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June 26, 2019
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Chat with the developers behind Dauntless starting at 3PM ET  
by Bryant Francis [06.26.19]
The developers behind Dauntless are taking your questions starting at 3PM ET on the GDC Twitch channel.
Console/PC, Design, Video

Blog: Charting the pacing of Uncharted 2 - Part 1  
by Gamasutra Community [06.26.19]
Uncharted 2 has some of the most exceptional pacing in action-adventure video game history. Let's take a look at what that means and how the game achieves it.
Console/PC, Design

Sledgehammer co-founder Glen Schofield will lead PUBG Corp's new studio  
by Chris Kerr [06.26.19]
PlayerUnknown's Battlegrounds developer PUBG Corp has appointed industry veteran Glen Schofield as the CEO of its new California studio, Striking Distance. 
Production, Business/Marketing

Tim Sweeney: Epic Games Store exclusives will help devs everywhere earn more  
by Chris Kerr [06.26.19]
Epic Games founder and chief exec Tim Sweeney has suggested that procuring exclusives for the Epic Games Store isn't simply about helping the nascent marketplace compete with rivals like Steam.
Console/PC, Business/Marketing

Blog: Crowdfunding without a graphic designer  
by Gamasutra Community [06.26.19]
Should you spend money on a graphic designer for your crowdfunding campaign, or can you do it yourself? Let's find out!
Design, Business/Marketing

Rovio files trademark lawsuit against hot chicken restaurant 'Angry Birdz' 1
by Chris Kerr [06.26.19]
Rovio is suing a hot chicken restaurant in California for allegedly violating and diluting its Angry Birds trademark.
Smartphone/Tablet, Business/Marketing

Game Design Deep Dive: Making the 100(!) endings of Reventure  
by Javi Cepa [06.26.19]
Javi Cepa explains the design challenges in making Reventure, a Steam success that has 100 different endings.
Console/PC, Indie, Design, Video

Get a job: Electronic Arts is hiring a UI Software Engineer  
by Staff [06.25.19]
EA Sports Madrid is looking for a UI Software Engineer to focus on UI and feature programming for multiple game modes for the NBA Live/Madden franchises.
Programming, Recruitment

Valve launches VR Portal spinoff Aperture Hand Lab  
by Alissa McAloon [06.25.19]
Valve has launched Aperture Hand Lab, a VR-based spinoff of the Portal series intended to teach VR newbies the ins-and-outs of the Index’s offerings.
VR, Console/PC

Tel Aviv is now home to Nintendo's second official store  
by Alissa McAloon [06.25.19]
Nintendo has opened up its second official Nintendo Store, this time in a shopping mall in Tel Aviv, Israel.
Console/PC

Don't Miss: Unpacking The Silver Case: A Q&A with Grasshopper Manufacture 1
by Brandon Sheffield [06.25.19]
We spoke with some of the developers of The Silver Case, discussing character design, story, and its 2017 remaster.
Console/PC, Indie, Art, Design

Video: Tips on art directing VFX for stylized games  
by Staff [06.25.19]
In this 2017 GDC talk artists from Double Fine, Epic Games, and more discuss methods for establishing the artistic pillars of your game's VFX, using specific examples from iconic games!
Console/PC, Indie, Art, Design, Video, Vault

Gumi ups investment in My Crypto Heroes dev Double Jump.Tokyo  
by Alissa McAloon [06.25.19]
Gumi has acquired ¥179,536,500 worth of shares in the game dev studio Double Jump.Tokyo, building on an earlier investment in the company from late 2018.
Social/Online, Business/Marketing

World War Z has topped 700,000 sales on the Epic Games Store 1
by Chris Kerr [06.25.19]
Saber Interactive's co-op shooter World War Z has sold 700,000 copies on the Epic Games Store alone.
Console/PC, Business/Marketing

See the future of location-based AR/VR entertainment at XRDC!  
by Staff [06.25.19]
Location-based experiences are a great way to introduce newcomers to AR/VR, and at XRDC in San Francisco this October you'll get behind-the-scenes insight into how to make them fun and successful.
VR, Design, Business/Marketing, XRDC

Blog: Localizing your game without making it suck 1
by Gamasutra Community [06.25.19]
Don't fall into the trap of underestimating the complications of localization. Here are some tips and lessons I learned from localizing Kenshi in seven languages.
Production

Humble has raised $150M for charity through bundles and storefront  
by Chris Kerr [06.25.19]
Humble has raised $150 million for charity since launching its pay-what-you-like game bundles back in 2010.
Console/PC, Business/Marketing

Square Enix partners with Gary Sinise Foundation to raise cash for first responders  
by Chris Kerr [06.25.19]
Final Fantasy XIV: Shadowbringers developer Square Enix has launched a fundraising campaign to help support defenders, veterans, and first responders in the United States.
Console/PC, Business/Marketing

Blog: The love-hate relationship between marketeers and social media  
by Gamasutra Community [06.25.19]
I often joke that I hate social media, but I always preface that with acknowledging the pros both for business purposes and spreading messages. Let's look at that complicated relationship.
Business/Marketing

Building interesting emergence in Dying Light 2 1
by Bryant Francis [06.25.19]
Lead game designer Tymone Smektala explains how a 50 percent completion rate for Dying Light has helped push Techland into making an emergent, choice-driven sequel.
Console/PC, Design, Video, E3