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July 11, 2020
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UK retailer Game will isolate trade-in stock for three days to stop COVID-19  
by Chris Kerr [06.09.20]
UK retailer Game will disinfect and isolate all trade-in stock for three days when it reopens on June 15.
Business/Marketing

Escape from Tarkov dev Battlestate will clamp down on real world trading  
by Chris Kerr [06.09.20]
Escape from Tarkov developer Battlestate Games wants to clamp down on those players using the game to make a real-world profit.
Console/PC, Business/Marketing

Blog: Moving on stairs in a 2D side-scroller 6
by Gamasutra Community [06.09.20]
This article lays out in detail how to design intuitive, bug-resistant, and good looking 2D stairs movement on a conceptual level.
Design

Guilty Gear dev Arc System Works opens new division to expand globally  
by Chris Kerr [06.09.20]
Guilty Gear and Granblue Fantasy developer Arc System Works has established a Global Business Department to expand its international business.
Console/PC, Business/Marketing

Get a job: Remedy Entertainment is looking for a Senior Dialogue Designer  
by Staff [06.08.20]
As a (Senior) Dialogue Designer you would be participating in the creation of world-class narrative gaming experiences with compelling dialogue performances.
Console/PC, Recruitment

Red Candle Games' Devotion is getting a relaunch (in Taiwan)  
by Alissa McAloon [06.08.20]
Red Candle Games' 2019 horror game Devotion is moving closer to a rerelease after a storm of online controversy caused the dev to pull the game from sale early last year. 
Console/PC, Social/Online, Indie

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [06.08.20]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Indie, Design, Production

Video: Harmonizing the creative and business goals of Dead by Daylight  
by Staff [06.08.20]
In a GDC 2020 virtual talk Behaviour Interactive's Isabelle Mocquard and Dave Richard explain how to turn the tension that can exist between creative and biz devs into a win-win monetization strategy.
Console/PC, Social/Online, Design, Business/Marketing, Video, Vault

Sony's PlayStation 5 game showcase rescheduled for June 11  
by Alissa McAloon [06.08.20]
The next-gen game showcase is now scheduled to take place on Thursday, June 11 after having been postponed to “stand back and allow more important voices to be heard.”
Console/PC

Itchio's Bundle for Racial Justice and Equality has raised $2.4M with one week left to go 2
by Alissa McAloon [06.08.20]
So far, the bundle has raised nearly half of its $5 million goal, with an average contribution of $11.45 across 213,400 or so contributors. 
Console/PC, Indie

Riot pledges $10 million to create pathways for minority-led studios 1
by Chris Kerr [06.08.20]
League of Legends developer Riot Games will funnel $10 million towards investments and startup programs focused on creating pathways for minority-led game studios and startups. 
Production, Business/Marketing

Sky Sports working with FIFA devs to artificially fill Premier League stadiums  
by Chris Kerr [06.08.20]
UK broadcaster Sky Sports is partnering with EA Sports to bring virtual crowd noise to behind-closed-doors soccer matches.
Console/PC, Business/Marketing

UK government calls for more evidence in ongoing loot box debate  
by Chris Kerr [06.08.20]
The UK government has launched a fresh review into the nature of loot boxes that could see the controversial monetization method be reclassified as gambling products.
Console/PC, Business/Marketing

Video Game Deep Cuts: Valorant Rants, Skelattack... Attacks?  
by Gamasutra Staff [06.05.20]
From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve delays Steam Summer Game Festival, offering no reason
by Bryant Francis [06.05.20]
The Steam Game Festival has been rescheduled for Tuesday, June 16th thru June 22nd.
Console/PC, Business/Marketing

Get a job: Game Closure needs a Backend Engineer  
by Staff [06.05.20]
Game Closure is on the hunt for backend / systems engineers to help them build the services and infrastructure that power their social games.
Console/PC, Programming, Recruitment

Don't Miss: A postmortem of Tom Clancy's Splinter Cell 2
by Bryant Francis [06.05.20]
Take a look back at this postmortem of the original Tom Clancy's Splinter Cell.
Programming, Design

I Expect You To Die scores $2 million in revenue on Oculus Quest  
by Bryant Francis [06.05.20]
Schell Games has announced that I Expect You To Die has crossed $2 million in sales on the Oculus Quest.
VR, Business/Marketing

Balancing the stealth AI in Splinter Cell: Blacklist 2
by Gamasutra Community [06.05.20]
AI and Games Ltd director Tommy Thompson explores the four design pillars of stealth AI.
Console/PC, Programming, Design

Chinese game company NetEase has opened a new studio in Japan  
by Chris Kerr [06.05.20]
Chinese game company NetEase has opened a next generation game development studio in Japan.
Console/PC, Production, Business/Marketing