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February 18, 2020
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Video: How to be a better leader in game dev  
by Staff [01.09.20]
In this 2017 GDC session, Schell Games founder Jesse Schell presents simple principles of game studio leadership that can help anyone become a better leader, no matter how big or small the team.
Console/PC, Indie, Business/Marketing, Video, Vault

Analyst: Facebook Gaming saw sizable growth in viewers and stream time during 2019  
by Alissa McAloon [01.09.20]
A new report from StreamElements and Arsenal takes a look at the current state of different streaming websites.
Social/Online

UK retailer GAME likely to close 40 stores amid 'challenging retail market'  
by Alissa McAloon [01.09.20]
UK video game retailer GAME plans to close 40 stores in the UK and has already informed around 27 locations it'll be closing down.
Console/PC, Business/Marketing

Blog: A condemnation of time 2
by Gamasutra Community [01.09.20]
A discussion of how to tell a linear story in a medium that is inherently nonlinear.
Design

Analyzing the top Steam tags  
by Simon Carless [01.09.20]
Based on Danny Weinbaum's Steam tag research, what I wanted to do was comment on the tags by revenue that stood out to me - and actually might be something you’d want to target when making games.
Console/PC, Design, Business/Marketing

Glean unique UX insights from centuries of card game design at GDC  
by Staff [01.09.20]
Come to GDC 2020 in March and catch designer Julia Keren-Detar's discusses game UX tips and best practices devised and perfected over centuries of card games, and which stand the test of time!
Console/PC, Indie, Design, GDC

Hamburg creates $2.2 million fund to support local game developers  
by Chris Kerr [01.09.20]
The German city of Hamburg has established a new €2 million ($2.2 million) funding initiative to help support its local games industry.
Production, Business/Marketing

In a series first, Pokemon Sword and Shield will offer an expansion pass  
by Alissa McAloon [01.09.20]
Following in the footsteps of other flagship Nintendo franchises, the Game Freak'sPokemon Sword and Shield are turning to an expansion pass for post-launch content.
Console/PC

Blog: A deep dive into the health mechanics of Shovel Knight: King of Cards  
by Gamasutra Community [01.09.20]
Yacht Club Games programmer David D'Angelo has put together a deep dive into King Knight's health mechanics in Shovel Knight: King of Cards.
Design

SIE boss: The 'biggest, more unique' PS5 features have yet to be revealed  
by Chris Kerr [01.09.20]
We already know a fair bit about the next-generation PlayStation 5, but according to Sony boss Jim Ryan the console's "biggest" and "more unique" features are still being kept under wraps. 
Console/PC, Design, Business/Marketing

A former Microsoft exec is PlayStation's new head of global business operations  
by Chris Kerr [01.09.20]
Sony Interactive Entertainment has appointed former Microsoft and Dell exec Veronica Rodgers as its new senior vice president of global business operations. 
Console/PC, Business/Marketing

Blog: Recreating the first level in God of War  
by Gamasutra Community [01.09.20]
What made the first mission of God of War so memorable? This article examines my journey to uncover the level design techniques and decisions used to construct the iconic introduction.
Design, Production

Creating the ever-improvising text adventures of AI Dungeon 2  
by John Harris [01.09.20]
AI Dungeon 2 created quite a stir upon its unveiling, so much that they had to quickly rework it to cut down on bandwidth costs.
Indie, Programming, Design

Video: Valve's perspective on brain-computer interfaces in games  
by Staff [01.08.20]
In this GDC 2019 talk Valve's Mike Ambinder explores the state of brain-computer interface research and offers insights on how its applications might help game devs today -- and in the future.
Console/PC, Design, Video, Vault

The number of Steam releases remained relatively flat from 2018 to 2019 3
by Alissa McAloon [01.08.20]
While past years have shown a rise in the number of games hitting Steam, the jump from 2018 to 2019 was significantly less dramatic than years past.
Console/PC, Social/Online

Get a job: Heart Machine is hiring an Animator  
by Staff [01.08.20]
We are looking for people with a broad skillset to make contributions to both combat and narrative experiences.
Art, Recruitment

Learn the secrets of Red Dead Redemption 2's player locomotion at GDC  
by Staff [01.08.20]
Sign up now for GDC 2020, where Rockstar Games' Mike Jones will walk you through the creative and technical choices made to create the locomotion systems and distinctive walk of Arthur Morgan!
Console/PC, Art, GDC

Don't Miss: How Rare designed Sea of Thieves' infinite pirate generator 2
by Staff [01.08.20]
Rare lead character artist Sam Chester talks through the conception, design, and implementation of the "infinite pirate generator" character creator in the studio's swashbuckle-'em-up Sea of Thieves.
Console/PC, Programming, Art

At 10 million players, Xbox calls Sea of Thieves its most successful new IP this gen  
by Alissa McAloon [01.08.20]
Xbox itself says the 10 million players milestone reaffirms that the Xbox Game Studios-published Sea of Thieves is the most successful IP from Xbox to debut during the current console generation.
Console/PC, Social/Online

Death Stranding leads the pack of 2020 Game Developers Choice Awards nominees 4
by Staff [01.08.20]
Control, Outer Wilds, Disco Elysium, and Untitled Goose Game are also among the many remarkable games up for honors at the 2020 Game Developers Choice Awards during GDC 2020!
Console/PC, Business/Marketing, GDC