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Blog: The importance of believable non-player characters - a review 8
by Gamasutra Community [07.05.21]
There's plenty of research suggesting players really want non-player characters to be more believable and meaningful. Let's discuss it here.
Programming, Design

Sponsored Content
As demand rises, Autodesk looks to the next decade of game development  
by Staff [07.05.21]
Sponsored: Video games continue to become more and more complex, and developers need to know that the tools they use are up to the challenge.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Video, Sponsored Article, Video Q&A

Don't Miss: Designing the combat for Doom Eternal  
by Bryant Francis [07.02.21]
Take a look back at this chat with Hugo Martin about the combat design of Doom Eternal.
Console/PC, Design

Get a job: Legends of Learning is looking for a Senior Systems Designer  
by Staff [07.02.21]
Legends of Learning is looking for a Senior Systems Designer for an upcoming game.
Console/PC, Programming, Recruitment

COVID-19 pandemic blamed for Doom Eternal game mode cancellation  
by Bryant Francis [07.02.21]
Doom Eternal executive producer Marty Stratton has announced the cancellation of a promised multiplayer mode for the monster-slaying sequel, driven in part by the COVID-19 pandemic.
Console/PC, Production

Don’t Miss HP's Devnote session at GDC 2021  
by Staff [07.02.21]
Hewlett-Packard will be presenting a Devnote session at GDC 2021 focusing on its new Omnicept XR platform.
Console/PC, Programming, GDC

Blog: A Steam NextFest postmortem 2
by Gamasutra Community [07.02.21]
So, we made it through our first Steam festival in one piece. Here's what we learned after running the gauntlet.
Console/PC, Business/Marketing

Rockstar co-founder Dan Houser might have opened a new development studio  
by Chris Kerr [07.02.21]
Take this one with a pinch of salt, but Rockstar co-founder and former VP of creative Dan Houser could be about the re-enter the world of video games.
Console/PC, Business/Marketing

Blog: The back half problems of horror design 3
by Gamasutra Community [07.02.21]
In this post, I want to talk about how most horror games tend to run out of steam before the end, and where things can be improved.
Design, Production

Report: Narrative designers and writers laid off at Love Island dev Fusebox  
by Chris Kerr [07.02.21]
Love Island: The Game developer Fusebox Games has reportedly laid off a number of writers and narrative designers.
Design, Production, Business/Marketing

MTG acquires Indian word game developer PlaySimple for initial $360 million  
by Chris Kerr [07.02.21]
Swedish digital entertainment company MTG has fully-acquired word game developer PlaySimple for an initial $360 million.
Production, Business/Marketing

Facebook says over 1.5 million people in the U.S. are playing its cloud games each month 1
by Chris Kerr [07.02.21]
Over 1.5 million people are now playing cloud-streamed games on Facebook Gaming in the United States every month.

Team17 buys education app developer StoryToys for initial $26.5 million  
by Chris Kerr [07.02.21]
Worms creator Team17 has acquired Irish educational app developer StoryToys for an initial $26.5 million.
Smartphone/Tablet, Production, Business/Marketing

Using audio to emphasise the positive power of 'NO!' in Studio Fizbin's Say No! More  
by Joel Couture [07.02.21]
"When we spoke to the people who played the prototype, we didn’t talk about our game, but more about our personal relationship with the word 'No' and how hard it is for us to say it."
Video, IGF

An Xbox engineer used gift cards to fuel a $10 million fraud spree  
by Bryant Francis [07.01.21]
An Xbox engineer working on the digital storefront was able to use a bug in the company’s testing software to bilk Microsoft for $10 million, and turn it into personal wealth using Bitcoin.
Console/PC, Business/Marketing

Don't Miss: The making of Star Wars: The Old Republic 4
by Staff [07.01.21]
Go behind the development of Star Wars: The Old Republic in the lead-up to its launch in 2011.
Console/PC, Programming, Design

Get a job: Microsoft is hiring a Senior Software Engineer: Performance Tooling  
by Staff [07.01.21]
Microsoft is hiring a Senior Software Engineer with a focus in Performance Tooling for its Xbox Graphics team.

Humble Bundle sliders are here to stay, but now so are mandatory cuts for Humble 3
by Alissa McAloon [07.01.21]
Humble says that the new iteration of sliders will still allow buyers to customize how much money goes where, but there will be a minimum amount earmarked for Humble from every purchase.
Console/PC, Social/Online, Business/Marketing

Why multiplayer devs are turning to Aim Lab for advanced player training  
by Bryant Francis [07.01.21]
As competitive esports continue to grow, developers like Ubisoft and Riot are turning to Aim Lab for advanced player training software—here’s why.
Console/PC, Design

Tom Fulp and Laralyn McWilliams to be honored at 2021 Game Developers Choice Awards 1
by Staff [07.01.21]
Newgrounds creator Tom Fulp will receive the Pioneer Award, and industry luminary Laralyn McWilliams will receive the Lifetime Achievement Award at the 2021 Game Developers Choice Awards on July 21st.
Console/PC, Design, Business/Marketing