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August 19, 2019
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Q&A: Behind the new open-ended design of Wolfenstein: Youngblood 1
by Bryant Francis [07.26.19]
Wolfenstein: Youngblood executive producer Jerk Gustafsson explains how MachineGames teamed up with Arkane Studios to create a co-op Wolfenstein experience.
Console/PC, Design, Video

Don't Miss: How devs deal with making enemies that feel 'okay' to kill 5
by Staff [07.25.19]
Gamasutra chats with devs from around the industry about good enemy design, and what's involved with creating enemies that feel 'okay' to kill -- without making killing feel okay.
Console/PC, Indie, Art, Design

Discord de-clutters its sidebar by adding drag-and-drop server folders 1
by Alissa McAloon [07.25.19]
Discord's latest update introduces the ability to sort different servers into custom folders, something the company says has been a highly requested feature for some time.
Social/Online, Video

Get a job: Hi-Rez Studios is hiring an experienced QA Analyst  
by Staff [07.25.19]
Hi-Rez Studios is hiring an experienced QA Analyst to work at our studio in Brighton, UK to work on an Unannounced Project. 
Production, Recruitment

Schell Games receives $900,000 for HistoryMaker VR from government grant  
by Alissa McAloon [07.25.19]
VR developer Schell Games has received nearly $1 million from the U.S. Department of Education to expand its VR app HistoryMaker VR into a "robust, immersive learning tool."

Video: How 20XX survived and thrived in Early Access  
by Staff [07.25.19]
In this 2019 GDC talk 20XX devChris King discusses concrete tactics for building, maintaining, and leveraging a game's Early Access community to maximize your game's opportunity for success.
Indie, Production, Business/Marketing, Video, Vault

Facebook migrating Instant Games away from Messenger  
by Chris Kerr [07.25.19]
Facebook is in the process of moving Instant Games away from Messenger to create a more "central" gaming experience.

Tilting Point invests $30 million in Mino as Cat Game launches worldwide  
by Alissa McAloon [07.25.19]
Tilting Point has invested up to $30 million in Cat Game developer Mino, funds that come just as the game closes its soft launch period and releases worldwide for iOS and Android.
Smartphone/Tablet, Business/Marketing

Amazon is ending Prime Video support on the Wii U  
by Alissa McAloon [07.25.19]
The decision to end Amazon Prime Video support for the last-generation system accompanied news that the video service will soon launch for select VR headsets.

Attend XRDC to see how natural language processing takes VR to the next level 1
by Staff [07.25.19]
At XRDC in October you'll see how the team at Skydance have managed to deepen the already powerful immersion of VR with natural language processing!
VR, Audio, Design, XRDC

Microsoft details content-first Xbox One dashboard redesign  
by Chris Kerr [07.25.19]
Microsoft is tweaking the design of the Xbox One dashboard to deliver a more "seamless" user experience.
Console/PC, Business/Marketing

Bigben Interactive acquires French development studio Spiders  
by Chris Kerr [07.25.19]
Bigben Interactive has acquired French game studio Spiders with a view to expanding its internal development capabilities.
Console/PC, Production, Business/Marketing

Understanding the success of Fortnite: A UX and psychology perspective 4
by Gamasutra Community [07.25.19]
As the former director of user experience (UX) at Epic Games, where I worked on Fortnite from 2013 to late 2017, I would like to share some of the different steps we took to fuel the game's success.

Watch a design breakdown of digital card game adventure Nowhere Prophet  
by Bryant Francis [07.24.19]
Nowhere Prophet designer Martin Nerurkar discusses the design and programming decisions that drove the making of his new deckbuilding adventure.
Console/PC, Design, Video

Don't Miss: The art of the tutorial 15
by Staff [07.24.19]
Experienced devs from across the industry share their perspective on the best way to make people feel comfortable the first time they play your game.
Console/PC, Social/Online, Indie, Design

Grand Theft Auto Online's new casino is limited by gambling laws in some countries  
by Alissa McAloon [07.24.19]
Grand Theft Auto Online opened up an in-game Casino this week, but players are reporting that not all of the new content is available in every country, likely due to region restrictions on online gambling.

Blog: The one metric you SHOULD care about when launching your game 2
by Simon Carless [07.24.19]
I have good news for you. There’s already a way to work out if your premium, non-F2P game launching on Steam is going to be a success or not. And I really feel like many people don’t understand this.
Console/PC, Design, Production, Business/Marketing

Video: What makes for successful, memorable game trailers  
by Staff [07.24.19]
In this 2019 GDC session, trailer editor Derek Lieu offers a quick primer on how to make successful game trailers for your next project!
Video, Vault

Get a job: Sony PlayStation is hiring a Head of Global Portfolio and Acquisitions  
by Staff [07.24.19]
The Head of Global Portfolio and Acquisitions will oversee the entire content pipeline from content creators both existing and potential.
Business/Marketing, Recruitment

Oculus Go emulation coming to the Quest later this year  
by Alissa McAloon [07.24.19]
Oculus has been toying with ways that its standalone, 6DOF Oculus Quest VR headset can emulate apps built for its previous, lower-powered standalone headset the Oculus Go.