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April 6, 2020
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Video: Applying level design techniques to Subsurface Circular's dialogue  
by Staff [02.21.20]
In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the design of Subsurface Circular's conversation trees and explains how their flow mirrors that of conventional level design.
Indie, Design, Video, Vault

Road to the IGF: Adam Robinson-Yu's A Short Hike  
by Joel Couture [02.21.20]
A Short Hike asks players to lose themselves on a peaceful mountain hike, seeing what paths and relaxing places thet can find as they wander to the summit.
Indie, Video, IGF

Pokemon-inspired MMO Temtem passes 500,000 copies sold  
by Alissa McAloon [02.21.20]
Temtem, developer CremaGames’ take on the monster collecting genre, has officially surpassed 500,000 worldwide sales.
Console/PC, Social/Online

Don't Miss: A Game Design Deep Dive into SteamWorld Dig's digging mechanic 2
by Staff [02.21.20]
Here, the team describes the process they went through in designing the main mechanic of the game, which (as you may have guessed) is the digging.
Indie, Design

Don't miss all these insightful interviews with alt.ctrl.GDC 2020 devs!  
by Staff [02.21.20]
From a sword in a stone to a game of competitive potion-brewing, each of these one-of-a-kind alt.ctrl.GDC 2020 games has a remarkable origin story -- read all about 'em in these Gamasutra interviews!
Indie, Design, GDC, alt ctrl gdc

ALT.CTRL.GDC Showcase: Wataru Nakano x MIYAZAWORKS' The Sword and Bruce and Box  
by Joel Couture [02.21.20]
The Sword tasks players with guessing weights to correctly (and heroically) pull a sword from the stone, and Bruce and Box needs them to hide and keep themselves covered up with a box.
Indie, Design, Video, GDC, alt ctrl gdc

Blog: Dear game developers everywhere - go teach! 6
by Gamasutra Community [02.21.20]
As workers in the video game industry, we have a huge responsibility to participate in the training of our future recruits, we cannot just wait for someone else to do it.
Business/Marketing

Crytek's lawsuit against Star Citizen devs ends in settlement 1
by Alissa McAloon [02.21.20]
Crytek and Star Citizen developers Cloud Imperium Games and Roberts Space Industries have agreed to settle the years-long legal dispute, though terms of that arrangement remain unknown.
Console/PC

Discuss and advocate for change in the game industry at GDC 2020!  
by Staff [02.21.20]
Today GDC organizers highlight some notable opportunities GDC 2020 attendees will have to learn about, discuss, and work towards meaningful change in the industry.
Serious, GDC

Google wants to bring HTML5 titles to low-end devices with GameSnacks  
by Chris Kerr [02.21.20]
Google has announced a new HTML5 platform called GameSnacks that's designed to help devs bring quick, casual games to any device.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: A decade-spanning retrospective of the Indonesian games industry  
by Gamasutra Community [02.21.20]
In my years working in the game-making business in Indonesia, I have seen a lot of things, good and bad. Here's a decade of Indonesian games in retrospective.
Production, Business/Marketing

Take-Two forms new internal studio to finish Kerbal Space Program 2  
by Chris Kerr [02.21.20]
Take-Two has established a new in-house studio to push ahead with the development of Kerbal Space Program 2.
Production, Business/Marketing

Blog: Crafting nightmares to define Othercide's art direction  
by Gamasutra Community [02.21.20]
Finding the 'soul' for Othercide's art direction was a thrilling journey. Born from our own traumas, here is how we tried to make our game stand out from the tactical genre.
Art, Design

The Witcher 3 earns $50 million on Steam in 18 months to hop revenue tiers  
by Chris Kerr [02.21.20]
The Witcher 3 has pulled in revenues of $50 million on Steam since October 1, 2018, pushing the popular RPG into the top tier of the store's revenue sharing system. 
Console/PC, Business/Marketing

How a new wave of developers are using voxels to create jaw-dropping worlds 1
by Jack Yarwood [02.21.20]
Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
Indie, Art, Design, Video

Get a job: Insomniac Games is hiring a Lead Level Designer  
by Staff [02.20.20]
This should be someone who'll lead the Level Design team in the operation of designing, developing, and polishing game levels including level geometry, enemy encounters, puzzles, and unique gameplay.
Design, Recruitment

PUBG, Black Desert add new PS4 and Xbox One cross-play features  
by Alissa McAloon [02.20.20]
Two major online games announced new features for cross-console play this week, continuing console games’ slow march toward a more cross compatible future.
Console/PC, Social/Online

ALT.CTRL.GDC Showcase: Cursed! 1
by Joel Couture [02.20.20]
Cursed! is a game of competitive magic potion making, with players battling for the spellbook and cauldron in order to cure themselves of some nasty afflictions.
Video, alt ctrl gdc

GDC 2020: Plans for a successful and safe event  
by Staff [02.20.20]
GDC is happening next month in San Francisco, and today organizers want to quickly update you on what enhanced on-site measures are being taken to ensure everyone has a safe and successful event!
Serious, GDC

Video: Inside the AI systems of Final Fantasy XV  
by Staff [02.20.20]
In this 2018 GDC talk, Square Enix's Youichiro Miyake offers up a behind-the-scenes look at the design and development of Final Fantasy XV's three primary AI systems!
Console/PC, Programming, Design, Video, Vault