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February 18, 2020
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Parents, don't forget to register for childcare at GDC 2020!  
by Staff [01.14.20]
The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day!
Console/PC, Indie, Serious, GDC

Don't Miss: The aggressive resource management of Doom Eternal 3
by Kris Graft [01.14.20]
The upcoming Doom Eternal is including new designs meant to enhance the outstanding foundation laid down by Doom 2016. We talked to id Software's Hugo Martin and Marty Stratton.
Console/PC, Design

Xbox still plans to attend E3 2020  
by Alissa McAloon [01.14.20]
For a second year in a row, PlayStation 4 maker Sony has opted to skip E3, but the same won’t be true for Xbox.
Console/PC

Exclusives helped the Epic Games Store earn $680 million during 2019 1
by Chris Kerr [01.14.20]
The Epic Games Store has generated over $680 million in revenue during its first year.
Console/PC, Business/Marketing

ForwardWorks creating new mobile game with Kadokawa and Cave Interactive  
by Chris Kerr [01.14.20]
Sony’s in-house mobile studio ForwardWorks has announced its partnering with publisher Kadokawa and developer Cave Interactive on a new smartphone project due in 2020.
Smartphone/Tablet, Production, Business/Marketing

Blog: What I learned making 12 games in one year  
by Gamasutra Community [01.14.20]
In 2019 I took on the challenge of making and releasing 12 small games in my spare time with each game having a total dev time of no more than 24 hrs. Here's what I learned in the process.
Design, Production

Game Design Deep Dive: The 26 verbs of 'Henry VIII sim' Fit for a King 2
by Brent Ellison and Tanya Short [01.14.20]
Fit for a King is a comedic side project from Kitfox's Tanya Short and Nvizzio Creations' Brent Ellison. Here they explain how they assigned a verb to every letter of the alphabet in this game inspired by classic RPGs.
Indie, Design, Deep Dive

Sony's skipping E3 again in 2020 1
by Alex Wawro [01.13.20]
Today a Sony representative told GamesIndustry.biz that the company won't be attending E3 because 'we do not feel the vision of E3 2020 is the right venue for what we are focused on this year.'
Console/PC, Business/Marketing

Get a job: Join Disbelief as a Junior Programmer  
by Staff [01.13.20]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming
Programming, Recruitment

GameStop says its unexpectedly low holiday sales follow an industry-wide trend  
by Alissa McAloon [01.13.20]
GameStop CEO George Sherman chalked the slow season, a 27.5 percent yoy drop in holiday sales, up to anticipation for new hardware due out at the end of 2020.
Console/PC

Don't Miss: A Level Design Deep Dive into Dishonored 2's Clockwork Mansion 2
by Christophe Carrier [01.13.20]
"Having the walls move in an elegant and credible way is very difficult in itself, but making sure the player wouldn't be lost was one of the biggest challenges for us."
Console/PC, Programming, Design

Blog: A TILTit postmortem (or how to not publish a game in today's market) 2
by Gamasutra Community [01.13.20]
A postmortem of my physics based, falling blocks, puzzle game TILTit, including some marketing lessons learned the hard way.
Design, Production, Business/Marketing

Riot Games sets up Riot Tabletop to take another stab at board games  
by Alissa McAloon [01.13.20]
Riot set up Riot Tabletop to focus on the creation of new tabletop games, and announced the first title the team plans to release.
Console/PC

Video: Art direction advice for crafting triple-A game UI  
by Staff [01.13.20]
In this 2018 GDC talk, DICE LA's Omer Younas explains how to create consistent, engaging UI art for triple-A games using relevant theory and best practice.
Console/PC, Art, Video, Vault

GDC YouTube Top 5: Mipumi Games' Eline Muijres  
by Kris Graft [01.13.20]
For January, we bring you the top picks from Eline Muijres, producer at indie studio Mipumi Games who also worked on the IGF-nominated game Bounden.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Rockstar says defunct Games for Windows Live to blame for GTA IV delisting 1
by Alissa McAloon [01.13.20]
Grand Theft Auto IV vanished from Steam this month, but the usual delisting suspects don’t seem to be at fault this time around.
Console/PC

Get live game-pitching advice at GDC Pitch during GDC 2020!  
by Staff [01.13.20]
If you're coming to GDC 2020 don't miss your chance to participate in GDC Pitch, an event designed to help select GDC Play participants practice their game-pitching skills in front of a live audience!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Go behind the scenes of Jedi: Fallen Order's design at GDC 2020 1
by Staff [01.13.20]
At GDC in March you'll have a rare opportunity to hear how Respawn navigated the pitfalls of making a great Star Wars game -- along with all the practical lessons they learned along the way!
Console/PC, Design, GDC

Blog: The importance of the new player's experience 3
by Gamasutra Community [01.13.20]
Every video game is someone's first, and it's important for every designer to think about their title from the new player's experience as a way of improving playability.
Design

Nintendo looking at 'interesting' ways it can use AR technology 1
by Chris Kerr [01.13.20]
Nintendo president Shuntaro Furukawa has revealed the company is looking at "interesting" ways it can use augmented reality technology.
VR, Design, Business/Marketing