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April 5, 2020
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Get a Job: Join the Schell Games team as a VFX Game Artist  
by Staff [03.04.20]
We’re looking for someone excited about cross­-disciplined collaboration and making great games with us! 
Art, Recruitment

Longtime PlayStation dev Yumi Yang named head of Santa Monica Studio  
by Alissa McAloon [03.04.20]
Yumi Yang is stepping up to fill the position of studio head at Sony's Santa Monica Studio after former studio head Shannon Studstill left to lead a new studio for Google Stadia.

Don't Miss: Defining direction, writing, art and music on Yakuza 4  
by Staff [03.04.20]
In this 2011 interview, the developers behind Yakuza 4's art, music, and story talk with Gamasutra about crafting the acclaimed game's ensemble cast, dangerous but exciting environments, and more.
Console/PC, Art, Audio, Design

Half-Life's mechanics are a 'surprisingly natural fit for VR' says Valve 1
by Alissa McAloon [03.04.20]
Valve shared a brief look at how the concept for a VR Half-Life game like the upcoming Half-Life Alyx came to be in a recent interview with Game Informer.
VR, Console/PC

Google picks California as the home for its second Stadia studio  
by Alex Wawro [03.04.20]
Google's Stadia Games & Entertainment branch today unveiled a new studio in California which aims to develop "exclusive games" for the company's nascent streaming game platform.
Console/PC, Social/Online, Business/Marketing

Phoenix Games acquires Romanian live-ops company Studio Firefly  
by Chris Kerr [03.04.20]
Phoenix Games has purchased Romanian live-ops company Studio Firefly for an undisclosed fee.
Production, Business/Marketing

Epic cancels Unreal Fest Europe 2020 due to coronavirus concerns  
by Chris Kerr [03.04.20]
Epic Games has canceled Unreal Fest Europe 2020 due to uncertainty caused by the spread of the coronavirus.
Programming, Design, Business/Marketing

Tilting Point acquires Star Trek Timelines from Disruptor Beam  
by Alissa McAloon [03.04.20]
Tilting Point is starting a new Boston-based studio to handle development of the game, while Disruptor Beam itself plans to double down on development of its Disruptor Engine.

Bringing Washington D.C. to life: The AI of The Division 2 1
by Tommy Thompson [03.04.20]
Part two of this interview with Massive's lead AI programmer Philip Dunstan discusses the weird problems that arose when balancing systemic game design in the new Washington D.C. map.
Console/PC, Programming, Design

TinyBuild and Guts & Glory dev HakJak open new studio in Idaho  
by Alissa McAloon [03.03.20]
Publisher TinyBuild has teamed up with HakJak to set up a new studio for the Guts & Glory developer in Boise, Idaho and is looking to staff up the new office.

Zynga faces class action lawsuit over 2019 data breach  
by Alissa McAloon [03.03.20]
Zynga is the target of a recently filed class action lawsuit that accuses the company of failing “to reasonably safeguard” the data of the millions that play its games.
Console/PC, Smartphone/Tablet

Get a job: Game Closure is hiring a Backend Engineer  
by Staff [03.03.20]
Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games.
Programming, Recruitment

Google calls off I/O 2020 dev conference over coronavirus concerns  
by Alissa McAloon [03.03.20]
Google is the latest to call off a planned gathering, but notes that it’ll be looking at ways the conference can 'evolve' to still reach devs following the cancelation.

The Division 2 is headed to Stadia this month with PC cross-play 1
by Alissa McAloon [03.03.20]
Breaking down the digital barrier between platforms could help The Division 2's Stadia launch dodge the issues other online games have had on the platform.
Console/PC, Social/Online

Don't Miss: Why multiplayer almost didn't make it into Halo: Combat Evolved 3
by Staff [03.03.20]
Halo: Combat Evolved's multiplayer mode was almost axed in the interest of expediency and cost-saving -- a move that may have altered Microsoft's early status in the hardware race.

Why Destiny 2 is leaving cosmetic loot boxes behind and working to balance 'FOMO'  
by Alissa McAloon [03.03.20]
Bungie has slowly been adapting its action MMO game Destiny 2 to better fit its resources now that the game is a self-published title.
Console/PC, Social/Online

Obituary: Arcade game designer and programmer Tim Skelly has passed away 2
by Chris Kerr [03.03.20]
Celebrated arcade game designer and programmer Tim Skelly has passed away. 
Programming, Design

Erica dev Flavourworks nets $650,000 to further develop tactile FMV tech  
by Chris Kerr [03.03.20]
Erica developer Flavourworks has raised an additional $650,000 to continue developing its cross-platform Touch Video technology.
Console/PC, Production, Business/Marketing

Control and Death Stranding lead BAFTA Games Awards 2020 nominations  
by Chris Kerr [03.03.20]
BAFTA has announced the nominees for this year's British Academy Games Awards, and both Control and Death Stranding are leading the charge with a record-breaking 11 nominations each.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Behind the Jackie Chan-inspired combat of Bloodroots  
by Aron Garst [03.03.20]
"In [Chan's] movies, he uses everything around him. He'll put his foot in a pot and smash it on someone's head and then grab a ladder and spin it. We wanted to capture that feeling of going from enemy to enemy."
Console/PC, Indie, Design, Video