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July 25, 2021
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Don't Miss: The making of Star Wars: The Old Republic 4
by Staff [07.01.21]
Go behind the development of Star Wars: The Old Republic in the lead-up to its launch in 2011.
Console/PC, Programming, Design

Get a job: Microsoft is hiring a Senior Software Engineer: Performance Tooling  
by Staff [07.01.21]
Microsoft is hiring a Senior Software Engineer with a focus in Performance Tooling for its Xbox Graphics team.
Console/PC

Humble Bundle sliders are here to stay, but now so are mandatory cuts for Humble 3
by Alissa McAloon [07.01.21]
Humble says that the new iteration of sliders will still allow buyers to customize how much money goes where, but there will be a minimum amount earmarked for Humble from every purchase.
Console/PC, Social/Online, Business/Marketing

Why multiplayer devs are turning to Aim Lab for advanced player training  
by Bryant Francis [07.01.21]
As competitive esports continue to grow, developers like Ubisoft and Riot are turning to Aim Lab for advanced player training software—here’s why.
Console/PC, Design

Tom Fulp and Laralyn McWilliams to be honored at 2021 Game Developers Choice Awards 1
by Staff [07.01.21]
Newgrounds creator Tom Fulp will receive the Pioneer Award, and industry luminary Laralyn McWilliams will receive the Lifetime Achievement Award at the 2021 Game Developers Choice Awards on July 21st.
Console/PC, Design, Business/Marketing

Fast Travel Games secures $4 million to develop more VR projects  
by Chris Kerr [07.01.21]
Swedish virtual reality studio Fast Travel Games has raised $4 million in funding to develop new titles.
VR, Console/PC, Production, Business/Marketing

Blog: What do we mean by 'believable' NPC behavior? 2
by Gamasutra Community [07.01.21]
This post outlines why developers should should strive to create NPCs that are "believable," and discusses psychological research that backs up that claim.
Design, Production, Business/Marketing

Take-Two acquires Red Dead Redemption 2 facial effects studio Dynamixyz  
by Chris Kerr [07.01.21]
Take-Two Interactive has acquired facial effects studio Dynamixyz after working with the company on Red Dead Redemption 2.
Console/PC, Production, Business/Marketing

PlayStation has acquired Dutch technical development studio Nixxes Software 1
by Chris Kerr [07.01.21]
PlayStation has acquired Dutch technical game development studio Nixxes Software for an undisclosed fee.
Console/PC, Production, Business/Marketing

Singularity 6 has raised $30 million to develop its community MMO Palia  
by Chris Kerr [07.01.21]
U.S. game studio Singularity 6 has secured $30 million to create its cozy community MMO, Palia.
Console/PC, Production, Business/Marketing

Blog: Why fullscreen exclusive is a lie (...sort of) 5
by Gamasutra Community [07.01.21]
Fullscreen exclusive is real, but I haven't been able to find a single game where the fullscreen exclusive vs borderless window settings do what you'd expect.
Console/PC, Design

Drop Fake nets $9 million to create multiplayer social games that move people  
by Chris Kerr [07.01.21]
Drop Fake, a new studio helmed by former EA vice president Katherine de Leon, has raised $9 million to develop multiplayer social games.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Wildlife taps former Marvel Strike Force director to lead new studio Foxbear Games  
by Chris Kerr [07.01.21]
Wildlife Studios has opened a new Los Angeles studio called Foxbear Games that will be led by former Marvel Strike Force game director Jonathan Durr.
Smartphone/Tablet, Production, Business/Marketing

Mobile studio Dream Games nets $155 million in funding at $1 billion valuation  
by Chris Kerr [07.01.21]
Turkish mobile studio Dream Games has raised $155 million in Series B funding to continue supporting its debut title, Royal Match.
Smartphone/Tablet, Business/Marketing

Finding hope in the maniacal absurdity of The Game Band's Blaseball  
by Joel Couture [07.01.21]
"Blaseball emulates the brokenness of systems that we see around us; the absurdity lets us step back from it, laugh, and maybe learn a little bit."
Video, IGF

Don't Miss: Designing unsettling 'hidden horror' in Layers of Fear 1
by John Harris [06.30.21]
Rafal Basaj, producer at Bloober Team, talked with us about Layers of Fear, and his studio's brand of personal, unsettling horror game design.
Console/PC, Design

SNKRX: anatomy of a sleeper hit  
by Gamasutra Staff [06.30.21]
It’s time for a deeper dive into the sleeper success of SNKRX, the "arcade shooter roguelite where you control a snake of heroes that automatically attack nearby enemies."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Get a job: Aardman Animations is hiring a Technical Animator for games  
by Staff [06.30.21]
Aardman Animations looking for a Technical Animator to join us at the beginning of an exciting new project.
Recruitment

Developers express ire over PlayStation's promotional policies  
by Bryant Francis [06.30.21]
A number of smaller developers are sharing details today about seemingly unfavorable conditions selling games on the PlayStation store.
Console/PC, Business/Marketing

Blog: 12 basic principles of interactive character behavior  
by Gamasutra Community [06.30.21]
Developers and players agree that innovation in character AI has largely come to a halt. This blog series is about finding a way forward, so let's start by taking a look at the concept of 'behavior.'
Design