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Blog: Resources for video game music composers - The big list 2020  
by Gamasutra Community [01.16.20]
Game composer Winifred Phillips presents a collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, and software resources.
Audio, Design

Designing the mind-bending perspective puzzles of Superliminal  
by Bryant Francis [01.16.20]
Superliminal lead designer Albert Shih breaks down the logic behind the game's perspective-driven scaling mechanic and its unique puzzles.
Console/PC, Design, Video

Get a job: ArtCraft Entertainment is hiring a VFX Artist  
by Staff [01.15.20]
ArtCraft Entertainment, Inc. is looking for a VFX artist to be responsible for bringing all of the combat, spells and magic in its MMO Crowfall to life.
Art, Recruitment

Gio Corsi is now IllFonic's Chief Product Officer  
by Alissa McAloon [01.15.20]
PlayStation's previous global second party games head and noted PS Vita advocate Gio Corsi has joined up with IllFonic as the studio’s new product chief.
Production, Business/Marketing

Blog: How monster design influences player behavior and level design  
by Gamasutra Community [01.15.20]
Former DICE level designer Emil Glans' look at how monster design influences player behavior and level design.
Design

Phoenix Games acquires Promotion Software and Emergency dev Sixteen Tons  
by Alissa McAloon [01.15.20]
Promotion and Sixteen Tons CEO Ralph Stock says in a statement the decision to join up with Phoenix was "not a question of money" and instead "a question of trust."
Console/PC

Video: How Call of Duty handles automated testing and profiling  
by Staff [01.15.20]
In this 2018 GDC talk, Activision's Jan van Valburg outlines how Activision's continuous integration tooling for Call of Duty works under the hood, and how it differs from other common solutions.
Console/PC, Production, Video, Vault

RuneScape saw 1.1 million paid subscriptions in 2019, an all-time high  
by Alissa McAloon [01.15.20]
RuneScape developer Jagex says the game, or rather the duo of games that make up the modern RuneScape brand, crossed a new subscriber milestone in 2019, nearly two decades after the online world got its start.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: How Monster Hunter: World's director breathed new life into the series 1
by Alan Bradley [01.15.20]
"The most appealing aspect of...new hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Console/PC, Social/Online, Design

HTC permanently trims $200 off Vive Pro price tag  
by Alissa McAloon [01.15.20]
HTC has dropped the price of its Vive Pro headset from $799 to $599, marking the first price cut the high-end VR headset has seen since its 2018 debut.
VR

Attend GDC and learn how Outer Wilds nailed curiosity-driven game design  
by Staff [01.15.20]
In a GDC 2020 talk co-creative leads Alex Beachum and Loan Verneau will dig into the meta design of Outer Wilds, from early 2D prototypes to the final structure of the game's overarching mystery!
Indie, Design, GDC

Report: Valve Index headset sold out globally as Half-Life: Alyx nears launch  
by Chris Kerr [01.15.20]
Valve's own Index VR headset appears to have sold out globally following the unveiling of Half-Life: Alyx, the prophesied third entry in the acclaimed Half-Life series.
VR, Business/Marketing

Monster Hunter World: Iceborne's PC release pushes it past 4 million shipped  
by Alissa McAloon [01.15.20]
Monster Hunter World: Iceborne, the sizable expansion for Capcom’s massively popular Monster Hunter revival, has officially shipped over 4 million copies since its September 2019 debut.
Console/PC, Social/Online

GameStop stock tumbles by 16 percent following poor holiday sales  
by Chris Kerr [01.15.20]
GameStop has seen its stock tumble by 16 percent after it notified investors of a 25.7 percent drop in holiday sales.
Console/PC, Business/Marketing

Blog: Kickstarter and games in 2019  
by Thomas Bidaux [01.15.20]
A year has passed and it is time again to look at how the Kickstarter landscape for games has evolved over the past 12 months.
Console/PC, Business/Marketing

Subnautica has surpassed 5 million sales worldwide 1
by Chris Kerr [01.15.20]
Aquatic survival title Subnautica has sold 5.3 million copies worldwide according to developer Unknown Worlds.
Console/PC, Business/Marketing

Square Enix is shutting down Mobius Final Fantasy after four years  
by Chris Kerr [01.15.20]
Square Enix is shutting down the global version of Mobius Final Fantasy four years after the episodic mobile RPG launched.
Smartphone/Tablet, Business/Marketing

Kansas Game Invest rebrands as Amplifier after THQ Nordic acquisition  
by Chris Kerr [01.15.20]
Kansas Game Invest has rebranded as Amplifier Game Invest around six months after being acquired by THQ Nordic.
Business/Marketing

Blog: A conversational Touring Karts postmortem  
by Gamasutra Community [01.15.20]
In this article, Ivanovich Games chief exec Ivan Cascales explains the key facts and circumstances that led to the creation of Touring Karts, and the challenges faced during production.
VR, Design, Production

Designing user interfaces for visually impaired players 1
by Tom Gantzer [01.15.20]
A collection of thoughts, discoveries and considerations while designing user interfaces for visually impaired gamers.
Programming, Design