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April 5, 2020
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Deep Dive: Turning phone UX into game mechanics in horror game SIMULACRA 2  
by Jeremy Ooi [03.12.20]
Jeremy Ooi, co-founder of Kaigan Games, explains how he and his team turned the common mobile phone user experience into game mechanics in the "found phone" SIMULACRA horror games.
Console/PC, Smartphone/Tablet, Indie, Design

Overwatch lead writer Michael Chu moves on from Blizzard  
by Bryant Francis [03.11.20]
Overwatch lead writer Michael Chu is departing Blizzard after a 20-year tenure with the company.
Console/PC, Design

Discord loosens streaming limits to help teams work remote during COVID-19  
by Alissa McAloon [03.11.20]
Discord intends to help individuals and teams better handle their usual tasks while working remote during the ongoing COVID-19 pandemic by expanding the platform's screen share features

Get a job: Disbelief is looking for a Junior Programmer in Chicago  
by Staff [03.11.20]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

Activision Blizzard cancels March and April Overwatch League events over COVID-19  
by Alissa McAloon [03.11.20]
Activision Blizzard has officially called off all scheduled Overwatch League events for the months of March and April, a decision made in light of the ongoing COVID-19 coronavirus epidemic.

Don't Miss: Moon Studios' Ori and the Blind Forest postmortem 5
by Staff [03.11.20]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori and The Blind Forest.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo Switch Joy-Con drift class action lawsuit paused as case moves to arbitration  
by Alissa McAloon [03.11.20]
The dispute between Nintendo and disgruntled Switch owners has been pushed out of the courtroom for the time being.

Microsoft, Ubisoft, and others move to replace E3 2020 with digital events  
by Chris Kerr [03.11.20]
A number of major game companies including Microsoft and Ubisoft will look to host digital events this summer after E3 2020 was canceled earlier today.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

BitSummit indie game festival called off to prevent coronavirus spread  
by Chris Kerr [03.11.20]
BitSummit, the annual independent game development festival that takes place in Kyoto, Japan, has been canceled due to the coronavirus outbreak.
Console/PC, Business/Marketing

E3 2020 cancelled due to 'overwhelming' coronavirus concerns 5
by Chris Kerr [03.11.20]
E3 2020 has been called off due to the "increased and overwhelming" concerns surrounding the coronavirus.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Development agency Amber snaps up PositronX dev Scorpious Games  
by Chris Kerr [03.11.20]
Work-for-hire development agency Amber has acquired Scorpius Games for an undisclosed fee.
Production, Business/Marketing

Wishlists have been added to the Epic Games Store 1
by Chris Kerr [03.11.20]
Wishlists have been added to the Epic Games Store so users can keep tabs on those titles they're keen to add to their collection.
Console/PC, Production, Business/Marketing

Blog: The importance of themes for video game composers  
by Chris Kerr [03.11.20]
Game composer Winifred Phillips shares additional research from her Game Developers Conference 2020 lecture, 'The Importance of Themes: Creating Musical Signatures for your Games.'
Audio, Design

The tale of porting No Code's text-based Stories Untold to Switch 1
by Andrew King [03.11.20]
When No Code ported the text-based adventure game Stories Untold from PC to Nintendo Switch, the studio had to alter the game's original input method--keystrokes--and make it work for a game controller, among other challenges.
Console/PC, Indie, Design, Production, Video

Dragon Ball Z: Kakarot passes 2 million sold  
by Alissa McAloon [03.10.20]
Publisher Bandai Namco has announced that CyberConnect2’s most recent release, Dragon Ball Z: Kakarot, has surpassed 2 million copies sold since its January 17 launch.

Get a job: Insomniac Games is looking for Mid to Senior Engine Programmers  
by Staff [03.10.20]
Insomniac Games is looking for Mid to Senior Engine Programmers in Burbank CA or Durham NC to join its Core team and focus on its internal game development tool suite.
Programming, Recruitment

Game Informer lays off 6 staff in restructure as publisher Cathy Preston retires  
by Alissa McAloon [03.10.20]
Game Informer Andy McNamara shared news of Preston’s retirement in a post to the site today, noting also that six unnamed staff members have been laid off from Game Informer this week as well.

Don't Miss: Designing the stealth, economy, and encounters of Horizon Zero Dawn  
by Staff [03.10.20]
Horizon Zero Dawn designer Eric Boltjes shares some of the lessons learned making an open-world game filled with machines meant to act like living creatures.
Design raises $1 million to help game devs support user-generated content  
by Alissa McAloon [03.10.20] has secured $1 million in seed funding in a round led by Play Ventures, with the goal of expanding its platform and bringing its mod-enabling tools to more game developers.

Game Developers Conference 2020 announces virtual awards and talk schedule  
by Staff [03.10.20]
The organizers of the Game Developers Conference are excited to announce plans to stream talks during the week GDC 2020 would have taken place, March 16-20!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC