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May 26, 2020
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Sony will begin limiting PSN download speeds in the U.S. 1
by Chris Kerr [03.27.20]
The PlayStation maker explained it must "take appropriate action" to ensure internet stability during the COVID-19 pandemic
Console/PC, Business/Marketing

GameStop to close at least 320 stores in 2020  
by Chris Kerr [03.27.20]
U.S. retailer GameStop plans to close at least 320 stores in 2020 as it pushes ahead with its "de-densification plan."
Business/Marketing

Blog: Learn to code with Pico-8 games  
by Gamasutra Community [03.27.20]
Building games is one of the most fun ways to learn to code. It's especially true if you learn to code with Pico-8 games because its easy to get started.
Programming, Production

Assassin's Creed actor Abubakar Salim forms UK studio Silver Rain Games  
by Chris Kerr [03.27.20]
Assassin's Creed and World of Warcraft voice actor Abubakar Salim has launched a new game studio called Silver Rain Games.
Production, Business/Marketing

Get a job: Crossy Road dev Hipster Whale is hiring a Server Engineer  
by Staff [03.26.20]
We're looking for somebody to help us create and maintain an online infrastructure that supports millions of concurrent players in a secure, stable, highly performant and reliable manner.
Indie, Programming, Recruitment

GameStop ends 2019 with sales down year-over-year, but 'increased financial flexibility'  
by Alissa McAloon [03.26.20]
GameStop's end-of-year reporting for the 2019 financial year totes a newly strengthened balance sheet created by the year's cost-cutting and reboot efforts.
Console/PC, Business/Marketing

Don't Miss: How Mario Kart influenced Nintendo's fighting game, ARMS  
by Simon Parkin [03.26.20]
While there may appear to be few surface-level similarities between the games, lessons learned from Nintendo's long-running racing game series informed many aspects of its new fighting game IP.
Console/PC, Design

Mojang shakes up AR game Minecraft Earth to adapt to shelter-in-place play  
by Alissa McAloon [03.26.20]
Teams with location based or augmented reality games out in the wild are having to make changes to remain playable as people forgo excursions due to the coronavirus.
Social/Online, Smartphone/Tablet

ALT.CTRL.GDC Showcase: Pat Pat Please!  
by Joel Couture [03.26.20]
Pat Pat Please! gives players a plush puppy to care for, asking them to love, pat, and talk to it to earn its affection.
Indie, Video, alt ctrl gdc

Deep Dive: Making a cozy, therapeutic experience in Coffee Talk 2
by Coffee Talk Team [03.26.20]
The developers behind Coffee Talk go deep on explaining the cozy, welcoming ambience of their "heart-to-heart talking simulator."
Console/PC, Indie, Art, Design, Deep Dive

Develop: Brighton moved to November due to COVID-19 pandemic  
by Chris Kerr [03.26.20]
UK game dev conference Develop: Brighton has been postponed until November 2020 due to the coronavirus pandemic.
Programming, Design, Production, Business/Marketing

Epic signs Playdead, Remedy, and genDesign to new publishing label 1
by Chris Kerr [03.26.20]
Epic Games has formed a new multi-platform publishing label and signed deals with The Last Guardian developer genDesign, Limbo creator PlayDead, and Control maker Remedy.
Console/PC, Production, Business/Marketing, Video

Obituary: Gearbox co-founder Landon Montgomery has passed away  
by Chris Kerr [03.26.20]
Landon Montgomery, one of the co-founders of Brothers in Arms and Borderlands developer Gearbox Software, has passed away.

Get a job: Health Scholars is hiring a Technical Artist in Colorado  
by Staff [03.25.20]
Health Scholars is looking for a talented, driven, creative Technical Artist to help design and build the next generation of interactive VR educational training applications.
Programming, Art, Recruitment

Unity offers up free game dev courses and tutorials during coronavirus pandemic  
by Alissa McAloon [03.25.20]
Unity is opening up three months' worth of premium access to its Unity Learn platform to give learning resources to Unity-curious developers cooped up at home during the ongoing COVID-19 coronavirus pandemic.
VR, Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: Designing Grindstone's super satisfying board-clearing gameplay 1
by Staff [03.25.20]
Dan Vader, lead writer and designer on the brilliant Grindstone from Capy Games, explains the iterative process that brought about one of the most satisfying puzzle games in recent memory.
Smartphone/Tablet, Design

Report: The Nintendo Switch has now outsold the Wii in Japan  
by Alissa McAloon [03.25.20]
Nintendo's latest system looks to have eclipsed the sales of the company's previous popular home console in Japan, at least according to data gathered by Game Data Library.
Console/PC

Blog: Why the world needs game developers right now 3
by Gamasutra Community [03.25.20]
As we lock down in an attempt to slow the spread of COVID-19, game developers have a new role in all this: to provide agency to people when they largely have none.
Programming, Design, Production

Just Cause dev Avalanche is now Avalanche Studios Group  
by Alissa McAloon [03.25.20]
Avalanche has shifted its branding and is now known as Avalanche Studios Group, a change made to better reflect the company’s new division-focused identity.
Console/PC, Business/Marketing

Blog: How lore and storytelling can make puzzlers more replayable  
by Gamasutra Community [03.25.20]
Beidi Guo of Lantern Studio discusses the team's debut title LUNA The Shadow Dust, and looks at how lore and backstory can improve the replayability of puzzle games.
Design, Production