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July 7, 2020
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Don't Miss: Inside the narrative design of Star Wars Battlefront 2  
by Staff [05.28.20]
Gamasutra chats with writer Mitch Dyer about the process of doing narrative development for the Star Wars universe.
Console/PC, Design, Production

African mobile game publisher Carry1st secures $2.5 million to expand operations  
by Chris Kerr [05.28.20]
African mobile game publisher Carry1st has secured $2.5 million in funding to recruit new talent, bolster its platform technology, and "catalyze mobile gaming" across the continent.
Smartphone/Tablet, Business/Marketing

Xbox Series X will add HDR support to backwards compatible titles  
by Chris Kerr [05.28.20]
We've known the next-generation Xbox Series X will offer extensive backwards compatibility support for some time, but now Microsoft has explained precisely how the console will run older titles.
Console/PC, Programming, Business/Marketing

The unexpected and creative ways devs are dealing with remote work 1
by Bryant Francis [05.28.20]
The home office has proven to be nothing like working in a game development studio. Here are some stories of how developers are dealing with working from home.
Console/PC, Production

Get a job: Join Scanline VFX as an Unreal Technical Director  
by Staff [05.27.20]
Working with the real-time team, the Unreal Technical Director is responsible for developing content for film, VR, and virtual production.
Programming, Recruitment

Don't Miss: A postmortem look at how Blizzard built Diablo II 4
by Staff [05.27.20]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Programming, Art, Design, Production

Welcome to the Summer of Indie Games Direct  
by Simon Carless [05.27.20]
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

After some high-profile opt outs, Nvidia GeForce Now swaps to an opt-in library  
by Alissa McAloon [05.27.20]
Game makers and publishers will now have to opt into having their game playable through Nvidia’s game streaming service GeForce Now, and already has 200 publishers representing 2000 games on board.
Console/PC, Social/Online

Q&A: Designing the low-key, but highly engaging Wintermoor Tactics Club  
by Bryant Francis [05.27.20]
EVC founder Ben Walker discusses the design decisions behind Wintermoor Tactics Club.
Console/PC, Design

AR Pokemon will soon be able to hide behind real-world objects in Pokemon Go  
by Chris Kerr [05.27.20]
Niantic is aiming to up the immersion factor in Pokemon Go with the addition of two new AR features: Reality Blending and Pokestop Scanning.
Smartphone/Tablet, Production

Blog: Creating stronger bonds between players and NPCs through group conflict  
by Gamasutra Community [05.27.20]
This article explores how we can use psychology to strengthen players’ emotional bonds with NPCs in order to give them a more fulfilling experience and keep them playing for longer.
Console/PC, Design

As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Kris Graft [05.27.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Console/PC, Design, Production, Business/Marketing, Podcast

Sponsored: Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [05.27.20]
Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Whitepaper

Xbox Family Settings app will help parents manage their kids' gaming habits  
by Chris Kerr [05.27.20]
Xbox has soft launched a new Family Settings app to make it easier for parents to ensure their children are playing in a safe and healthy environment.
Console/PC, Business/Marketing

Blog: Why new players matter to indie developers 2
by Gamasutra Community [05.27.20]
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about their new players.
Console/PC, Design

Little Nightmares has sold over 2 million copies worldwide  
by Chris Kerr [05.27.20]
Tarsier Studios' puzzle-platformer horror title Little Nightmares has sold over 2 million copies worldwide.
Console/PC, Business/Marketing

Game Tech Deep Dive: Gears Tactics - When art meets scalability  
by Raouf Bejaoui and Cam McRae. [05.27.20]
Splash Damage technical art director Raouf Bejaoui and The Coalition technical director Cam McRae explain how they optimized Gears Tactics for a variety of PC hardware to remove the barrier for entry.
Console/PC, Programming, Art, Design

Get a job: Join Moon Studios as a Senior Character TD  
by Staff [05.26.20]
Help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world!
Programming, Recruitment

Blizzard officially calls off BlizzCon 2020, though a digital event might be in the cards  
by Alissa McAloon [05.26.20]
The pandemic has spelled the end for many physical events this year, causing more and more events to consider digital replacements for 2020.
Social/Online, Business/Marketing

Gamestream raises $3.8 million to grow its B2B-focused cloud gaming platform  
by Alissa McAloon [05.26.20]
Gamestream partners with businesses like hotels and cruise ships to provide a readily-deployable streaming game platform then offered to those businesses' customers as an amenity.
Console/PC, Social/Online, Smartphone/Tablet