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April 7, 2020
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Blog: Programming visual effects for Lightmatter 3
by Gamasutra Community [03.02.20]
Software developer and game programmer Benjamin Overgaard looks into the development process behind the visual effects in Lightmatter.
Programming, Design

Blog: Designing the enemy AI of The Division 2 1
by Gamasutra Community [03.02.20]
Some tantalising insights from The Division's lead AI programmer on evolving enemy AI design.

Hinterland Studio pulls The Long Dark from Nvidia GeForce Now  
by Chris Kerr [03.02.20]
Hinterland Studio has pulled its survival title The Long Dark from Nvidia's cloud streaming service GeForce Now.
Console/PC, Business/Marketing

Iran video games timeline: from 1970 to 2019 18
by Arash Hackimi, Saeed Zafarany, Brandon Sheffield [03.02.20]
Journalist and game designer Arash Hackimi offers an extensive look at evolution of Iran's video game industry, tracing through nearly 50 years of Iranian video game history.
Indie, History

Video Game Deep Cuts: Speedrunning Cyberpunk 2077's Shadow Dust  
by Gamasutra Staff [03.01.20]
The latest link highlights include a crazy Dark Souls speedrunning exploit, Cyberpunk 2077 from a couple of different angles, the lovely looking new title Luna The Shadow Dust & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Important GDC 2020 Update 1
by Staff [02.28.20]
After close consultation with partners in the game development industry & community around the world, organizers have made the difficult decision to postpone the Game Developers Conference this March.
Console/PC, Business/Marketing, GDC

Longtime Call of Duty dev and co-studio head Jason Blundell departs Treyarch  
by Alissa McAloon [02.28.20]
Jason Blundell, a longtime force behind Call of Duty’s various Zombies modes, has announced his departure from Treyarch.

Don't Miss: Using the language of film & theater to entice new players in FMV game Erica 1
by Staff [02.28.20]
"With Erica, I wanted to use the familiar language of film to basically bring people in, to ease the phobia of games,” says Flavourworks' Jack Attridge in this design chat about his new FMV game Erica.
Console/PC, Design

Netflix argues 'Choose Your Own Adventure' has become a generic term 1
by Alissa McAloon [02.28.20]
After being hit with a lawsuit over a Black Mirror episode's relationship to the "Choose Your Own Adventure" brand, Netflix is asking a court to revoke Chooseco's trademark on what it says is a generic term.

Video: Understanding the illusion of choice in game design  
by Staff [02.28.20]
In this 2016 GDC talk, Epic Games' Jim Brown examines the psychological and biological underpinnings of how people make choices, examining examples of how devs use these 'rules' to impact players,
Console/PC, Design, Video, Vault

CCP calls off EVE Fanfest event over coronavirus concerns  
by Alissa McAloon [02.28.20]
EVE Online developer CCP no longer plans to hold its annual fan gathering in Reykjavik this year, citing global concerns over coronavirus spread as the reason for the cancellation.

Modus Games' narrative puzzler Lost Words becomes 'First on Stadia' exclusive  
by Chris Kerr [02.28.20]
Google Stadia has managed a small win today after publisher Modus Games revealed its upcoming release Lost Words: Beyond the Page will launch exclusively on the streaming platform.
Console/PC, Business/Marketing

How Supergiant added new goddess Demeter to Hades' pantheon 1
by Jay Castello [02.28.20]
“Demeter hadn’t really been in the running among gods we were eager to add,” explains Greg Kasavin. “For one thing, I believe she would rank dead last in terms of ‘household name’ status among Olympians."
Indie, Design

Get a job: Insomniac Games is hiring a VFX Artist  
by Staff [02.27.20]
Are you Insomniac Games next VFX artist? We are searching for someone to create FX to work and assist in gameplay, environment, and cinematics of the game.
Art, Recruitment

ALT.CTRL.GDC Showcase: Neck 'n' Neck  
by Joel Couture [02.27.20]
Neck 'n' Neck sees a pair of players stretching and contracting a giraffe's neck to avoid obstacles, racing towards the finish line while riding stuffed animals.
alt ctrl gdc

Blastlands: Team Combat dev Strange Quest is closing down  
by Alissa McAloon [02.27.20]
Strange Quest, the Swedish developer behind mobile games like Go-Go Grenade, is closing its doors after 3 years.

Video: Procedural level design in XCOM 2  
by Staff [02.27.20]
In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of XCOM 2 survived the transition from hand-crafted to procedural level design.
Console/PC, Design, Video, Vault

Don't Miss: How Game Freak designs the iconic monsters of Pokemon 1
by Christian Nutt [02.27.20]
In this classic chat Gamasutra speaks to Hironobu Yoshida, the final art supervisor of the 20-person team that designs the creatures that form the core of Nintendo's killer handheld franchise.

Facebook cancels F8 dev event over coronavirus worries  
by Alissa McAloon [02.27.20]
Facebook has called off the on-location portion of its annual F8 developer conference, citing growing concerns over the COVID-19 coronavirus as the reason for the decision.

Mobile studio FunCraft nets $1.8 million to push into casual market  
by Chris Kerr [02.27.20]
FunCraft, a mobile studio formed last year by a group of former Zynga, Juicebox Games, and EA staffers, has secured $1.8 million in funding to create "casual forever" games. 
Smartphone/Tablet, Production, Business/Marketing