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May 26, 2020
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Niantic just made it easier to play Pokemon Go in self-isolation 1
by Chris Kerr [03.13.20]
Pokemon Go developer Niantic is attempting to make the augmented reality title easier to play in "an individual setting" in response to the coronavirus pandemic.
Smartphone/Tablet, Business/Marketing

Aragami developer Lince Works nets $3.4 million to fund next project  
by Chris Kerr [03.13.20]
Aragami developer-publisher Lince Works has received $3.4 million in funding to push ahead with the development of its sophomore title. 
Console/PC, Production, Business/Marketing

EGX Rezzed postponed until July due to COVID-19 pandemic  
by Chris Kerr [03.13.20]
UPDATE: EGX Rezzed been postponed until the summer due to the coronavirus outbreak, and will now take place in July.
Business/Marketing

A look at how different-sized studios approach the challenges of QA 3
by Jack Yarwood [03.13.20]
We speak to experts from small, medium, and larger game companies to find out how they handle the oft-under-appreciated discipline of quality assurance.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Crunching devs share the human cost of development at Naughty Dog 11
by Alissa McAloon [03.12.20]
A recent Kotaku story speaks with a number of developers working at The Last of Us developer Naughty Dog about the work-life conditions in the lead up to TLOU II’s release.
Console/PC, Production

Get a job: Insomniac Games is hiring a Lead Level Designer  
by Staff [03.12.20]
The individual in this position helps ensure game levels have cutting edge features, are creatively entertaining, and well balanced.
Design, Recruitment

Epic Games acquires facial animation tech studio Cubic Motion 1
by Alissa McAloon [03.12.20]
Epic Games has acquired Cubic Motion, the studio whose facial animation tech has powered the likes of God of War and Marvel’s Spider-Man.
Programming, Art

BAFTA opts for online-only game awards as COVID-19 concerns grow  
by Alissa McAloon [03.12.20]
The event follows in the footsteps of several others that have had to pivot away from their usual format as a result of the coronavirus that has spread to 125 countries in only a matter of months.
Console/PC, Social/Online

Don't Miss: Neo Cab and the effort to make an empathetic game about gamification 1
by Staff [03.12.20]
"We're less interested in creating a character that players will empathize with than we are in creating a character whose empathy is core to her strength," says Neo Cab dev Patrick Ewing.
Design

Board finds that Nintendo Joy-Cons don't infringe on Gamevice controller patents  
by Alissa McAloon [03.12.20]
The Patent Trial and Appeal Board has sided with Nintendo in a 2018 patent dispute, ultimately deciding that 19 of the claims brought against it by accessory maker Gamevice are invalid.
Console/PC

Report: AR headset maker Magic Leap exploring a sale at $10 billion valuation 3
by Chris Kerr [03.12.20]
Augmented reality company Magic Leap is exploring the possibility of a sale, according to a report from Bloomberg.
VR, Business/Marketing

Blog: Nvidia's brilliance, Google's foresight, and the necessity of adding something new 3
by Gamasutra Community [03.12.20]
Using Google Stadia and Nvidia Geforce Now as building points, Neil Schneider highlights opportunities for getting more game developers on board with the client-cloud industry.
Business/Marketing

Activision Blizzard names veteran Google exec Daniel Alegre as president and COO  
by Chris Kerr [03.12.20]
Activision Blizzard has named veteran Google executive Daniel Alegre as its new president and chief operating officer.
Business/Marketing

Blog: Our data, experiences, and key takeaways from PAX Rising  
by Gamasutra Community [03.12.20]
PAX Rising marks our most successful show to date, breaking our previous best show’s record in the first two days alone. In this article, we’ll explore the data, our experience, and my key takeaway.
Production, Business/Marketing

Call of Duty: Warzone surpasses 6 million players in 24 hours  
by Chris Kerr [03.12.20]
Call of Duty: Warzone has attracted over 6 million players during its first 24 hours on digital shelves.
Console/PC, Business/Marketing

Deep Dive: Turning phone UX into game mechanics in horror game SIMULACRA 2  
by Jeremy Ooi [03.12.20]
Jeremy Ooi, co-founder of Kaigan Games, explains how he and his team turned the common mobile phone user experience into game mechanics in the "found phone" SIMULACRA horror games.
Console/PC, Smartphone/Tablet, Indie, Design

Overwatch lead writer Michael Chu moves on from Blizzard  
by Bryant Francis [03.11.20]
Overwatch lead writer Michael Chu is departing Blizzard after a 20-year tenure with the company.
Console/PC, Design

Discord loosens streaming limits to help teams work remote during COVID-19  
by Alissa McAloon [03.11.20]
Discord intends to help individuals and teams better handle their usual tasks while working remote during the ongoing COVID-19 pandemic by expanding the platform's screen share features
Social/Online

Get a job: Disbelief is looking for a Junior Programmer in Chicago  
by Staff [03.11.20]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

Activision Blizzard cancels March and April Overwatch League events over COVID-19  
by Alissa McAloon [03.11.20]
Activision Blizzard has officially called off all scheduled Overwatch League events for the months of March and April, a decision made in light of the ongoing COVID-19 coronavirus epidemic.
Social/Online