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It looks like Cyberpunk 2077 will return to the PlayStation Store this month 1
by Chris Kerr [06.15.21]
Update: CD Projekt Red's polarizing action-RPG Cyberpunk 2077 looks to be returning to the PlayStation Store after being delisted in December last year.
Console/PC, Business/Marketing

Try Sable, Lake, and more during the [email protected] Summer Game Fest Demo event  
by Chris Kerr [06.15.21]
Xbox is spotlighting a smorgasbord of indie projects during its second [email protected] Summer Game Fest Demo event.
Console/PC, Business/Marketing

Activision Blizzard delays say-on-pay vote, calls criticism of CEO bonuses 'misleading' 1
by Chris Kerr [06.15.21]
Activision Blizzard has delayed the advisory vote on a say-on-pay proposal regarding executive compensation to give shareholders more time to mull over the decision.
Console/PC, Business/Marketing

Blog: A GDC Summer AMA about being a video game music composer  
by Gamasutra Community [06.15.21]
Leading up to her lecture during the upcoming GDC 2021 event, composer Winifred Phillips offers highlights from her Ask-Me-Anything session from GDC Summer.
Audio, Design, Production

Report: New Rare franchise Everwild has been completely rebooted after leadership reshuffle  
by Chris Kerr [06.15.21]
Everwild, a new IP from Rare that was first unveiled in 2019, didn't make an appearance at E3 2021 because it's being "completely rebooted."
Console/PC, Production, Business/Marketing, Video

Guilty Gear Strive has topped 300,000 worldwide sales in three days  
by Chris Kerr [06.15.21]
Guilty Gear Strive, the latest entry in Arc System Works' hybrid 2D-meets-3D fighting franchise, has sold over 300,000 copies worldwide in three days.
Console/PC, Business/Marketing

Get a job: Join Sucker Punch as a Multiplayer/Network Programmer  
by Staff [06.14.21]
Sucker Punch, the studio that created Ghost of Tsushima and the multiplayer Legends Mode, is looking for a Multiplayer/Network Programmer to join our studio in Bellevue, WA.
Social/Online, Programming, Recruitment

Don't Miss: Starting a new game project? Ask the hard questions first 4
by Raul Aliaga Diaz [06.14.21]
In this reprinted #altdevblogaday opinion piece, Mylodon producer Raul Aliaga Diaz discusses why and how game developers should ask themselves the right tough questions before starting a new project.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Interim GM Gary McKay is the new official GM of BioWare  
by Alissa McAloon [06.14.21]
Gary McKay stepped in as temporary general manager when Casey Hudson departed BioWare last year, and has now been tapped to fill the position in an official capacity.

E3 showcases - what discovery boost do they really give? 1
by Gamasutra Staff [06.14.21]
If your game does get in one of the E3 showcases with your game, how does the extra visibility help? And how can we quantify that? Let's check it out...
Console/PC, Indie, Design, Production, Business/Marketing

Verizon takes to the E3 stage to sell game devs and players on the 5G future  
by Alissa McAloon [06.14.21]
Verizon is betting big on 5G, and thinks that the video game industry would do well to follow suit.
Smartphone/Tablet, E3

Making the stunningly-unique THAT NIGHT, STEEPED BY BLOOD RIVER 1
by Joel Couture [06.14.21]
"My favorite parts of games involve exploration, so I wanted that to be the way the art gets delivered. Exploring is a lot like dreaming," says Taylor Swietanski, developer of THAT NIGHT, STEEPED BY BLOOD RIVER.
Video, IGF

Sponsored Content
How telcos can take your games business from local to global  
by Telstra [06.14.21]
Sponsored: There's big opportunity to expand your game business into Asia-Pacific, but where do you begin? Gamasutra editor-in-chief Kris Graft speaks with Telstra VP Adam Day to find out how game companies can partner with telecommunications companies to grow business.
Console/PC, Social/Online, Business/Marketing, Video, Sponsored Article

Pokemon Go maker Niantic is working on a real-world Transformers mobile game  
by Chris Kerr [06.14.21]
Pokemon Go creator Niantic is working on a real-world Transformers mobile game called Transformers: Heavy Metal.
VR, Smartphone/Tablet, Production, Business/Marketing

Facebook expands Oculus Studios with BigBox VR acquisition  
by Chris Kerr [06.14.21]
"BigBox VR may be small, but they are a mighty, nimble team of game industry vets who seamlessly nail the game development duality of craft and data-driven live service."
VR, Business/Marketing

Blog: Game studios should option the rights to game design documents 7
by Gamasutra Community [06.14.21]
The games industry should take a cue from the film industry and start optioning game design documents.
Design, Business/Marketing

The Indie Bundle for Palestinian Aid has ended after raising over $900,000  
by Chris Kerr [06.14.21]
The Indie Bundle for Palestinian Aid has closed with over $900,000 raised through Itch, smashing its initial finding goal of $500,000.

Xbox reveals Starfield, Redfall at E3 press conference  
by Bryant Francis [06.13.21]
Microsoft and Bethesda announced a slew of games in their joint E3 press conference---including a number of Bethesda games that will be Xbox exclusives like Starfield and Redfall.
Console/PC, Business/Marketing, Video, E3

Ubisoft debuts its open-world Avatar game, other titles, at Ubisoft Forward 1
by Bryant Francis [06.12.21]
Ubisoft showd off its open-world game based on James Cameron's Avatar as well as a number of other new titles at its 2021 Ubisoft Forward press conference.
Console/PC, Business/Marketing, E3

Exploring childhood boredom and curiosity in Rainy Season 2
by Joel Couture [06.11.21]
"I was burnt out from school when I started working on Rainy Season. Feeling that my passion for art was slipping away, I was struggling with workaholic symptoms and was obsessed with being productive."
Video, IGF