Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 16, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: The alchemy and science of machine learning for games  
by Staff [12.10.19]
In this 2019 GDC talk, Ubisoft Montreal's Yves Jacquier explains Ubisoft's strategy for incorporating modern AI and machine learning while making games like Assassin's Creed and Rainbow Six: Siege!
Video, Vault

Nintendo Indie World showcase talks exclusives, sequels, and 2020 lineup  
by Alissa McAloon [12.10.19]
Nintendo is ensuring indies don’t fall to the wayside as the Switch nears its third year out.
Console/PC, Indie, Video

Best of 2019: How GoldenEye 007 set a new standard for video game AI 1
by Tommy Thompson [12.10.19]
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.
Console/PC, Programming, Design

Blog: Sharing accessible narratives through environmental design  
by Gamasutra Community [12.10.19]
This article examines how The Last of Us, God of War, and Inside create compelling narratives through environmental design.
Design

Payday 2 won't see parity on consoles and PC, future Switch updates 'unlikely'  
by Alissa McAloon [12.10.19]
Updates are, for the most part, still heading to consoles though not all existing PC content will make the jump. The Switch version, however, isn't included in those plans.
Console/PC

Google refuses to budge on Play Store fees after Epic asks for Fortnite exemption  
by Chris Kerr [12.10.19]
Google has dismissed the notion it would allow Epic Games to launch Fortnite on the Play Store without paying the standard fees
Smartphone/Tablet, Business/Marketing

Catch a Classic Game Postmortem of FMV chiller 7th Guest at GDC!  
by Staff [12.10.19]
GDC organizers are excited to welcome some of the original development team to GDC 2020 in March for a special Classic Game Postmortem of their influential '90s FMV horror game The 7th Guest!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, GDC

Kalypso opens third internal studio to work on 'next-gen' Commandos title  
by Chris Kerr [12.10.19]
Kalypso Media has established a new in-house studio to work on the next entry in the Commandos series.
Console/PC, Business/Marketing

Blog: Emotional context in decision design  
by Gamasutra Community [12.10.19]
In this article, I share how we used context and personal perspective in our interactive stories to make choices relevant for the player and easier to implement.
Design

Sony will bring MLB: The Show to rival console platforms 'as early as 2021' 1
by Chris Kerr [12.10.19]
After two decades of PlayStation exclusivity, MLB: The Show will be heading to other console platforms "as early as 2021."
Console/PC, Production, Business/Marketing

Blog: Five books to help you better understand player behavior  
by Gamasutra Community [12.10.19]
Netease UX researcher Henri Brouard has compiled a reading list that should help you better understand player behavior.
Design

Behind the ingenious audio design of action RPG classic Diablo II  
by Gamasutra Community [12.10.19]
Diablo 2's audio team reflects on the game's soundscape in this excerpt from David L. Craddock's book Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels.
Audio, Design

Get a job: Sony PlayStation is looking for a VFX Artist  
by Staff [12.09.19]
We are looking for a Senior FX Artist to come aboard and help us build the highest quality game FX possible.
Console/PC, Art, Recruitment

Indies hit with takedowns over trademarked 'Choose Your Own Adventure' term 1
by Alissa McAloon [12.09.19]
Update The owner of the "Choose Your Own Adventure" trademark has issued takedown notices to a number of indie games hosted on itch.io over their use of the phrase in game descriptions.
Indie, Business/Marketing

Blog: How do bullets work in video games? 1
by Gamasutra Community [12.09.19]
A high-level introduction to how game engines implement projectile logic.
Programming, Production

Rental kiosk Redbox is giving up on video game rentals  
by Alissa McAloon [12.09.19]
Redbox is winding down the video game side of its rental business and will instead focus entirely on movie rentals moving forward.
Console/PC

Best of 2019: Managing your game dev career, from early to late stages 3
by Alissa McAloon [12.09.19]
Iain Angus, development manager at Alien Isolation developer Creative Assembly, offers quick-hit advice for game devs at the start, middle, and later parts of their careers.
Business/Marketing

Minecraft update brings cross-platform play to PlayStation 4  
by Alissa McAloon [12.09.19]
Microsoft-owned Mojang has received the go-ahead to give PlayStation 4 players the ability to play alongside those playing on Xbox One, Switch, and mobile.
Console/PC, Social/Online

Video: Writing for Lord Shaxx, Destiny's supportive space coach  
by Staff [12.09.19]
At GDC 2019 Bungie's Jonathan To discusses Lord Shaxx's creation as Crucible announcer in the Destiny series, and how the character grew from supporting character to fan favorite.
Social/Online, Design, Video, Vault

Oculus is rolling out controller-free hand tracking for the Quest this week  
by Chris Kerr [12.09.19]
Oculus is bringing controller-free hand tracking to the standalone Quest headset earlier than anticipated.
VR, Console/PC, Programming