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August 23, 2019
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Blog: Preparing for the changes to Google Play's ratings system  
by Gamasutra Community [08.05.19]
Google will soon be changing how an app's average rating is calculated. In this post I'll explain why that's both good and bad news, and hopefully help you prepare for the switch-up.
Smartphone/Tablet, Design

Roblox has surpassed 100 million monthly active users  
by Chris Kerr [08.05.19]
DIY game platform Roblox has surpassed 100 million monthly active users, according to developer Roblox Corporation. 
Console/PC, Business/Marketing

Making family matter in Children of Morta  
by Bryant Francis [08.05.19]
Children of Morta lead developer Amir Fassihi shares insight on making a pixel-heavy action RPG starring a family of adventurers.
Console/PC, Design, Video

Video Game Deep Cuts: Fortnite World Cup's Fire-y Youngblood  
by Gamasutra Staff [08.03.19]
This week's roundup includes Epic's Fortnite World Cup, analyses of Nintendo's new Fire Emblem and Wolfenstein: Youngblood, as well as time loops in games, Candyland, Elsinore and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: What an art-house indie learned from a year of working in F2P  
by Staff [08.02.19]
In this 2017 GDC session, PlayDots' Margaret Robertson reveals some surprising truths about what she learned in the shift from an indie career to one at a successful free-to-play game company.
Smartphone/Tablet, Design, Business/Marketing, Video, Vault

An in-game casino gave GTA Online its biggest player surge since launch  
by Alissa McAloon [08.02.19]
Developer Rockstar Games says that ribbon-cutting has caused players to flock to the game in a way they hadn’t seen since Online’s launch in 2013.
Console/PC, Social/Online

Don't Miss: Building the monstrous transforming puzzle heads of GNOG  
by Staff [08.02.19]
Gnog lead designer and artist Sam Boucher reveals how the game was originally conceived, and how the team went about designing each of its charmingly grotesque puzzle faces.
Indie, Art, Design

Get a job: PlayStation is hiring a Global Partner Marketing Manager  
by Staff [08.02.19]
As a Global Partner Marketing Manager, you'll be responsible for shaping the global strategy and operational direction of marketing for your designated accounts and key partnerships.
Business/Marketing, Recruitment

Tencent aiding with localization, online services for the Switch's move into China  
by Alissa McAloon [08.02.19]
Nintendo shared some details about the partnership that will eventually see it launch the Switch in China, noting how Tencent will handle some of the online elements of the launch.
Console/PC

Google is developing a game and app subscription service called Play Pass 1
by Chris Kerr [08.02.19]
Google is quietly working on a new mobile app and game subscription service for Android users called 'Play Pass.'
Smartphone/Tablet, Business/Marketing

Koch Media opens Polish publishing office to boost presence in Europe  
by Chris Kerr [08.02.19]
Koch is the owner of the Dead Island and Saints Row franchises, which it publishes through its subsidiary Deep Silver, and was last year purchased by THQ Nordic for $148.9 million.
Console/PC, Business/Marketing

Creative Assembly and NetEase partner up to bring Total War to China  
by Chris Kerr [08.02.19]
The UK studio explained the "long-term partnership" will give NetEase the rights to publish every single Total War title in China.
Console/PC, Business/Marketing

How Diablo meets Left 4 Dead in co-op action RPG Killsquad  
by John Harris [08.02.19]
Novarama director Dani Sánchez-Crespo tells us about Killsquad, a co-op action RPG that jumped to the top of the Steam charts in recent weeks.
Console/PC, Indie, Design

Don't Miss: Building an audience early with visuals-first development in Ooblets  
by Staff [08.01.19]
Early on, Ooblets already had a large following. In this 2017 story, the makers of the game explain how publicly sharing their game's development from day one helped them.
Console/PC, Social/Online, Indie, Art, Design, Business/Marketing

Ooblets devs break down their Epic Games Store exclusivity decision 13
by Alissa McAloon [08.01.19]
For the Glumberland team, signing on with Epic's game store means they can "just focus on making the game without worrying about keeping the lights on."
Console/PC

Get a job: Join Housemarque as a Lead Artist  
by Staff [08.01.19]
Housemarque is looking for a highly motivated and talented Lead Artist to join our art team.
Art, Recruitment

Ninja, one of Twitch's top streamers, has left the platform for Mixer  
by Alissa McAloon [08.01.19]
Tyler Blevins, known by the moniker Ninja online, announced today that he’ll be exclusively streaming on Microsoft’s Mixer platform from this point forward.
Social/Online

Video: Reinventing a platformer for VR the Astro Bot way  
by Staff [08.01.19]
In this 2019 GDC session, creative director Nicolas Doucet talks about the origins and development of the acclaimed PlayStation VR platformer Astro Bot Rescue Mission.
VR, Design, Video, Vault

EA CEO: The Switch isn't players' first choice for multi-platform EA games 4
by Alissa McAloon [08.01.19]
If players have the option of playing an EA game on PlayStation 4, Xbox One, or PC, they’re less likely to pick that same title up on the Nintendo Switch, says EA.
Console/PC

Steam's Interactive Recommender landed 10,000 new games on wishlists 1
by Alissa McAloon [08.01.19]
Valve has published a sort of progress report for its debut Steam Labs projects, reflecting on how each has done so far and introducing new features on the way.
Console/PC, Social/Online