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May 26, 2020
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Blog: Why the world needs game developers right now 3
by Gamasutra Community [03.25.20]
As we lock down in an attempt to slow the spread of COVID-19, game developers have a new role in all this: to provide agency to people when they largely have none.
Programming, Design, Production

Just Cause dev Avalanche is now Avalanche Studios Group  
by Alissa McAloon [03.25.20]
Avalanche has shifted its branding and is now known as Avalanche Studios Group, a change made to better reflect the company’s new division-focused identity.
Console/PC, Business/Marketing

Blog: How lore and storytelling can make puzzlers more replayable  
by Gamasutra Community [03.25.20]
Beidi Guo of Lantern Studio discusses the team's debut title LUNA The Shadow Dust, and looks at how lore and backstory can improve the replayability of puzzle games.
Design, Production

ALT.CTRL.GDC Showcase: Wizard's Warehouse: The Magick of Retail  
by Joel Couture [03.25.20]
Wizard's Warehouse: The Magick of Retail is an adventure in fantasy sales, having players scan armor, weapons, and potions for wizards and warriors.
Video, alt ctrl gdc

Sekiro: Shadows Die Twice named game of the year in 2020 SXSW Gaming Awards  
by Alissa McAloon [03.25.20]
While the on-location event was called off due to the increasing presence of COVID-19, the 2020 SXSW Gaming Awards are still a go (digitally).
Console/PC, Social/Online, Indie, Art, Design

The UK National Videogame Museum starts fundraiser after COVID-19 puts future at risk  
by Chris Kerr [03.25.20]
The National Videogame Museum (NVM) has started a fundraiser to help it outlast the COVID-19 pandemic.
Business/Marketing

Nintendo shuts down U.S. repair centers due to COVID-19  
by Chris Kerr [03.25.20]
Nintendo has closed its repair centers in the United States to comply with COVID-19 prevention measures.
Console/PC, Production

Report: Animal Crossing: New Horizons sets new Switch launch sales record in Japan  
by Chris Kerr [03.25.20]
Animal Crossing: New Horizon has had the best launch week of any Switch title in Japan according to the latest Famitsu sales estimates.
Console/PC, Business/Marketing

How Lair of the Clockwork God blends the world of platformers and point-and-clicks 1
by Jack Yarwood [03.25.20]
Size Five Games founder Dan Marshall discusses the strange twists and turns of the studio's approach to designing its adventurous new point-and-click-meets-platformer Lair of the Clockwork God.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Why Nintendo's new Animal Crossing features allow instant change in the real-time game  
by Alissa McAloon [03.24.20]
Features like crafting and terraforming are series firsts for Nintendo's Animal Crossing saga, and the studio tells Launcher both aim to give players more to do in their extended day-to-day play.
Console/PC, Design

Video: Designing great UI that helps immerse players in your game  
by Staff [03.24.20]
In this 2018 GDC session, UI designer Steph Chow discusses how to embed a game's world into its user interface, and how to strike the right balance between player immersion and player usability.
Console/PC, Design, Video, Vault

Get a job: Industrial Toys is hiring a Sr. Software Engineer  
by Staff [03.24.20]
If you’re interested in working with veteran mobile, console, and PC developers in creating new AAA experiences that will reach billions of mobile players around the world we would like to hear from you!
Programming, Recruitment

Don't Miss: The making of Half-Life 2 5
by Staff [03.24.20]
Some of the minds behind the 2004 release Half-Life 2 outline Valve's decentralized design process in this classic postmortem from the Nov 2005 issue of Game Developer magazine.
Art, Design, Production

Mods that cut VR from Half-Life: Alyx will only show how vital its VR is, says Valve 3
by Alissa McAloon [03.24.20]
"At the end of the day, we knew that one of the questions that we were going to get from customers before we announced was, 'why did you do this in VR?'"
VR, Design

GDC 2020 talks are now available to watch for free on the GDC Vault!  
by Staff [03.24.20]
Game Developers Conference organizers are excited to announce that the insightful talks delivered by game industry experts during GDC 2020 last week are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Vault, GDC

ALT.CTRL.GDC Showcase: MAD - Mutually Assisted Destruction  
by Joel Couture [03.24.20]
MAD - Mutually Assisted Destruction has players acting as the crew of an aircraft striving to take out bombers, each using unique information to communicate enemy attacks.
Video, alt ctrl gdc

Sony will 'manage' PSN download speeds in Europe to preserve internet access  
by Chris Kerr [03.24.20]
Sony intends to "manage" PlayStation Network download traffic in Europe to "help preserve access for the entire internet community."
Console/PC, Business/Marketing

Minecraft gets free educational content to help enable distance learning  
by Chris Kerr [03.24.20]
Microsoft is bringing free educational content to Minecraft to help families who've been forced to home school as a result of the COVID-19 pandemic.
Console/PC, Business/Marketing

Plague Inc. dev Ndemic donates $250,000 to COVID-19 response funds  
by Chris Kerr [03.24.20]
Plague Inc. developer Ndemic Creations has pledged $250,000 to help in the fight against COVID-19.
Smartphone/Tablet, Business/Marketing

Big Run Studios nets $1.4 million to create mobile titles for 'underserved' audiences  
by Chris Kerr [03.24.20]
Blackout Blitz developer Big Run Studios has raised $1.4 million in funding to create casual mobile games for "traditionally underserved audiences."
Smartphone/Tablet, Production, Business/Marketing