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November 27, 2021
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The updated Xbox Family Settings app will let parents set spending limits  
by Chris Kerr [07.14.21]
Microsoft has added new features to the Xbox Family Settings app to give parents the ability to more closely manage how their children interact with games.
Console/PC, Business/Marketing

Report: Tencent wants to buy Crysis and CryEngine dev Crytek for over $350 million  
by Chris Kerr [07.14.21]
Tencent is attempting to purchase Crysis developer Crytek for over $353 million, according to a new report from German publication BILD.
Console/PC, Production, Business/Marketing

Exploring the art and animation behind hand-painted odyssey Planet of Lana  
by Chris Kerr [07.14.21]
"I painted this image in Photoshop. And when it was done I knew that I had to try to bring this game to life. That image has been our guiding star style-wise since then."
Console/PC, Art, Production, Business/Marketing

Stadia to give devs a cut of Stadia Pro revenue (based on how often their game is played) 2
by Alissa McAloon [07.13.21]
Stadia wants developers to push more players toward Stadia Pro, and in return is launching a handful of initiatives to sweeten the deal.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video

Vote for your favorite GDC Play games at GDC 2021’s Best In Play competition  
by Staff [07.13.21]
Take some time at GDC 2021 to vote for your favorite GDC Play exhibitor, and help your favorite game win Best in Play!
Console/PC, Business/Marketing, GDC

Respawn says Apex Legends and Titanfall hackers are hampering development  
by Chris Kerr [07.13.21]
Apex Legends and Titanfall hackers are forcing Respawn to divert attention away from upcoming features like cross-progression.
Console/PC, Production, Business/Marketing

Sumo Group and Pipeworks open Canadian studio Timbre Games  
by Chris Kerr [07.13.21]
Sumo Group is expanding into Canada with the launch of a new studio called Timbre Games helmed by former Maxis VP and general manager, Joe Nickolls.
Production, Business/Marketing

Phil Spencer expects Microsoft to buy a studio in Africa, South America, or India soon  
by Chris Kerr [07.13.21]
Xbox boss Phil Spencer would be surprised if Microsoft doesn't buy a studio in India, Africa, or South America in the coming years.
Production, Business/Marketing

Dead Cells has sold over 2 million copies on mobile platforms in China  
by Chris Kerr [07.13.21]
"We believe that the incredible success and massive reach demonstrated by Bilibili, our local Chinese partner, really shows that there's an enormous untapped market for quality premium mobile titles."
Smartphone/Tablet, Business/Marketing

Google is introducing 'play as you download' games with Android 12  
by Chris Kerr [07.13.21]
Google is rolling out 'play as you download' games with Android 12 so users can start playing almost twice as fast as before.
Smartphone/Tablet, Business/Marketing

How a happy accident inspired narrative adventure Lost Words: Beyond the Page  
by Joel Couture [07.13.21]
"I accidentally ended up with a sentence stuck in the middle of the screen and the character just standing on it. When I saw that, it seemed really striking and unlike anything I'd seen before..."
Video, IGF

Game discovery: where do short/niche games fit?  
by Gamasutra Staff [07.12.21]
How can games that don’t hew to today’s discoverability ideals actually get alone and do well in the market? Maybe we need a new business model for this...
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: How Nintendo devs grappled with making the first 3D Mario game 2
by Staff [07.12.21]
"Implementing jumping in 3D is really difficult," says Miyamoto in newly-translated Super Mario 64 chats. "We had to design the levels so that as long as your jump was 'close enough', you’d make it."
Console/PC, Design, Production

Psychonauts 2's invincibility toggle aims to ensure difficulty doesn't get in the way of play 1
by Alissa McAloon [07.12.21]
"All people should be able to enjoy games. All ages, all possible needs. It's an ongoing and important process for our industry and a challenge we need to [meet]."
Console/PC, Design

Shop the GDC 2021 store at this year’s all-digital event  
by Staff [07.12.21]
The official GDC store is back with incredible shirts, bags, books, and more at the all-digital 2021 event.
Console/PC, Business/Marketing, GDC

Blog: Analysing the UI information presentation of games  
by Gamasutra Community [07.12.21]
The information level of game UI interface is important for users to get effective information. It reflects the logical structure of information presentation in the game interface.
Console/PC, Smartphone/Tablet, Design

EA's Dual Entitlement tweaks mean fewer free next-gen upgrades for FIFA 22  
by Chris Kerr [07.12.21]
EA is making its Dual Entitlement program more exclusive with the launch of FIFA 22, essentially meaning fewer players will be able to claim a free next-gen upgrade
Console/PC, Business/Marketing

Sponsored Content
Six key tools to help break into the game industry
by Full Sail University [07.12.21]
Sponsored: As the gaming industry continues to rapidly expand, it is important to hone the skills necessary to help you stand out in a hiring pool.
Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Summer Games Done Quick Online 2021 raises over $2.8 million for charity  
by Chris Kerr [07.12.21]
Summer Games Done Quick Online 2021 has managed to raise over $2.8 million for Doctors Without Borders.
Console/PC, Business/Marketing

How board games helped inspire tile-hopping puzzler Carto  
by Joel Couture [07.12.21]
"The final art style is like a delicate paper world. Every visual element is there to help the player feel pleasant and comfortable, which is what we aimed for in the beginning."
Video, IGF