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Deep Dive: The subtle art of building tension in Yes, Your Grace  
by Brave At Night [04.10.20]
Yes, Your Grace developer Brave At Night discusses what went into designing one of the most important, tense moments of the game with limited resources.
Console/PC, Programming, Design, Production, Business/Marketing

Get a job: Control dev Remedy Entertainment is hiring a Sr. UX Designer  
by Staff [04.09.20]
As a Senior UX Designer for Vanguard you will work in close collaboration with multiple teams to ensure the best player experience for our players and also help to establish company-wide UX practices and methodologies.
Design, Recruitment

Blizzard: 'It's too early to know whether BlizzCon 2020 will be feasible'  
by Alissa McAloon [04.09.20]
Blizzard isn't sure if it'll be able to host its annual BlizzCon event later on in 2020, but tells fans in an update that it's keeping an eye on the situation and will share once it's able to make a decision one way or the other.

With well over 2.5 million sold, 2019 was The Witcher 3's best-ever year on PC  
by Alissa McAloon [04.09.20]
The PC version of The Witcher 3 very nearly outsold 2018's total multiplatform sales, and other fun facts from CDPR’s light breakdown of lifetime The Witcher 3 sales.

Don't Miss: Designing and structuring great boss battles 30
by Mike Stout [04.09.20]
In this timeless feature, designer Mike Stout breaks down the boss battle into 8 different beats, and runs 2 notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough analysis.

Video: A postmortem look at the making of A Short Hike  
by Staff [04.09.20]
In this 2020 GDC virtual talk game maker Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favor of a new prototype, which ultimately became A Short Hike.
Indie, Design, Production, Video, Vault

CD Projekt reports yearly gains in sales as it looks toward Cyberpunk 2077 launch  
by Alissa McAloon [04.09.20]
Both sales and net profit are up year-over-year at CD Projekt, figures that include sizable gains at its previously precarious PC game storefront
Console/PC, Business/Marketing

Blog: Animal Crossing in the age of social distancing  
by Gamasutra Community [04.09.20]
Urustar co-founder and creative director Federico Fasce serves up ann analysis of Animal Crossing as a playful space during the pandemic lockdown.
Console/PC, Design

Sony invests $400 million in Chinese entertainment platform Bilibili  
by Chris Kerr [04.09.20]
The pair will also enter into a " business collaboration agreement" when the deal closes to "pursue collaboration opportunities" in the Chinese market.
Smartphone/Tablet, Business/Marketing

Sega Europe appoints Tim Heaton as chief studio officer  
by Chris Kerr [04.09.20]
The veteran exec previously served as Sega Europe's vice president of studios while also working as the studio director at Total War developer Creative Assembly.
Console/PC, Business/Marketing

Blog: Transitioning your team to remote work  
by Gamasutra Community [04.09.20]
Book excerpt from the newly published 'Remote Teamwork Tools' a collection of tools and practices to help distributed teams of remote workers communicate, collaborate, and execute effectively.
Production, Business/Marketing

Exploring the world-driven game design of Control 1
by Bryant Francis [04.09.20]
Remedy's Control was one of the most interesting games of last year because of its mysterious world where the mundane collided with the strange. Mikael Kasurinen and Brooke Maggs tell us the thinking behind the world-building.
Console/PC, Design

Valorant's closed beta debut lands Riot Games a new Twitch viewership record 1
by Alissa McAloon [04.08.20]
Riot Games' FPS debut Valorant managed to collect 34 million hours watched in a single day, breaking Twitch's record for single-day hours watched in a single game category in the process.
Console/PC, Social/Online

Get a job: Blue Marble Health is hiring a Programmer  
by Staff [04.08.20]
Blue Marble Health is an app developer focused on creating fun, immersing, engaging, and motivating digital games/apps for physical and cognitive wellness and rehabilitation.
Programming, Recruitment

Don't Miss: 20 essential real-world games designers should study (and play!) 32
by Staff [04.08.20]
In this classic feature we profile games like Chess and Go through pen-and-paper RPGs like Call of Cthulhu, European games like The Settlers of Catan, and more -- each with a unique design lesson.

Stadia will lower default settings to reduce internet strain during COVID-19  
by Alissa McAloon [04.08.20]
Google opened its cloud-based game platform Stadia up to a wider audience today, but notes it has plans to amke changes to its default streaming settings to lessen Stadia's bandwidth use.

N3TWORK aims to help devs tackle UA and growth with $50 million fund  
by Alissa McAloon [04.08.20]
Game services provider N3TWORK has detailed a pair of new dev funds that aim to help partnered developers scale their games and, in the case of some standout titles, further grow those titles into businesses.
Social/Online, Business/Marketing

Video: Lessons learned about matchmaking for engagement in Halo 5  
by Staff [04.08.20]
In this 2020 GDC virtual talk, 343 Industries' Josh Menke shows how to effectively test matchmaking approaches using real examples and data from a popular first-person shooter.
Console/PC, Social/Online, Programming, Design, Video, Vault

Blog: A postmortem of my rope-swinging action title Hang Line  
by Gamasutra Community [04.08.20]
The story of how indie game Hang Line was created, from concept to launch. How I learnt new skills, cut corners, struggled with anxiety and ignored advice to find my own personal journey to success.
Design, Production

Stadia's wider launch begins with a two-month free Stadia Pro trial  
by Alissa McAloon [04.08.20]
Google Stadia is finally starting to roll out to folks outside of its premium purchasers, starting with a free two-month trial of its Staida Pro tier.
Console/PC, Social/Online, Smartphone/Tablet