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February 18, 2020
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Get a job: Tenacious Entertainment is hiring a UI Artist/Designer  
by Staff [01.21.20]
Tenacious Entertainment is seeking a talented and enthusiastic UI Artist / Designer to join our passionate team in Bellevue, Washington
Smartphone/Tablet, Art, Design, Recruitment

Don't Miss: Inside the narrative design and 'multiple middles' of Mutazione 1
by Hannah Nicklin [01.21.20]
In this nuanced look at game storytelling Die Gute Fabrik's Hannah Nicklin walks you through how she joined up with the Mutazione crew to flesh out and build the narratives of this mutant soap opera.
Console/PC, Smartphone/Tablet, Indie, Design

YouTube TV comes to PS4, replacing PlayStation's own doomed TV service PS Vue  
by Alissa McAloon [01.21.20]
Sony affirms the end of its live TV streaming ambitions as it welcomes YouTube TV to PlayStation 4 ahead of PS Vue’s shutdown net week.
Console/PC, Social/Online

Xbox continues to expand Project xCloud's preview library as testing continues  
by Alissa McAloon [01.21.20]
Xbox has once again bolstered Project xCloud's testing library, adding over a dozen new games to the streaming service's offerings as Xbox continues to stress test its tech ahead of a full launch.
Console/PC, Social/Online

Video: A performance and memory postmortem of Middle-earth: Shadow of War  
by Staff [01.21.20]
In this 2018 GDC session, Monolith Productions' Piotr Mintus shares the engineering strategies used at Monolith to achieve 30fps and fit everything in memory on Middle-earth: Shadow of War.
Console/PC, Art, Production, Video, Vault

Daybreak Games restructures internal studios around key franchises  
by Chris Kerr [01.21.20]
Daybreak Games has restructured its internal studios so it can better focus on the development of individual franchises.
Production, Business/Marketing

Attend GDC for an inside look at the art design of Total War: Three Kingdoms  
by Staff [01.21.20]
The latest Total War game pushed developer Creative Assembly to completely reimagine the series' look and UI, and at GDC 2020 in Mach you'll have the opportunity to learn how the team pulled it off!
Console/PC, Art, GDC

UK's top mental health nurse wants crack down on loot boxes 3
by Chris Kerr [01.21.20]
NHS mental health director Claire Murdoch claims the controversial monetisation method "sets kids up for addition" by effectively teaching them to gamble at a young age.
Design, Business/Marketing

Court overturns $10.1 million verdict against Nintendo in Wii Remote lawsuit  
by Chris Kerr [01.21.20]
A federal court in Dallas has overturned a jury verdict against Nintendo that ordered the company to pay $10.1 million to iLife Technology for allegedly violating its motion tracking patents.
Console/PC, Design, Business/Marketing

Q&A: Evolving the combat design of id Software's Doom Eternal  
by Bryant Francis [01.21.20]
id Software game director Hugo Martin explains the design principles that have guided the evolution of Doom Eternal's design and combat.
Console/PC, Design

GTA developer Rockstar pushes back against UK tax abuse allegations  
by Chris Kerr [01.21.20]
Grand Theft Auto developer Rockstar has refuted the suggestion its abusing the UK government's Video Game Tax Relief initiative and dodging corporation tax.
Console/PC, Business/Marketing

Wherever you are in your game design career, come advance it at GDC!  
by Staff [01.20.20]
Are you a game designer interested in attending GDC 2020 this March? Don't miss these opportunities to attend sessions from industry experts and learn tips and techniques relevant to your needs!
Console/PC, Smartphone/Tablet, Indie, Design, GDC

Report: TikTok owner ByteDance planning big push into mobile games 1
by Chris Kerr [01.20.20]
TikTok owner ByteDance has been quietly building an internal game division so it can break into the lucrative mobile games market.
Smartphone/Tablet, Business/Marketing

Blog: Is your 21st century games career what you thought it'd be? 1
by Gamasutra Community [01.20.20]
Video game careers aren't straightforward. There are more paths than becoming a studio employee, growing a company, or shooting for the indie dream. How do you think yours will look in the '20s?
Business/Marketing

Tencent intends to further diversify investments outside of games 1
by Chris Kerr [01.20.20]
Tencent wants to step up its investment efforts outside the world of video games, and intends to "pay more attention to smart retail and payment platforms."
Business/Marketing

Blog: How to keep adding content without hitting a limit 2
by Gamasutra Community [01.20.20]
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Design, Production

Unsubtle Rainbow Six Siege DDoS dealers hit with Ubisoft lawsuit  
by Alex Wawro [01.17.20]
Ubisoft has filed a lawsuit in California against a group it claims are in the business of selling access to services which can disrupt the servers of (among other things) Rainbow Six Siege.
Console/PC, Social/Online, Business/Marketing

Get a job: Be a Principal Writer at Deep Silver Volition  
by Staff [01.17.20]
The Champaign, Illinois studio seeks a candidate adept at writing and storytelling for AAA open-world action games, while also being able to direct, inspire, and mentor writers and other devs.
Console/PC, Design, GDC

Don't Miss: Making Horizon Zero Dawn's Machines feel like living creatures 4
by Willie Clark [01.17.20]
Horizon Zero Dawn's Machines are clearly automatons, with their inner workings plainly visible. But they also exhibit unmistakable animal-like behavior and movements. Learn how in this classic chat!
Console/PC, Design

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing