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July 7, 2020
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First-party PlayStation games to be collected under new PlayStation Studios brand  
by Alissa McAloon [05.12.20]
This bit of additional branding aims to help players better understand which games are developed by teams at SIE moving into the next console generation, info that hasn't always been easily apparent.
Console/PC, Business/Marketing, Video

Video: Using deep reinforcement learning for NPCs and playtesting  
by Staff [05.12.20]
In this GDC 2020 virtual talk Unity's Jeffrey Shih explains how deep reinforcement and imitation learning can be used for scaling playtesting and NPC creation in games.
VR, Programming, Art, Video, Vault

Don't Miss: A postmortem of Treyarch's Tony Hawk's Pro Skater for the Dreamcast  
by Staff [05.12.20]
Former Treyarch developer Jamie Fristrom opens up in this classic 2000 feature about the ups and downs of porting one of the most successful PlayStation games of 1999 to Sega's Dreamcast console.
Programming, Design

Starbreeze cuts losses by $7.2 million, calls Payday 3 publishing talks 'positive'  
by Chris Kerr [05.12.20]
Net sales are down at Payday 2 developer Starbreeze, although profits have risen significantly despite the company still recording a loss.
Console/PC, Production, Business/Marketing

Grand strategy title Stellaris has sold over 3 million copies in four years  
by Chris Kerr [05.12.20]
Paradox Interactive's sweeping sci-fi strategy title Stellaris has sold over 3 million copies in four years.
Console/PC, Production, Business/Marketing

Gaining fans for your game? A marathon, not a sprint 2
by Simon Carless [05.12.20]
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Skydance Interactive is hiring a Senior Software Engineer  
by Staff [05.11.20]
Skydance Interactive is looking for Senior Software Engineers with specialties in AI, graphics, and low-level systems to help develop our next generation of groundbreaking games.
Programming, Recruitment

Ex-Respawn devs set up new studio Gravity Well as anti-crunch and pro-remote work  
by Alissa McAloon [05.11.20]
While many game development studios have had to suddenly adapt to life as a work-from-home workplace, two former Respawn devs are setting up a new studio with remote work at its core.
Console/PC

David Brevik and Bill Wang team up to launch Skystone Games  
by Alissa McAloon [05.11.20]
The duo sees the new business as a development studio and global publisher alike, and hope to leverage their experience to support other studios that sign on with Skystone.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: Ken Rolston's development secrets of The Elder Scrolls IV: Oblivion 4
by Staff [05.11.20]
"The virtue of having been a paper and pencil role-playing game designer meant that I [...] had to, out of nothing, create a world, make it coherent, and publish it immediately."
Console/PC, Design

Video: Balancing visuals and performance while art directing Forza  
by Staff [05.11.20]
In this GDC 2020 virtual talk, Turn 10's Matt Collins discusses the process of creating art assets for the Forza games, which need to run at 60 FPS while players zoom along at 100 miles per hour. 
Console/PC, Art, Production, Video, Vault

Ubisoft marks July 12 for its digital, not-quite-E3 upcoming game showcase  
by Alissa McAloon [05.11.20]
Ubisoft has sent out the save the date for its big summer event: a digital showcase called Ubisoft Forward that looks to offer the caliber of news and reveals usually lined up for E3.
Console/PC, Social/Online, Business/Marketing

Sponsored Content
Sponsored: Learn to build fast, secure, and reliable game servers in this free webinar  
by Cloudflare [05.11.20]
Now more than ever, ensuring the security, performance, and reliability of game servers is important to the success of online gaming companies.
Social/Online, Programming, Business/Marketing, Sponsored Article, Whitepaper

Here's the surprisingly sweet origin story behind New Horizons' sea bass gag 1
by Chris Kerr [05.11.20]
Anyone who's played Animal Crossing: New Horizons will be familiar with that Sea Bass gag, but they might not know the surprisingly sweet origin story behind the diabolical dad joke.
Console/PC, Design, Production

Q&A: Re-imagining 1998's Half-Life for a 2020 audience in Black Mesa  
by John Harris [05.11.20]
We speak with Crowbar Collective's Chris Horn, lead designer on Half-Life remake Black Mesa about the long history of the project and how Valve let the project live instead of shutting it down.
Console/PC, Design, Production

Sony has suspended the PlayStation Store in mainland China to upgrade security  
by Chris Kerr [05.11.20]
Sony has temporarily suspended the PlayStation Store in mainland China so it can implement security updates.
Console/PC, Business/Marketing

Rogue Games nets $2 million to expand publishing business  
by Chris Kerr [05.11.20]
Sociable Soccer and Super Impossible Road publisher Rogue Games has raised $2 million in funding to expand its business.
Production, Business/Marketing

Blog: The calming effect of low stakes games 4
by Gamasutra Community [05.11.20]
Today's post looks at the popularity of low stakes games, and how designers are creating rewarding and relaxing experiences.
Design, Business/Marketing

Video Game Deep Cuts: The Donkey Kong Snowrunning Team  
by Gamasutra Staff [05.09.20]
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Behind the beautiful audio of PSVR game Paper Beast  
by Staff [05.08.20]
In this 2020 GDC Virtual Talk, Pixel Reef's Clement Duquesne shares how they crafted the detailed systems that breathe aural life into Paper Beast's animated creatures and dynamic landscapes.
VR, Console/PC, Audio, Video