss: Designing CrossCode to stand out in the retro RPG market 1
by Bryant Francis [06.30.20]
CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018.
Console/PC, Indie, Design

Report: Apple scraps deals with some Apple Arcade devs in pursuit of more engagement  
by Alissa McAloon [06.30.20]
Apple is reportedly moving toward a retention-focused revamp of Apple Arcade’s future library, a shift that seems to indicate the $5 per month subscription isn’t sticking quite as well as the company had hoped.
Social/Online, Smartphone/Tablet

Video: An architectural approach to video game level design  
by Staff [06.30.20]
In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the art of level design, and sharing those approaches with the world.
Console/PC, Indie, Design, Video, Vault

Ubisoft CEO sanctions formation of 'multidisciplinary working group' to tackle abuse  
by Chris Kerr [06.30.20]
Ubisoft has detailed some of the actions it will take to address the rampant abuse allegations that have rocked the company.
Production, Business/Marketing

Get hands-on guidance from game dev experts in GDC Summer's new Skill-Building Series  
by Staff [06.30.20]
When GDC Summer debuts in August there will be a new series of interactive sessions which promise to guide attendees through the practical steps of key game dev projects.
Console/PC, Indie, Art, Design, Business/Marketing, GDC

Discord is pivoting away from games to become 'your place to talk' 1
by Chris Kerr [06.30.20]
"Today, many of you use Discord for day-to-day communication. You’re sharing thoughts about books, music, and art, creating servers to just be yourself and share moments with friends."
Console/PC, Business/Marketing

Nintendo Switch game sales: the three biggest misconceptions 1
by Gamasutra Staff [06.30.20]
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Console/PC, Indie, Production, Business/Marketing