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Fast Travel Games secures $4 million to develop more VR projects  
by Chris Kerr [07.01.21]
Swedish virtual reality studio Fast Travel Games has raised $4 million in funding to develop new titles.
VR, Console/PC, Production, Business/Marketing

Blog: What do we mean by 'believable' NPC behavior? 2
by Gamasutra Community [07.01.21]
This post outlines why developers should should strive to create NPCs that are "believable," and discusses psychological research that backs up that claim.
Design, Production, Business/Marketing

Take-Two acquires Red Dead Redemption 2 facial effects studio Dynamixyz  
by Chris Kerr [07.01.21]
Take-Two Interactive has acquired facial effects studio Dynamixyz after working with the company on Red Dead Redemption 2.
Console/PC, Production, Business/Marketing

PlayStation has acquired Dutch technical development studio Nixxes Software 1
by Chris Kerr [07.01.21]
PlayStation has acquired Dutch technical game development studio Nixxes Software for an undisclosed fee.
Console/PC, Production, Business/Marketing

Singularity 6 has raised $30 million to develop its community MMO Palia  
by Chris Kerr [07.01.21]
U.S. game studio Singularity 6 has secured $30 million to create its cozy community MMO, Palia.
Console/PC, Production, Business/Marketing

Blog: Why fullscreen exclusive is a lie (...sort of) 5
by Gamasutra Community [07.01.21]
Fullscreen exclusive is real, but I haven't been able to find a single game where the fullscreen exclusive vs borderless window settings do what you'd expect.
Console/PC, Design

Drop Fake nets $9 million to create multiplayer social games that move people  
by Chris Kerr [07.01.21]
Drop Fake, a new studio helmed by former EA vice president Katherine de Leon, has raised $9 million to develop multiplayer social games.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Wildlife taps former Marvel Strike Force director to lead new studio Foxbear Games  
by Chris Kerr [07.01.21]
Wildlife Studios has opened a new Los Angeles studio called Foxbear Games that will be led by former Marvel Strike Force game director Jonathan Durr.
Smartphone/Tablet, Production, Business/Marketing

Mobile studio Dream Games nets $155 million in funding at $1 billion valuation  
by Chris Kerr [07.01.21]
Turkish mobile studio Dream Games has raised $155 million in Series B funding to continue supporting its debut title, Royal Match.
Smartphone/Tablet, Business/Marketing

Finding hope in the maniacal absurdity of The Game Band's Blaseball  
by Joel Couture [07.01.21]
"Blaseball emulates the brokenness of systems that we see around us; the absurdity lets us step back from it, laugh, and maybe learn a little bit."
Video, IGF

Don't Miss: Designing unsettling 'hidden horror' in Layers of Fear 1
by John Harris [06.30.21]
Rafal Basaj, producer at Bloober Team, talked with us about Layers of Fear, and his studio's brand of personal, unsettling horror game design.
Console/PC, Design

SNKRX: anatomy of a sleeper hit  
by Gamasutra Staff [06.30.21]
It’s time for a deeper dive into the sleeper success of SNKRX, the "arcade shooter roguelite where you control a snake of heroes that automatically attack nearby enemies."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Get a job: Aardman Animations is hiring a Technical Animator for games  
by Staff [06.30.21]
Aardman Animations looking for a Technical Animator to join us at the beginning of an exciting new project.
Recruitment

Developers express ire over PlayStation's promotional policies  
by Bryant Francis [06.30.21]
A number of smaller developers are sharing details today about seemingly unfavorable conditions selling games on the PlayStation store.
Console/PC, Business/Marketing

Blog: 12 basic principles of interactive character behavior  
by Gamasutra Community [06.30.21]
Developers and players agree that innovation in character AI has largely come to a halt. This blog series is about finding a way forward, so let's start by taking a look at the concept of 'behavior.'
Design

Game writer Sam Maggs is your host for the 2021 Game Developers Choice Awards  
by Staff [06.30.21]
Bestselling game, TV, and comics writer Sam Maggs is your host for the 2021 Game Developers Choice Awards.
Console/PC, Design, GDC

Room 8 Group opens Montreal studio to offer external support to more developers  
by Chris Kerr [06.30.21]
Room 8 Group has opened a new studio in Canada to provide creative, development, and management services to development partners working on free-to-play mobile titles and console games.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Former Riot Games devs band together to establish new studio Amihan Entertainment  
by Chris Kerr [06.30.21]
A group of former Riot Games developers have established a new studio called Amihan Entertainment.
Production, Business/Marketing

Blog: When is it time to rewrite your code? 3
by Gamasutra Community [06.30.21]
A working system is a valuable asset. It works. It lets you test new ideas cheaply. Don’t take that for granted.
Design, Production, Business/Marketing

Funcom acquires majority stake in Metal: Hellsinger developer The Outsiders  
by Chris Kerr [06.30.21]
Conan Exiles developer Funcom has acquired a majority stake in Swedish game studio The Outsiders for an undisclosed fee.
Console/PC, Business/Marketing