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September 18, 2019
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Devs are now required to contact Valve for release date changes on Steam 5
by Alissa McAloon [08.08.19]
Update: Valve says the change was made to counteract frequent changes that were "confusing to players and frustrating for other developers"
Console/PC, Social/Online

Report: Parent company of publisher Annapurna Interactive is exploring bankruptcy  
by Chris Kerr [08.08.19]
Annapurna Pictures, the movie production house and parent company of Florence, Gorogora, and Donut County publisher Annapurna Interactive, is considering bankruptcy. 
Production, Business/Marketing

Virtual reality streaming company Vreal has closed its doors  
by Chris Kerr [08.08.19]
Seattle-based virtual reality startup Vreal has shut down as a result of the VR market's sluggish expansion.
VR, Business/Marketing

Square Enix shutting down Star Ocean: Anamnesis in the West after little over a year  
by Chris Kerr [08.08.19]
Square Enix is shutting down the western version of Star Ocean: Anamnesis just over a year after the mobile launched globally.
Smartphone/Tablet, Business/Marketing

Animoca Brands acquires digital collectibles marketplace Quidd for $5 million  
by Chris Kerr [08.08.19]
Mobile game developer Animoca Brands has fully acquired digital collectibles marketplace Quidd in a share-only deal worth $5 million.
Smartphone/Tablet, Business/Marketing

Blog: Avoiding helplessness - The worst feeling in games 7
by Gamasutra Community [08.08.19]
Nobody likes feeling powerless, especially in video games. If your game makes players feel this way they will often simply put it down and play something else instead. Here's how to avoid that.
Design

Breaking down the rich and complex AI of Hitman  
by Gamasutra Community [08.08.19]
One of the most complex simulations in triple-A games, IO Interactive's Hitman titles are laced with AI systems that helped bring their fictional worlds to life.
Console/PC, Programming, Design

Watch Creature in the Well dev Adam Volker break down its pinball-based puzzles  
by Bryant Francis [08.07.19]
Watch a design breakdown of the pinball-based puzzles that make up Creature in the Well.
Console/PC, Design, Video

Get a job: Deep Silver Volition is hiring a Project Manager  
by Staff [08.07.19]
Project Managers at Deep Silver Volition work closely with Production, Project Directors, and Studio Leadership to ensure they are managing the project on-time, to established quality bars, and on budget.
Production, Recruitment

18% of all physical ESRB-rated games have received an 'in-game purchases' label  
by Alissa McAloon [08.07.19]
The ESRB notes that 18 percent of all rating assessments for physical video games have resulted in an in-game purchases notice to date. That label itself was only implemented in April of 2018.
Social/Online

Video: A postmortem of indie kingdom-builder Kingdoms and Castles  
by Staff [08.07.19]
In this 2019 GDC session, Lion Shield LLC's Peter Angstadt walks through the development and release of the studio's popular city-building game Kingdoms & Castles.
Indie, Design, Production, Video, Vault

Don't Miss: Deconstructing the art design of Journey  
by Staff [08.07.19]
The visual style of thatgamecompany's Journey is dominated by gentle slopes and lean lines. The story of how the game's art design coalesced, however, is peppered with rocky starts, bumps and sharp turns.
Art

Blog: How I got my Nintendo Switch port to run at 60fps 3
by Gamasutra Community [08.07.19]
A reflection on my experience with Early Access. This blog may help offer some insight to other developers looking to enter the program.
Programming, Design

Nintendo, Microsoft, and Sony to launch platform-wide rules on loot box disclosures 2
by Alissa McAloon [08.07.19]
Both console makers and many game publishers are working with the Entertainment Software Association to mandate loot box probability disclosures by 2020.
Console/PC, Social/Online

Chat with Creature in the Well dev Adam Volker at 3PM EST  
by Bryant Francis [08.07.19]
Chat with one of the creators of pinball-meets-Zelda hack-and-slash game Creature in the Well at 3PM EST.
Console/PC, Design, Video

GDC 2020 seeks smart game industry Business & Marketing talks!  
by Staff [08.07.19]
If you have a great pitch for a talk that would fit in the Business & Marketing track at Game Developers Conference 2020, organizers want to hear it -- but fast, because submissions close August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

DayZ has been refused classification by the Australian ratings board  
by Chris Kerr [08.07.19]
DayZ has been refused classification in Australia despite having been previously approved for sale in the region.
Console/PC, Business/Marketing

Blog: The glorious, profitable, inescapable art of addiction 9
by Gamasutra Community [08.07.19]
The most compelling games simulate actual achievement, which results in the release of powerful pleasure chemicals in our minds. Let's explore this powerful effect that keeps us all in business.
Design

DuckTales: Remastered is being pulled from digital stores on August 8  
by Chris Kerr [08.07.19]
Capcom broke the news yesterday, but neglected to explain why the revamped version of the classic NES platformer is being yanked from digital shelves. 
Console/PC, Business/Marketing

Chinese publisher NetEase is building a $725 million esports park in Shanghai  
by Chris Kerr [08.07.19]
Chinese developer-publisher NetEase has unveiled plans to built a $725 million esports park in Shanghai.
Business/Marketing