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May 26, 2020
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Unity acquires AI-driven art software company and ArtEngine maker Artomatix  
by Chris Kerr [03.10.20]
Based in Dublin, Artomatix is a leading AI-driven 3D content creation platform that uses neural networks to streamline artistic workflows.
Art, Production, Business/Marketing

2K pens deal with the NFL to develop multiple new football games 2
by Chris Kerr [03.10.20]
The deal gives 2K the rights to create "non-simulation football game experiences," meaning EA's annual Madden NFL franchise will remain will remain unchallenged in the realm of realistic football sims.
Production, Business/Marketing

Pixel Pets: How game developers bring animals to life  
by Stacey Henley [03.10.20]
We speak with developers behind games including Shelter 3, Pupperazzi and more to find out various approaches to imbuing virtual animals with real emotions.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Disruptor Beam lays off devs as it transitions to a game tech provider  
by Alex Wawro [03.09.20]
Disruptor Beam laid off a number of staff today, less than a week after it sold off its Star Trek Timelines game to Tilting Point and stated plans to refocus on its Disruptor Engine game platform.
Smartphone/Tablet, Business/Marketing

Reggie Fils-Aimé to join GameStop board of directors 1
by Alissa McAloon [03.09.20]
Former Nintendo of America president Reggie Fils-Aimé is joining GameStop’s board of directors next month, a shift that comes as GameStop continues to work toward its turnaround and image revamp.
Business/Marketing

Get a job: Join Remedy Entertainment as a Lead Producer  
by Staff [03.09.20]
We are looking for an experienced Lead Producer; a team player with excellent project management and communication skills, someone who is passionate to lead a group of experts at Remedy in the creation of our next projects.
Production, Recruitment

Don't Miss: 7 games with great learning curves that all developers should study 13
by Staff [03.09.20]
Which games offer a masterclass in how to design a well-shaped learning curve? Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in.
Design

Call of Duty: Warzone offers a free-to-play, cross-platform battle royale mode  
by Alissa McAloon [03.09.20]
Activision has revealed its long rumored (and partially leaked) new mode for Call of Duty: Modern Warfare as Call of Duty: Warzone, an add on that includes a 150-person, free-to-play battle royale mode.
Console/PC, Social/Online

Oculus eyeing 'easier ways' to let apps launch on Quest outside of the Oculus Store 1
by Alissa McAloon [03.09.20]
While Oculus' strict content rules will remain in place, the platform is looking into other ways developers can officially launch games for the Quest without using the Oculus Store.
VR

Yes, Your Grace amasses $600,000 in revenue over launch weekend 1
by Chris Kerr [03.09.20]
Yes, Your Grace, a kingdom management RPG developed by Brave At Night and published by No More Robots, has made over $600,000 in revenue during its launch weekend.
Console/PC, Business/Marketing

Tim Sweeney says Epic will throw support behind Nvidia GeForce Now  
by Chris Kerr [03.09.20]
Epic Games founder and chief exec Tim Sweeney said the Fortnite maker will "wholeheartedly" support Nvidia's GeForce Now cloud streaming platform.
Console/PC, Business/Marketing

Blog: The importance of a well defined core gameplay loop 4
by Gamasutra Community [03.09.20]
We're talking about the core gameplay loop of a title in today's post, and how it's crucial for getting someone invested in playing your game over the long term.
Design

How John Wick Hex establishes character through action 1
by Jack Yarwood [03.09.20]
"While we copy the tropes of the action movies, the idea that you should be able to define a character by what the gameplay verbs are is just something that we don’t really talk about, but it just seems really obvious to me," says John Wick Hex dev Mike Bithell.
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Not For Broadcast, The Longing Of Kirby  
by Gamasutra Staff [03.07.20]
The latest highlights include looks at Not For Broadcast & The Longing, as well as a pretty odd video about Kirby, the history of Iran's game biz, the history of Dropmix, secrets in games, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

2K Games is the latest publisher to pull games from GeForce Now  
by Alex Wawro [03.06.20]
All 2K Games titles have been removed from Nvidia's GeForce Now streaming service today, though the company representative making the announcement noted Nvidia is working with 2K to get them back.
Console/PC, Business/Marketing

Get a job: Be a Gameplay Engineer at Heart Machine  
by Staff [03.06.20]
The folks at Hyper Light Drifter dev Heart Machine seek a gameplay engineer skilled in UE4 to join the team at their Culver City, California studio!
Indie, Programming, Design, Recruitment

Don't Miss: A Game Design Deep Dive into Amnesia's 'Sanity Meter' 18
by Staff [03.06.20]
"Instead of having the darkness being directly linked to player's health, it made a lot more sense if it affected their mental well-being," writes dev Thomas Grip in a look at Amnesia's sanity meter.
Console/PC, Indie, Design

Apex Legends dev says Forge stab-and-switch was meant to foil data miners  
by Alex Wawro [03.06.20]
"It started as a fun way to misdirect data miners who, at the time, felt like they had solved our next legend and had ruined our surprise,” designer director Jason McCord recently told Dot eSports.
Console/PC, Social/Online, Business/Marketing

Microsoft aims to give hourly staff their full pay despite COVID-19 cutbacks 2
by Alex Wawro [03.06.20]
Many Microsoft devs are working from home due to COVID-19 concerns, and now the company says even though hourly contractors are working less, it still plans to pay them their usual rates.
Console/PC, Business/Marketing

Blog: How I built a game studio from the ground up 3
by Gamasutra Community [03.06.20]
To ship my first game, I juggled many hats such as sole programmer, writer, and project manager, all the while working full time in another industry. Here is what I learned.
Production, Business/Marketing