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March 28, 2020
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Modus Games' narrative puzzler Lost Words becomes 'First on Stadia' exclusive  
by Chris Kerr [02.28.20]
Google Stadia has managed a small win today after publisher Modus Games revealed its upcoming release Lost Words: Beyond the Page will launch exclusively on the streaming platform.
Console/PC, Business/Marketing

How Supergiant added new goddess Demeter to Hades' pantheon 1
by Jay Castello [02.28.20]
“Demeter hadn’t really been in the running among gods we were eager to add,” explains Greg Kasavin. “For one thing, I believe she would rank dead last in terms of ‘household name’ status among Olympians."
Indie, Design

Get a job: Insomniac Games is hiring a VFX Artist  
by Staff [02.27.20]
Are you Insomniac Games next VFX artist? We are searching for someone to create FX to work and assist in gameplay, environment, and cinematics of the game.
Art, Recruitment

ALT.CTRL.GDC Showcase: Neck 'n' Neck  
by Joel Couture [02.27.20]
Neck 'n' Neck sees a pair of players stretching and contracting a giraffe's neck to avoid obstacles, racing towards the finish line while riding stuffed animals.
alt ctrl gdc

Blastlands: Team Combat dev Strange Quest is closing down  
by Alissa McAloon [02.27.20]
Strange Quest, the Swedish developer behind mobile games like Go-Go Grenade, is closing its doors after 3 years.
Smartphone/Tablet

Video: Procedural level design in XCOM 2  
by Staff [02.27.20]
In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of XCOM 2 survived the transition from hand-crafted to procedural level design.
Console/PC, Design, Video, Vault

Don't Miss: How Game Freak designs the iconic monsters of Pokemon 1
by Christian Nutt [02.27.20]
In this classic chat Gamasutra speaks to Hironobu Yoshida, the final art supervisor of the 20-person team that designs the creatures that form the core of Nintendo's killer handheld franchise.
Design

Facebook cancels F8 dev event over coronavirus worries  
by Alissa McAloon [02.27.20]
Facebook has called off the on-location portion of its annual F8 developer conference, citing growing concerns over the COVID-19 coronavirus as the reason for the decision.
Business/Marketing

Mobile studio FunCraft nets $1.8 million to push into casual market  
by Chris Kerr [02.27.20]
FunCraft, a mobile studio formed last year by a group of former Zynga, Juicebox Games, and EA staffers, has secured $1.8 million in funding to create "casual forever" games. 
Smartphone/Tablet, Production, Business/Marketing

Metal Gear creator Hideo Kojima to receive BAFTA Fellowship award  
by Chris Kerr [02.27.20]
Hideo Kojima will be honored with the prestigious BAFTA Fellowship award at the British Academy Games Awards in April.
Console/PC, Design, Business/Marketing

GOG will now refund games within 30 days, even if they've been played 4
by Chris Kerr [02.27.20]
Digital game storefront GOG has updated its refund policy to let users fully refund a game within 30 days of purchase, even if it has been downloaded, launched, and played.
Console/PC, Business/Marketing

Plague Inc. pulled from Chinese App Store over 'illegal' content 4
by Chris Kerr [02.27.20]
The Cyberspace Administration of China has removed Plague Inc. from the country's App Store over the inclusion of "illegal" content.
Production, Business/Marketing

What does $1M in Steam sales look like? Academia: School Simulator case study 10
by Gamasutra Community [02.27.20]
Simon Carless dives deep into the Steam sales of Early Access game Academia: School Simulator. The game's generated $1 million in sales so far...but how much of that does the dev actually see?
Indie, Business/Marketing

Roblox raises $150 million for game-making, game-playing platform  
by Bryant Francis [02.26.20]
Investment firm Andreessen Horowitz has announced its decision to invest $150 million in the company behind Roblox.
Console/PC, Business/Marketing

Get a job: Shiver is hiring a Game Programmer/Software Engineer  
by Staff [02.26.20]
Shiver is looking for a full-time onsite programmer to join our software engineering team in Miami, Florida.
Programming, Recruitment

The Wonderful 101 dev PlatinumGames to open 100-person studio in Tokyo  
by Alissa McAloon [02.26.20]
Platinum Games is opening up a new studio in Tokyo, an announcement coupled with news that the company plans to launch a new game to close out its trilogy of hero-themed works.
Console/PC

ALT.CTRL.GDC Showcase: Mouse & the Billionaire's Buy! Sell!  
by Joel Couture [02.26.20]
Buy! Sell! puts players in the complex world of a (satirical) New York Stock Exchange, using their phones to buy or sell stock in order to rake in those profits.
Video, alt ctrl gdc

Don't Miss: A look back at the history of Konami's Gradius 12
by Staff [02.26.20]
Remember Gradius? Konami's stand-out 2D shooter franchise was released over 30 years ago, and Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
Console/PC, Design, Business/Marketing

Explore 24 remarkable games at the GDC 2020 Indie Megabooth Showcase!  
by Staff [02.26.20]
GDC 2020 is happening next month, and today organizers share the full list of remarkable games that will be playable on the show floor as part of the ever-popular Indie MEGABOOTH Showcase!
Indie, Business/Marketing, GDC

Steam's latest search features are straight from Steam Labs experiments  
by Alissa McAloon [02.26.20]
Steam Labs is to thank for a handful of new features and options now headed to Steam's search tool.
Console/PC