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February 18, 2020
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Awesome Games Done Quick 2020 raises a record $3.13 million for charity  
by Chris Kerr [01.13.20]
Charity speedrunning event Awesome Games Done Quick 2020 has raised $3.13 million for the Prevent Cancer Foundation, breaking the previous fundraising record by over $100,000.
Console/PC, Business/Marketing

Blog: A Kirby Super Star retrospective 1
by Gamasutra Community [01.13.20]
A deep dive into one of the more unique game releases on the SNES. Kirby Super Star managed to redefine what it means to be a Kirby game.
Console/PC, Design

Designing Manifold Garden's believably unbelievable world and puzzles  
by John Harris [01.13.20]
At the start, Manifold Garden appears to be a simple block-moving puzzle game, but before long there are impossible sights at play that demonstrate the strange implications of the world
Indie, Design, Video

Video Game Deep Cuts: Punk Nomad Disco Elysium Switch  
by Gamasutra Staff [01.11.20]
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Evening Star is hiring a Technical Artist  
by Staff [01.10.20]
Evening Star is looking for a LA-based Technical Artist to join the team.
Art, Recruitment

More game studios step in to raise funds for those affected by Australian fires 1
by Alissa McAloon [01.10.20]
Two more studios have put plans into motion to help those affected by bush fires that still burn across Australia.
Social/Online

Xbox won't kick off the Series X generation with next-gen exclusives 4
by Alissa McAloon [01.10.20]
Xbox Game Studios head Matt Booty says the plan is to be more PC like in the first few years of the next generation.
Console/PC

Video: Understanding the bottom-up design philosophy behind Crashlands  
by Staff [01.10.20]
In this 2018 GDC talk Butterscotch Shenanigans' Seth Coster breaks down the studio's bottom-up design approach & discusses the implications for project and team management on games like Crashlands.
Console/PC, Indie, Design, Video, Vault

Come to GDC for the inside track on how Riot re-imagines League of Legends music  
by Staff [01.10.20]
Come to GDC in March and learn all the tricks and techniques Riot uses to remix and re-imagine League of Legends champion themes to complement their alternate skins!
Console/PC, Audio, GDC

Analyst: With $894 million in revenue, 2019 marked Pokemon Go's best year so far  
by Alissa McAloon [01.10.20]
Sensor Tower estimates clock 2019 as Pokemon Go’s best year so far, surpassing even the year of its landmark launch.
VR, Smartphone/Tablet

Control and Death Stranding lead nominations for 2020 DICE Awards 1
by Chris Kerr [01.10.20]
The Academy of Interactive Arts & Sciences has announced the nominees for the 23rd Annual D.I.C.E. Awards, and both Control and Death Stranding are leading the charge.
VR, Console/PC, Smartphone/Tablet, Design, Business/Marketing

Sign up now for GDC Connect and start making connections for GDC 2020!  
by Staff [01.10.20]
The GDC Connect tools for arranging meetings with business contacts & mentors at GDC 2020 is now online with significantly expanded access -- so sign up today and start setting up productive meetings!
Console/PC, Social/Online, Indie, Business/Marketing

Terry Cavanagh has released the source code for VVVVVV on Github 1
by Chris Kerr [01.10.20]
The source code for acclaimed 2D puzzler platformer VVVVVV has been released by creator Terry Cavanagh to celebrate the title's 10th anniversary.
Console/PC, Programming, Design, Business/Marketing

Report: China to further regulate online games and streaming to curb addiction 1
by Chris Kerr [01.10.20]
Regulators in China intend to further scrutinize the impact games and online content can have on mental health in a bid to protect young people.
Console/PC, Business/Marketing

Blog: A trailer analysis of Blasphemous  
by Gamasutra Community [01.10.20]
The strongest genre characteristics for Blasphemous aren't as easy to catch as you might think. This video analyzes the best trailer for the game, and even includes a handy transcript.
Business/Marketing

Comical career sim Job Simulator has crossed 1 million sales  
by Chris Kerr [01.10.20]
Owlchemly Labs' tongue-in-cheek VR title Job Simulator has sold over 1 million copies worldwide.
VR, Business/Marketing

Steam's year in graphs: An in-depth 2019 breakdown 3
by Gamasutra Community [01.10.20]
I collected data on almost every game on Steam and estimated their revenue. Get access to the data as well as my analysis and a tool for marketing research.
Console/PC, Business/Marketing

Writers share tips for overcoming common hurdles of mobile game projects  
by Alissa McAloon [01.09.20]
The folks over at EGM have published an insightful chat with a number of game writers, exploring the tips and pain points uncovered by each while working on different varieties and genres of mobile games.
Smartphone/Tablet, Production

Get a job: Join Sucker Punch Productions as a Gameplay Programmer  
by Staff [01.09.20]
Sucker Punch Productions is looking for focused, collaborative, professional engineers to implement gameplay features for its upcoming project.
Programming, Recruitment

Don't Miss: An in-depth breakdown of Dead Cells' mobile port  
by Staff [01.09.20]
Laura Saada with mobile publisher Playdigious dives deep into the harrowing process of bringing a frenetic button-centric "roguevania" to touchscreen devices.
Console/PC, Smartphone/Tablet, Indie, Design, Production