Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 27, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


DICE LA rebrands as Ripple Effect Studios  
by Alissa McAloon [07.07.21]
The EA-owned game development studio unveiled its new name and look today, noting in a blog post that, while DICE remains part of its DNA, the team was eager to carve out its own unique identity as Ripple Effect.
Console/PC

Please welcome Imogen Mellor as your host for GDC 2021  
by Staff [07.07.21]
Game journalist and streamer Imogen Mellor will be your host for the 35th annual Game Developers Conference.
Console/PC, Business/Marketing, GDC

Visit our friends at Omdia when you attend GDC 2021  
by Staff [07.07.21]
Our colleagues at Omdia will be on hand at GDC 2021 for all your marketplace research needs.
Console/PC, Business/Marketing, GDC

Using mundane objects to evoke heartfelt memories in Some Old Stuff  
by Joel Couture [07.07.21]
"When you find an object you have not seen for a long time, you start to figure out why you had that object. That moment felt very human to me."
Video, IGF

Blog: An ode to optimization video games 3
by Gamasutra Community [07.07.21]
A subgenre of strategy games, optimization/logistics games have attracted fans to a different kind of gameplay and thinking that I wanted to talk about today.
Console/PC, Indie, Design

Assassin's Creed becomes a cross-studio project, starting with Assassin's Creed Infinity 1
by Alissa McAloon [07.07.21]
Ubisoft says working from home has fundamentally changed the way games are made, allowing it the chance to increase collaboration on future Assassin's Creed titles.
Console/PC

Q&A: Developing the visually striking Death Trash  
by John Harris [07.07.21]
"There’s depth in the Death Trash world," says creator Stephan Hövelbrinks. "It's just consumed in a different way."
Console/PC, Indie, Art, Design, Production, Video

Get a job: Health Scholars is hiring a Unity Software Engineer  
by Staff [07.06.21]
Health Scholars is looking for an experienced Unity Software Engineer to help develop virtual reality simulations on multiple platforms including PC and Android devices.
Console/PC, Programming, Recruitment

Nintendo denies use of forced Uyghur labor in affiliated factories  
by Bryant Francis [07.06.21]
Nintendo president Shuntaro Furukawa stated in a recent shareholders meeting that the company has not identified any use of forced labor in its current supply chain.
Console/PC, Business/Marketing

Amazon's Lumberyard game engine is now open source 1
by Bryant Francis [07.06.21]
Amazon’s Lumberyard game engine is now fully available as an open source project under the newly organized Open 3D Foundation.
Console/PC, Programming, Business/Marketing

Blog: The future of interactive characters - Why games need believable NPCs  
by Gamasutra Community [07.06.21]
In this final post, we discuss four reasons why games need better NPCs: 1) players want them, 2) bad character AI is a creative bottleneck, 3) better collaborative NPCs can make games more inclusive, 4) they're a necessary part of our 3D & XR future.
VR, Console/PC, Smartphone/Tablet, Design, Production

Apex Legends devs forced into holiday work by Titanfall-linked hack  
by Bryant Francis [07.06.21]
A major Apex Legends on July 4th prevented players from entering matches and forced the team to work on a holiday weekend.
Console/PC, Business/Marketing

Exploring the subliminal spaces between strobing lights in Gaël Bourhis' Kristallijn  
by Joel Couture [07.06.21]
The developer of Kristallijn share what interested them in exploring the space between the blinks of a strobe light, and what questions the game aims to ask as players see what lies in the moments of darkness.
Console/PC, Indie, Video, IGF

What do devs really want from a game platform?  
by Gamasutra Staff [07.06.21]
Sometimes, as a game’s creator and 'the little guy', you feel helpless in the face of 'the big guy'. So let's talk about game platforms, and what devs need from them!
VR, Console/PC, Indie, Design, Production, Business/Marketing

Video: Creating branching narrative for location-based AR games.  
by Staff [07.06.21]
In this 2019 GDC talk, Playlines' Robert Morgan breaks down the challenges of designing branching digital narratives for real spaces and real players.
Design, Video

Analysis: Nintendo Switch OLED Model is a minimal upgrade that won't alter Nintendo's trajectory  
by Matthew Bailey [07.06.21]
Omdia's game console analyst, Matthew Bailey, assesses Nintendo's announcement of its new Switch OLED model and explains why it isn't - and never needed to be - the "Switch Pro" many were expecting.
Console/PC, Business/Marketing

Atari Gaming walks away from free-to-play games to refocus on console and PC  
by Alissa McAloon [07.06.21]
Atari Gaming is pivoting away from its free-to-play mobile game business to instead refocus on premium games for console and PC, and in turn create more titles for its recently-released Atari VCS console.
Console/PC, Smartphone/Tablet

Check out Amazon Web Services' Devnote session at GDC 2021  
by Staff [07.06.21]
Amazon Web Services will be showing off its Game Tech tools in a sponsored Devnote at GDC 2021.
Console/PC, Programming, GDC

Analysis: Despite Facebook's stumble, ads can still become a key part of the VR ecosystem 1
by Matthew Bailey [07.06.21]
Facebook's first attempt at VR ads on Oculus has fallen flat, but there is still room for ads to become a substantial VR monetization stream that the ecosystem badly needs. However, finding the right formats and contexts for VR ads will be crucial.
VR, Console/PC, Business/Marketing

Nintendo (finally) debuts upgraded Switch OLED Model, due this year 1
by Kris Graft, Alissa McAloon [07.06.21]
Nintendo today (finally) officially revealed the next hardware iteration of its highly successful Switch.
Console/PC, Business/Marketing, Video