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February 22, 2020
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Come to GDC and see how Disco Elysium's unique style was achieved!  
by Staff [02.04.20]
ZA/UM's remarkable role-playing game Disco Elysium turned heads with its striking visual style, and at GDC 2020 next month attendees will enjoy a rare chance to learn how it was achieved!
Console/PC, Indie, Art, GDC

Blog: Lessons and statistics after four years as an indie developer  
by Gamasutra Community [02.04.20]
A look at four years of running an indie studio, including some statistics and a few lessons learned.
Design, Production, Business/Marketing

PS4 hardware and software sales down as next-gen looms large  
by Chris Kerr [02.04.20]
Sales and operating income in Sony's video game division are down as a result of waning PlayStation 4 hardware and software sales.
Console/PC, Business/Marketing

What 'Dragons Love Tacos' taught me about game discoverability 1
by Simon Carless [02.04.20]
Right now, my kid is a little bit obsessed with the kids book Dragons Love Tacos. I thought it might be an excellent starting point to examine why some things break out - and how you can stand out better with your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: The Long Dark developer Hinterland is hiring an Art Director  
by Staff [02.03.20]
In this role, you will lead a team of artists across multiple areas — environment, characters, user-interface, visual effects, concept, etc. — and unify their efforts behind a clear artistic vision.
Art, Recruitment

Don't Miss: PlatinumGames' guide to action game design 3
by Christian Nutt [02.03.20]
Atsushi Inaba, co-founder of Platinum Games (The Wonderful 101, Bayonetta, Transformers: Devastation) shares his insight on how to make world-class action games.
Console/PC, Design

PlatinumGames turns to Kickstarter to self-publish The Wonderful 101 on Switch  
by Alissa McAloon [02.03.20]
The Nintendo Switch has offered a number of previous Wii U exclusives an opportunity to rise beyond the less-than-stellar last generation platform, an opportunity now being presented to The Wonderful 101.
Console/PC

Video: Cursed problems in game design  
by Staff [02.03.20]
In this 2019 GDC session, Riot Games' Alex Jaffe presents a theory of cursed game design problems and explores the four design paradigms that have helped developers face these problems and survive.
Console/PC, Indie, Design, Video, Vault

Free-to-play Fire Emblem Heroes is adding a $9.49 monthly subscription pass  
by Alissa McAloon [02.03.20]
Subscription passes are starting to become a bit of a trend for Nintendo's mobile games as a third title, Fire Emblem Heroes, announces plans to launch a paid monthly subscription option.
Smartphone/Tablet

GDC State of the Industry: Nearly half of game makers still work over 40 hours/week  
by Staff [02.03.20]
Many work more, with some GDC 2020 State of the Industry survey respondents saying they worked as much as 80+ hours in a given week -- but self-pressure was the most common reason given.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Whitepaper, GDC

38,000 Flash games will live on after Flash support dies this year thanks to Flashpoint  
by Alissa McAloon [02.03.20]
The folks at BlueMaxima are working to preserve the thousands of Flash games that defined the early days of web-based games, and have already snagged over 38,000 titles
Console/PC, Social/Online

Congratulate these GDC 2020 Narrative Summit poster session winners!  
by Staff [02.03.20]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2020 Student Narrative Analysis Competition winners, who all receive passes to the conference next month!
Console/PC, Indie, Design, GDC

Fall Guys developer Mediatonic to open new UK studio  
by Chris Kerr [02.03.20]
Fall Guys: Ultimate Knockout developer Mediatonic has announced plans to open a new studio in Leamington Spa.
Production, Business/Marketing

Blog: How Tencent's global mobile games biz took the crown in 2019  
by Gamasutra Community [02.03.20]
According to Priori Data, Tencent saw international mobile games market growth of 278 percent in 2019, out-performing domestic rival NetEase. Here's how.
Smartphone/Tablet, Business/Marketing

Astro Bot director Nicolas Doucet to lead SIE Japan Studio  
by Chris Kerr [02.03.20]
Astro Bot: Rescue Mission producer and director Nicolas Doucet has been made the new studio director of Sony Interactive Entertainment Japan Studio.
Production, Business/Marketing

Supercell sinks $1.1 million into fledgling Swedish studio Wild Games  
by Chris Kerr [02.03.20]
Supercell has invested $1.1 million into Wild Games, a new Swedish studio that was quietly established last December by a group of former DICE employees.
Production, Business/Marketing

Ubisoft acquires mobile studio Kolibri Games to expand into 'idle' genre  
by Chris Kerr [02.03.20]
Ubisoft has acquired a 75 percent stake in mobile game developer Kolibri Games for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Road to the IGF: Kamibox's Song of Bloom  
by Joel Couture [02.03.20]
Nuovo Award-nominated Song of Bloom makes use of all of the features of a mobile device to create a personal story and a commentary on our culture.
Video, IGF

Blog: Utilizing 3D cameras in 2D games 2
by Gamasutra Community [02.03.20]
Matharoo makes games, tutorials and courses using GameMaker. He has joined us on the blog to share the following quick and exciting use of cameras in GMS2.
Design, Production

Video Game Deep Cuts: Kentucky Routes, Savage Planets, Mythic Quests  
by Gamasutra Staff [02.01.20]
The latest highlights include the Kentucky Route Zero ending chapter, the debuts of Journey To The Savage Planet and SpellTower+, and the upcoming game dev-themed TV show from the 'Always Sunny' crew.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing