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July 11, 2020
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UK retailer Game will isolate trade-in stock for three days to stop COVID-19  
by Chris Kerr [06.09.20]
UK retailer Game will disinfect and isolate all trade-in stock for three days when it reopens on June 15.

Escape from Tarkov dev Battlestate will clamp down on real world trading  
by Chris Kerr [06.09.20]
Escape from Tarkov developer Battlestate Games wants to clamp down on those players using the game to make a real-world profit.
Console/PC, Business/Marketing

Blog: Moving on stairs in a 2D side-scroller 6
by Gamasutra Community [06.09.20]
This article lays out in detail how to design intuitive, bug-resistant, and good looking 2D stairs movement on a conceptual level.

Guilty Gear dev Arc System Works opens new division to expand globally  
by Chris Kerr [06.09.20]
Guilty Gear and Granblue Fantasy developer Arc System Works has established a Global Business Department to expand its international business.
Console/PC, Business/Marketing

Get a job: Remedy Entertainment is looking for a Senior Dialogue Designer  
by Staff [06.08.20]
As a (Senior) Dialogue Designer you would be participating in the creation of world-class narrative gaming experiences with compelling dialogue performances.
Console/PC, Recruitment

Red Candle Games' Devotion is getting a relaunch (in Taiwan)  
by Alissa McAloon [06.08.20]
Red Candle Games' 2019 horror game Devotion is moving closer to a rerelease after a storm of online controversy caused the dev to pull the game from sale early last year. 
Console/PC, Social/Online, Indie

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [06.08.20]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Indie, Design, Production

Video: Harmonizing the creative and business goals of Dead by Daylight  
by Staff [06.08.20]
In a GDC 2020 virtual talk Behaviour Interactive's Isabelle Mocquard and Dave Richard explain how to turn the tension that can exist between creative and biz devs into a win-win monetization strategy.
Console/PC, Social/Online, Design, Business/Marketing, Video, Vault

Sony's PlayStation 5 game showcase rescheduled for June 11  
by Alissa McAloon [06.08.20]
The next-gen game showcase is now scheduled to take place on Thursday, June 11 after having been postponed to “stand back and allow more important voices to be heard.”

Itchio's Bundle for Racial Justice and Equality has raised $2.4M with one week left to go 2
by Alissa McAloon [06.08.20]
So far, the bundle has raised nearly half of its $5 million goal, with an average contribution of $11.45 across 213,400 or so contributors. 
Console/PC, Indie

Riot pledges $10 million to create pathways for minority-led studios 1
by Chris Kerr [06.08.20]
League of Legends developer Riot Games will funnel $10 million towards investments and startup programs focused on creating pathways for minority-led game studios and startups. 
Production, Business/Marketing

Sky Sports working with FIFA devs to artificially fill Premier League stadiums  
by Chris Kerr [06.08.20]
UK broadcaster Sky Sports is partnering with EA Sports to bring virtual crowd noise to behind-closed-doors soccer matches.
Console/PC, Business/Marketing

UK government calls for more evidence in ongoing loot box debate  
by Chris Kerr [06.08.20]
The UK government has launched a fresh review into the nature of loot boxes that could see the controversial monetization method be reclassified as gambling products.
Console/PC, Business/Marketing

Video Game Deep Cuts: Valorant Rants, Skelattack... Attacks?  
by Gamasutra Staff [06.05.20]
From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve delays Steam Summer Game Festival, offering no reason
by Bryant Francis [06.05.20]
The Steam Game Festival has been rescheduled for Tuesday, June 16th thru June 22nd.
Console/PC, Business/Marketing

Get a job: Game Closure needs a Backend Engineer  
by Staff [06.05.20]
Game Closure is on the hunt for backend / systems engineers to help them build the services and infrastructure that power their social games.
Console/PC, Programming, Recruitment

Don't Miss: A postmortem of Tom Clancy's Splinter Cell 2
by Bryant Francis [06.05.20]
Take a look back at this postmortem of the original Tom Clancy's Splinter Cell.
Programming, Design

I Expect You To Die scores $2 million in revenue on Oculus Quest  
by Bryant Francis [06.05.20]
Schell Games has announced that I Expect You To Die has crossed $2 million in sales on the Oculus Quest.
VR, Business/Marketing

Balancing the stealth AI in Splinter Cell: Blacklist 2
by Gamasutra Community [06.05.20]
AI and Games Ltd director Tommy Thompson explores the four design pillars of stealth AI.
Console/PC, Programming, Design

Chinese game company NetEase has opened a new studio in Japan  
by Chris Kerr [06.05.20]
Chinese game company NetEase has opened a next generation game development studio in Japan.
Console/PC, Production, Business/Marketing