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February 23, 2020
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Video Game Deep Cuts: Kentucky Routes, Savage Planets, Mythic Quests  
by Gamasutra Staff [02.01.20]
The latest highlights include the Kentucky Route Zero ending chapter, the debuts of Journey To The Savage Planet and SpellTower+, and the upcoming game dev-themed TV show from the 'Always Sunny' crew.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Amazon Game Studios, Insomniac Games, and more are hiring now!  
by Staff [01.31.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production

Nailing down the gooey physics of indie platformer Gish 1
by Alissa McAloon [01.31.20]
The folks over at Noclip have another insightful game developer mini documentary up online, this time exploring the origins of the early physics based platformer Gish.
Indie, Design, Video

Video: A game artist's guide to escaping your comfort zone  
by Staff [01.31.20]
In this 2018 GDC talk Ubisoft's Liam Wong talks about going outside of your comfort zone, building confidence, and growing as an artist, both in his career in games and as a photographer.
Console/PC, Indie, Art, Video, Vault

Mike Laidlaw has left Ubisoft after a little over a year at the company  
by Alissa McAloon [01.31.20]
Mike Laidlaw has left his post at Ubisoft, a career shift that comes only a little over a year after he first joined up with the team in Ubisoft Quebec. 

Don't Miss: How to design for coziness 3
by Gamasutra Community [01.31.20]
What do Dark Souls, Harvest Moon, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments.

Nintendo's 2020 plans don't include a new Switch model  
by Alissa McAloon [01.31.20]
Nintendo dug into the thinking powering its current strategy with the Nintendo Switch and Switch Lite, ultimately saying that it’ll focus on this two model approach for the time being.

Riot's Lindsay Thacker wants to improve onboarding for everyone  
by Staff [01.31.20]
Thacker is speaking at GDC 2020 about 6 smart ways we can make things better for new hires in the game industry. Here, she opens up about her passion for game dev and why onboarding is so important.

EA wants to stop including daily and monthly active user data in earnings reports 2
by Alissa McAloon [01.31.20]
Electronic Arts COO and CFO Blake Jorgensen says the company is shying away from including metrics like daily and monthly active users in its quarterly reports.

Attend GDC for a behind-the-scenes peek at Baba Is You's unique design!  
by Staff [01.31.20]
The award-winning Baba Is You is a remarkable work of game design, and at GDC in March you'll have a rare opportunity to see exactly how it works and why, courtesy of the game's creator!
Indie, Design, GDC

Talking burnout, making art with Drinkbox's Gabby DaRienzo - GDC Podcast ep. 6  
by Kris Graft [01.31.20]
On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death.
Indie, Art, Podcast, GDC

Jedi: Fallen Order sells almost 8 million copies to beat EA expectations  
by Chris Kerr [01.31.20]
Star Wars Jedi: Fallen Order has surpassed the expectations of publisher EA after selling roughly 8 million units in six weeks.
Console/PC, Business/Marketing

Wizards of the Coast details new studio led by former BioWare developers  
by Chris Kerr [01.31.20]
It's been nearly a year since the company announced it had hired former BioWare developer James Ohlen to lead a new opening in Austin, Texas, and now we finally know more about the venture.
Production, Business/Marketing

Google responds to Stadia complaints over lack of announcements 1
by Chris Kerr [01.31.20]
Google has responded to recent complaints from Stadia owners who feel the company has left them in the dark following the launch of the platform.
Console/PC, Business/Marketing

Road to the IGF: Demensa's' Life Tastes Like Cardboard  
by Joel Couture [01.31.20]
Nuovo Award-nominated Life Tastes Like Cardboard is a semi-autobiographical game about "boredom and self-pity," delving into the developers own dark thoughts and experiences in their life.
Video, IGF

Discord no longer doubles as a game launcher as two non-core features get the axe  
by Alissa McAloon [01.30.20]
Part of the decision to cut features comes from Discord's desire to zero in on its core purpose and focus on offering utilities that "don't make [Discord] bulky and take away from the core chat experience."
Console/PC, Social/Online

Only 23% of EA's $5.4 billion net bookings in the last year came from non-digital sources  
by Alissa McAloon [01.30.20]
Electronic Arts says that 77 percent of its overall net bookings for the trailing twelve month period ending December 31, 2019 came from digital sources.
Console/PC, Social/Online

Video: Using chance to enhance fun  
by Staff [01.30.20]
In this 2016 GDC talk, Dragon's Eye Productions' Dr. Cat discusses customized techniques for generating random numbers which are optimized for player-psychology and design intentionality.
Console/PC, Indie, Design, Video, Vault

Don't Miss: Designing for horror and hope in A Plague Tale: Innocence 1
by Bryant Francis [01.30.20]
The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments.
Console/PC, Design

Changes are coming to E3, including new 'experiences' and promises of data security  
by Alissa McAloon [01.30.20]
The ESA has shared a light outline of what changes it has in store for the next event, saying the industry will "be happy to know that we're not producing E3 2020 in a vacuum."