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November 22, 2019
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State of Decay 2, from Xbox Games Studios' Undead Labs, headed to Steam  
by Alissa McAloon [11.22.19]
State of Decay 2, the multiplayer zombie survival game from Xbox Game Studios subsidiary Undead Labs, is headed to Steam next year.
Console/PC

Video: How Riot creates new League of Legends champions  
by Staff [11.22.19]
In this 2017 GDC talk, Riot Games' Jeremy Lee shares the creative tools and production framework they've developed to create new champions for League of Legends.
Social/Online, Design, Production, Video, Vault

Don't Miss: Designing characters as UI in games like State of Decay 2  
by Staff [11.22.19]
Game developers from Undead Labs, Cloud Imperium, and Harebrained Schemes share their methods and philosophies for design UI that's built right into in-game characters.
Art, Design

Obituary: Stuido Studios co-founder Jose Zambrano  
by Alissa McAloon [11.22.19]
VR developer and Stuido Studios co-founder Jose Zambrano has passed away at the age of 26.
VR

Blog: Handling Unity scene hierarchy and performance 2
by Gamasutra Community [11.22.19]
Your Unity scene hierarchy is reducing the performance of your game. That we knew from last post. But what can you do about it? Let's find out.
Programming, Production, Business/Marketing

Stadia access codes have now reached Founder's Edition buyers, days after launch  
by Alissa McAloon [11.22.19]
Those access codes allow those that opted to get in on Stadia’s $130 ground floor the ability to actually use the cloud-based streaming service or reserve a username ahead of use.
Console/PC, Social/Online

See how Media Molecule architected the code Dreams are made of at GDC!  
by Staff [11.22.19]
The creative team at Media Molecule have built something truly special in Dreams, and at GDC 2020 in March they'll share a rare programmer-minded look under the hood that you won't want to miss!
Social/Online, Programming, GDC

Analyst: Men more likely than women to buy games based on reviews  
by Chris Kerr [11.22.19]
Video game analyst Newzoo has released a new report that looks at how men and women discover and choose games in the West.
Business/Marketing

Blog: A trailer analysis of Manifold Garden 2
by Gamasutra Community [11.22.19]
Discussing genre in game marketing best starts with the trailer. In this trailer breakdown of Manifold Garden, we discover what works well for associative puzzle marketing design.
Smartphone/Tablet, Business/Marketing

Why Session's skateboarding design is more Skate than Tony Hawk  
by Steven T. Wright [11.22.19]
"I think a lot of the time, we have a tendency to mistake a habit for intuitiveness. Basically, you think a thing is intuitive, but it’s actually just because you’ve done it that way for so long."
Console/PC, Indie, Design

Blizzard and NetEase win Overwatch copyright lawsuit in China  
by Chris Kerr [11.22.19]
Overwatch maker Blizzard Entertainment and Chinese distributor NetEase have been awarded $569,000 after a court found Chinese publisher 4399 Network guilty of copyright infringement.
Console/PC, Design, Business/Marketing

Blog: What lessons can action games learn from Doom?  
by Gamasutra Community [11.22.19]
A deep dive look at what lessons action games can learn from a classic like Doom.
Console/PC, Design

Swedish startup Coherence nets $2.5 million to build 'democratic' dev platform  
by Chris Kerr [11.22.19]
Swedish tech startup Coherence has netted $2.5 million in funding to continue developing its 'democratic' game development platform.
Production, Business/Marketing

Check out Xbox's latest guidelines for building more accessible games  
by Alex Wawro [11.21.19]
The team at Microsoft have recently published an updated set of Xbox accessibility guidelines that offer devs a long list of potential pitfalls to avoid while building accessible games.
Console/PC

Get a job: Simutronics is hiring a Technical Artist  
by Staff [11.21.19]
Simutronics is expanding its awesome team and we are looking for a Technical Artist with experience in 3D art pipelines for games.
Art, Recruitment

The Witcher 3 continues to sell well as CD Projekt reports rising revenue 2
by Alissa McAloon [11.21.19]
CD Projekt cites "continuing strong sales" of The Witcher 3, its expansion packs, and spin-offs like Thronebreaker: The Witcher Tales and in-game Gwent sales as the driving forces behind rising Q3 revenue.
Console/PC, Smartphone/Tablet

Don't Miss: Design lessons learned from a decade at Nintendo's EAD 2
by Chris Kohler [11.21.19]
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Design

Valve releasing Source 2 tools alongside Half-Life: Alyx next March  
by Alissa McAloon [11.21.19]
The latest entry in the Half-Life series has been a long time coming, but so have more developer tools based on Valve’s current internal engine Source 2.
Console/PC

Video: Adopting continuous delivery to combat crunch on Sea of Thieves  
by Staff [11.21.19]
In this 2018 GDC talk, Rare's Jafar Soltani explains how Rare changed its culture and approach for developing Sea of Thieves by adopting 'continuous delivery,' resulting in minimized crunch and has sustainable new features to players.
Social/Online, Production, Video, Vault

Valve shares platform and launch details for VR exclusive Half-Life: Alyx  
by Chris Kerr [11.21.19]
After giving fans a few days to get to grips with the news, Valve has shared more details about its long-awaited return to the Half-Life franchise.
VR, Production, Business/Marketing