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January 24, 2020
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Blog: Five books to help you better understand player behavior  
by Gamasutra Community [12.10.19]
Netease UX researcher Henri Brouard has compiled a reading list that should help you better understand player behavior.
Design

Behind the ingenious audio design of action RPG classic Diablo II  
by Gamasutra Community [12.10.19]
Diablo 2's audio team reflects on the game's soundscape in this excerpt from David L. Craddock's book Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels.
Audio, Design

Get a job: Sony PlayStation is looking for a VFX Artist  
by Staff [12.09.19]
We are looking for a Senior FX Artist to come aboard and help us build the highest quality game FX possible.
Console/PC, Art, Recruitment

Indies hit with takedowns over trademarked 'Choose Your Own Adventure' term 1
by Alissa McAloon [12.09.19]
Update The owner of the "Choose Your Own Adventure" trademark has issued takedown notices to a number of indie games hosted on itch.io over their use of the phrase in game descriptions.
Indie, Business/Marketing

Blog: How do bullets work in video games? 1
by Gamasutra Community [12.09.19]
A high-level introduction to how game engines implement projectile logic.
Programming, Production

Rental kiosk Redbox is giving up on video game rentals  
by Alissa McAloon [12.09.19]
Redbox is winding down the video game side of its rental business and will instead focus entirely on movie rentals moving forward.
Console/PC

Best of 2019: Managing your game dev career, from early to late stages 3
by Alissa McAloon [12.09.19]
Iain Angus, development manager at Alien Isolation developer Creative Assembly, offers quick-hit advice for game devs at the start, middle, and later parts of their careers.
Business/Marketing

Minecraft update brings cross-platform play to PlayStation 4  
by Alissa McAloon [12.09.19]
Microsoft-owned Mojang has received the go-ahead to give PlayStation 4 players the ability to play alongside those playing on Xbox One, Switch, and mobile.
Console/PC, Social/Online

Video: Writing for Lord Shaxx, Destiny's supportive space coach  
by Staff [12.09.19]
At GDC 2019 Bungie's Jonathan To discusses Lord Shaxx's creation as Crucible announcer in the Destiny series, and how the character grew from supporting character to fan favorite.
Social/Online, Design, Video, Vault

Oculus is rolling out controller-free hand tracking for the Quest this week  
by Chris Kerr [12.09.19]
Oculus is bringing controller-free hand tracking to the standalone Quest headset earlier than anticipated.
VR, Console/PC, Programming

Report: iDreamSky in talks to acquire Leyou Technologies for $1.4 billion  
by Chris Kerr [12.09.19]
Chinese publisher iDreamSky could be about to purchase Hong Kong-based games company Leyou Technologies for $1.4 billion.
Console/PC, Smartphone/Tablet, Business/Marketing

See Death Stranding's AI deconstructed at GDC 2020!  
by Staff [12.09.19]
Kojima's Death Stranding is defined by hard-to-traverse landscapes, and few devs know that better than those responsible for the game's AI and pathfinding systems. Learn how they did it at GDC 2020!
Console/PC, Programming, GDC

Blog: Building a procedurally generated Hearthstone  
by Gamasutra Community [12.09.19]
My latest #procjam entry was an exercise in generating complex artifacts out of a single Energy value, along a few procgen paintings to go with them.
Design, Production

Betheda has halted development on The Elder Scrolls: Legends 2
by Chris Kerr [12.09.19]
Bethesda has paused development on The Elder Scrolls: Legends for the "foreseeable future," casting the future of the card battler into doubt.
Production, Business/Marketing

2K opens new in-house studio to work on BioShock franchise  
by Chris Kerr [12.09.19]
2K has opened a new in-house development studio called Cloud Chamber to work on the next entry in the BioShock franchise.
Console/PC, Production, Business/Marketing

Building secret paths in Shovel Knight: King of Cards  
by David D'Angelo [12.09.19]
A deep dive on why and how Yacht Club Games designed a new feature in Shovel Knight: King of Cards -- secret exits in levels.
Indie, Design, Business/Marketing

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: These teams are hiring Camera, Level, and Game Designers now!  
by Staff [12.06.19]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Design, Recruitment

Adobe acquires 3D VR sculpting tool Medium from Facebook  
by Alissa McAloon [12.06.19]
Adobe has picked up Facebook's Oculus-focused sculpting program Medium for an undisclosed sum, a move the Medium team says brings the tool out of strictly video games and to a wider creative audience.
VR

Chucklefish apologizes after casting white voice actors for non-white characters
by Alissa McAloon [12.06.19]
"We also understand that posting photos of our voice actors beside characters of color without acknowledgment of the systemic problem of representation in the industry was insensate and poorly communicated"
Indie, Production