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December 12, 2019
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Super Mario Maker 2's first big update brings new mode, playable Link  
by Alissa McAloon [12.02.19]
Another popular Nintendo character makes an appearance in the DIY Switch game Super Mario Maker 2, this time with his own skillset.
Console/PC, Video

Come to GDC 2020 for an inside look at Astroneer's crafting system overhaul  
by Staff [12.02.19]
It's never been more important for game makers to understand the nuances of updating live games, and at GDC 2020 the Astroneer team will offer their own lessons learned on how to do it gracefully.
Console/PC, Social/Online, Production

Sponsored: Beyond game design - 5 absolutely vital jobs in game development  
by Jam City [12.02.19]
It can take anywhere from a few to hundreds of people to make a game, but when talking about careers in game development people often think that the only path is open to designers, producers, and QA Testers.
Programming, Art, Production

Here are your juries for the IGF 2020 Narrative, Student, and Visual Art awards!  
by Staff [12.02.19]
The diverse group of devs and industry professionals who make up the juries of the GDC 2020 Independent Games Festival will soon decide the finalists for next year's awards!
Indie, Art, Design, IGF

Why Steam's discoverability improvements may still mean your game won't sell 3
by Gamasutra Community [12.02.19]
"With all the sourness about Steam and game discoverability that's sometimes going on, I did want to note that I - personally - feel like the company is making an effort recently. But after all that, your game may still not sell."
Business/Marketing

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
VR, Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Learn how Rockstar breathed life into the wildlife of Red Dead Redemption 2 at GDC  
by Staff [11.29.19]
The illusion of a living, breathing world full of wildlife was key to the design of Red Dead Redemption 2, and at GDC 2020 you'll have a rare chance to see how the team at Rockstar pulled it off.
Console/PC, Design, GDC

Xbox boss: We want to deliver a new first-party game 'every three or four months'  
by Chris Kerr [11.29.19]
"We feel really good heading into 2020. We've got a goal of being able to deliver a [first-party] game, roughly, every three to four months."
Console/PC, Business/Marketing

Codemasters acquires Project Cars developer Slightly Mad Studios  
by Chris Kerr [11.29.19]
British developer-publisher Codemasters has purchased Project Cars developer Slightly Mad Studios for a reported $30 million.
Console/PC, Production, Business/Marketing

Streaming startup Genvid nets $27 million to expand 'dev-grade' broadcasting platform  
by Chris Kerr [11.28.19]
Game streaming startup Genvid has secured $27 million in Series B funding to create new tools for its "developer-grade" broadcasting platform and hire more staff.
Business/Marketing

A group of senior Ubisoft devs have joined Google's in-house Stadia studio  
by Chris Kerr [11.28.19]
Google has expanded its Stadia development team by hiring a group of senior Ubisoft developers.
Console/PC, Production, Business/Marketing

An inside look at one indie dev-publisher relationship (with contract details!) 2
by Gamasutra Community [11.28.19]
Squeaky Wheel shares details of their publishing contract with Maccima Games to help guide devs on future contract negotiations.
Production, Business/Marketing

CD Projekt unafraid of competition from Half-Life as VR is 'an extremely nichey niche'  
by Alissa McAloon [11.27.19]
SVP of business development Michal Andrzej Nowakowski says Valve's VR minded goals with Half-Life: Alyx place it in a different corner of the market than CD Projekt.
VR, Console/PC

Come to GDC for a postmortem look at the making of Apex Legends!  
by Staff [11.27.19]
Respawn's Apex Legends is one of the big games of 2019, and at GDC 2020 the team will share a rare look at how it went from a Titanfall 2 battle royale mode to a hugely popular standalone game.
Console/PC, Social/Online, Design, GDC

Friday is your last day to submit unique controller games to Alt.Ctrl.GDC 2020!  
by Staff [11.27.19]
Just a quick update today that if you're interested in submitting your game to the 2020 Alt.Ctrl.GDC showcase, you'd better hurry: the deadline for submissions is this Friday, November 29th!
Console/PC, Design, Business/Marketing, GDC, alt ctrl gdc

Get a job: Wevr is hiring an Environment Artist  
by Staff [11.26.19]
We have an exciting, groundbreaking, multiplayer, story driven VR project in the works. We are looking for an Environment Artist to help use make it a reality.
VR, Art, Recruitment

Valve is clearing out the last of its Steam Controller inventory 3
by Alissa McAloon [11.26.19]
A deep discount on the Steam Controller has popped up alongside other advertised deals in Steam’s Autumn Sale and, as reported by the Verge, Valve has no plans to make more once stock is depleted.
Console/PC

Don't Miss: The legacy of Street Fighter II, in the words of the experts 6
by Chris Baker [11.26.19]
What is the lasting legacy of Street Fighter II? We asked the designers of SFV, Guilty Gear, Dead or Alive, Skullgirls, Aztez, Divekick, Yomi, and many other luminaries of the fighting game scene.
Console/PC, Design, Business/Marketing

Beat Saber dev Beat Games acquired by Facebook  
by Alissa McAloon [11.26.19]
Oculus-parent company Facebook has acquired VR developer Beat Games, and is rolling the studio into its first-party Oculus Studios
VR, Console/PC, Business/Marketing

Toadman Interactive acquires publisher Sold Out  
by Alissa McAloon [11.26.19]
The Stockholm-based game dev studio Toadman Interactive has acquired the UK based game publisher Sold Out Sales & Marketing, a move that aims to bolster Toadman's own distribution and publishing chops.
Business/Marketing