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March 20, 2018
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EA is overhauling Battlefront II's controversial progression system 2
by Chris Kerr [03.16.18]
After the 'progression update' has been implemented, players will only be able to obtain Star Cards and other gameplay-affecting items by playing the game and racking up experience points. 
Console/PC, Design, Business/Marketing

Blog: My first year as a full-time indie developer 18
by Gamasutra Community [03.16.18]
​In January 2017 I quit my web application developer job to become a full-time independent game developer, following nearly five years of development on my first game. Here's what happened.
Production, Business/Marketing

Omega Labyrinth Z banned in the UK for sexualization of minors 1
by Chris Kerr [03.16.18]
Japanese RPG Omega Labyrinth Z has been banned in the UK due to the danger presented by its "salacious nature" and sexually explicit content. 
Console/PC, Business/Marketing

Sponsored: How Arm is solving mobile game development's big 3 challenges  
by Arm [03.16.18]
At GDC 2018, find out how Arm is addressing what it calls the "holy grail of mobile game development."
VR, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Sponsored Article

One dev's quest to support every controller you can plug into a USB port 3
by Jay Allen [03.16.18]
Gamasutra speaks with the creators of Super Slime Arena about supporting every controller they could plug into a USB port -- from flight sticks to the Donkey Konga bongo drums.
Console/PC, Indie, Design, Video

Video: How prototyping can help animators be more effective  
by Emma Kidwell [03.15.18]
In this 2014 GDC session, Epic Games' Jay Hosfelt shares the tools and techniques for creating quick "gray box" animation assets for designers.
Console/PC, Art, Video

Fortnite breaks record for most-viewed stream on Twitch  
by Emma Kidwell [03.15.18]
Twitch broke its record for most-viewed stream by a single player last night when streamer Tyler "Ninja" Blevins was joined by rapper Drake while playing Fortnite.
Console/PC, Business/Marketing

How a 'bug' in an educational writing game cursed at children  
by Emma Kidwell [03.15.18]
How the educational writing game Secret Writer's Society could swear at kids undetected.
Console/PC, Design

A look at how (and why) devs work memorials and tributes into games  
by Alissa McAloon [03.15.18]
"It can be a bit rattling to take my pain and anger and transform it into a game world [but] that is balanced by very beautiful scenes that brought me a lot of peace and closure as well."

Get a job: Ubiquity6 is looking for a Software Engineer  
by Staff [03.15.18]
Ubiquity6 is seeking a Software Engineer to focus on Augmented Reality Multiplayer Networking for its upcoming projects.
Programming, Recruitment

Don't Miss: Demaking Outer Wilds  
by Gamasutra Community [03.15.18]
"We needed a way for players to test the game's entire narrative structure in a fraction of the time it would take during a normal playthrough."
Console/PC, Indie, Design

Don't miss your opportunities to make new friends and contacts at GDC  
by Staff [03.15.18]
The 2018 Game Developers Conference is just days away, and that means now is the right time for attendees to brush up on all the ways you can meet interesting new people at the show!
Social/Online, Business/Marketing, GDC

Ex-PlayStation head Jack Tretton starts indie investment fund  
by Alissa McAloon [03.15.18]
Tretton, alongside Studio Wildcard CEO Doug Kennedy, plans to invest between $1 million and $5 million into at two to three indies a year through their company Interactive Gaming Ventures.
Console/PC, Business/Marketing

Road to the IGF: TPM CO Soft Works' Tarotica Voo Doo  
by Joel Couture [03.15.18]
Tarotica Voo Doo, an MSX game in the works since 1993, takes players on a silly, but challenging journey that looks to recapture that sense of playing video games for the very first time.
Indie, Video, IGF

Microsoft targets game devs with new 'device-agnostic' Gaming Cloud biz  
by Alex Wawro [03.15.18]
"We're taking a very device-agnostic approach," Microsoft's Kevin Gammill tells Gamasutra. "That's one aspect you could argue is slightly different from Microsoft's old-school approach."
Console/PC, Social/Online, Business/Marketing

Blog: Building the world behind Project Empires  
by Gamasutra Community [03.15.18]
Project Empires introduced new challenges for us to tackle, from world generation to diplomatic actions between empires. So, let's go behind the scenes and find out what makes the game tick.
Programming, Design

Minecraft console edition dev invests in Scottish studio Puny Astronaut  
by Chris Kerr [03.15.18]
4J Studios, the developer behind the console versions of Minecraft, has invested a six figure sum into Scottish indie studio Puny Astronaut. 
Console/PC, Business/Marketing

At GDC 2018, get expert insight on how to teach game dev around the world  
by Staff [03.15.18]
At GDC 2018, educator and American University Game Lab director Lindsay Grace digs into some important questions for game dev educators around the world.
Serious, GDC

Blog: Building a cash flow and budget document 2
by Gamasutra Community [03.15.18]
This post describes the cash flow and budget document we use at Clever Endeavour Games, and includes instructions and things to consider when making a similar document or using our template.
Production, Business/Marketing

Toy-Con Garage toolkit lets Labo users build their own contraptions 2
by Chris Kerr [03.15.18]
Nintendo Labo, the Switch's whimsical cardboard playground, will come with a 'Toy-Con Garage' feature that lets users invent new ways to play by programming their own homemade creations. 
Console/PC, Programming, Design, Video