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November 22, 2019
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Get a job: Sony PlayStation seeks a Concept Artist  
by Staff [11.22.19]
Heads up, artists: the team at Sony are seeking a concept artist to come onboard in San Diego and help out the environment outsource team.
Console/PC, Art, Recruitment

Microsoft considering xCloud-exclusive games from first and third party studios  
by Alissa McAloon [11.22.19]
A Microsoft representative says the company is “in early talks” with first and third party studios to create platform exclusives for its in-preview game streaming service Project xCloud.
Console/PC, Social/Online

State of Decay 2, from Xbox Games Studios' Undead Labs, headed to Steam  
by Alissa McAloon [11.22.19]
State of Decay 2, the multiplayer zombie survival game from Xbox Game Studios subsidiary Undead Labs, is headed to Steam next year.
Console/PC

Video: How Riot creates new League of Legends champions  
by Staff [11.22.19]
In this 2017 GDC talk, Riot Games' Jeremy Lee shares the creative tools and production framework they've developed to create new champions for League of Legends.
Social/Online, Design, Production, Video, Vault

Don't Miss: Designing characters as UI in games like State of Decay 2  
by Staff [11.22.19]
Game developers from Undead Labs, Cloud Imperium, and Harebrained Schemes share their methods and philosophies for design UI that's built right into in-game characters.
Art, Design

Obituary: Stuido Studios co-founder Jose Zambrano  
by Alissa McAloon [11.22.19]
VR developer and Stuido Studios co-founder Jose Zambrano has passed away at the age of 26.
VR

Blog: Handling Unity scene hierarchy and performance 2
by Gamasutra Community [11.22.19]
Your Unity scene hierarchy is reducing the performance of your game. That we knew from last post. But what can you do about it? Let's find out.
Programming, Production, Business/Marketing

Stadia access codes have now reached Founder's Edition buyers, days after launch  
by Alissa McAloon [11.22.19]
Those access codes allow those that opted to get in on Stadia’s $130 ground floor the ability to actually use the cloud-based streaming service or reserve a username ahead of use.
Console/PC, Social/Online

See how Media Molecule architected the code Dreams are made of at GDC!  
by Staff [11.22.19]
The creative team at Media Molecule have built something truly special in Dreams, and at GDC 2020 in March they'll share a rare programmer-minded look under the hood that you won't want to miss!
Social/Online, Programming, GDC

Analyst: Men more likely than women to buy games based on reviews  
by Chris Kerr [11.22.19]
Video game analyst Newzoo has released a new report that looks at how men and women discover and choose games in the West.
Business/Marketing

Blog: A trailer analysis of Manifold Garden 2
by Gamasutra Community [11.22.19]
Discussing genre in game marketing best starts with the trailer. In this trailer breakdown of Manifold Garden, we discover what works well for associative puzzle marketing design.
Smartphone/Tablet, Business/Marketing

Why Session's skateboarding design is more Skate than Tony Hawk  
by Steven T. Wright [11.22.19]
"I think a lot of the time, we have a tendency to mistake a habit for intuitiveness. Basically, you think a thing is intuitive, but it’s actually just because you’ve done it that way for so long."
Console/PC, Indie, Design

Blizzard and NetEase win Overwatch copyright lawsuit in China  
by Chris Kerr [11.22.19]
Overwatch maker Blizzard Entertainment and Chinese distributor NetEase have been awarded $569,000 after a court found Chinese publisher 4399 Network guilty of copyright infringement.
Console/PC, Design, Business/Marketing

Blog: What lessons can action games learn from Doom?  
by Gamasutra Community [11.22.19]
A deep dive look at what lessons action games can learn from a classic like Doom.
Console/PC, Design

Swedish startup Coherence nets $2.5 million to build 'democratic' dev platform  
by Chris Kerr [11.22.19]
Swedish tech startup Coherence has netted $2.5 million in funding to continue developing its 'democratic' game development platform.
Production, Business/Marketing

Check out Xbox's latest guidelines for building more accessible games  
by Alex Wawro [11.21.19]
The team at Microsoft have recently published an updated set of Xbox accessibility guidelines that offer devs a long list of potential pitfalls to avoid while building accessible games.
Console/PC

Get a job: Simutronics is hiring a Technical Artist  
by Staff [11.21.19]
Simutronics is expanding its awesome team and we are looking for a Technical Artist with experience in 3D art pipelines for games.
Art, Recruitment

The Witcher 3 continues to sell well as CD Projekt reports rising revenue 2
by Alissa McAloon [11.21.19]
CD Projekt cites "continuing strong sales" of The Witcher 3, its expansion packs, and spin-offs like Thronebreaker: The Witcher Tales and in-game Gwent sales as the driving forces behind rising Q3 revenue.
Console/PC, Smartphone/Tablet

Don't Miss: Design lessons learned from a decade at Nintendo's EAD 2
by Chris Kohler [11.21.19]
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Design

Valve releasing Source 2 tools alongside Half-Life: Alyx next March  
by Alissa McAloon [11.21.19]
The latest entry in the Half-Life series has been a long time coming, but so have more developer tools based on Valve’s current internal engine Source 2.
Console/PC