Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Paradox has been quietly testing a DLC subscription service  
by Chris Kerr [01.23.20]
Paradox is quietly trialling a subscription service for expansions that could be used to alleviate its DLC woes.
Console/PC, Business/Marketing

Blog: How to give a really great GDC talk  
by Gamasutra Community [01.23.20]
Writing a great talk is really hard. You have to make it informative, and convincing, and yet still fun. Plus, you have to keep a lid on your anxiety. Here are some tips I used at GDC 2019.
Business/Marketing

Rebuilding the mech experience with MechWarrior 5: Mercenaries  
by Bryant Francis [01.23.20]
Piranha Games CEO Steve Bullock discusses the design decisions that helped resurrect the MechWarrior franchise with MechWarrior 5: Mercenaries.
Console/PC, Design

No plans for a full Source 2 SDK, and other tidbits from Valve's Half-Life: Alyx AMA  
by Alissa McAloon [01.22.20]
A handful of Valve devs working on the upcoming VR game Half-Life: Alyx took to Reddit today to field community questions, offering some information fellow developers may find interesting in the process.
VR, Console/PC, Design

Get a job: Boston Dynamics is hiring a Software Engineer (Android Developer)  
by Staff [01.22.20]
At Boston Dynamics, our shared software contributes to the success of our projects, products, prototypes, and engineering staff.
Smartphone/Tablet, Programming

Don't Miss: Deconstructing the success of The Witcher 3's open world 6
by Staff [01.22.20]
An analysis of The Witcher 3: Wild Hunt's open world, and why it is so successful at creating a convincing and consistent setting.
Console/PC, Design

Video: Showcasing your indie game with the right messaging and video  
by Staff [01.22.20]
In this 2019 GDC talk editor Derek Lieu and marketer Dana Trebella teach a practical process to find your indie game's unique message, and how to explain the hook via strong visuals and trailers.
Indie, Business/Marketing, Video, Vault

Significant layoffs at Super Lucky's Tale developer Playful Studios  
by Alissa McAloon [01.22.20]
Playful Studios has laid off a sizable portion of its full-time staff, a decision studio founders say is the result of a changing marketplace and a needed pivot to a "more streamlined production model."
Console/PC

Get practical advice on overcoming game dev creative block at GDC 2020  
by Staff [01.22.20]
Burnout and creative blocks are common game dev concerns, which is why GDC 2020 will feature a practical talk from Gabby DaRienzo on how to reinvigorate yourself and overcome creative low points!
Indie, Design, GDC

Scopely acquires Marvel Strike Force dev FoxNext Games from Disney  
by Alissa McAloon [01.22.20]
Disney has agreed to sell FoxNext Games and its subsidiary Cold Iron Studios to Scopley for an undisclosed sum.
Smartphone/Tablet

Stillfront Group acquires Dragon Story dev Storm8 for as much as $400 million  
by Alissa McAloon [01.22.20]
Stillfront Group is looking to acquire Dragon Story developer Storm8 for $300 million, with an additional $100 million on the table if unmentioned targets are met in the 2020 and 2021 financial yeas as well.
Social/Online, Smartphone/Tablet

GDC Main Stage returns for 2020 with marquee talks on game dev's social impact!  
by Staff [01.22.20]
This multi-part presentation about the impact of games and game dev will be delivered at GDC 2020 in March by three esteemed game creators: Osama Dorias, Ziba Scott, and Lyndsay Pearson!
Console/PC, Indie, Serious, GDC

Blog: Tips for time tracking In 2020  
by Gamasutra Community [01.22.20]
Game development veteran Niklas Gray outlines his plans for time tracking in 2020.
Production, Business/Marketing

Current Prison Architect developer Double Eleven opens Malaysian office  
by Chris Kerr [01.22.20]
British developer-publisher Double Eleven has opened its first overseas office in Kuala Lumpur, Malaysia.
Console/PC, Production, Business/Marketing

Tencent wants to fully acquire Conan Exiles developer Funcom  
by Chris Kerr [01.22.20]
Tencent has tabled a voluntary cash offer to fully acquire Conan Exiles developer Funcom, months after picking up a 29 percent stake in the studio.
Console/PC, Production, Business/Marketing

Blog: Video game marketing predictions for 2020  
by Gamasutra Community [01.22.20]
Here are a few things I see taking place in the murky marketing world supporting video games and companies near the video game industry in 2020.
Design, Business/Marketing

California claims $10 million gender discrimination settlement lets Riot off lightly 1
by Chris Kerr [01.22.20]
California state agencies claim a $10 million gender discrimination settlement proposed by Riot Games will let the studio off lightly.
Business/Marketing

Road to the IGF: Mega Crit Games' Slay the Spire  
by Joel Couture [01.22.20]
Slay the Spire tasks players with creating decks of cards that combine into crushing combos that will smash anything in their path.
Indie, IGF

Get a job: Tenacious Entertainment is hiring a UI Artist/Designer  
by Staff [01.21.20]
Tenacious Entertainment is seeking a talented and enthusiastic UI Artist / Designer to join our passionate team in Bellevue, Washington
Smartphone/Tablet, Art, Design, Recruitment

Don't Miss: Inside the narrative design and 'multiple middles' of Mutazione 1
by Hannah Nicklin [01.21.20]
In this nuanced look at game storytelling Die Gute Fabrik's Hannah Nicklin walks you through how she joined up with the Mutazione crew to flesh out and build the narratives of this mutant soap opera.
Console/PC, Smartphone/Tablet, Indie, Design