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May 26, 2020
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Get a job: InnoGames is hiring a Concept Artist  
by Staff [03.23.20]
If you believe in open communication, delivering great results as part of a team and like to focus on Art and composition of InnoGames' most successful game, then you just might be the person we are looking for!
Art, Recruitment

Stadia to offer dev kits, funding, and more through new Stadia Makers program 1
by Alissa McAloon [03.23.20]
Google Stadia has partnered with Unity to kick off a new game developer focused initiative called Stadia Makers.
Console/PC, Social/Online

Road to the IGF: Mutiny Games' Forgotten  
by Joel Couture [03.23.20]
Forgotten is a game about being someone afflicted with Alzheimer's, having you experience the challenges and confusion that come with this terrible disease.
IGF

Game Discoverability: The Steam & Epic stores, circa early 2020  
by Simon Carless [03.23.20]
We’re back, as the world gets a little bit odder every day, with some notable game discoverability updates for the month of March, particularly looking at the Steam and Epic stores.
Console/PC, Indie, Business/Marketing

Video: How sound tells the story of Night in the Woods  
by Staff [03.23.20]
In this 2018 GDC talk Em Halberstadt explores the atmospheric audio of Night in the Woods, including the ways in which it changes over time, and brings life to that which cannot be seen.
Indie, Audio, Design, Video, Vault

HP, Valve, and Microsoft team up for 'next-gen' PC VR headset 2
by Alissa McAloon [03.23.20]
A listing for a new PC virtual reality headset has popped up on Steam, billed as a 'next gen' VR headset from PC-maker HP.
VR, Console/PC

GameStop closing U.S. storefronts to customers amid COVID-19 pandemic  
by Chris Kerr [03.23.20]
GameStop will close customer access to its U.S. storefronts and introduce a new curbside pick-up option to help combat the spread of COVID-19.
Business/Marketing

Finnish-Icelandic studio Mainframe nets $8.3 million to create cloud-native games  
by Chris Kerr [03.23.20]
Finnish-Icelandic studio Mainframe Industries has raised $8.3 million in Series A funding to make new hires and continue developing cloud-native games.
Console/PC, Production, Business/Marketing

Call of Duty: Warzone passes 30 million players in ten days  
by Chris Kerr [03.23.20]
Call of Duty: Warzone has passed 30 million players in eight days according to publisher Activision.
Console/PC, Business/Marketing

How Skookum Arts built The Pedestrian puzzles out of urban signage 1
by Jordan Oloman [03.23.20]
"In the public sign system, everything is specifically designed to be understood," explains The Pedestrian dev Daniel Lackey. "That design language, that art style fit perfectly with our priorities."
Indie, Art, Design

Video Game Deep Cuts: Animal Crossing, Animal Crossing, DOOM 1
by Gamasutra Staff [03.22.20]
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

ALT.CTRL.GDC Showcase: Chapeland, Iakouchev, Giuliani, & Six's Plug-Plug  
by Joel Couture [03.20.20]
Plug-Plug gives players a controller with pieces they can attach, allowing them to use the varied parts to create a custom cute tank to play with.
Video, alt ctrl gdc

Blog: VR/AR - A renaissance art form  
by Gamasutra Community [03.20.20]
An introduction to 'Interactive Empathy and Embodiment' framework, and sensory-design for game design, virtual reality (VR), augmented reality (AR) and cross reality (XR).
VR, Design

Road to the IGF: Megagon Industries' Lonely Mountains: Downhill  
by Joel Couture [03.20.20]
Lonely Mountains: Downhill looks to capture the feeling of finding your own way along a biking hill, seeking the varied routes you can find that will lead you down to the bottom.
Indie, Video, IGF

Video: Storytelling lessons learned in 14 years at BioWare  
by Staff [03.20.20]
In this 2018 GDC talk, former BioWare creative director Mike Laidlaw details some of the most important lessons he's learned about how narrative fits within games.
Console/PC, Design, Video, Vault

GameStop abruptly shuts down all stores in California 1
by Alex Wawro [03.20.20]
Word is spreading today that GameStop stores in California are closing down as the state continues to push for closure of all non-essential businesses to combat the spread of coronavirus.
Console/PC, Business/Marketing

Job stability, quality of life, Windjammers with Dave Lang - GDC Podcast ep. 7  
by Kris Graft [03.20.20]
Dave Lang, founder of Iron Galaxy Studios, joins the latest GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

Mobile versions of Call of Duty and PUBG driving game revenue at Tencent  
by Chris Kerr [03.20.20]
The company said the likes of PUBG Mobile, Call of Duty Mobile, and the 'Teamfight Tactics' mode within League of Legends were some of its biggest earners.
Smartphone/Tablet, Business/Marketing

Blog: A guide to working remotely in games  
by Gamasutra Community [03.20.20]
Indie game producer Alyssa Kollgaard breaks down her best tactics and strategies for finding success while working remote in games. For those devs and studios affected by COVID-19, it's a must read!
Business/Marketing

Microsoft launches DirectX 12 Ultimate to support next-gen graphics  
by Chris Kerr [03.20.20]
Microsoft has lifted the lid on DirectX 12 Ultimate, and claims the next iteration of its gaming API will forge an "unprecedented alignment between PC and Xbox Series X."
Console/PC, Production