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July 7, 2020
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Blog: Some thoughts about research and upgrades in RTS games 2
by Gamasutra Community [06.10.20]
At their best, research and upgrades allow players to adapt to the battlefield and increase replayability by presenting different choices and interaction, but they can also serve up rote-memory tasks.
Design

Nintendo claims 300K accounts have been hacked after NNID security breach  
by Chris Kerr [06.10.20]
Hackers have gained access to 300,000 Nintendo Accounts due to a Nintendo Network ID security breach that was discovered earlier this year.
Console/PC, Business/Marketing

Get a job: Join Frictional Games as an Engine Programmer  
by Staff [06.09.20]
In this position you will have a major part in forming the engine used by our current and upcoming projects.
Programming, Recruitment

Don't Miss: What went right (and wrong) during the development of Persona 4 10
by Staff [06.09.20]
In this classic postmortem, the Atlus team behind Persona 4 discuss what went right and what went wrong in creating the acclaimed RPG, touching on design challenges and QA woes.
Console/PC, Design, Production

Online sales up 517% at GameStop, though overall sales are still on a decline  
by Alissa McAloon [06.09.20]
GameStop's Q1 financials include a look at how the company has weathered the months in which COVID-19 hit the United States and altered how physical shops do business.
Console/PC, Business/Marketing

Naughty Dog ramps up accessibility options for The Last of Us Part II  
by Alissa McAloon [06.09.20]
Naughty Dog has shared an early peek at the accessibility features built into The Last of Us Part II, toting more than 60 different settings so players can "create a gameplay experience that’s right for them."
Console/PC, Design

Video: Designing Headliner to teach players about media manipulation  
by Staff [06.09.20]
In a GDC 2020 virtual talk Jakub Kasztalski explains how to use Google and Facebook to find issues important to players to create relevant narratives in games like his media bias adventure Headliner.
Console/PC, Indie, Design, Video, Vault

Bungie will cycle out content to keep Destiny 2 fresh well into next-gen  
by Alex Wawro [06.09.20]
Today's stream focused on laying out a future for Destiny 2, both for the next few years of content and the ever-increasing hoard of seldom-played missions and activities that came before.
Console/PC, Social/Online, Design

Come to GDC Summer and learn King's new method of balancing match-3 game difficulty  
by Staff [06.09.20]
At GDC Summer this August attendees will have the chance to hear firsthand about the new method designers at Candy Crush game maker King are using to deconstruct blocker design in match-3 games.
Smartphone/Tablet, Design, GDC

Kalypso Media has acquired Port Royale developer Gaming Mind Studios  
by Chris Kerr [06.09.20]
Tropico publisher Kalypso Media has fully acquired Port Royale developer Gaming Mind Studios for an undisclosed fee.
Console/PC, Business/Marketing

Game Discoverabilityland: The Summer Of Games 2
by Simon Carless [06.09.20]
A look at the upcoming Steam Summer Festival for unreleased games, more on Switch and PS4's editorial highlighting, and lots more besides.
VR, Console/PC, Indie, Design, Production, Business/Marketing

UK retailer Game will isolate trade-in stock for three days to stop COVID-19  
by Chris Kerr [06.09.20]
UK retailer Game will disinfect and isolate all trade-in stock for three days when it reopens on June 15.
Business/Marketing

Escape from Tarkov dev Battlestate will clamp down on real world trading  
by Chris Kerr [06.09.20]
Escape from Tarkov developer Battlestate Games wants to clamp down on those players using the game to make a real-world profit.
Console/PC, Business/Marketing

Blog: Moving on stairs in a 2D side-scroller 6
by Gamasutra Community [06.09.20]
This article lays out in detail how to design intuitive, bug-resistant, and good looking 2D stairs movement on a conceptual level.
Design

Guilty Gear dev Arc System Works opens new division to expand globally  
by Chris Kerr [06.09.20]
Guilty Gear and Granblue Fantasy developer Arc System Works has established a Global Business Department to expand its international business.
Console/PC, Business/Marketing

Get a job: Remedy Entertainment is looking for a Senior Dialogue Designer  
by Staff [06.08.20]
As a (Senior) Dialogue Designer you would be participating in the creation of world-class narrative gaming experiences with compelling dialogue performances.
Console/PC, Recruitment

Red Candle Games' Devotion is getting a relaunch (in Taiwan)  
by Alissa McAloon [06.08.20]
Red Candle Games' 2019 horror game Devotion is moving closer to a rerelease after a storm of online controversy caused the dev to pull the game from sale early last year. 
Console/PC, Social/Online, Indie

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [06.08.20]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Indie, Design, Production

Video: Harmonizing the creative and business goals of Dead by Daylight  
by Staff [06.08.20]
In a GDC 2020 virtual talk Behaviour Interactive's Isabelle Mocquard and Dave Richard explain how to turn the tension that can exist between creative and biz devs into a win-win monetization strategy.
Console/PC, Social/Online, Design, Business/Marketing, Video, Vault

Sony's PlayStation 5 game showcase rescheduled for June 11  
by Alissa McAloon [06.08.20]
The next-gen game showcase is now scheduled to take place on Thursday, June 11 after having been postponed to “stand back and allow more important voices to be heard.”
Console/PC