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October 22, 2019
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Shawn Layden is departing Sony Interactive Entertainment  
by Bryant Francis [09.30.19]
Sony Interactive Entertainment Studios chairman Shawn Layden is leaving Sony after thirty years with the company.
Console/PC, Business/Marketing

Get a job: Manticore Games is hiring a Software Engineer  
by Staff [09.30.19]
Manticore Games is hiring a Software Engineer for its studio in San Mateo, California.
Console/PC, Social/Online, Programming, Recruitment

Bungie plans to launch more franchises, build up publishing group by 2025 1
by Alissa McAloon [09.30.19]
Destiny developer Bungie’s five-year plan includes some lofty goals. Speaking to IGN, Bungie's CEO shared that he sees the Bungie of the future as "one of the world’s best entertainment companies."
Console/PC, Social/Online

Don't Miss: Creating the inviting mini-world of Animal Crossing 4
by Staff [09.30.19]
In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing.
Console/PC, Design

Duke Nukem 3D's composer is suing Gearbox, CEO Pitchford, and Valve  
by Alissa McAloon [09.30.19]
The composer alleges that Gearbox used his compositions in a recent Duke Nukem 3D rerelease without following the proper channels, or compensating him for his work.
Console/PC, Audio

Video: Crowdfunding your video game in 2019  
by Staff [09.30.19]
In this 2019 GDC session, ICO Partners' Thomas Bidaux goes over the current state of crowdfunding for video games and offers timely advice for devs considering it as a funding option.
Console/PC, Indie, Business/Marketing, Video, Vault

Joy-Con drift class action lawsuit expands to include Switch Lite issues 4
by Alissa McAloon [09.30.19]
The class action lawsuit accusing Nintendo of distributing defective controllers has been amended to take similar issues with the recently released Switch Lite into account.
Console/PC

Tencent becomes largest shareholder in Conan Exiles dev Funcom  
by Chris Kerr [09.30.19]
Chinese tech and game company Tencent has picked up a 29 percent stake in Conan Exiles developer-publisher Funcom.
Console/PC, Business/Marketing

Cuphead has sold 5 million copies in two years  
by Chris Kerr [09.30.19]
Acclaimed run-and-gun platformer Cuphead has sold 5 million copies in two years, according to a tweet from developer-publisher Studio MDHR.
Console/PC, Business/Marketing

Creative leadership: The pitch
by Tanya X. Short [09.30.19]
This 3-part series will cover three aspects of creative leadership, i.e. that messy head-space where lead designer meets producer, starting with creative direction as internal pitching.
Business/Marketing

Video Game Deep Cuts: Untitled Goose Newsletter  
by Gamasutra Staff [09.29.19]
This week's highlights include Untitled Goose Game, of course, but also pieces on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Deep Silver Volition, Hyperkinetic Studios, and more are hiring now!  
by Staff [09.27.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Design, Production, Recruitment

Don't Miss: Accommodating player failure and recovery 4
by Phill Cameron [09.27.19]
We talk to Clint Hocking, Chris Avellone and Michael De Plater about the convention of player death as a fail state, and what happens when you move past it.
Console/PC, Indie, Design, Production

Big Fish Games pledges $250,000 to National Breast Cancer Foundation  
by Alissa McAloon [09.27.19]
Big Fish Games has pledged a $250,000 donation and other initiatives to support the National Breast Cancer Foundation just ahead of Breast Cancer Awareness Month in October.
Smartphone/Tablet

Rockstar wants to capture the appeal of RDR 2's single player in Online 1
by Alissa McAloon [09.27.19]
Open-world online modes have become the lifeblood of Rockstar’s flagship titles, so much so that the studio is “100% focused” on fleshing out the mode in a way that captures the appeal of its single player campaign
Console/PC, Social/Online

Video: How vehicles replicate and collide in Watch Dogs 2 multiplayer  
by Staff [09.27.19]
In this 2017 GDC talk Ubisoft's Matt Delbosc reveals how Watch Dogs 2 replicates vehicle trajectories, compensates for network lag, and realistically represents player-on-player crashes. 
Console/PC, Social/Online, Programming, Design, Video, Vault

Don't delay: Monday is your last day to pitch a GDC 2020 Summit talk!  
by Staff [09.27.19]
Just a quick reminder today that all submissions for GDC 2020's Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due this Monday, September 30th at 11:59 PM PT!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Valve shares tips for designing touch screen controls for PC games  
by Alissa McAloon [09.27.19]
Valve has learned a bit about designing unique touch controls for games since the launch of Steam Remote Play, and now it wants to pass some of that knowledge on to developers.
Console/PC, Smartphone/Tablet

Reminder: Monday is the last day to submit your game for IGF 2020!  
by Staff [09.27.19]
Hey indies, don't delay: The submission deadline for the 2020 Independent Games Festival Main Competition is this coming Monday, September 30th at 11:59 PM Pacific!
Indie, IGF

Logitech acquires streaming software maker Streamlabs for $89 million  
by Chris Kerr [09.27.19]
Logitech has agreed to acquire live streaming software and tools company Streamlabs for $89 million in cash.
Console/PC, Business/Marketing