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December 9, 2019
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Building secret paths in Shovel Knight: King of Cards  
by David D'Angelo [12.09.19]
A deep dive on why and how Yacht Club Games designed a new feature in Shovel Knight: King of Cards -- secret exits in levels.
Indie, Design, Business/Marketing

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019  
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: These teams are hiring Camera, Level, and Game Designers now!  
by Staff [12.06.19]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Design, Recruitment

Adobe acquires 3D VR sculpting tool Medium from Facebook  
by Alissa McAloon [12.06.19]
Adobe has picked up Facebook's Oculus-focused sculpting program Medium for an undisclosed sum, a move the Medium team says brings the tool out of strictly video games and to a wider creative audience.
VR

Chucklefish apologizes after casting white voice actors for non-white characters
by Alissa McAloon [12.06.19]
"We also understand that posting photos of our voice actors beside characters of color without acknowledgment of the systemic problem of representation in the industry was insensate and poorly communicated"
Indie, Production

Report: Magic Leap laid off 'dozens' following slow sales of its debut AR headset 1
by Alissa McAloon [12.06.19]
One source speaking to the publication says that the $2,300 Magic Leap One Creator Edition reportedly sold around 6,000 individual units in the first six months following its August 2018 release.
VR

Video: Rare's classic postmortem of GoldenEye 007 for the N64  
by Staff [12.06.19]
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, Video, Vault

Best of 2019: Designing Baba is You's delightfully innovative rule-writing system 1
by John Harris [12.06.19]
Arvi Teikari, aka Hempuli, the creator behind the brilliant IGF Award-winning Baba is You, tells us about the process of designing a game that puts rule-making in the hands of players.
Indie, Design

Mobile developer Wildlife Studios nets $60 million in funding  
by Chris Kerr [12.06.19]
Mobile game company Wildlife Studios has secured $60 million in Series A funding to bolster its dev team, continue supporting existing titles, and kickstart new projects.
Smartphone/Tablet, Production, Business/Marketing

The GDC Vision track is back with a fresh look at Tron's cultural legacy  
by Staff [12.06.19]
Author and design historian Tim Lapetino will be at GDC 2020 to deliver a fresh look at how Disney's '82 classic Tron influenced the zeitgeist across video games, pop culture, and beyond.
Console/PC, Art, Design, GDC

Starbreeze exits reconstruction, looks toward continued Payday development  
by Alissa McAloon [12.06.19]
Starbreeze has successfully completed reconstruction, a process that took around a year altogether and saw the company refocus much of its business in the interest of staying above water.
Console/PC

Niantic and Qualcomm join forces to create new AR glasses 1
by Chris Kerr [12.06.19]
Pokemon Go developer Niantic has partnered up with chipmaker Qualcomm to create a new pair of augmented reality glasses.
Console/PC, Business/Marketing

Epic Games Store policy change expands in-game payment options for devs  
by Chris Kerr [12.06.19]
Epic has tweaked its Epic Games Store policy to let developers and publishers choose their own purchase and payment services for in-game purchases.
Business/Marketing

Blog: A trailer analysis of The Outer Wilds  
by Gamasutra Community [12.06.19]
The Outer Wilds' precise blend of genre seems impossible to talk about without spoilers, but it can be done: in this trailer analysis video (with transcript)!
Design

Staying Alive: How some indies are setting their studios up for survival 1
by Bryant Francis [12.06.19]
Gamasutra speaks with studio members of Red Thread Games, Crows Crows Crows, Flamebait Games, and Valiant Game Studio about their approaches to surviving -- and hopefully thriving -- amid tumultuous times.
Console/PC, Business/Marketing

Get a job: Romero Games is hiring a Sr. 3D Environment Artist  
by Staff [12.05.19]
Romero Games is looking for a Senior 3D Environment Artist to join our team and help us bring new video game worlds to life. 
Art, Recruitment

Review aggregator site GameRankings is shutting down  
by Alissa McAloon [12.05.19]
The 20-year-old review aggregator site GameRankings will cease to be on December 9, and instead redirect to sister site Metacritic following that shutdown.
Social/Online

Riot Games opens publishing label for League of Legends games from other devs  
by Alissa McAloon [12.05.19]
Riot Games' new publishing label Riot Forge aims to pave the way for smaller studios that want to take a stab at making a game using Riot’s rapidly expanding League of Legends universe.
Business/Marketing

Minecraft beats Fortnite and GTA as YouTube's most-watched game of 2019  
by Alissa McAloon [12.05.19]
Sandwiched between ASMR and K-pop clips, YouTube’s 2019 Rewind roundup shares a peek at the most popular video games featured in videos on the platform.
Console/PC, Social/Online

Video: How Eve Online addressed exploit abuse with customer care  
by Staff [12.05.19]
In this 2018 GDC talk, CCP Games' David Einarsson discusses the handling of an impactful exploit in EVE Online and the many challenges entailed therein.
Social/Online, Business/Marketing, Video, Vault