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December 7, 2019
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Mobile party app Bunch nets $3.85M from Supercell, Tencent, and others  
by Chris Kerr [11.20.19]
A group of notable game companies including Supercell, Tencent, and Riot Games have invested $3.85 million into mobile party app, Bunch.
Smartphone/Tablet, Business/Marketing

Blog: DreamHack Atlanta 2019 - A Neko Ghost, Jump! showcase postmortem 2
by Gamasutra Community [11.20.19]
We talk in-depth about our experience showcasing Neko Ghost, Jump! for the first time at a convention. All the struggles and wins.
Business/Marketing

Designing the drunken dialogue puzzles in Night School Studio's Afterparty  
by Bryant Francis [11.20.19]
Afterparty co-director Adam Hines of Night School Studio breaks down the design direction for the game's drunken dialogue puzzles.
Console/PC, Design

Obituary: Everquest designer and MMORPG vet Brad McQuaid  
by Alex Wawro [11.19.19]
The team at Pantheon: Rise of the Fallen developer Visionary Realms confirmed today that studio cofounder and MMORPG veteran Brad McQuaid passed away in the night.
Social/Online

Get a job: Manticore Games is looking for a Backend Engineer  
by Staff [11.19.19]
We are looking for Backend Engineers at all levels to help revolutionize the way we create, play, and share gameplay experiences.
Programming, Recruitment

Video: Game design insights from the GDC 2019 Failure Workshop  
by Staff [11.19.19]
In this set of talks from GDC 2019 set of talks, three modern game makers share real talk and lessons learned from some of their recent failures.
Indie, Design, Video, Vault

Don't Miss: Inside the narrative design of Control, Remedy's least linear game  
by Diego Arguello [11.19.19]
In an effort to better understand the making of the game's striking narrative, Gamasutra chats with Remedy narrative designer Brooke Maggs about her work crafting Control's eerie setting.
Console/PC, Design

Blog: Designing interesting decisions in games (and when not to)  
by Gamasutra Community [11.19.19]
Sid Meier once described games as "a series of interesting decisions". But how do you design interesting decisions in your game? And what are the pitfalls to avoid when trying to design them?
Design

Play through the first-ever GDC Narrative Wall Twine games, created by GDC attendees!  
by Staff [11.19.19]
GDC organizers are excited to publish three Twine games created from the contributions of GDC 2020 attendees to the inaugural GDC Narrative Wall, each telling a tale of love, loss, and adventure!
Console/PC, Design, GDC

Smash Bros, Death Stranding among GOTY nominees for The Game Awards 2019  
by Alissa McAloon [11.19.19]
The folks behind The Game Awards have laid out the yearly show’s 2019 nominees, with games like Death Stranding and Control grabbing nominations across several categories, including as potential Game of the Year.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Get key game design insights from Riot's Teamfight Tactics at GDC 2020!  
by Staff [11.19.19]
This summer League of Legends maker Riot Games added a mega-popular auto-battler mode to the game called Teamfight Tactics, and at GDC 2020 you'll have a chance to see how it was made!
Console/PC, Social/Online, Design, GDC

Net profit up 53.7% as Netmarble closes Q3  
by Alissa McAloon [11.19.19]
Mobile game developer Netmarble has closed out the third quarter of its 2019-20 fiscal year with year-over-year gains in both revenue and net profit, with Korea and North America generating the most revenue this quarter.
Smartphone/Tablet

Viveport president Rikard Steiber is leaving HTC  
by Chris Kerr [11.19.19]
Viveport president and SVP of virtual reality, Rikard Steiber, is leaving HTC at the end of the year.
VR, Business/Marketing

Blog: Understanding Agile game development - Part 1 2
by Gamasutra Community [11.19.19]
It is important for devs in all fields to grasp the Agile process so they can apply their concepts to whatever project they have at hand, better adapt to changes, and help projects to evolve.
Production

Mixed reality game streaming platform LIV secures $2.6 million in funding  
by Chris Kerr [11.19.19]
Mixed reality game streaming platform LIV has secured $2.6 million in Series A funding to expand its development team and integrate more third party studios.
VR, Business/Marketing

German government to continue $55 million game development fund  
by Chris Kerr [11.19.19]
The German government has approved plans to set aside €50 million ($55.4 million) in the federal budget for 2020 to promote game development in the country.
Production, Business/Marketing

Blog: A guide to scrappy social media management 3
by Gamasutra Community [11.19.19]
Reduce, reuse, recycle! Oh, and also do the same to your social media content.
Business/Marketing

How players shop during a Steam sale: An in-depth analysis 11
by Gamasutra Community [11.19.19]
Steam sales drive game purchases. But what is happening on an individual buyer level? How can we make our games and store pages more appealing to increase purchases? I spent hours watching and interviewing players to find out.
Console/PC, Social/Online, Indie, Business/Marketing

Valve is making a new VR Half-Life game 1
by Bryant Francis [11.18.19]
Valve's Twitter account has revealed that the company is working on a new Half-Life video game.
VR, Console/PC, Design

Amy Hennig joins up with Skydance to develop for 'emerging streaming platforms'  
by Alissa McAloon [11.18.19]
Former Uncharted creative director and longtime game developer Amy Hennig has signed on with Skydance Interactive to build a new team alongside fellow EA ex-pat Julian Beak in San Francisco.
Console/PC, Social/Online