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April 6, 2020
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Zynga faces class action lawsuit over 2019 data breach  
by Alissa McAloon [03.03.20]
Zynga is the target of a recently filed class action lawsuit that accuses the company of failing “to reasonably safeguard” the data of the millions that play its games.
Console/PC, Smartphone/Tablet

Get a job: Game Closure is hiring a Backend Engineer  
by Staff [03.03.20]
Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games.
Programming, Recruitment

Google calls off I/O 2020 dev conference over coronavirus concerns  
by Alissa McAloon [03.03.20]
Google is the latest to call off a planned gathering, but notes that it’ll be looking at ways the conference can 'evolve' to still reach devs following the cancelation.
Business/Marketing

The Division 2 is headed to Stadia this month with PC cross-play 1
by Alissa McAloon [03.03.20]
Breaking down the digital barrier between platforms could help The Division 2's Stadia launch dodge the issues other online games have had on the platform.
Console/PC, Social/Online

Don't Miss: Why multiplayer almost didn't make it into Halo: Combat Evolved 3
by Staff [03.03.20]
Halo: Combat Evolved's multiplayer mode was almost axed in the interest of expediency and cost-saving -- a move that may have altered Microsoft's early status in the hardware race.
Console/PC

Why Destiny 2 is leaving cosmetic loot boxes behind and working to balance 'FOMO'  
by Alissa McAloon [03.03.20]
Bungie has slowly been adapting its action MMO game Destiny 2 to better fit its resources now that the game is a self-published title.
Console/PC, Social/Online

Obituary: Arcade game designer and programmer Tim Skelly has passed away 2
by Chris Kerr [03.03.20]
Celebrated arcade game designer and programmer Tim Skelly has passed away. 
Programming, Design

Erica dev Flavourworks nets $650,000 to further develop tactile FMV tech  
by Chris Kerr [03.03.20]
Erica developer Flavourworks has raised an additional $650,000 to continue developing its cross-platform Touch Video technology.
Console/PC, Production, Business/Marketing

Control and Death Stranding lead BAFTA Games Awards 2020 nominations  
by Chris Kerr [03.03.20]
BAFTA has announced the nominees for this year's British Academy Games Awards, and both Control and Death Stranding are leading the charge with a record-breaking 11 nominations each.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Behind the Jackie Chan-inspired combat of Bloodroots  
by Aron Garst [03.03.20]
"In [Chan's] movies, he uses everything around him. He'll put his foot in a pot and smash it on someone's head and then grab a ladder and spin it. We wanted to capture that feeling of going from enemy to enemy."
Console/PC, Indie, Design, Video

Get a job: Industrial Toys is hiring a Senior Software Engineer  
by Staff [03.02.20]
If you're interested in working with veteran mobile, console, and PC developers in creating new AAA experiences that will reach billions of mobile players around the world we would like to hear from you!
Console/PC, Smartphone/Tablet, Programming, Recruitment

Zordix acquires mobile dev Invictus Games  
by Alissa McAloon [03.02.20]
Invictus Games, the Hungarian mobile game developer behind the likes of Give It Up! and Froggy Jump, has been acquired by publisher and developer Zordix.
Smartphone/Tablet

Free-to-play PS4 and PC game Let it Die surpasses 6 million downloads  
by Alissa McAloon [03.02.20]
Let it Die, the tower-climbing hack-and-slash from Grasshopper Manufacture and GungHo Online Entertainment, has officially surpassed 6 million downloads across all platforms.
Console/PC, Social/Online

Don't Miss: Reflections on the afterimage of Final Fantasy VII 17
by Staff [03.02.20]
"There's a reason [Final Fantasy VII] struck a chord and it goes beyond the fact that it brought cinematic melodrama to video games on a grand scale for the first time."
Console/PC, Design

Blog: Designing the perfect video game tutorial  
by Gamasutra Community [03.02.20]
Tutorials shouldn't be boring bureaucratic procedures or massive chunks of text, they must be as exciting as the final boss. Here I try to show how accomplish that, and help you do the same.
Console/PC, Design, Production

EA is working with FIFA 20 players to test and fix connectivity issues 1
by Alissa McAloon [03.02.20]
The EA Sports team behind FIFA 20 is launching a live testing initiative to gather real-world data on elements of the game that are in need of improvement.
Console/PC, Social/Online

Smaller devs say they won't back Stadia due to a lack of incentives 3
by Chris Kerr [03.02.20]
Google is struggling to attract smaller developers to its platform due to a lack of incentives, according to a report from Business Insider.
Console/PC, Production, Business/Marketing

Blog: Programming visual effects for Lightmatter 3
by Gamasutra Community [03.02.20]
Software developer and game programmer Benjamin Overgaard looks into the development process behind the visual effects in Lightmatter.
Programming, Design

Blog: Designing the enemy AI of The Division 2 1
by Gamasutra Community [03.02.20]
Some tantalising insights from The Division's lead AI programmer on evolving enemy AI design.
Design

Hinterland Studio pulls The Long Dark from Nvidia GeForce Now  
by Chris Kerr [03.02.20]
Hinterland Studio has pulled its survival title The Long Dark from Nvidia's cloud streaming service GeForce Now.
Console/PC, Business/Marketing