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November 27, 2021
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DICE LA rebrands as Ripple Effect Studios  
by Alissa McAloon [07.07.21]
The EA-owned game development studio unveiled its new name and look today, noting in a blog post that, while DICE remains part of its DNA, the team was eager to carve out its own unique identity as Ripple Effect.

Please welcome Imogen Mellor as your host for GDC 2021  
by Staff [07.07.21]
Game journalist and streamer Imogen Mellor will be your host for the 35th annual Game Developers Conference.
Console/PC, Business/Marketing, GDC

Visit our friends at Omdia when you attend GDC 2021  
by Staff [07.07.21]
Our colleagues at Omdia will be on hand at GDC 2021 for all your marketplace research needs.
Console/PC, Business/Marketing, GDC

Using mundane objects to evoke heartfelt memories in Some Old Stuff  
by Joel Couture [07.07.21]
"When you find an object you have not seen for a long time, you start to figure out why you had that object. That moment felt very human to me."
Video, IGF

Blog: An ode to optimization video games 3
by Gamasutra Community [07.07.21]
A subgenre of strategy games, optimization/logistics games have attracted fans to a different kind of gameplay and thinking that I wanted to talk about today.
Console/PC, Indie, Design

Assassin's Creed becomes a cross-studio project, starting with Assassin's Creed Infinity 1
by Alissa McAloon [07.07.21]
Ubisoft says working from home has fundamentally changed the way games are made, allowing it the chance to increase collaboration on future Assassin's Creed titles.

Q&A: Developing the visually striking Death Trash  
by John Harris [07.07.21]
"There’s depth in the Death Trash world," says creator Stephan Hövelbrinks. "It's just consumed in a different way."
Console/PC, Indie, Art, Design, Production, Video

Get a job: Health Scholars is hiring a Unity Software Engineer  
by Staff [07.06.21]
Health Scholars is looking for an experienced Unity Software Engineer to help develop virtual reality simulations on multiple platforms including PC and Android devices.
Console/PC, Programming, Recruitment

Nintendo denies use of forced Uyghur labor in affiliated factories  
by Bryant Francis [07.06.21]
Nintendo president Shuntaro Furukawa stated in a recent shareholders meeting that the company has not identified any use of forced labor in its current supply chain.
Console/PC, Business/Marketing

Amazon's Lumberyard game engine is now open source 1
by Bryant Francis [07.06.21]
Amazon’s Lumberyard game engine is now fully available as an open source project under the newly organized Open 3D Foundation.
Console/PC, Programming, Business/Marketing

Blog: The future of interactive characters - Why games need believable NPCs  
by Gamasutra Community [07.06.21]
In this final post, we discuss four reasons why games need better NPCs: 1) players want them, 2) bad character AI is a creative bottleneck, 3) better collaborative NPCs can make games more inclusive, 4) they're a necessary part of our 3D & XR future.
VR, Console/PC, Smartphone/Tablet, Design, Production

Apex Legends devs forced into holiday work by Titanfall-linked hack  
by Bryant Francis [07.06.21]
A major Apex Legends on July 4th prevented players from entering matches and forced the team to work on a holiday weekend.
Console/PC, Business/Marketing

Exploring the subliminal spaces between strobing lights in Gaël Bourhis' Kristallijn  
by Joel Couture [07.06.21]
The developer of Kristallijn share what interested them in exploring the space between the blinks of a strobe light, and what questions the game aims to ask as players see what lies in the moments of darkness.
Console/PC, Indie, Video, IGF

What do devs really want from a game platform?  
by Gamasutra Staff [07.06.21]
Sometimes, as a game’s creator and 'the little guy', you feel helpless in the face of 'the big guy'. So let's talk about game platforms, and what devs need from them!
VR, Console/PC, Indie, Design, Production, Business/Marketing

Video: Creating branching narrative for location-based AR games.  
by Staff [07.06.21]
In this 2019 GDC talk, Playlines' Robert Morgan breaks down the challenges of designing branching digital narratives for real spaces and real players.
Design, Video

Analysis: Nintendo Switch OLED Model is a minimal upgrade that won't alter Nintendo's trajectory  
by Matthew Bailey [07.06.21]
Omdia's game console analyst, Matthew Bailey, assesses Nintendo's announcement of its new Switch OLED model and explains why it isn't - and never needed to be - the "Switch Pro" many were expecting.
Console/PC, Business/Marketing

Atari Gaming walks away from free-to-play games to refocus on console and PC  
by Alissa McAloon [07.06.21]
Atari Gaming is pivoting away from its free-to-play mobile game business to instead refocus on premium games for console and PC, and in turn create more titles for its recently-released Atari VCS console.
Console/PC, Smartphone/Tablet

Check out Amazon Web Services' Devnote session at GDC 2021  
by Staff [07.06.21]
Amazon Web Services will be showing off its Game Tech tools in a sponsored Devnote at GDC 2021.
Console/PC, Programming, GDC

Analysis: Despite Facebook's stumble, ads can still become a key part of the VR ecosystem 1
by Matthew Bailey [07.06.21]
Facebook's first attempt at VR ads on Oculus has fallen flat, but there is still room for ads to become a substantial VR monetization stream that the ecosystem badly needs. However, finding the right formats and contexts for VR ads will be crucial.
VR, Console/PC, Business/Marketing

Nintendo (finally) debuts upgraded Switch OLED Model, due this year 1
by Kris Graft, Alissa McAloon [07.06.21]
Nintendo today (finally) officially revealed the next hardware iteration of its highly successful Switch.
Console/PC, Business/Marketing, Video