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January 23, 2020
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Come to GDC and see how Untitled Goose Game's levels were scouted!  
by Staff [12.13.19]
Join the rest of the game industry at GDC 2020 and learn how one of the Untitled Goose Game devs applied his filmmaking background in a unique way to scout locations for game levels!
Indie, Design, GDC

A QA breakdown of The Outer Worlds' elusive companion killing bug 1
by Alissa McAloon [12.13.19]
A Twitter thread from QA lead Taylor Swope thread chronicles the team’s many efforts to figure out why some companions were being marked as dead in-game.
Console/PC, Production

Xbox's next-gen Project Scarlett revealed as Xbox Series X 1
by Alissa McAloon [12.12.19]
Xbox revealed a new name and look for the console that until now has been known only under the codename Xbox Scarlett. That next-generation console is Xbox Series X, due out Holiday 2020.
Console/PC

Get a job: Wevr is hiring an Audio Designer / Implementer  
by Staff [12.12.19]
We have an exciting, groundbreaking, multiplayer, story driven VR project in the works and are looking for an Audio Designer / Implementer with strong UE4 experience to join our team in Venice, California.
Audio, Recruitment

Mortal Kombat 11 will soon bring cross-console 'Krossplay' into the fray 1
by Alissa McAloon [12.12.19]
Mortal Kombat 11 is the next big game to work cross-console online play into its multiplayer offerings or, as the company unsurprisingly calls it, "Krossplay."
Console/PC, Social/Online

Developing Switch-first eases the porting process, says Axiom Verge dev  
by Alissa McAloon [12.12.19]
Speaking to USGamer, Happ shared his past experience with the Switch and lightly explained why it feels like the 'natural platform' to debut Axiom Verge 2.
Console/PC

Video: Designing efficient, effective branching narratives for games  
by Staff [12.12.19]
In this 2016 GDC talk, Pocket Gems' Cassie Phillipps offers a crash course on how to create meaningful story branches without making narratives that are convoluted, confusing or shallow.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

High Fidelity lays off half of studio in pivot away from VR  
by Alissa McAloon [12.12.19]
High Fidelity, the once VR-focused studio from Second Life creator Philip Rosedale is laying off a significant portion of the team as it moves away from development of its VR platform of the same name.
VR, Console/PC, Social/Online, Smartphone/Tablet

Check out the 20+ unique games you'll play at GDC 2020's alt.ctrl.GDC showcase!  
by Staff [12.12.19]
One of these games will win the alt.ctrl.GDC Award -- which includes a $2,000 prize plus a special trophy -- at the IGF ceremony during GDC, with judging taking place on-site!
Indie, GDC, alt ctrl gdc

Local split-screen has been added to Fortnite on the PS4 and Xbox One  
by Chris Kerr [12.12.19]
Epic Games is doing its bit to keep the age old tradition of local multiplayer alive by bringing split-screen to Fortnite.
Console/PC, Design

Blog: Analyzing the pitfalls of the Virtual Boy 6
by Gamasutra Community [12.12.19]
In 1995 Nintendo decided that they weren’t going to be held back by science fiction or anti-social behavior. They were going to dip into VR by making the most uncomfortable gaming console of all time.
Design

Naughty Dog to donate all cash from Jak and Daxter re-releases to charity 1
by Chris Kerr [12.12.19]
Naughty Dog will donate every bit of revenue from sales of Limited Run Games’ physical Jak and Daxter re-releases to charity.
Console/PC, Business/Marketing

Dangen chief Judd steps down following harassment, mismanagement allegations  
by Chris Kerr [12.12.19]
Ben Judd has stepped down as the CEO of Japan-based indie publisher Dangen Entertainment after being accused of sexual harassment, predatory behavior, and corporate mismanagement.
Production, Business/Marketing

Blog: Building a fantasy VR world in Unity  
by Gamasutra Community [12.12.19]
Learn how we created a high performance fantasy VR environment for our game, Sword Reverie.
VR, Programming, Design

Case Study: A 'peek' at Golf Peaks' multiplatform sales 3
by Gamasutra Community [12.12.19]
Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Watch Russ Bullock break down the dev process for MechWarrior 5: Mercenaries  
by Bryant Francis [12.11.19]
Check out this conversation with one of the lead developers behind MechWarrior 5: Mercenaries and learn more about the game's design and development.
Console/PC, Design, Video

Get a job: Hades dev Supergiant Games is looking for an Engine Programmer  
by Staff [12.11.19]
Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.
Indie, Programming, Recruitment

Bethesda updating Doom 1, 2 to include select mods like John Romero's Sigil  
by Alissa McAloon [12.11.19]
Doom co-creator John Romero's unofficial fifth episode for the original Doom is headed to console versions of the game via an official patch announced during a Bethesda stream today.
Console/PC

GameStop plans to wind down Nordic presence, close more stores to cut costs  
by Alissa McAloon [12.11.19]
GameStop is in the process of winding down its operations in Denmark, Finland, Norway, and Sweden, an exit that aims to help the company get its finances back on track.
Business/Marketing

Video: How women-in-games initiatives make a difference  
by Staff [12.11.19]
In this 2016 panel, devs Stephanie Fisher, Sagan Yee, Gemma Thomson, Rebecca Cohen-Palacios and Zoe Quinn explore the impact women-in-games initiatives have had on their lives and communities.
Console/PC, Indie, Serious, Video, Vault