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July 25, 2021
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Apple's new Object Capture feature will let AR devs turn photos into realistic 3D models  
by Chris Kerr [06.09.21]
Apple is introducing a new feature called Object Capture to its RealityKit 2 engine that will make it easier for app and game developers to create high-end quality and immersive AR content.
VR, Smartphone/Tablet, Programming, Production, Video

The Itch bundle for Palestinian Aid has passed its $500K fundraising goal 1
by Chris Kerr [06.09.21]
The Itch-hosted Indie Bundle for Palestinian Aid has surpassed its initial fundraising goal of $500,000.
Business/Marketing

Coffee Talk creator Toge Productions is offering funding to devs in Southeast Asia  
by Chris Kerr [06.09.21]
Coffee Talk developer Toge Productions has launched the Toge Game Fund Initiative to help developers from Southeast Asia secure funding for their game projects.
Production, Business/Marketing

Q&A: Designing the photogenic vignettes and camera play in snap-happy adventure TOEM  
by Chris Kerr [06.09.21]
"We started to look at things more from a focus on how you take photos with a real camera. Placement, for instance, is important when taking a photo. So how can we make it important in TOEM?"
Console/PC, Design, Production

Get a job: Join Robot Gentleman as a Senior Gameplay Engineer  
by Staff [06.08.21]
Robot Gentleman, the independent games developer known for the atomic dark comedy adventures 60 Seconds! and 60 Parsecs!, is expanding its existing titles and branching into new genres and technology.
Programming, Recruitment

Panic unveils Pulp: a free, no-code tool for creating Playdate games  
by Alissa McAloon [06.08.21]
Panic's much-awaited handheld Playdate has returned to the spotlight as the company shares details on its debut and game-making tools.
Indie, Video

Here's how closed captioning will work at GDC 2021  
by Staff [06.08.21]
Find out how closed captioning will work at the all-digital GDC 2021.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, GDC

Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem 3
by Staff [06.08.21]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production

Blog: How we created an space ork dating game Orkward using ink  
by Gamasutra Community [06.08.21]
In third devlog from Orkward, the space ork dating game, I'll be discussing the use of ink -- Inkle's scripting language and engine for interactive fiction
Console/PC, Design

Obituary: WildWorks community manager Angela Kimzey  
by Chris Kerr [06.08.21]
Gamasutra has learned of the death of WildWorks community manager Angela Kimzey.

Using ink and Unity's Timeline to make Wayward Strand 1
by Gamasutra Community [06.08.21]
Detailing the technology behind Wayward Strand -- specifically, how we've integrated the ink scripting language and Unity's Timeline.
Programming, Design, Production

Phoenix Games nabs stake in Midoki along with rights to mobile RPG Knighthood  
by Chris Kerr [06.08.21]
Mobile game collective Phoenix Games has acquired a minority stake in UK mobile studio Midoki. 
Smartphone/Tablet, Business/Marketing

TinyBuild buys Streets of Rogue developer DogHelm in $6.5 million deal  
by Chris Kerr [06.08.21]
TinyBuild has acquired Streets of Rogue developer DogHelm Studios in a deal worth up to $6.5 million.
Console/PC, Production, Business/Marketing

Stillfront Group acquires idle mobile RPG Crush Them All from Godzilab  
by Chris Kerr [06.08.21]
Stillfront Group has agreed to acquire Crush Them All, an idle mobile RPG developed by Godzilab, for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Syberia developer Microids opens new Lyon studio to create adventure games  
by Chris Kerr [06.08.21]
French game company Microids, known for developing and publishing the Syberia franchise, has cut the ribbon on a new development studio in Lyon.
Production, Business/Marketing

Chat live with GDC speakers after their sessions wrap up at GDC 2021  
by Staff [06.07.21]
Get your questions answered in a new set of live Q&A sessions new for GDC 2021.
Console/PC, Indie, GDC

Get a job: Insomniac Games is hiring a Design Manager  
by Staff [06.07.21]
Insomniac Games is searching for a Design Manager, responsible for leading of a team of designers to execute on a single project or area of focus.
Design, Recruitment

Can paid ads for PC/console games give you positive ROI?  
by Gamasutra Staff [06.07.21]
Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Developers have earned $230 billion through the App Store to date 1
by Alissa McAloon [06.07.21]
Apple says that developers have made over $230 billion dollars since the App Store first launched way back in 2008.
Smartphone/Tablet, Business/Marketing

Space Colony: Idle dev Veloxia raises $3 million  
by Alissa McAloon [06.07.21]
Veloxia, the Turkish studio behind Space Colony: Idle, has raised $3 million to continue developing idle games in the mobile space.
Smartphone/Tablet