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March 19, 2018
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Q&A: How Epic pared down Fortnite Battle Royale to be fast and approachable 2
by Dante Douglas [03.14.18]
Epic's Eric Williamson & Zack Estep open up about the pedal-to-the-metal development of Fortnite Battle Royale & how the team pared down Fortnite's systems to make it approachable & quick to play.
Console/PC, Social/Online, Design

Video: Looking at open world games to understand player autonomy 1
by Emma Kidwell [03.13.18]
In this 2017 GDC session, Immersyve's Scott Rigby discusses the pitfalls of designing for player autonomy, providing developers with an accurate blueprint of what autonomy truly means.
Console/PC, Design, Video

Twitch is getting into the 'free games for subscribers' business 1
by Emma Kidwell [03.13.18]
Twitch announced the launch of Free Games with Prime today, a new program providing Twitch Prime subscribers with a collection of free games every month.
Social/Online, Business/Marketing

Get a job: Infinity Ward, InnoGames, and more are hiring now!  
by Staff [03.13.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Console/PC, Social/Online, Programming, Art, Production, Recruitment

Alibaba backs non-violent esports for Olympic inclusion 3
by Alissa McAloon [03.13.18]
The Chinese e-commerce giant Alibaba wants esports to join the main roster at the Olympic Games, but only if the games "are actually related to sports."

Road to the IGF: Cactus Curse Games' Penny Blue Finds A Clue  
by Joel Couture [03.13.18]
Penny Blue Finds A Clue will have players following an incorrigible tween sleuth, one who seems awfully content to let the player do all the work in this animated mystery.
Indie, Video, IGF

Supercell, Pixar, and top devs share insights at the GDC 2018 Vision track!  
by Staff [03.13.18]
GDC 2018 marks the return of the Vision Track - a series of mini-keynotes featuring great speakers and forward-thinking companies discussing the future of the game industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Don't Miss: Final Fantasy X-2's brilliant job system (and a problem I have with it) 8
by Gamasutra Community [03.13.18]
"It has so many clever innovations and ideas that I don't see getting picked up or expanded upon. That makes me really sad because while I think this game's job system does a lot right it still has a lot of room to grow."

Improbable partners with new studio founded by ex-Halo dev  
by Alissa McAloon [03.13.18]
Midwinter Entertainment, a studio founded by former 343 Industries studio head Josh Holmes, has announced its first game will use Improbable's SpatialOS tech.
Console/PC, Social/Online

Blog: Creating a real-time dynamic cover system for Unreal Engine 4
by Gamasutra Community [03.13.18]
Here's how to create a robust cover system in Unreal Engine 4 that updates itself in real-time, responds to dynamic changes in the environment, and multi-threading to parallelize computation.
Programming, Design

Microsoft claims Sony is stopping Xbox One and PS4 cross-play 2
by Chris Kerr [03.13.18]
"We've worked closely with Nintendo to allow cross-network play between Xbox One and Switch, and our offer to do the same with PlayStation players still holds."
Console/PC, Business/Marketing

Google announces new open source multiplayer server Agones  
by Emma Kidwell [03.13.18]
Google announced today the launch of Agones, a new open-source project built using the cloud based Kubernetes platform to provide developers with more freedom and flexibility when running multiplayer games.
Social/Online, Design

See these 10 devs compete to make the best game pitch at GDC 2018  
by Staff [03.13.18]
10 selected dev teams will each be offered pitch prep and training, then get 5 minutes to pitch (in front of a live audience!) at GDC 2018, followed by questions, advice, and feedback from the judges.
Console/PC, Indie, Business/Marketing, GDC

Blog: Breaking down the cities of Civilization  
by Gamasutra Community [03.13.18]
Why Not Games programmer and designer Nikhil Murthy breaks down the components of the cities in the Civilization series.
Console/PC, Design

This alternate montage challenges the White House's violent games reel 7
by Chris Kerr [03.13.18]
Games for Change has responded to the 'violence in video games' montage shown during the White House's recent video game violence meeting by putting together a very different supercut of its own. 
Console/PC, Art, Design, Video

Blog: The impact of random number generation on game design 3
by Gamasutra Community [03.13.18]
The use of RNG or random number generation is a mainstay of game design, and today we're going to talk about how a little can go a long way towards changing your gameplay.

Report: Fruit Ninja creator Halfbrick cuts workforce by 50 percent  
by Chris Kerr [03.13.18]
The Australian mobile studio has been struggling of late, and is attempting to regain momentum by restructuring around its most successful titles, Fruit Ninja and Jetpack Joyride
Smartphone/Tablet, Business/Marketing

Q&A: An indie dev's guide to hiring, casting, and directing voice actors  
by Jay Allen [03.13.18]
Voice actor and indie dev Ashe Thurman chats with Gamasutra about casting and directing voice actors for small-budget indie games.
Indie, Audio

Video: How to establish characters in games  
by Emma Kidwell [03.12.18]
In this 2014 GDC session freelance writer Jeremy Bernstein discusses memorable characters in video games, addressing the unique challenges in establishing characters in games.
Console/PC, Design, Video

Game Arts International Network is a new resource for organizers  
by Emma Kidwell [03.12.18]
Co-founder of Hand Eye Society Jim Munroe establishes The Game Arts International Network, a new community focused resource for developers interested in game arts organizations.
Social/Online, Production